| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

TheExtruder
Malicious Destruction
2
|
Posted - 2011.09.11 14:24:00 -
[1] - Quote
The Basics:
- To declare war on somebody one has to put at risk what is in the corp wallet into "the pot", the victem will be forced to invest all his corp money too. The winner gets what is in the pot.
- What determines who wins the war? Once the war has started, the team that has inflicted the most damage (isk wise) in a weeks time wins. There is however going to be a way to win wars without having to wait a week. depending on how much isk in the pot there is going to be a certain "standard" assigned to the war, whichever team is the first to reach certain objectives/goals of the standard will win. (example of such an objective might be to inflict a certain isk damage within a certain time). The bigger the pot the higher the standard.
- Escalation: Once you win the war and you have gained the money. You will not be able to make a withdrawl for 24-48 hours. This means other people can observe the amount of money that is dwelling in escrow, and they will be able to challenge you for the money.
- Never ending escalation? Once the the pot has grown up to a certain amount of isk (like 1-100 bil isk) There will be something called a 'higher standard' and if the objectives of the standard are achieved, you will be able to make a withdrawl of the money. (i.e. inflict a certain isk dmg within a certain time)
- You get 'respect points' every time you win wars. Respect points is a way to sweeten the pot for every war declaration, it is a permanent bonus that you will bring to every war. In other words Respect Points are a permanent ISK in your corp wallet.
- Other corps can join in on the war as 'allies' by investing equal amount of isk into the pot as the original two corps that were fighting.
As a consequence:
- Mercs: fight for one of the teams and take a percentage of the payout. Whether the team you were fighting for wins or looses, you still get your cut, but if your team wins then you get your bonus.
- Bounty Hunters: you get a opportunity to participate in the war dec that your target is in. (Also mercs and bounty hunters should have the chance to quickly leave any wars they involve themselves, less commitment and more of a drop-in style of PvP)
rough draft, ideas welcome |

Spartis Reave
Applied Creations The Fendahlian Collective
0
|
Posted - 2011.09.11 20:50:00 -
[2] - Quote
Come on! Why do you need to repost all your terrible troll ideas to the new forums? Can't you come up with new crappy ideas that nobody likes? |

TheExtruder
Malicious Destruction
2
|
Posted - 2011.09.11 22:18:00 -
[3] - Quote
Spartis Reave wrote:Come on! Why do you need to repost all your terrible troll ideas to the new forums? Can't you come up with new crappy ideas that nobody likes?
And your response to posts are any better? Dont you have anything better to do than talking down to people lol Kind of makes me wonder what kind of ideas you have contributed with.. I tell you what, link me something good that you've done and i'll stop viewing you as yet another troll who thinks everybody else trolls, you can still save face |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
4
|
Posted - 2011.09.11 22:54:00 -
[4] - Quote
so if i stuck all my corp funds into my own personal wallet, i lose nothing..... |

TheExtruder
Malicious Destruction
2
|
Posted - 2011.09.11 23:35:00 -
[5] - Quote
ITTigerClawIK wrote:so if i stuck all my corp funds into my own personal wallet, i lose nothing.....
You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money.
And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune. |

Herping yourDerp
Federal Navy Academy Gallente Federation
37
|
Posted - 2011.09.11 23:38:00 -
[6] - Quote
the idea it self is fine it needs work of course
current war decs are just griefing if the aggressor had more risk then the aggressed it would be better, current war dec fee's are near nothing. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
7
|
Posted - 2011.09.12 05:32:00 -
[7] - Quote
TheExtruder wrote:ITTigerClawIK wrote:so if i stuck all my corp funds into my own personal wallet, i lose nothing..... You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money. And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune.
So, with every corp/aliance wallet locked down, all sov would drop at the first payment, right? After all, you're being challenged for that money, so why should you be able to spend it on sov? |

El 1974
Bendebeukers Green Rhino
1
|
Posted - 2011.09.12 07:17:00 -
[8] - Quote
Danika Princip wrote:TheExtruder wrote:ITTigerClawIK wrote:so if i stuck all my corp funds into my own personal wallet, i lose nothing..... You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money. And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune. So, with every corp/aliance wallet locked down, all sov would drop at the first payment, right? After all, you're being challenged for that money, so why should you be able to spend it on sov? I'm starting to like this idea.  |

Amun Khonsu
Royal Order of Security Specialists
2
|
Posted - 2011.09.12 07:41:00 -
[9] - Quote
Doesnt this idea depend on both parties wanting to make the wardec 'mutual'?
Most corps dont want a mutual wardec, but rather the initiator pay for what they started.
I may be misunderstanding, just correct me if I am. Fight them until turmoil is no more and strike terror into their hearts. |

Ikonz
Norse'Storm Battle Group Intrepid Crossing
0
|
Posted - 2011.09.12 11:13:00 -
[10] - Quote
1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
5
|
Posted - 2011.09.12 12:08:00 -
[11] - Quote
TheExtruder wrote:ITTigerClawIK wrote:so if i stuck all my corp funds into my own personal wallet, i lose nothing..... You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money. And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune. i am of course meaning i only have corp fees in the wallet and all corp funds kept on another character. thus we lose nothing, some corps dont even have offices rented so they got nothing to lose
|

TheExtruder
Malicious Destruction
3
|
Posted - 2011.09.12 13:03:00 -
[12] - Quote
ITTigerClawIK wrote:TheExtruder wrote:ITTigerClawIK wrote:so if i stuck all my corp funds into my own personal wallet, i lose nothing..... You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money. And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune. i am of course meaning i only have corp fees in the wallet and all corp funds kept on another character. thus we lose nothing, some corps dont even have offices rented so they got nothing to lose
If you have nothing in your corp wallet, then there will be little reason for others to target you. So if somebody wants to target you when you have no money, you will know beyond any doubt that it is personal and that perhaps he wants your head on a spike, or just your territory.
So if it is alliance warfare we are talking about, where it is alot about territory (and money) then the rules might have to be slightly different since they deal with larger amounts of isk in their wallets. But the basic idea is the same: you have a certain control over how much you would like to contribute to 'the pot' and how big of a target you would like to be for others. |

TheExtruder
Malicious Destruction
3
|
Posted - 2011.09.12 13:14:00 -
[13] - Quote
Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity
Its not quite as fail as you may think ikonz, for several reasons
- If you are war deccing a corp that most probably wont PvP and give you good fights, a corp that will hide in station for an entire week. Maybe you shouldnt be war deccing them in the first place.
- Territory plays a major factor in certain corps/alliances, so you would have to factor that too before you say 'people will just dock up'
- Any well organized team wont allow you to just gank 1 of their ships and get away that easily.
- Alot of current war decs are already like that, they have one big engagement and then it cools down for a while, and people play staton games and smaller engagements, in other words sometimes it gets just as boring as anything else. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
6
|
Posted - 2011.09.12 13:37:00 -
[14] - Quote
TheExtruder wrote:Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity Its not quite as fail as you may think ikonz, for several reasons - If you are war deccing a corp that most probably wont PvP and give you good fights, a corp that will hide in station for an entire week. Maybe you shouldnt be war deccing them in the first place. - Territory plays a major factor in certain corps/alliances, so you would have to factor that too before you say 'people will just dock up' - Any well organized team wont allow you to just gank 1 of their ships and get away that easily. - Alot of current war decs are already like that, they have one big engagement and then it cools down for a while, and people play staton games and smaller engagements, in other words sometimes it gets just as boring as anything else.
alot of the time people dec folks because they know they can ahnialate them even though it costs them quite a bit of ISK and of course just for grifeing, most people have so much ISK to burn that they dont mind how much it costs to go kill some helpless corp anyway and that alone invalidates this idea pretty much.
|

TheExtruder
Malicious Destruction
3
|
Posted - 2011.09.12 13:45:00 -
[15] - Quote
Amun Khonsu wrote:Doesnt this idea depend on both parties wanting to make the wardec 'mutual'?
Most corps dont want a mutual wardec, but rather the initiator pay for what they started.
I may be misunderstanding, just correct me if I am.
The initiator, or the agressor wont need to pay anything extra other than what is in his wallet.
I wouldnt exactly say that it is mutual, because you dont need permission of the other to war dec them. The agressor simply challenges the other corp for what they have in their corp wallet. Alternatively the agressor challenges you for your territory or how much respect points you have, respect points is an isk bonus that you bring to every war dec, you get those by winning wars and it is a measure of how successful you have been in your wars. |

TheExtruder
Malicious Destruction
3
|
Posted - 2011.09.12 14:01:00 -
[16] - Quote
ITTigerClawIK wrote:TheExtruder wrote:Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity Its not quite as fail as you may think ikonz, for several reasons - If you are war deccing a corp that most probably wont PvP and give you good fights, a corp that will hide in station for an entire week. Maybe you shouldnt be war deccing them in the first place. - Territory plays a major factor in certain corps/alliances, so you would have to factor that too before you say 'people will just dock up' - Any well organized team wont allow you to just gank 1 of their ships and get away that easily. - Alot of current war decs are already like that, they have one big engagement and then it cools down for a while, and people play staton games and smaller engagements, in other words sometimes it gets just as boring as anything else. alot of the time people dec folks because they know they can ahnialate them even though it costs them quite a bit of ISK and of course just for grifeing, most people have so much ISK to burn that they dont mind how much it costs to go kill some helpless corp anyway and that alone invalidates this idea pretty much.
This is precisely why this idea fits. CCP is currently looking for ideas to rework the whole structure for the whole big entity vs small entity mechanics.
I personally hate the idea of big targets such as goonswarm or the russians, to do whatever they want against smaller helpless targets. Its just wrong, and unrealistic that a small and organized group doesnt have enough possibilities and opportunities to shut down an aggression from a big alliance or corp.
Small targets absolutely must be given the power to take on bigger targets and win by being smart. Smaller targets need to have more mobility, while the bigger targets less mobility, im pretty much quoting ccp thoughts on the strategy for the rework.
So this griefing you are talking about is in fact an enemy of ccp as we speak |

Zagam
Dark Fusion Industries Limitless Inc.
67
|
Posted - 2011.09.12 15:17:00 -
[17] - Quote
Now where did I leave my troll-b-gone spray.... |

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.12 16:03:00 -
[18] - Quote
Sounds like there are a lot of potential loopholes, plus the aggressor always has the advantage. ( for those who know the game of igo, it's called sente) don't like this idea. Seems to ignore the huge advantage of the corp with the 'initiative', as they get to decide the boundaries of the war. |

TheExtruder
Malicious Destruction
3
|
Posted - 2011.09.12 16:04:00 -
[19] - Quote
Zagam wrote:Now where did I leave my troll-b-gone spray....
how long have you been waiting to say that, mr 'i talk down to people because i make better ideas and comments' bravo, you showed me... and now let the grownups talk |

TheExtruder
Malicious Destruction
3
|
Posted - 2011.09.12 16:17:00 -
[20] - Quote
Kaelie Onren wrote:Sounds like there are a lot of potential loopholes, plus the aggressor always has the advantage. ( for those who know the game of igo, it's called sente) don't like this idea. Seems to ignore the huge advantage of the corp with the 'initiative', as they get to decide the boundaries of the war.
I think you're right, this idea is quite drastic. But then again, drastic measures and ideas is exactly what ccp is looking for at this planning stage of the 'nullsec rework' project, so i was happy to put this out there as a candidate. Who knows, maybe it will inspire a greater idea for somebody. Also I havent seen very many ideas that are outside the box thinking, im always looking for those when i go through peoples threads. |

Rabb Darktide
Ordo Eventus Inception Alliance
0
|
Posted - 2011.09.18 05:17:00 -
[21] - Quote
Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity
Pretty much, but before you wardec that corp, you drain your own corp wallet down to virtually nothing, so you can get all their isk while risking none of your own. |

Rico Minali
Sons Of 0din Fatal Ascension
13
|
Posted - 2011.09.18 07:38:00 -
[22] - Quote
CEO's will just start keeping their corps money in their own wallet all the time, so no risk. Dumb idea tbh, just looks like a hisec grief corps idea of how to make isk off fat indy corps at little or no risk. |

TheExtruder
Caldari Provisions
5
|
Posted - 2011.09.18 16:40:00 -
[23] - Quote
Rabb Darktide wrote:Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity Pretty much, but before you wardec that corp, you drain your own corp wallet down to virtually nothing, so you can get all their isk while risking none of your own.
This is the beauty of the idea. War dec active people will only have good reason to attack other war dec active people (because those who are active in their war decs cannot make such ISK withdrawls). So this basically means that the 'bad guys cowboys' will have more reason to wardec other cowboys. |

TheExtruder
Caldari Provisions
5
|
Posted - 2011.09.18 16:43:00 -
[24] - Quote
Rico Minali wrote:CEO's will just start keeping their corps money in their own wallet all the time, so no risk. Dumb idea tbh, just looks like a hisec grief corps idea of how to make isk off fat indy corps at little or no risk.
griefing is overrated, and dumb. With this idea atleast, whenever a pirate corp war decs a industrial corp, and the indy corp wins, then the pirate corp would have lost what they had in their corp wallet. So this is what i would call justice and good balance |

Breaker77
Reclamation Industries
7
|
Posted - 2011.09.18 18:33:00 -
[25] - Quote
TheExtruder wrote:Rico Minali wrote:CEO's will just start keeping their corps money in their own wallet all the time, so no risk. Dumb idea tbh, just looks like a hisec grief corps idea of how to make isk off fat indy corps at little or no risk. griefing is overrated, and dumb. With this idea atleast, whenever a pirate corp war decs a industrial corp, and the indy corp wins, then the pirate corp would have lost what they had in their corp wallet. So this is what i would call justice and good balance
Except the indy corp will never undock during the war, use alts or couriers to transport materials, or just reform a new corp.
If they have a POS, use an NPC alt to haul stuff to ans from the POS while a corp member logs off at the POS in a covops. When they relog the warp back to the pos cloaked. Use jetcans to transfer items from the out of corp alt and the attacker can't do a damn thing about it.
This idea is almost as bad as your last one.
|

TheExtruder
Caldari Provisions
5
|
Posted - 2011.09.18 18:50:00 -
[26] - Quote
Breaker77 wrote:TheExtruder wrote:Rico Minali wrote:CEO's will just start keeping their corps money in their own wallet all the time, so no risk. Dumb idea tbh, just looks like a hisec grief corps idea of how to make isk off fat indy corps at little or no risk. griefing is overrated, and dumb. With this idea atleast, whenever a pirate corp war decs a industrial corp, and the indy corp wins, then the pirate corp would have lost what they had in their corp wallet. So this is what i would call justice and good balance Except the indy corp will never undock during the war, use alts or couriers to transport materials, or just reform a new corp. If they have a POS, use an NPC alt to haul stuff to ans from the POS while a corp member logs off at the POS in a covops. When they relog the warp back to the pos cloaked. Use jetcans to transfer items from the out of corp alt and the attacker can't do a damn thing about it. This idea is almost as bad as your last one.
lol |

Rabb Darktide
Ordo Eventus Inception Alliance
0
|
Posted - 2011.09.18 20:03:00 -
[27] - Quote
TheExtruder wrote:Rabb Darktide wrote:Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity Pretty much, but before you wardec that corp, you drain your own corp wallet down to virtually nothing, so you can get all their isk while risking none of your own. This is the beauty of the idea. War dec active people will only have good reason to attack other war dec active people (because those who are active in their war decs cannot make such withdrawls). So this basically means that the 'bad guys cowboys' will have more reason to wardec other cowboys.
In my experience, people who are running around throwing out random wardecs on indy corps are not actually looking to fight skilled pvpers, rather they are looking for easy targets. Rather than dec the corp that just beat an indy corp, they will just go find another indy corp to wardec. |

TheExtruder
Caldari Provisions
5
|
Posted - 2011.09.18 21:04:00 -
[28] - Quote
Rabb Darktide wrote:TheExtruder wrote:Rabb Darktide wrote:Ikonz wrote:1) wardec corp 2) gank 1 ship 3) stay in station for the rest of the wardec 4) get all isk
fail * infinity Pretty much, but before you wardec that corp, you drain your own corp wallet down to virtually nothing, so you can get all their isk while risking none of your own. This is the beauty of the idea. War dec active people will only have good reason to attack other war dec active people (because those who are active in their war decs cannot make such withdrawls). So this basically means that the 'bad guys cowboys' will have more reason to wardec other cowboys. In my experience, people who are running around throwing out random wardecs on indy corps are not actually looking to fight skilled pvpers, rather they are looking for easy targets. Rather than dec the corp that just beat an indy corp, they will just go find another indy corp to wardec.
that is a good point. With this particular war dec idea though, I'de say that if a pvp active corp strictly focuses on picking on the helpless, they wont be able to do that for very long for several reasons, one of those is that pvp active people will always have more money in their wallets because after each war dec victory there is a stasis period for withdrawls, they become a juicy target, the hunter becomes hunted |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |