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Joshua Calvert
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Posted - 2004.06.23 21:15:00 -
[1]
Originally by: Discorporation Touch my skills and die.
More constructively; if something is put in place where people with a lot of skillpoints train slower, please give them (us, really) the option to shift skillpoints around.
I have no use for all these mining or science skills. Would hate to think that training 'useless' skills has an even bigger negative impact.
I'm angry about that too; we've been here from the start and our advantage should remain.
People who are newer have had the advantage of having a more knowledgable playerbase so they had less oppurtunity for making the same skill-training mistakes we made.
I would dearly love to shuffle my useless skillpoints towards areas where I wish to specialize.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.24 06:40:00 -
[2]
Quote: OMG, I can't believe that I am about to say this ...but I agree with Joshua Calvert about this 
Why do people say that?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.25 15:43:00 -
[3]
Originally by: Jahbulon dunno if this is a bug, or whether this was always the case, but NPC's destroyed with smartbombs seem to have substantively fewer drops.
Like 5-6 kills results in one cargo container drop. Might have always been like this, but can't see why.
You're probably killing the cans with your smarties.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.25 19:30:00 -
[4]
Originally by: RobW1 Not sure if it has been mentioned or not. But if you look at the player standings of someone in local, you can bring up the "disliked by" information, by clicking on the "Standings" tab. You can then scroll down to corps like Concord, and do Show Transactions. This *used* to show you information on good/bad stuff that a character had done recently, now it just says :
No Transactions are available
Can this be fixed? What broke it ?
Yeah, this feature was also very useful for pinpointing someones location when you're not near your location agent.
(By looking at their transactions list with agents for recent activity).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.26 07:48:00 -
[5]
Blueprints take ZERO cargo space.
Is this a bug or how it is meant to be?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.26 21:17:00 -
[6]
Module/ammo/ship attributes aren't always updating and some of them seem to be out of date (like the torpedo damage stat).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.27 21:07:00 -
[7]
Mercenary Fighter & Mercenary Commander NPc's from Agent Kill Missions do not show in the scanner with Pirate Drones selected.
Neither do a few other ships such as Slave Trader etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.28 16:27:00 -
[8]
Edited by: Joshua Calvert on 28/06/2004 16:36:20 There's a wierd bug which can only be fixed by avoiding the system until next downtime.
The bug is that no modules will activate and locking cycles never finish after jumping into a system.
Bit of a gamestopper if you land next to an enemy.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.28 17:18:00 -
[9]
Originally by: Oveur
Originally by: Joshua Calvert Mercenary Fighter & Mercenary Commander NPc's from Agent Kill Missions do not show in the scanner with Pirate Drones selected.
Neither do a few other ships such as Slave Trader etc.
If you encounter this kind of system again, I'd like to get the system name. You can mail it to [email protected]. (Log server log would be nice too)
It has happened in Sobaseki and Isikemi that I know of.
I'll run the log server tonight and do some agent missions.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.28 18:06:00 -
[10]
The same happens with The Thief and Rogue Thief Escorts in Uosusoukko.
I've emailed you at the given address with a .lbw log file.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.28 20:23:00 -
[11]
I've discovered why they don't show, Oveur.
Agent NPC's used to appear as "Pirate Drones" but now you have to select "Show Entities" to make them show on the scanner.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.06.28 21:28:00 -
[12]
Originally by: Joshua Calvert Edited by: Joshua Calvert on 28/06/2004 16:36:20 There's a wierd bug which can only be fixed by avoiding the system until next downtime.
The bug is that no modules will activate and locking cycles never finish after jumping into a system.
Bit of a gamestopper if you land next to an enemy.
Update: The modules do activate but don't flash green off and on. Obviously, modules that can only be used with a valid target don't work because you can't actually lock anything.
Isikemi is definitely bugged.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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