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Aranakas
Imperial Academy Amarr Empire
252
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Posted - 2012.03.31 21:54:00 -
[31] - Quote
So the huge alliances can declare on any small alliance they want and small alliances can declare war on nobody. Seems balanced.
Oh wait, who was this supposed to protect again? The big alliances who need to be defended from small groups of casual pilots, right? |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
427
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Posted - 2012.03.31 22:11:00 -
[32] - Quote
Jorma Morkkis wrote:It's more like these griefers don't want to fight.
One war was very funny because I spent hours in space in my covops. Never saw other ships on same grid. I thought they wanted to fight, but I guess I was wrong. I'm not sure what point you're trying to make, but for your benefit I'm going to describe what happens when you sit cloaked in a covert ops ship during a war.
1. Locator agent comes back saying you are in space. 2. Neutral scout is sent to your location. 3. Scout confirms that you aren't docked in any of the stations, aren't on grid at any of the celestials, aren't sitting at a POS, aren't mining and aren't running missions or anoms. 4. It is decided that you're cloaked most likely several hundred kilometers off a gate. 5. Your war targets intentionally avoid the system you are in so that you don't report their location to your corp/alliance mates. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
319
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Posted - 2012.03.31 22:13:00 -
[33] - Quote
Vimsy Vortis wrote:Jorma Morkkis wrote:It's more like these griefers don't want to fight.
One war was very funny because I spent hours in space in my covops. Never saw other ships on same grid. I thought they wanted to fight, but I guess I was wrong. I'm not sure what point you're trying to make, but for your benefit I'm going to describe what happens when you sit cloaked in a covert ops ship during a war. 1. Locator agent comes back saying you are in space. 2. Neutral scout is sent to your location. 3. Scout confirms that you aren't docked in any of the stations, aren't on grid at any of the celestials, aren't sitting at a POS, aren't mining and aren't running missions or anoms. 4. It is decided that you're cloaked most likely several hundred kilometers off a gate. 5. Your war targets intentionally avoid the system you are in so that you don't report their location to your corp/alliance mates. Hey shut up man, he's winning. |
Arrs Grazznic
Poena Executive Solutions
48
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Posted - 2012.03.31 22:16:00 -
[34] - Quote
I quite like this suggestion / solution that balances aggressor and target numbers from the official thread on proposed changes:
Scrapyard Bob wrote:Possible pricing:
if (defender is larger) = base_fee + totalsize_fee * totalsize^1/4 - diff_fee * diff_size^1/5 if (defender is smaller) = base_fee + totalsize_fee * totalsize^1/4 + diff_fee * diff_size^1/5 Minimum size for attacker/defender is calculated as 20 on each side.
Base Fee = 40M Multiplier based on total size = 80M Multiplier based on size diff = 40M
20 attk 20 = 241M 20 attk 1000 = 334M 20 attk 8000 = 556M
1000 attk 20 = 651M 1000 attk 1000 = 575M 1000 attk 8000 = 584M
8000 attk 20 = 1038M 8000 attk 1000 = 1054M 8000 attk 8000 = 940M
It does mean that wars are more expensive at the low-end of the scale, but the N^1/4 scaling means that wars never get ridiculously expensive.
There should also be some sort of multiplier that additional wardecs on top of what you have are more and more expensive (just like now).
Size difference may also be better calculated as a ratio of attacker/defender, with a minimum of 20 for each.
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Dead Loss
Sweet Capsuleer Tears
23
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Posted - 2012.03.31 22:21:00 -
[35] - Quote
Why do you guys need to go and find some new possibilities for the wardec fee system ?
I agree that lots of things need to change, nearly everything that CCP has proposed in that new system looks pretty great, they made huge work on the killboard concept, etc.
But what is not broken or not destroying the game does not need to be changed.
And in this case, 25 mil per week for a corp, 50 mil per week for an alliance, is fine. There is literally no reason behind changing it. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
319
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Posted - 2012.03.31 22:22:00 -
[36] - Quote
Dead Loss wrote:Why do you guys need to go and find some new possibilities for the wardec fee system ?
I agree that lots of things need to change, nearly everything that CCP has proposed in that new system looks pretty great, they made huge work on the killboard concept, etc.
But what is not broken or not destroying the game does not need to be changed.
And in this case, 25 mil per week for a corp, 50 mil per week for an alliance, is fine. There is literally no reason behind changing it. You missed the part where the fee also adds on 500,000 ISK per member in the defender corporation. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
427
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Posted - 2012.04.01 05:05:00 -
[37] - Quote
Destiny Corrupted wrote:Hey shut up man, he's winning. I just thought that I'd explain why sitting perfectly still for hours in an invisible non-combat ship that is impossible to catch is not a super effective way to get a fight.
You'd think it would be obvious, but hey we are talking about highsec. |
Revolution Rising
Gentlemen of Better Ilk
262
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Posted - 2012.04.01 05:09:00 -
[38] - Quote
Destiny Corrupted wrote:Gank'aho wrote:Point 1- If you attack freighters then you should have isk to continue a war. Point 2- Real Pvp'ers will pay whatever is needed to pvp. Point 3- I support the war dec changes. 1. Assumption 2. Assumption 3. Opinion
Yeah how abouta 1 week old REAL PVPer in a rifter, he's not gonna be able to afford it. Neither will many others.
What a stupid argument.
CSM7 Skype Leak
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Dead Loss
Sweet Capsuleer Tears
26
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Posted - 2012.04.01 07:09:00 -
[39] - Quote
Destiny Corrupted wrote:Dead Loss wrote:Why do you guys need to go and find some new possibilities for the wardec fee system ?
I agree that lots of things need to change, nearly everything that CCP has proposed in that new system looks pretty great, they made huge work on the killboard concept, etc.
But what is not broken or not destroying the game does not need to be changed.
And in this case, 25 mil per week for a corp, 50 mil per week for an alliance, is fine. There is literally no reason behind changing it. You missed the part where the fee also adds on 500,000 ISK per member in the defender corporation.
No I got that, I was talking about the current system in the game which is fine and does not need to be changed. In regards to the fees. |
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