
Murple
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Posted - 2004.06.24 00:26:00 -
[1]
From CSM 7.2
Quote: Hellmar > We are discussing several strategies for this. it is evident that come some years some players might have tens of millions of skill points and it's daunting for new players to join such a play ground. the solution I currently like is to have a soft limit, i.e. after 10 million skill points, either all or certain skill categories would slow down in training, meaning that you would have to think more about what to train. it also makes sense from a biologie/computer point of view, as there is a limit to how much even an implanted brain can retain of information. so you migh need to clean house and defrag your brain to train more. This would also limit the "jack of all trades" syndrom that many odl old players suffer from. BUT NOTE: This wouldn't take effect untill after a certain amount of skill points is reached.
But as I said, this is being discussed. This is only my point of view in that discussion. this might even only affect certain advances skills. Meaning that if you have many super advaced refining skills trained, it would slow down your progression in combat skills. we like specialization as it promotes grouping. Training everything to the max, tends to isolate players
Manfred Doomhammer > who is opposing you on this? have to know whom to back up..;p
Hellmar > everyone has their own ideas; we will converge at some point. This is post Shiva material, as Shiva introduces a lot of skills to delay the issue. We are at least aware of the problem, it was evident from before release, but we wanted to see it evolve before deciding anything. Im done, unless TomB wants to give you his version.
TomB > at current state i dont see it as a problem, but we know it will get to be one when advanced skills come out. currently the advancing from level 4 - 5 takes almost as long as 1 - 4 and the bonus for 1 - 4 is of course much more. so advancing a new character and the bonuses he receives do not take as long as for a 10+ mill skill player who is trying to get some lvl 5 skills. but this matter won't be decided on yet as hellmar said, it's post-shiva material. whether we decide to go for new playe grounds for more advanced players (as the user base keeps growing as well) or go for limiting more the advancement of old players or other solutions
I personally think that the soft cap is a very bad thing and very unnessary. 1 year vets should be better then new players. That's how all games work. I can't imagine anyone complainig about that.
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