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Dead Loss
Sweet Capsuleer Tears
10
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Posted - 2012.03.31 16:03:00 -
[1] - Quote
There seems to be one point that every one I have seen discussing agrees on :
- The target corp member count based mechanism for war dec fees is ridiculous and one of the worst idea to have ever been suggested.
Literally all the posts in the dev blog are against it.
From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to disrupt their logistical routes and hit their supplies hard.
Skirmish ambushes and warfare.
What exactly justifies the increase from 50-100 mil a week to fees in the billions for targeting certain alliances ?
Why does it seem that so many decisions taken by CCP in the development of this game have the sole purpose to reinforce the idea that everyone should be in a power bloc and that small entities and small groups of players are none of CCP's concern ?
So, can we please have some somments from CCP on that specific mechanism which will be the fees for war decing. Because as far as I am concerned, no one agrees with it (apart from probably the big alliances who are very happy that 4-5 men group won't be able to ambush their freighters in high sec and loot all their moon goo anymore). |

Dead Loss
Sweet Capsuleer Tears
17
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Posted - 2012.03.31 17:57:00 -
[2] - Quote
Bump for justice. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
541
|
Posted - 2012.03.31 18:01:00 -
[3] - Quote
Did they say how much it costs per man? Because I don't recall reading that, what I do recall however is CCP removing the limit on how many wardecs you can have active at one time.
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Serene Repose
Perkone Caldari State
502
|
Posted - 2012.03.31 18:02:00 -
[4] - Quote
It's simple. Only the rich can declare war on each other. To simplify it further, imagine the contorted logic involved in dreaming up this one. CCP's corporate success has taught them The Golden Rule. He what's got the gold makes the rules.
Smokestack lightnin' shinin' just like gold. |

Dead Loss
Sweet Capsuleer Tears
17
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Posted - 2012.03.31 18:03:00 -
[5] - Quote
Eternum Praetorian wrote:Did they say how much it costs per man? Because I don't recall reading that, what I do recall however is CCP removing the limit on how many wardecs you can have active at one time.
From what I have read the cost is as follows :
25 mil (or something along those lines) for war dec to a corp 50 mil to an alliance 500,000 isk per member.
For an alliance like the Goons, it would effectively cost over 4 billion isk a week to keep a wardec on them. |

Severian Carnifex
140
|
Posted - 2012.03.31 18:04:00 -
[6] - Quote
I will quote myself about solution for one part of that problem:
"I still think this would be the best solution ISK part of the problem:
bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect.
So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)
So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair." |

Dead Loss
Sweet Capsuleer Tears
17
|
Posted - 2012.03.31 18:07:00 -
[7] - Quote
Severian Carnifex wrote:I will quote myself about solution for one part of that problem: "I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair."
As much as I would love to, I couldn't understand your proposal.
Could you try and word it in a different manner. Either I am blind or stupid, don't know. |

Gank'aho
One within we are
7
|
Posted - 2012.03.31 18:09:00 -
[8] - Quote
Dead Loss wrote: From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to attack one member at a time, and run away when they bring friends.
Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try. |

Dead Loss
Sweet Capsuleer Tears
17
|
Posted - 2012.03.31 18:11:00 -
[9] - Quote
Gank'aho wrote:Dead Loss wrote: From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to attack one member at a time, and run away when they bring friends.
Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try.
Your irrelevance is amazing. |

Prince Kobol
469
|
Posted - 2012.03.31 18:12:00 -
[10] - Quote
If I am right you can technically war dec a large alliance for zero isk.
If the large alliance has declared war on somebody then you can just fight against them for free by helping out the corp who has been decc'ed.
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Gank'aho
One within we are
7
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Posted - 2012.03.31 18:13:00 -
[11] - Quote
Dead Loss wrote:Gank'aho wrote:Dead Loss wrote: From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to attack one member at a time, and run away when they bring friends.
Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try. Your irrelevance is amazing.
So valid points are brought to the table and you dismiss them because I disagree with you? lmao |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
541
|
Posted - 2012.03.31 18:19:00 -
[12] - Quote
Dead Loss wrote:Eternum Praetorian wrote:Did they say how much it costs per man? Because I don't recall reading that, what I do recall however is CCP removing the limit on how many wardecs you can have active at one time. From what I have read the cost is as follows : 25 mil (or something along those lines) for war dec to a corp 50 mil to an alliance 500,000 isk per member. For an alliance like the Goons, it would effectively cost over 4 billion isk a week to keep a wardec on them.
If this is true, then it's not actually an overhaul of the wardec system after all, it is a nerf to wardecs in general. So why even have them?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 18:20:00 -
[13] - Quote
Severian Carnifex wrote:I will quote myself about solution for one part of that problem: "I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair." Uhuh. And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?
Gank'aho wrote:Dead Loss wrote:Gank'aho wrote:Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try. Your irrelevance is amazing. So valid points are brought to the table and you dismiss them because I disagree with you? lmao You brought zero valid points to the table, and two personal attacks. |

Severian Carnifex
140
|
Posted - 2012.03.31 18:23:00 -
[14] - Quote
Dead Loss wrote:Severian Carnifex wrote:I will quote myself about solution for one part of that problem: "I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair." As much as I would love to, I couldn't understand your proposal. Could you try and word it in a different manner. Either I am blind or stupid, don't know.
Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)
This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps. And will make attacking indy/noob corp by the PVP corp expensive
If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.
I hope you understand better now.
p.s. This was only an example so there can be changes. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
425
|
Posted - 2012.03.31 18:27:00 -
[15] - Quote
Being unable or unwilling to defend yourself shouldn't be a means to defend yourself.
Just putting it out there. |

Severian Carnifex
140
|
Posted - 2012.03.31 18:28:00 -
[16] - Quote
Destiny Corrupted wrote:Severian Carnifex wrote:I will quote myself about solution for one part of that problem: "I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair." Uhuh. And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?
I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 18:30:00 -
[17] - Quote
Severian Carnifex wrote:Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee) This type of system would be so unbalanced that CCP would be literally $1000 jeans-on-head ******** to even consider it.
So I guess we'll be seeing a dev blog on its implementation shortly. |

Prince Kobol
469
|
Posted - 2012.03.31 18:31:00 -
[18] - Quote
Severian Carnifex wrote:
Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)
This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps. And will make attacking indy/noob corp by the PVP corp expensive
If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.
I hope you understand better now.
p.s. This was only an example so there can be changes.
For this to work then you would have to have an official CCP Kill Board which is probably the biggest problem with this idea and any other that involves kill boards.
As for values of items destroyed, how would you decide what their values are?
Mineral values for ships and modules perhaps, what about things like BPO's, BPC's, PI, Implants which values are purely based on what people want to pay for them and such very subjective. |

Mr Vrix
Vrix Nation
3
|
Posted - 2012.03.31 18:32:00 -
[19] - Quote
they had a system like this before and it was abused big time so they changed it.. dont understand they try it again |

Gank'aho
One within we are
7
|
Posted - 2012.03.31 18:36:00 -
[20] - Quote
Gank'aho wrote:Dead Loss wrote:Gank'aho wrote:Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try. Your irrelevance is amazing. So valid points are brought to the table and you dismiss them because I disagree with you? lmao
Destiny Corrupted wrote: You brought zero valid points to the table, and two personal attacks.
Point 1- If you attack freighters then you should have isk to continue a war. Point 2- Real Pvp'ers will pay whatever is needed to pvp. Point 3- I support the war dec changes. |
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Severian Carnifex
140
|
Posted - 2012.03.31 18:36:00 -
[21] - Quote
Prince Kobol wrote:Severian Carnifex wrote:
Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)
This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps. And will make attacking indy/noob corp by the PVP corp expensive
If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.
I hope you understand better now.
p.s. This was only an example so there can be changes.
For this to work then you would have to have an official CCP Kill Board which is probably the biggest problem with this idea and any other that involves kill boards. As for values of items destroyed, how would you decide what their values are? Mineral values for ships and modules perhaps, what about things like BPO's, BPC's, PI, Implants which values are purely based on what people want to pay for them and such very subjective.
Yea, killboard is must for it. But CCP is introducing killboards for wars so i don't think they are far from all-around killboards. And about prices, some DEV on FanFest (watched it on live feed) said that they have prices for everything that are calculated so that's not the problem. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 18:38:00 -
[22] - Quote
Gank'aho wrote:Point 1- If you attack freighters then you should have isk to continue a war. Point 2- Real Pvp'ers will pay whatever is needed to pvp. Point 3- I support the war dec changes.
1. Assumption 2. Assumption 3. Opinion |

Jorma Morkkis
State War Academy Caldari State
4
|
Posted - 2012.03.31 18:51:00 -
[23] - Quote
Vimsy Vortis wrote:Being unable or unwilling to defend yourself shouldn't be a means to defend yourself.
Just putting it out there.
It's more like these griefers don't want to fight.
One war was very funny because I spent hours in space in my covops. Never saw other ships on same grid. I thought they wanted to fight, but I guess I was wrong. |

Severian Carnifex
140
|
Posted - 2012.03.31 19:26:00 -
[24] - Quote
Destiny Corrupted wrote:Severian Carnifex wrote:Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee) This type of system would be so unbalanced that CCP would be literally $1000 jeans-on-head ******** to even consider it. So I guess we'll be seeing a dev blog on its implementation shortly.
What is unbalanced here???
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 20:01:00 -
[25] - Quote
Well, doing this by kill-death ratios alone would be blatantly exploitable. Using ISK values makes it slightly more difficult, but each side can still game the system.
Both sides are aiming for the lowest efficiency possible; the attackers do it to lower the cost of war by being more like the defenders, and the defenders are trying to raise the cost of war by being much "worse" than the attackers. Both can fake losses to lower their ratio. They can also lower it by padding the corporation with no or low activity members. |

Marduk Nibiru
Physical Chaos
141
|
Posted - 2012.03.31 20:12:00 -
[26] - Quote
Gank'aho wrote: Point 3- I support the war dec changes.
Don't know that I'd call the simple fact that you hold an opinion to be a point. Even if so, it's a pretty irrelevant one. |

Severian Carnifex
141
|
Posted - 2012.03.31 20:27:00 -
[27] - Quote
Destiny Corrupted wrote:Well, doing this by kill-death ratios alone would be blatantly exploitable. Using ISK values makes it slightly more difficult, but each side can still game the system.
Both sides are aiming for the lowest efficiency possible; the attackers do it to lower the cost of war by being more like the defenders, and the defenders are trying to raise the cost of war by being much "worse" than the attackers. Both can fake losses to lower their ratio. They can also lower it by padding the corporation with no or low activity members.
Ok, they can, but its so much harder then with CCPs proposal. Anw what if there is not middle value??? (value is not divided with number of members)? Then its fix sum of all members isk damage and i don't see how it can it be exploitable then. No exploits but gradation is more steep then. |

Justa Altlol
Republic Military School Minmatar Republic
26
|
Posted - 2012.03.31 21:11:00 -
[28] - Quote
Dead Loss wrote: Why does it seem that so many decisions taken by CCP in the development of this game have the sole purpose to reinforce the idea that everyone should be in a power bloc and that small entities and small groups of players are none of CCP's concern ?
Probably for the same reason T20 started using dev hacks to cheat for BoB. Most of the 0.0 alliances are probably full of secret CCP alts. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 21:20:00 -
[29] - Quote
Severian Carnifex wrote:Destiny Corrupted wrote:Well, doing this by kill-death ratios alone would be blatantly exploitable. Using ISK values makes it slightly more difficult, but each side can still game the system.
Both sides are aiming for the lowest efficiency possible; the attackers do it to lower the cost of war by being more like the defenders, and the defenders are trying to raise the cost of war by being much "worse" than the attackers. Both can fake losses to lower their ratio. They can also lower it by padding the corporation with no or low activity members. Ok, they can, but its so much harder then with CCPs proposal. And what if there is not middle value??? (value is not divided with number of members)? Then its fix sum of all members isk damage and i don't see how it can it be exploitable then. No exploits but gradation is more steep then. Even if we use math to somehow make this system extremely efficient (would be impossible), at the end of the day you're still using a system that punishes efficiency. Punishing players who take initiative to get ahead of others is entirely contrary to the nature of a competitive sandbox environment. This system needs to be rejected on its implications before its implementation should even be considered. |

Voith
Republic Military School Minmatar Republic
67
|
Posted - 2012.03.31 21:44:00 -
[30] - Quote
Gank'aho wrote:Gank'aho wrote:Dead Loss wrote:Gank'aho wrote:Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try. Your irrelevance is amazing. So valid points are brought to the table and you dismiss them because I disagree with you? lmao Destiny Corrupted wrote: You brought zero valid points to the table, and two personal attacks.
Point 1- If you attack freighters then you should have isk to continue a war. Point 2- Real Pvp'ers will pay whatever is needed to pvp. Point 3- I support the war dec changes. "Real" PvPers don't use Wardecs.
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