| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2008.10.12 19:51:00 -
[1]
Back in the days, CCP introduced the "super highways" to make EVE smaller and to promote inter regional trade.
What happened was "the Jita lag hole" and everyone going there to sell/buy, to the detriment of regional markets.
Now that the EVE community has grown as it has, I think that it is time to remove the "super highways" and let the EVE community re-establish the regional markets that once existed.
So basically, remove in inter-regional jumps, drop the jump hubs and make EVE a whole lot bigger.
I know that the traveling times will increase, but I think that it would be beneficial to the whole of the EVE community to have entrepreneurs flying through space to make a living in trading.
Come on, as they were introduced, the EVE community that was online at any one time was less than a third of what it is today.
EVE has grown and I think that its time to increase it's size to reflect the current population, and an easy way to do that is to remove the "super highways" and return the map to what it was. -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Eddie Smurphy
|
Posted - 2008.10.12 20:03:00 -
[2]
I don't get it.
What 'super highways' are you talking about?
|

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.10.12 20:05:00 -
[3]
never seen a super highway and ive played for 3 years and spanned a large scale of the universe =/ would you like to point out a system with a "super highway" in it
or WTF are you talking about
My new blog here ENN news |

Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.10.12 20:05:00 -
[4]
Edited by: Feng Schui on 12/10/2008 20:06:13
If you have problems with the checkout lines at Walmart or Meijers.. don't go.
The same goes with... if you have problems with the morning rush hour on the highway.. don't go on the highway.
Project:Gank
Pilgrim Guide
|

Jason Edwards
|
Posted - 2008.10.12 20:09:00 -
[5]
pretty sure highways dont link jita to amarr... it links the north to the south.
They were to keep 500man fleets from clogging up the systems. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Batolemaeus
Caldari Athanasius Inc.
|
Posted - 2008.10.12 20:11:00 -
[6]
It's time to cut the highways, i agree.
Eve has been shrinking, not growing. Flying from one system in the north to a system in the south is only a short trip, even less if you can use cyno/jumpbridges.
Promoting regional tradehubs is certainly a traders dream. Plus, it's probably the only way to get people out of jita. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.12 20:12:00 -
[7]
Originally by: Eddie Smurphy I don't get it.
What 'super highways' are you talking about?
'Highways' are the set of systems that the autopilot will plan your least time route through from one region to another. CCP added a bunch of jumps to cut the number of systems you had to travel to go between regions with the result of 'cutting off' large areas from normal travel as you had no need or reason to get off the 'highway'. OP is asking for these added jumps to be removed and increase the amount of systems needed to get from region to region possibly breathing new life in the moar out of way areas.
inappropriate signature. ~WeatherMan |

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.10.12 20:17:00 -
[8]
Originally by: Armoured C never seen a super highway and ive played for 3 years and spanned a large scale of the universe =/ would you like to point out a system with a "super highway" in it
or WTF are you talking about
Any of the really long jumps, i.e. in terms of light years travelled in one hop, that cuts out lots of shorter jumps. Kaaputenen <-> Niarja is a good example. --- DIY copying in Liekuri 20:1 mineral compression Eve Online folding@home team |

Nahia Senne
The Might of the Almighty
|
Posted - 2008.10.12 20:27:00 -
[9]
eve has become stagnant lately so any change is good. this move would greatly spice up the life for people who enjoy playing the markets.
|

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.10.12 20:32:00 -
[10]
so were actually talking about trade pipes with large amount of traffic
My new blog here ENN news |

Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2008.10.12 20:33:00 -
[11]
Originally by: Armoured C never seen a super highway and ive played for 3 years and spanned a large scale of the universe =/ would you like to point out a system with a "super highway" in it
or WTF are you talking about
Lets put it this way, the EVE universe got a lot smaller, when the "super highways" were introduced, and places like Yulai, Luminaire and Pator (pre 2004).
But then again, you are excused due to ignorance, because I don't think that in your limited 3 year history of EVE, that words like "Shiva" or "Castor" mean anything to you.
Put it this way, this is going so far back, that CCP were thinking about sending SMSs to your mobile phone, when your skill training was about to complete. A long time ago, yes indeed. -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

CrayC
Gallente CrayC Inc.
|
Posted - 2008.10.12 21:44:00 -
[12]
If Jabaa could stop being a grumpy old man, he would be a lot nicer to listen to 
Anyways, the highways of old, linked several regions together in very few jumps. One of the more fun practises was to go from your own regions highway system, to 8 other regions in very few jumps. That's from A to B, B to C, back to B and on to D, back to B and so on. In the center of the hub, you had several regions 1 jump out, so you could do market checks really really fast. And going from one end of Empire to the other didn't take more than a few jumps.
We still have highways, but not to the extent that we did back in the old days.
|

Hyperforce99
Gallente Infinite Covenant Knights of the Singularity
|
Posted - 2008.10.12 21:58:00 -
[13]
hold on a second, didn't they remove a lot of highways more than a year (or 2) ago. cause I still remember me being able to get to certain places a whole lot faster. To let you know, that was at the time they removed Yulai as the main trade hub. The reason Jita became such a trade hub is because yulai was nerfed. In its place we got Jita, Amarr Prime and I think one other system from which I can't remember the name. so it got changed from 1 to 3 systems.
If you think simply removing some jumps to break current trade routes will help... think again. The only thing it will do is screw with the current hub systems and thus cause traders to change to another system. In about a months time we'd have new trade hub.
CCP just added 3 special jumps around Jita so people don't have to travel through the system anymore. Screwing this up would be somewhat of a waste don't you think.
so no, Removing or changing current trade routes is NOT going to help, all it will do is make players create a new trade hub somewhere else.
If theres anything thats has made eve smaller in recent times its JUMP to ZERO. But we don't hear anyone complain about that now do we .
--------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Banana Torres
Look Ma I did a Test
|
Posted - 2008.10.12 22:08:00 -
[14]
Originally by: Kazuo Ishiguro Kaaputenen <-> Niarja is a good example.
I would really like this jump to go. It really distorts the map. It means that the quickest way to get from Luminaire to Amarr is via Caldari space.
Or add a long jump from Gallente space to Minmatar space to even things up. But I would rather get rid of the Kaaputenen, Niarja.
I would raise this with the CSM, but I prefer to waste my time playing the game.
|

Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2008.10.12 22:20:00 -
[15]
Originally by: Hyperforce99 CCP just added 3 special jumps around Jita so people don't have to travel through the system anymore. Screwing this up would be somewhat of a waste don't you think.
so no, Removing or changing current trade routes is NOT going to help, all it will do is make players create a new trade hub somewhere else.
CCP added the "super highways" (inter regional fast track routes) years ago to jump start the player driven economy in EVE, but now, with well over 20k players online (more like over 30k players a lot of the time), then the removal of the "space reduction routes" has to, at least, be discussed.
I'm not a trader, not even really into the industrial side of EVE, but I think that these have to be removed.
As I said before, inter-regional trading *USED* to be something that a few people did because of the risks involved (low sec inter regional travel), but now that the community and market has grown as it has, I really think that its time to remove these economic asssitences and let EVE grow in size again. -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Shoukei
Caldari Boobs Ahoy
|
Posted - 2008.10.12 22:21:00 -
[16]
Originally by: Hyperforce99 hold on a second, didn't they remove a lot of highways more than a year (or 2) ago. cause I still remember me being able to get to certain places a whole lot faster. To let you know, that was at the time they removed Yulai as the main trade hub. The reason Jita became such a trade hub is because yulai was nerfed. In its place we got Jita, Amarr Prime and I think one other system from which I can't remember the name. so it got changed from 1 to 3 systems.
If you think simply removing some jumps to break current trade routes will help... think again. The only thing it will do is screw with the current hub systems and thus cause traders to change to another system. In about a months time we'd have new trade hub.
CCP just added 3 special jumps around Jita so people don't have to travel through the system anymore. Screwing this up would be somewhat of a waste don't you think.
so no, Removing or changing current trade routes is NOT going to help, all it will do is make players create a new trade hub somewhere else.
If theres anything thats has made eve smaller in recent times its JUMP to ZERO. But we don't hear anyone complain about that now do we .
What you talk about actually has nothing to do with what the OP is talking about, especially now that Jita does not lag any more. OP wants EvE to be bigger and more fun. Easiest way to do that is by removing a few highways that bypass most if not all regions in between you and your destination on the other side of the eve.
|

Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2008.10.12 22:22:00 -
[17]
Originally by: Shoukei What you talk about actually has nothing to do with what the OP is talking about, especially now that Jita does not lag any more. OP wants EvE to be bigger and more fun. Easiest way to do that is by removing a few highways that bypass most if not all regions in between you and your destination on the other side of the eve.
Thank you for understanding where I am coming from  -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Mr Friendly
That it Should Come to This
|
Posted - 2008.10.12 22:23:00 -
[18]
Yes, because what Eve needs is more time sinks.
Idiots.
|

Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2008.10.12 22:27:00 -
[19]
Originally by: Mr Friendly Yes, because what Eve needs is more time sinks.
Idiots.
Oh dear, why do you get personal and start insulting people ?
Try and quantify/qualitatively improve your argument and then you might prove yourself to be a valuable member of the community with something constructive to say. -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Kye Kenshin
Martial.
|
Posted - 2008.10.12 23:52:00 -
[20]
I'm confused now, I thought the super highways were the routes that linked Yulai to the rest of EVE and were removed in 2005 and thus created Jita?
--------------------------------------
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.10.13 00:13:00 -
[21]
Originally by: Kye Kenshin I'm confused now, I thought the super highways were the routes that linked Yulai to the rest of EVE and were removed in 2005 and thus created Jita?
The super highway with the Yulai hub is indeed gone, the other highways are not, them and the smuggler gates need to go, EVE has gotten way too small. It just can't compare to the 5k peakhours it had when these features were introduced.
Should/would/could have, HAVE you chav!
Also Known As |

SickSeven
|
Posted - 2008.10.13 00:16:00 -
[22]
It takes 25 jumps through hi-sec to travel between Jita and Rens. So, at least I personally dont really see these 'super-highways' your talking about. I have seen some obscenely long jumps between 0.0 systems.
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2008.10.13 00:35:00 -
[23]
Only 9 from Amarr to Jita.
Originally by: Catharacta My CNR runs on salvager tears.
|

Ghost Goat
|
Posted - 2008.10.13 00:45:00 -
[24]
Originally by: Mr Friendly Yes, because what Eve needs is more time sinks.
Idiots.
give the man a medal ,as he seems to be the only one in this thread with common sense ...
CCP we need more highways !!!
|

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2008.10.13 00:59:00 -
[25]
Edited by: Gamer4liff on 13/10/2008 00:59:26 From somebody who remembers when Yulai was the center of the EVE universe, shame on you sir, travel times are bad enough, and the incentives to sell within regions is more than enough as is.
|

rofflesausage
|
Posted - 2008.10.13 01:00:00 -
[26]
Originally by: Ghost Goat
Originally by: Mr Friendly Yes, because what Eve needs is more time sinks.
Idiots.
give the man a medal ,as he seems to be the only one in this thread with common sense ...
CCP we need more highways !!!
Yup, I agree too.
I appreciated that Eve is different to other MMO's in its depth and tries to keep things "realistic", but I don't want to spend the time I have playing Eve taken up by more and more jumps. If anything, I would prefer more longer jumps.
Heck, put some cross regional jumps in low sec to try and get carebears to go there more if needed. Give a bit more reward to the risk of going there.
|

ramification
|
Posted - 2008.10.13 01:29:00 -
[27]
Originally by: Ghost Goat
Originally by: Mr Friendly Yes, because what Eve needs is more time sinks.
Idiots.
give the man a medal ,as he seems to be the only one in this thread with common sense ...
No, you don't understand.
Longer travel times from one end of Empire to the other wouldn't waste extra time, it would merely encourage people who don't have a reason to travel to get the range of eve experiences in one area, making the whole Eve experience more diverse and localised.
The route from Rens to Jita is profitable precisely because the long travel time has led to two different markets developing. Differences in prices are required for there to be any way of making money by pure trading. Amarr being linked to a superhighway has made it an effective Jita franchise - prices are much more closely matched, so there's less room to make isk. If trading (as opposed to merely selling what you loot mine or manufacture in the single busiest place) is going to be a major part of the game, greater market diversity would make it more interesting, more profitable, and less of a mindless grind.
There are other downsides to having players so unevenly spread over the map. The only players who are certain to be found in their races' area are newbies, so you see a mixture of different races of ships everywhere. There's no sense you're going into an area which is genuinely controlled by a different group if you're seeing the same ships.
|

Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2008.10.13 01:35:00 -
[28]
I dunno if removing the highways would make eve "larger", if anything it would make it smaller because now people would refrain from traveling from north to south etc etc. It wouldn't remove the mega trade hubs, only relocate them and people would only see less of eachother by removing the links.
However, i think that those who travel the most traveled systems should pay for right of passage. Ofc, this doesn't include the systems around where your medical clone is stationed or 0.0! Here's an example.
You and your jump clone is stationed in system XXX and you want to travel to the trade hub YYY located 20 jumps away. Your first 10 jumps away from XXX will be free of charge, no matter the traffic. For every jump after that (the remaining ten) a fee is charged by concord for scanning your cargo for contraband. The price is based on how many pilots passed through in the last hour.
Suggestion on fee:
< 10 pilots passed through in the last hour = 0 isk 10 to 49 pilots passed through = 1,000 isk per pilot passed. 50 to 99 pilots passed = 2,000 isk per pilot. 100 or more pilots passed = 10,000 isk per pilot.
This is just some arbitrary numbers i came up with so don't bother telling me it's too cheap or too expensive! The whole purpose of it is to stop people from going to trade hub YYY to sell random junk A just because system YYY is more popular and make the regional markets more profitable than a centralized trade hub.
Adding to this, re-locating your medical clone can only be performed once every 24 hours to avoid exploiting the system. And then there should be one or more skills added that can, in the beginning, ease the cost of travel by a few percent and with further specialization almost eliminate the costs. (Trader profession becomes very viable, trading between regions)
Just a quick write up... Take it with a grain of salt. --------------- Opinions? Yes they belong to me, not my corp! |

Admiral Pelleon
Caldari White Shadow Imperium Conviction.
|
Posted - 2008.10.13 02:18:00 -
[29]
Move the highways and separate the empires with low-sec, jump distances are the same, but now local trade hubs become increasingly important for bulk traffic. ________
My views represent the views of my corp, deal with it. |

Ghost Goat
|
Posted - 2008.10.13 02:24:00 -
[30]
Originally by: ramification
No, you don't understand.
Longer travel times from one end of Empire to the other wouldn't waste extra time,
how would longer travel times wouldn't waste time ? i don't follow the logic , today i traveled from amarr space to min space , freaking 46 jumps ! (including the way back ) now this is all ready a huge time sink, you want to add more to that ?
Quote:
it would merely encourage people who don't have a reason to travel to get the range of experiences in one area, thereby making the galaxy more diverse and localised.
like it is now ? most people stick to one area until they move to other area ,longer travel time will not change that aspect at all , or i don't see why it would.
Quote:
The route from Rens to Jita is profitable precisely because the long travel time has led to two different markets developing. Differences in prices are required for there to be any way of making money by pure trading. Amarr being linked to a superhighway has made it an effective Jita franchise - prices are much more closely matched, so there's less room to make isk.
that's just not true , amarr is in no way a jita franchise . maybe you need to look harder to find the items that will give you better profits .
Quote: If trading (as opposed to merely selling what you loot mine or manufacture in the single busiest place) is going to be a major part of the game, greater market diversity would make it more interesting, more profitable, and less of a mindless grind.
what do you mean nf trading going to be , trading allready is a huge part of the game , and it works just fine as it is . again i wouldn't mind more diversity ,but making longer travel times dosent count in my book as interesting and diverse .
Quote:
There are other downsides to having players so unevenly spread over the map. The only players who are certain to be found in their races' area are newbies, so you see a mixture of different races of ships everywhere. There's no sense you're going into an area which is genuinely controlled by a different group if you're seeing the same ships.
and how will longer travel times will change that ? people will still be able to move around ,it will only take them longer to get there ,so basically nothing will change but travel that will become more tedious .
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |