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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Habakuk
C C P C C P Alliance
192

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Posted - 2012.03.31 00:27:00 -
[1] - Quote
Hi!
Within the next weeks we (CCP QA) will have a closer look again at the rules of Singularity and which support we are offering for players on Singularity.
It is clear that there are some problems around - both for players and for us in CCP. We might make some drastic changes - but nothing is decided yet. A possible outcome could also be that the current rules are fine and we only need to adjust some minor details.
It would be great, if you could give us your ideas about this topic in this thread. If you make any suggestion, please also include WHY this would be a good idea. It is OK to comment on other suggestions - but please keep it constructive and don't stick to one specific topic for too long. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
192

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Posted - 2012.03.31 17:34:00 -
[2] - Quote
Whatever we are changing: It should not require us (CCP QA and ISD) to do more work than we are were doing earlier. For example it will not be possible for us to enforce any additional rules - for example it takes quite a bit to ban a player from Singularity - time which could be used for finding bugs.
Super-capitals: We will have a closer look at them for sure, but I have no idea yet if and what we are changing.
Regarding acceleration gates: Do you have any good ideas about how to avoid camping the acceleration gate itself? It would be nearly useless, if we would have a acceleration to an area without capitals, when the capitals are camping the acceleration gate itself.
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
147

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Posted - 2012.04.01 13:18:00 -
[3] - Quote
There is very little reasoning in the previous responses, you should make yourselves familiar with why the rules changed to what they are now and make suggestions in line with the goals of this post, because ultimately we want an efficient system which requires very little maintenance.
If your solution involves making something that doesn't exist on TQ it's likely to not be considered.
Also think outside the box eg. Should there be a testing constellation instead of a testing system? CCP Konflikt Technical QA Tester Team Synergy |
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CCP Habakuk
C C P C C P Alliance
192

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Posted - 2012.04.02 18:42:00 -
[4] - Quote
Hi again!
We had a meeting today to talk about this topic and we are now exploring several options to improve things (mostly through new tools). We won't change any rules right now, but we'll announce changes to rules and support as soon as we have anything ready.
We are mostly looking into splitting the combat system into two systems - but this is not fully decided yet, as we will need additional support (cyno jammer and similar). Several other changes were also discussed (like changes to the mirror script and station seeding), but this will need more work.
Thank you all for helping out in this thread! I'll keep you updated, as soon as we have anything ready. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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