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Jason Edwards
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Posted - 2008.10.13 22:55:00 -
[1]
Dominix does increase the agility. So I guess will align quicker.
But it loses 28m/s which accounts for basically 20% decrease in speed.
I propose adjusting gate distances in many of these missions such that the gate in 20% closer?
Flying 75km in "smuggler interception" suddenly seems VERY VERY annoying.
Move the gate so that it's 60km or so from the warp in point? or more the warp in point? All the same.
There are many missions which have a long flight.
I suggest adjusting the missions now before this goes live and ****es off all carebears. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Esmenet
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Posted - 2008.10.13 22:57:00 -
[2]
Make the distances longer instead. 100+ km .
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Jason Edwards
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Posted - 2008.10.13 23:04:00 -
[3]
Originally by: Esmenet Make the distances longer instead. 100+ km .
Thanks for sharing 5 day old alt in newb corp?
I take it you were banned for trolling? ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

whisk
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.10.13 23:29:00 -
[4]
Originally by: Jason Edwards
Originally by: Esmenet Make the distances longer instead. 100+ km .
Thanks for sharing 5 day old alt in newb corp?
I take it you were banned for trolling?
Make the distances longer instead. 100+ km .
Adapt or Die
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Fallen Elite
Retrogenesis
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Posted - 2008.10.13 23:51:00 -
[5]
It's my honest opinion that the Gate distances should be longer, say 100km+. ------
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Jason Edwards
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Posted - 2008.10.13 23:59:00 -
[6]
Originally by: whisk
Originally by: Jason Edwards
Originally by: Esmenet Make the distances longer instead. 100+ km .
Thanks for sharing 5 day old alt in newb corp?
I take it you were banned for trolling?
Make the distances longer instead. 100+ km .
says the guy with 500million bounty.
Quote: It's my honest opinion that the Gate distances should be longer, say 100km+.
says the guy -6 concord status and have never done missions...
Honestly this thread is not for you trolls. It's about adjusting to balance to exactly what it is now. There is no purpose to penalize the carebears during this nerf. I am not asking for the unimaginable. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Cpt Branko
Surge.
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Posted - 2008.10.14 00:03:00 -
[7]
Originally by: Jason Edwards There is no purpose to penalize the carebears during this nerf.
Carebears need all the punishment they can get tbh.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Strill
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Posted - 2008.10.14 00:15:00 -
[8]
Originally by: Cpt Branko
Originally by: Jason Edwards There is no purpose to penalize the carebears during this nerf.
Carebears need all the punishment they can get tbh.
I don't want to know about your BDSM fantasies.
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oilio
Caldari State War Academy
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Posted - 2008.10.14 01:17:00 -
[9]
My Alt runs L4 missions.
I say make the distance to gates 100km+ 
...but then, I fit an AB for every mission I can (which is almost all), and I fly a command ship rather than a domi...
so on reflection, make the distance 120km+     |

Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.10.14 01:53:00 -
[10]
Originally by: Fallen Elite It's my honest opinion that the Gate distances should be longer, say 100km+.
/signed - completely agree.
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.10.14 03:57:00 -
[11]
I am of the opinion that the gates should be farther away, say in the vicinity of 100km or thereabouts.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.10.14 04:54:00 -
[12]
I think a fair, balanced distance for mission gates would be somewhat close to 100+ km.
Originally by: Catharacta My CNR runs on salvager tears.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.14 06:40:00 -
[13]
I think that all gates should be within 30km of the warp in beacon ^-^
Bellum Eternus [Vid] L E G E N D A R Y COLLECTION Inveniam viam aut faciam. |

Merin Ryskin
Peregrine Industries
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Posted - 2008.10.14 06:51:00 -
[14]
100km? You people are too generous. At minimum, mission gates need to be 150,000,000km (1 AU) away, to cut down on the excessive ISK per hour you can get from level 4 missions. Having to spend approximately 47 years slowboating to the next gate would bring the ISK per hour rewards down to more appropriate levels for the zero risk involved in those missions.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.14 06:52:00 -
[15]
Originally by: Merin Ryskin 100km? You people are too generous. At minimum, mission gates need to be 150,000,000km (1 AU) away, to cut down on the excessive ISK per hour you can get from level 4 missions. Having to spend approximately 47 years slowboating to the next gate would bring the ISK per hour rewards down to more appropriate levels for the zero risk involved in those missions.
Dood... shhh!!! 30km man, I'm tellin ya...
Bellum Eternus [Vid] L E G E N D A R Y COLLECTION Inveniam viam aut faciam. |

Merin Ryskin
Peregrine Industries
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Posted - 2008.10.14 06:59:00 -
[16]
Originally by: Bellum Eternus
Originally by: Merin Ryskin 100km? You people are too generous. At minimum, mission gates need to be 150,000,000km (1 AU) away, to cut down on the excessive ISK per hour you can get from level 4 missions. Having to spend approximately 47 years slowboating to the next gate would bring the ISK per hour rewards down to more appropriate levels for the zero risk involved in those missions.
Dood... shhh!!! 30km man, I'm tellin ya...
Oh, right. My carebear alt has pointed out that she would not enjoy flying 1AU every time she does a mission. Maybe instead of 30km, we could cut it down to 0km?
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.14 07:02:00 -
[17]
Originally by: Merin Ryskin
Originally by: Bellum Eternus
Originally by: Merin Ryskin 100km? You people are too generous. At minimum, mission gates need to be 150,000,000km (1 AU) away, to cut down on the excessive ISK per hour you can get from level 4 missions. Having to spend approximately 47 years slowboating to the next gate would bring the ISK per hour rewards down to more appropriate levels for the zero risk involved in those missions.
Dood... shhh!!! 30km man, I'm tellin ya...
Oh, right. My carebear alt has pointed out that she would not enjoy flying 1AU every time she does a mission. Maybe instead of 30km, we could cut it down to 0km?
If it's inside 30km then the carebears are more likely to be within 30km of the warp in beacon =)
Bellum Eternus [Vid] L E G E N D A R Y COLLECTION Inveniam viam aut faciam. |

Jason Edwards
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Posted - 2008.10.14 08:45:00 -
[18]
Bah; many missions have gates right there. AE for example drops you within like 5km of each gate.
There are a few missions with very long runs... as they are is fine. It's just 20% less speed on these missions is nuts. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.10.14 15:12:00 -
[19]
Originally by: Jason Edwards Bah; many missions have gates right there. AE for example drops you within like 5km of each gate.
There are a few missions with very long runs... as they are is fine. It's just 20% less speed on these missions is nuts.
I seem to recall you being one of the mouth-breathing, frothing at the mouth neckbeards who whinged so vehemently for CCP to hold your hand.
It would appear Karma is a ****ing *****.
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Somal Thunder
Intergalactic Peace Organization
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Posted - 2008.10.14 17:03:00 -
[20]
Edited by: Somal Thunder on 14/10/2008 17:03:34 Make the gates be 140 KM away, but let them warp to it if they're smart enough to fly 10km away from it first (this will reduce macro efficiency by... oh... about 300%)
Edit:
But still more than 100km.
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.10.14 18:37:00 -
[21]
I am of the opinion that a properly balanced distance for mission gates would be within the range of approximate 100+km.
(poasting in a meme creation thread) --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |

Allen Ramses
Caldari Typo Corp
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Posted - 2008.10.14 18:43:00 -
[22]
My carebear side doesn't care where the gate is, so long as I get better tractor range. My PvP side simply doesn't care. My schizophrenic side thinks they're both crazy. ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. |

Cpt Branko
Surge.
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Posted - 2008.10.14 18:47:00 -
[23]
900km seems a fair value tbh.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Allen Ramses
Caldari Typo Corp
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Posted - 2008.10.14 19:09:00 -
[24]
Realistically, 100km is fine... That is, if MWDs are allowed back into missions again.
I can't emphasize enough how painful traveling 100km is in a ship that goes a mere 115m/s. When it's that kind of distance, I kill all the rats first, then approach gate, then go AFK so I can do something else... Like use another alt to run his mission . ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. |

Jameroz
Echoes of Space
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Posted - 2008.10.15 03:15:00 -
[25]
Originally by: Allen Ramses I can't emphasize enough how painful traveling 100km is in a ship that goes a mere 115m/s. When it's that kind of distance, I kill all the rats first, then approach gate, then go AFK so I can do something else...
Whoa... takes 15mins to travel that distance at that speed. Painful indeed  Even with afterburner it's about 7mins.
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Vengal Seyhan
Sten Industries
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Posted - 2008.10.15 04:43:00 -
[26]
Originally by: Cpt Branko
Originally by: Jason Edwards There is no purpose to penalize the carebears during this nerf.
Carebears need all the punishment they can get tbh.
...actually... the carebears pay subscription fees too, which keep the Devs in employment and help run the severs. They're a necessary part of the Eve ecology at the moment.
You may be a vicious sabretooth tiger, top of the food chain... but you still need buffalo to feed upon. And that buffalo needs to eat grass.... That's what missions are: Grass for carebear buffalo.
Kill the grass, or make it die back, and the buffalo herds thin. When the buffalo herds thin, the top chain predators die out too.
Oh: The other thing about top chain predators? They're usually outnumbered 1 to 100 by the buffalo. Sabretooth tigers are a numerical minority.
Personal statement: Why is it that you people are against an inclusive game, where people can do what they want, and have greater options? I don't play this game to be a mandatory target for you, or gangs of people like you. It's just not fun. I don't mind dodging pirates, and trying to outwit them. Makes the game fun, in it's own way. I don't mind the occasional bit of PvP, even if I don't win - but what I don't like is when that one-sided unavoidable PvP costs me a week of grinding to recover from. I've spent the last two years accumulating ISK and assets to get to the point where I don't have to care that I just lost a 200M ISK ship... I might start to PvP more now, give you someone to fight.
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Vengal Seyhan
Sten Industries
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Posted - 2008.10.15 04:46:00 -
[27]
Originally by: Bellum Eternus I think that all gates should be within 30km of the warp in beacon ^-^
I like your thinking, actually :D A gate less than 30km from warp-in means that the mission runner is almost always within scram range of a pirate dropping in on them :D
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.10.15 06:08:00 -
[28]
Originally by: Fallen Elite It's my honest opinion that the Gate distances should be longer, say 100km+.
There was some missions a while ago with 90+ km distances between gates. It was considered bug and fixsed in later patch. People do not play this game to look at gates getting slowly closer.
Main problem with those missions with long distances between gates is however lack of targets in my opinion. I fit faction afterburner on my raven for those and even then I often have 30..40 km still to go when I'm out of targets.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.15 08:21:00 -
[29]
Imho, this is a non-issue. You can easily fit an AB, and they'll get a boost too. ------------------------------------------
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Nuts Nougat
SniggWaffe
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Posted - 2008.10.15 10:17:00 -
[30]
Edited by: Nuts Nougat on 15/10/2008 10:18:04 Should IMO be just far enough to be off-grid, so you have to find it before you can resume your mission. Would make missions much more fun because of the exploration feeling.
Edit: Also make missions generate randomly (same number of npcs every time, just different deadspace layouts). ---
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