| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Elaine Celeste
Celeste Industries
|
Posted - 2008.10.13 02:41:00 -
[31]
Awesome idea! Because spending 10 minutes doing a bunch of menial clicking to get from one place to another isn't enough of a waste of time already? So basically you're saying you'd rather click 'warp-to' and 'jump' 20 times instead of 10 times?
Is your life really so damn boring that you want to spend more time doing tedious tasks in an online game that should be about doing something, instead of spending time getting somewhere to do something?  Celeste Industries - BPOs, BPCs, ships, ammo, etc. |

Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2008.10.13 06:05:00 -
[32]
They removed super high-ways years ago nublet and created Jita.
Lets form "Bring back Yulai"-movement and go to strike! Or something.
How about this: Recreate Yulai but that if you get there via Amarr-highway, you can only leave that way ergo there is "Tradehub" where everyone can go but they have to leave same way out, thus not making it "highway" only a meeting place.
"The Amarr are the tanking and ganking floating rods of goldcrap"
|

papamikeforthewin
Amarr
|
Posted - 2008.10.13 07:16:00 -
[33]
Originally by: Ghost Goat
Originally by: Mr Friendly Yes, because what Eve needs is more time sinks.
Idiots.
give the man a medal ,as he seems to be the only one in this thread with common sense ...
CCP we need more highways !!!
Hmmm the big red writing is convincing, but I think you are missing the point completely. If you want more highways, why not have less systems or better yet just have 1-2 systems where everyone can engage on the one gate, providing its lag stable.
Even better would be seperate "1 gate" servers where we could each experience eve the way we want, with no-one else to bother us.
That would totally remove most time sinks.
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.10.13 07:29:00 -
[34]
itt: old vets argue against spoiled newbies
i tend to side with the old vets tho
|

Mika Meroko
Minmatar Crayon Posting Inc
|
Posted - 2008.10.13 07:42:00 -
[35]
errrm...
you do know the shortest routes are OFTEN though low sec right?
on avg, it takes about 15 to 30 jumps (depends on which, but yeah.. atleast a dozen) or so to get from one hub to another though high sec...
the REALLY fast routes all involves low sec..(IE: essene to domain though genesis... less than 7 or so jumps... while the "safe" route takes over 20.)
.... I dont know how long is long in OP's standards.. but.. yeah... the era of super highways are long gone...
and frankly,
things are fine atm...
hubs WILL ALWAYS form...
is HUMAN NATURE....
it WILL manifest in one form or another.
you CANT win this battle...
people CONJUGATE.... period.
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
|

Shevar
Minmatar A.W.M Libertas Fidelitas
|
Posted - 2008.10.13 08:16:00 -
[36]
Edited by: Shevar on 13/10/2008 08:16:51
Originally by: Jaabaa Back in the days, CCP introduced the "super highways" to make EVE smaller and to promote inter regional trade.
What happened was "the Jita lag hole" and everyone going there to sell/buy, to the detriment of regional markets.
Now that the EVE community has grown as it has, I think that it is time to remove the "super highways" and let the EVE community re-establish the regional markets that once existed.
So basically, remove in inter-regional jumps, drop the jump hubs and make EVE a whole lot bigger.
I know that the traveling times will increase, but I think that it would be beneficial to the whole of the EVE community to have entrepreneurs flying through space to make a living in trading.
Come on, as they were introduced, the EVE community that was online at any one time was less than a third of what it is today.
EVE has grown and I think that its time to increase it's size to reflect the current population, and an easy way to do that is to remove the "super highways" and return the map to what it was.
The superhighways are long gone.
Back in the days amarr, rens(?), yulai and a few other central systems were connected.
Now that's a proper super highway. --- -The only real drug problem is scoring real good drugs |

Chaos Incarnate
Faceless Logistics
|
Posted - 2008.10.13 08:21:00 -
[37]
Originally by: Mika Meroko
people CONJUGATE.... period.
amo amas amat amamus amatis amant
Or did you perhaps mean congregate? __________
Cannot read from face Abort, Retry, Fail? |

FarosWarrior
Amarr Sonnema
|
Posted - 2008.10.13 10:23:00 -
[38]
Originally by: Banana Torres
Originally by: Kazuo Ishiguro Kaaputenen <-> Niarja is a good example.
I would really like this jump to go. It really distorts the map. It means that the quickest way to get from Luminaire to Amarr is via Caldari space.
Or add a long jump from Gallente space to Minmatar space to even things up. But I would rather get rid of the Kaaputenen, Niarja.
I would raise this with the CSM, but I prefer to waste my time playing the game.
i once added niarja to my avoid list from amarr to jita and it added 30+ jumps, dunno if this is the same should that jump be removed, but i sure as hell know thats gonna cause more whining
|

Altaree
Red Frog Investments Blue Sky Consortium
|
Posted - 2008.10.13 11:01:00 -
[39]
CCP, As a member of the silent majority happy with the current state of affairs, I strongly disagree.
Blue Sky |

El Yatta
Mercenary Forces
|
Posted - 2008.10.13 11:33:00 -
[40]
Excellent idea OP. More local hubs would result, as indeed the distancing of Rens from Yulai/Jita has done.
This is really important. Jita is frankly crazy - if you ever produce goods, just looking at the other "hubs" (Amarr, Oursulaert, Stacmon/Orvolle, agil) there's an absoutely pitiful volume shifted each day - its just not worth the effort to go out there and sit on goods for weeks in order to sell. If these and other hubs were stimulated it would be a far more vibrant market, plus a lot better RP and less annoying. _______________________________________________ Mercenary Forces |

Lord Fitz
Project Amargosa
|
Posted - 2008.10.13 11:42:00 -
[41]
Originally by: Jaabaa Back in the days, CCP introduced the "super highways" to make EVE smaller and to promote inter regional trade.
What happened was "the Jita lag hole" and everyone going there to sell/buy, to the detriment of regional markets.
Actually CCP removed the highways, to make eve larger, and remove the Yulai lag hole. Their removal created Jita.
|

Guilliman R
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
|
Posted - 2008.10.13 11:49:00 -
[42]
Actually, having like 4 or 6 super highways connecting outer systems would be nice.
Like, 4 are used to connect each faction's main system together. That would mean they go from North to east to south to west to north.
That way you can quickly reach the other end of the galaxy, but you'll still need to use normal gates to go anywhere else.
Ofc I'm a newb so what do I know ;)
Also I'm not hiding on an alt kk!
---sig---
|

Slade Trillgon
Siorai Iontach
|
Posted - 2008.10.13 12:02:00 -
[43]
Okay, I am still new to the game (just over a year) so I do not really know the map all that well. But would an option be to somehow creat a few more "hub" points to help disperse Jita as the "main" trade hub? I mean this is a large universe, is not having just one large hub sort of emmersion breaking? Then again, emerrsion in MMO's is arbitray at best anyway. I would like to see the transportation/delivery professions be used more, but not sure if number of jumps is the way to fix it, more likely ability to secure items for delivery would help that more.
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
≡v≡ |

SSgt Sniper
Gallente MAIDS
|
Posted - 2008.10.13 12:17:00 -
[44]
Edited by: SSgt Sniper on 13/10/2008 12:18:01 @ Ghost Goat:
Using Minmatar space to well, pretty much anywhere doesn't work.Under the current system your people got totally screwed. But I shall demonstrate some quick examples:
Oursulaert (Essence, Gallente) to Jita (The Forge, Caldari) = about 17 jumps.
Dodixie (Sinq Liason, Gallente) to Jita (The Forge, Caldari) = 18 Jumps.
Amarr (Domain, Amarr) to Jita (The Forge, Caldari)= about 10 jumps.
Amarr, (Domain, Amarr) to Oursulaert (Essence, Gallente) = about 19 jumps. Yulai (Genesis North, Concord) to Jita (The Forge, Caldari) = about 15 jumps. (Yes some people still use Yulai in Northern Genesis)
Tash Murkon Prime (Tash Murkon, Amarr) to Jita (The Forge, Caldari) = about 16 jumps.
Are you beginning to see the pattern here?
What has happened because of this is that all the regional markets have syncronized with Jita, which limits trading's effectiveness as a profession. (Note I say limited, it hasn't killed it.) Rens is the primary trading dream because the entire highway system BYPASSES MINMATAR SPACE!!! Thus leaving Rens-Pator as the only non-homogenized trade hub area left where prices are not set at terminally Jita.
I think the highways should be removed or lengthened to promote regionalization of the individual trade hubs. Give them each more identity.
------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
|

Jimi Tetro
Vanquish Inc
|
Posted - 2008.10.13 12:31:00 -
[45]
Only some of the superhighways were removed when they nerfed Yulai. I agree with Jaabaa that the rest need to be removed to.
|

Laechyd Eldgorn
Caldari Karjala Inc.
|
Posted - 2008.10.13 12:40:00 -
[46]
More local trade hubs, less "super highwais" = good. It's actually good for business too. :/ I'm happy to see that Rens/Amarr/Oursu have decent markets today but I really wouldn't mind even more non-Jita centralized trades.
|

Ghost Goat
|
Posted - 2008.10.13 12:57:00 -
[47]
Originally by: SSgt Sniper Edited by: SSgt Sniper on 13/10/2008 12:18:01 @ Ghost Goat:
Using Minmatar space to well, pretty much anywhere doesn't work.Under the current system your people got totally screwed.
agreed
Quote: But I shall demonstrate some quick examples:
Oursulaert (Essence, Gallente) to Jita (The Forge, Caldari) = about 17 jumps.
Dodixie (Sinq Liason, Gallente) to Jita (The Forge, Caldari) = 18 Jumps.
Amarr (Domain, Amarr) to Jita (The Forge, Caldari)= about 10 jumps.
Amarr, (Domain, Amarr) to Oursulaert (Essence, Gallente) = about 19 jumps. Yulai (Genesis North, Concord) to Jita (The Forge, Caldari) = about 15 jumps. (Yes some people still use Yulai in Northern Genesis)
Tash Murkon Prime (Tash Murkon, Amarr) to Jita (The Forge, Caldari) = about 16 jumps.
Are you beginning to see the pattern here?
yes , but i dont see a problem with this , lets use your example : Amarr, (Domain, Amarr) to Oursulaert (Essence, Gallente) = about 19 jumps so 19 jumps , if i want to go there and after i finish my businesses there , come back to where i started my trip , that is 38 jumps , does that not seem like a time sink to you ?
Quote:
What has happened because of this is that all the regional markets have syncronized with Jita, which limits trading's effectiveness as a profession. (Note I say limited, it hasn't killed it.) Rens is the primary trading dream because the entire highway system BYPASSES MINMATAR SPACE!!! Thus leaving Rens-Pator as the only non-homogenized trade hub area left where prices are not set at terminally Jita.
as you say yourself , trade still works ,so in rens you get everything on a gold plate ,in the other hubs you need to work harder for the isk , but its far from impossible . i watch the markets pretty closely ,many times i find good deals to run between these hubs ,so that's the reason i dont agree with what you guys are talking about . not all prices are set with jita terminally , not everything in dodixie or amarr or our's synced with jita prices .
|

Khlitouris RegusII
|
Posted - 2008.10.13 13:36:00 -
[48]
You on about the 'super highways' that they removed a few years back to decentralise the trade hubs?it didnt work then, maybe they should bring them back instead.
|

Brugar
|
Posted - 2008.10.13 13:47:00 -
[49]
Originally by: rofflesausage
Yup, I agree too.
I appreciated that Eve is different to other MMO's in its depth and tries to keep things "realistic", but I don't want to spend the time I have playing Eve taken up by more and more jumps. If anything, I would prefer more longer jumps.
Heck, put some cross regional jumps in low sec to try and get carebears to go there more if needed. Give a bit more reward to the risk of going there.
That's exactly the point though. Most people will not want to travel all that way, so they will stick to their local hub to do business in, meanwhile this will enable the actualy "traders" of EVE to travel those long distances and trade/profit.
I bet prices on things would go up a little also, therefore, making things more profitable and losses in the game a bit more meaningful.
|

Brugar
|
Posted - 2008.10.13 13:53:00 -
[50]
Originally by: Elaine Celeste Awesome idea! Because spending 10 minutes doing a bunch of menial clicking to get from one place to another isn't enough of a waste of time already? So basically you're saying you'd rather click 'warp-to' and 'jump' 20 times instead of 10 times?
Is your life really so damn boring that you want to spend more time doing tedious tasks in an online game that should be about doing something, instead of spending time getting somewhere to do something? 
You missed the point and might not understand economics based on location. but your response is a prime example of what the OP is talking about. 
|

Ishamel 1
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.10.13 14:32:00 -
[51]
Originally by: Armoured C never seen a super highway and ive played for 3 years and spanned a large scale of the universe =/ would you like to point out a system with a "super highway" in it
or WTF are you talking about
Back in the days of yore there were far less connections between regions, meaning that everyone was further apart and journeys took longer, especially with no WTZ. To counter this CCP introduced superhighways - more connections between systems, which greatly reduced travel time. Now that eve has WTZ and is much bigger, the reasons for the introduction are gone and the opp wants to remove them. It will never happen as everyone will cry that what was a 20j journey to JITA is now a 55j journey.
|

SSgt Sniper
Gallente MAIDS
|
Posted - 2008.10.13 14:44:00 -
[52]
Edited by: SSgt Sniper on 13/10/2008 14:47:08 Edited by: SSgt Sniper on 13/10/2008 14:44:43
Originally by: Ghost Goat
yes , but i dont see a problem with this , lets use your example : Amarr, (Domain, Amarr) to Oursulaert (Essence, Gallente) = about 19 jumps so 19 jumps , if i want to go there and after i finish my businesses there , come back to where i started my trip , that is 38 jumps , does that not seem like a time sink to you ?
You miss the point. If it becomes more like the Rens to Jita run for say Oursulaert or Amarr, then intra-empire trading will improve, and yes, the Empire-wide traders spend a lot more time in the freighters, but they will make a lot more from it. The main point though has to be that none of the other more or less syncronized hubs can compete with the sheer volume of Jita at the current standard, and if you lengthen the trip across empire, that could change.
Basically, stretch out the trip across Empire and you increase the individual strength of each of the other regional hubs, both in volume, and in marketability.
Originally by: Ishamael 1
Back in the days of yore there were far less connections between regions, meaning that everyone was further apart and journeys took longer, especially with no WTZ. To counter this CCP introduced superhighways - more connections between systems, which greatly reduced travel time. Now that eve has WTZ and is much bigger, the reasons for the introduction are gone and the opp wants to remove them. It will never happen as everyone will cry that what was a 20j journey to JITA is now a 55j journey.
And I think that it would be a good thing. People could instead go to Oursulaert, Amarr, Tash Murkon, Dodixie, and the volume moved in those systems would increase while the volume in Jita will reduce. The love will spread. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
|

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.10.13 15:05:00 -
[53]
…and they should increase the time spend at actual warp speed so that hypervelocity optimizers felt like they made a difference.
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.10.13 15:18:00 -
[54]
Originally by: Tippia àand they should increase the time spend at actual warp speed so that hypervelocity optimizers felt like they made a difference.
Heh, I'd rather they were buffed and reduced the time it takes to get to full warp speed, but then you run into problems because you can cross a system gate to gate in less time than it takes to complete a session change. It'd have to wait until they get infiniband working and remove the session change time. --- DIY copying in Liekuri 20:1 mineral compression Eve Online folding@home team |

Ghost Goat
|
Posted - 2008.10.13 15:34:00 -
[55]
Edited by: Ghost Goat on 13/10/2008 15:35:30 Yes!! im totally convinced,they should also make max speed for all ships 50 m/s and freighters top speed 5 m/s , and add a minute or ten to aligning time . this will insure that no one will ever leave the system he's in beside the most dedicated traders . the isk will flow, and we all shell prosper and live happily ever after .

|

Jacque Custeau
Knights of the Minmatar Republic
|
Posted - 2008.10.13 15:34:00 -
[56]
What about keeping the routes and gates as they are, but abolish free trade? That way people would have to pay customs on the goods they move between empires or goods they import to empire from 0.0 -------------------
|

Elaine Celeste
Celeste Industries
|
Posted - 2008.10.13 20:41:00 -
[57]
Edited by: Elaine Celeste on 13/10/2008 20:43:52
Originally by: Brugar
Originally by: Elaine Celeste Awesome idea! Because spending 10 minutes doing a bunch of menial clicking to get from one place to another isn't enough of a waste of time already? So basically you're saying you'd rather click 'warp-to' and 'jump' 20 times instead of 10 times?
Is your life really so damn boring that you want to spend more time doing tedious tasks in an online game that should be about doing something, instead of spending time getting somewhere to do something? 
You missed the point and might not understand economics based on location. but your response is a prime example of what the OP is talking about. 
Miss the point? You want everybody to spend even more time clicking and travelling from one system to the other just so you can create little hubs between Jita and Amarr? Sounds like fun! Why don't you go outside and walk all day if you enjoy it so much. I, for one, don't want to spend more time travelling, and I don't care if a thousand potential small trading hubs are NOT created because of it.
EDIT: I do understand that this will create stronger differences between economies in regions, btw. I just don't care. I don't need CCP to waste any more of my time. I already travel enough as it is. Celeste Industries - BPOs, BPCs, ships, ammo, etc. |

SSgt Sniper
Gallente MAIDS
|
Posted - 2008.10.14 02:03:00 -
[58]
Originally by: Elaine Celeste Edited by: Elaine Celeste on 13/10/2008 20:43:52
Originally by: Brugar
Originally by: Elaine Celeste Awesome idea! Because spending 10 minutes doing a bunch of menial clicking to get from one place to another isn't enough of a waste of time already? So basically you're saying you'd rather click 'warp-to' and 'jump' 20 times instead of 10 times?
Is your life really so damn boring that you want to spend more time doing tedious tasks in an online game that should be about doing something, instead of spending time getting somewhere to do something? 
You missed the point and might not understand economics based on location. but your response is a prime example of what the OP is talking about. 
Miss the point? You want everybody to spend even more time clicking and travelling from one system to the other just so you can create little hubs between Jita and Amarr? Sounds like fun! Why don't you go outside and walk all day if you enjoy it so much. I, for one, don't want to spend more time travelling, and I don't care if a thousand potential small trading hubs are NOT created because of it.
EDIT: I do understand that this will create stronger differences between economies in regions, btw. I just don't care. I don't need CCP to waste any more of my time. I already travel enough as it is.
who says you HAVE to go anywhere outside your region? ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
|

Glengrant
TOHA Heavy Industries
|
Posted - 2008.10.14 02:21:00 -
[59]
Originally by: Jaabaa
EVE has grown and I think that its time to increase it's size to reflect the current population, and an easy way to do that is to remove the "super highways" and return the map to what it was.
Actually - good idea. I like it. And with all the tension and conflicts between the empires there's already backstory justification in place. --- Save the forum: Think before you post. ISK BUYER = LOOSER EVE TV- Bring it back!
|

Khemul Zula
Amarr Black Plague.
|
Posted - 2008.10.14 04:04:00 -
[60]
Originally by: SSgt Sniper Edited by: SSgt Sniper on 13/10/2008 12:18:01 Oursulaert (Essence, Gallente) to Jita (The Forge, Caldari) = about 17 jumps.
Dodixie (Sinq Liason, Gallente) to Jita (The Forge, Caldari) = 18 Jumps.
Amarr (Domain, Amarr) to Jita (The Forge, Caldari)= about 10 jumps.
Amarr, (Domain, Amarr) to Oursulaert (Essence, Gallente) = about 19 jumps. Yulai (Genesis North, Concord) to Jita (The Forge, Caldari) = about 15 jumps. (Yes some people still use Yulai in Northern Genesis)
Tash Murkon Prime (Tash Murkon, Amarr) to Jita (The Forge, Caldari) = about 16 jumps.
Not to nitpick your numbers since I'm not checking them in-game at the moment but Tash Murkon Prime is 2 jumps from Amarr so it should be about 12 jumps from TMP <-> Jita based on those numbers.
As for the OP, I don't think increasing travel time/distance is going to happen. CCP seems to be heading in the direction of decreasing travel time/distance with warp-to-zeo, jump-clones, jump freighters, jump bridges. Plus CCP has already totally nerfed the other trade hubs by fixing the Jita lag problem. Not sure about the other hubs, but ever since the Jita lag fix my trade alt in Amarr has suddenly slowed down horribly compared to before.
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |