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Hardtail
Ever Flow Axiom Empire
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Posted - 2008.10.14 05:33:00 -
[1]
[Curse, New Setup 2] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Electrochemical Capacitor Booster I, Cap Booster 800
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5
This is what im planning on currently.
Most common debate points are Invu field in favor of a tracking disruptor, im also tempted to just drop a medium neut for a third extender and slap a cloak on it, though my EFT warrior senses dictate that the invu field ends up giving me better returns on my shields *anyways*
I dont particularly fancy putting nos on it to extend my EFT warrior total cap runtime as the ships purpose is to make the others cap lower than mine, ergo, it wont really run, which is why im opting for the cap booster. 315m3 carries a ton of 800's, which is a fair bit of cap on a cruiser hull.
having 18k shields on a curse does sound appealing though >.>
thoughts? Having trouble coming up with anything better than this so im open to ideas atm
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Hardtail
Ever Flow Axiom Empire
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Posted - 2008.10.14 11:08:00 -
[2]
bah! no good forumites T_T
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.10.14 13:11:00 -
[3]
Yeah sure you will have tonnes of fun untill you get ecm:ed, and regarding the invul over the disruptor i whould go for best possible disruptor cause if you engage a ruppie with full buffer i guess he will be able to shoot your drones (hammerheads II arent that fast and you wont neut his guns only his mwd and tackle gear) with a TD on him he wont. Same thing with a Hurricane.
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Gawain Hill
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Posted - 2008.10.14 14:24:00 -
[4]
you'll be dead to the first laser ship that you try to engage sure you have 18k shields but see you have naff all in the way of em and thermal resists... you know that's why it's so easy for harbingers to make nano-vaga's run away right?
drop all the low slots and the shield tanking mods fit 3 tracking disrupters and in the low slots go for somethin usefull like med rep EANM II's and a DC II you're now invincible to any ship with guns have a cepter with you drop the scram for another td and then you have 2 range and 2 tracking speed scripts making you and the cepter even harder to kill hell just use a T1 frig to tackle and you're sorted. all that without eft... replace fittings for named/faction gear to make it all fit ofcause
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EFT Warrior
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Posted - 2008.10.14 14:27:00 -
[5]
You do know vagas has 75/60 em/thermal resists on their shields right?
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Gawain Hill
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Posted - 2008.10.14 14:33:00 -
[6]
Originally by: EFT Warrior You do know vagas has 75/60 em/thermal resists on their shields right?
which is less than on pretty much any armor tank...
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EFT Warrior
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Posted - 2008.10.14 14:40:00 -
[7]
Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
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Ben Booley
M. Corp Mostly Harmless
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Posted - 2008.10.14 14:47:00 -
[8]
Originally by: EFT Warrior Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
And that changes the fact that a harb will drive off a vaga 99% of the time how? The vaga won't track while MWDing, neither will the harb. The vaga willt rack when not MWDing, so will the harb. The harb has more HP and significantly more damage. Good job at living up to your name.
The NEW M.Corp Data Hub - Check it out! |

EFT Warrior
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Posted - 2008.10.14 14:51:00 -
[9]
You do know you can slow down your speed while MWD'ing right?
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Angelic Eviaran
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Posted - 2008.10.14 15:18:00 -
[10]
Post nerf curse: Reprocess and sell. Collect win.
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Gawain Hill
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Posted - 2008.10.14 15:40:00 -
[11]
Originally by: EFT Warrior You do know you can slow down your speed while MWD'ing right?
aye and that'll also help the harbi pilot sure he won't be hitting quite as often as the vaga but he'll be hitting for a hell of alot more damage...
harbi beats vaga every time unless the harbi has only brought out short range ammo
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sdthujfg
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Posted - 2008.10.14 15:42:00 -
[12]
Originally by: Gawain Hill
Originally by: EFT Warrior You do know you can slow down your speed while MWD'ing right?
aye and that'll also help the harbi pilot sure he won't be hitting quite as often as the vaga but he'll be hitting for a hell of alot more damage...
harbi beats vaga every time unless the harbi has only brought out short range ammo
Since when don't the tier 2 BCs win against hacs heads on?
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Terianna Eri
Amarr Scrutari
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Posted - 2008.10.14 16:13:00 -
[13]
Originally by: Ben Booley
Originally by: EFT Warrior Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
And that changes the fact that a harb will drive off a vaga 99% of the time how? The vaga won't track while MWDing, neither will the harb. The vaga willt rack when not MWDing, so will the harb. The harb has more HP and significantly more damage. Good job at living up to your name.
I hate to break it to you, but a vagabond moving at over 6000 m/s transversal will get tracked just fine by HPL II with Scorch. With max skills, the harb is going to be dealing, at worst, about 340 dps with Scorch just over 13km. Any less range than that and the vaga gets webbed (lols), and the DPS increases due to tracking out to the harbinger's optimal of 23km. This is much, much more damage than the vagabond will be doing (assuming 2x gyro, 220mms with barrage) while at speed. Slowing down doesn't help much either x_O.
Pulse lasers are mean. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Zero Threat
Dirty Rotten Scoundrels
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Posted - 2008.10.14 16:23:00 -
[14]
Originally by: Hardtail [Curse, New Setup 2] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Electrochemical Capacitor Booster I, Cap Booster 800
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5
This is what im planning on currently.
Most common debate points are Invu field in favor of a tracking disruptor, im also tempted to just drop a medium neut for a third extender and slap a cloak on it, though my EFT warrior senses dictate that the invu field ends up giving me better returns on my shields *anyways*
I dont particularly fancy putting nos on it to extend my EFT warrior total cap runtime as the ships purpose is to make the others cap lower than mine, ergo, it wont really run, which is why im opting for the cap booster. 315m3 carries a ton of 800's, which is a fair bit of cap on a cruiser hull.
having 18k shields on a curse does sound appealing though >.>
thoughts? Having trouble coming up with anything better than this so im open to ideas atm
tbh, id fit it with a similar shield tanked set up like a cerb, put BCUs in lows and give it only 1 neut with 4 HAMs or heavy missle launchers. Killed a vaga on SISI with it, but all depends on the situation.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.10.14 16:25:00 -
[15]
Originally by: Hardtail thoughts? Having trouble coming up with anything better than this so im open to ideas atm
No tracking disruptors is the first big no-no as far as I'm concerned. TDs are actually pretty powerful ewar, and with Curse's bonuses they get even nastier. I'd want at least one (and ideally two) on a Curse for a "general purpose" fit, and since you didn't give any specific situational use I'll presume it counts as such.
Discounting NOS is generally not a bad idea (especially with a cap booster), though a [faction] small NOS can be good if you don't have the fitting for anything bigger or better in that last slot - with its exceptionall short cycle time it stands a good chance of "stealing" little bits of cap if your opponent is boosting (and with the Curse's bonus, "little" isn't really that little in fact).
Other than that, I think it's completely premature to comment on setups until the changes go through. If anything, if things go through roughly according to the aims of the original dev blog, a nano-fit Curse ought to still be pretty viable - it will be faster than anything it can't cap out in a single cycle (or two at absolute worst) of its medium neuts, so it still gets range dictation, and with the TDs can nullify just about all damage from turrets. The outstanding question is to what extent it can mitigate missile damage (and to a lesser extent drone damage) - which are both completely up for grabs.
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Rajere
Vicious Inc
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Posted - 2008.10.14 16:54:00 -
[16]
Quote: aye and that'll also help the harbi pilot sure he won't be hitting quite as often as the vaga but he'll be hitting for a hell of alot more damage...
harbi beats vaga every time unless the harbi has only brought out short range ammo
Eh it won't change how much the harb hits for, but it will change how often he hits (for the better). Harbinger (actually scorch) is just overpowered.
Harbinger with Heavy Pulse IIs w/ Scorch tracks practically the same as a Megathron with Neutron Blaster Cannon IIs and Antimatter, where as a Vagabond will definitely outtrack you with Barrage, but that doesn't actually matter. How to Fail at Eve
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Kitana Muerte
Rytiri Lva R.U.R.
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Posted - 2008.10.14 17:14:00 -
[17]
imho nano - curse  tanked - pilgrim > curse -more lows for armor tank, cov.ops cloak
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Ruciza
Minmatar The Feminists
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Posted - 2008.10.14 17:15:00 -
[18]
800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
ECCM - Radar II ECCM - Radar II Tracking Disruptor II Tracking Disruptor II Tracking Disruptor II Tracking Disruptor II
Medium Energy Neutralizer II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Anti-Thermic Pump I Trimark Armor Pump I
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Ben Booley
M. Corp Mostly Harmless
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Posted - 2008.10.14 22:00:00 -
[19]
Originally by: Terianna Eri
Originally by: Ben Booley
Originally by: EFT Warrior Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
And that changes the fact that a harb will drive off a vaga 99% of the time how? The vaga won't track while MWDing, neither will the harb. The vaga willt rack when not MWDing, so will the harb. The harb has more HP and significantly more damage. Good job at living up to your name.
I hate to break it to you, but a vagabond moving at over 6000 m/s transversal will get tracked just fine by HPL II with Scorch. With max skills, the harb is going to be dealing, at worst, about 340 dps with Scorch just over 13km. Any less range than that and the vaga gets webbed (lols), and the DPS increases due to tracking out to the harbinger's optimal of 23km. This is much, much more damage than the vagabond will be doing (assuming 2x gyro, 220mms with barrage) while at speed. Slowing down doesn't help much either x_O.
Pulse lasers are mean.
Hope you're saying that to EFT Warrior, not me, because I know just how awesome pulses are. I've hit MWDing vagabonds with AN Multi from dual heavy pulses on my geddon a fair percent of the time, heavy/focused med pulses just tear anything nanoed apart.
The NEW M.Corp Data Hub - Check it out! |

Terianna Eri
Amarr Scrutari
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Posted - 2008.10.14 23:15:00 -
[20]
Originally by: Ben Booley
Originally by: Terianna Eri
Originally by: Ben Booley
Originally by: EFT Warrior Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
And that changes the fact that a harb will drive off a vaga 99% of the time how? The vaga won't track while MWDing, neither will the harb. The vaga willt rack when not MWDing, so will the harb. The harb has more HP and significantly more damage. Good job at living up to your name.
I hate to break it to you, but a vagabond moving at over 6000 m/s transversal will get tracked just fine by HPL II with Scorch. With max skills, the harb is going to be dealing, at worst, about 340 dps with Scorch just over 13km. Any less range than that and the vaga gets webbed (lols), and the DPS increases due to tracking out to the harbinger's optimal of 23km. This is much, much more damage than the vagabond will be doing (assuming 2x gyro, 220mms with barrage) while at speed. Slowing down doesn't help much either x_O.
Pulse lasers are mean.
Hope you're saying that to EFT Warrior, not me, because I know just how awesome pulses are. I've hit MWDing vagabonds with AN Multi from dual heavy pulses on my geddon a fair percent of the time, heavy/focused med pulses just tear anything nanoed apart.
Well, you said the harbinger won't track while MWDing, which I took to mean that it won't track while the vaga is MWDing, which does not seem to be the case.
It was directed mostly to show that the harb pretty much wins, gun-wise, regardless of whether or not the vaga is MWDing about at 6km/s __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.10.15 01:25:00 -
[21]
Originally by: Terianna Eri
Originally by: Ben Booley
Originally by: Terianna Eri
Originally by: Ben Booley
Originally by: EFT Warrior Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
And that changes the fact that a harb will drive off a vaga 99% of the time how? The vaga won't track while MWDing, neither will the harb. The vaga willt rack when not MWDing, so will the harb. The harb has more HP and significantly more damage. Good job at living up to your name.
I hate to break it to you, but a vagabond moving at over 6000 m/s transversal will get tracked just fine by HPL II with Scorch. With max skills, the harb is going to be dealing, at worst, about 340 dps with Scorch just over 13km. Any less range than that and the vaga gets webbed (lols), and the DPS increases due to tracking out to the harbinger's optimal of 23km. This is much, much more damage than the vagabond will be doing (assuming 2x gyro, 220mms with barrage) while at speed. Slowing down doesn't help much either x_O.
Pulse lasers are mean.
Hope you're saying that to EFT Warrior, not me, because I know just how awesome pulses are. I've hit MWDing vagabonds with AN Multi from dual heavy pulses on my geddon a fair percent of the time, heavy/focused med pulses just tear anything nanoed apart.
Well, you said the harbinger won't track while MWDing, which I took to mean that it won't track while the vaga is MWDing, which does not seem to be the case.
It was directed mostly to show that the harb pretty much wins, gun-wise, regardless of whether or not the vaga is MWDing about at 6km/s
A vaga with one TD (optimal script) will have lots of fun with a harby and some decent ECM skills.
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Murkon Salesgirl
Amarr
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Posted - 2008.10.15 02:02:00 -
[22]
Originally by: Megan Maynard
A vaga with one TD (optimal script) will have lots of fun with a harby and some decent ECM skills.
And how often do said vaga use TD in their fittings?
A harby can spare a mid slot for TD easily. Which in that case, makes barrage a joke at any range outside web. |

EFT Warrior
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Posted - 2008.10.15 02:17:00 -
[23]
Time for an AB/MWD/Scram/TC vaga setup! Now you can die in style!
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Ben Booley
M. Corp Mostly Harmless
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Posted - 2008.10.15 02:56:00 -
[24]
Originally by: Megan Maynard
Originally by: Terianna Eri
Originally by: Ben Booley
Originally by: Terianna Eri
Originally by: Ben Booley
Originally by: EFT Warrior Except a vaga is going to be using exp/kinetic ammo with barrage, and the entire point of a vaga is to outtrack your enemy (which it's going to do against a scorch/radio-using harbringer) or outdistance him (multifrequency), but when you do get hit you aren't taking as much damage as you would in a typica 0/30 resist stabber.
And that changes the fact that a harb will drive off a vaga 99% of the time how? The vaga won't track while MWDing, neither will the harb. The vaga willt rack when not MWDing, so will the harb. The harb has more HP and significantly more damage. Good job at living up to your name.
I hate to break it to you, but a vagabond moving at over 6000 m/s transversal will get tracked just fine by HPL II with Scorch. With max skills, the harb is going to be dealing, at worst, about 340 dps with Scorch just over 13km. Any less range than that and the vaga gets webbed (lols), and the DPS increases due to tracking out to the harbinger's optimal of 23km. This is much, much more damage than the vagabond will be doing (assuming 2x gyro, 220mms with barrage) while at speed. Slowing down doesn't help much either x_O.
Pulse lasers are mean.
Hope you're saying that to EFT Warrior, not me, because I know just how awesome pulses are. I've hit MWDing vagabonds with AN Multi from dual heavy pulses on my geddon a fair percent of the time, heavy/focused med pulses just tear anything nanoed apart.
Well, you said the harbinger won't track while MWDing, which I took to mean that it won't track while the vaga is MWDing, which does not seem to be the case.
It was directed mostly to show that the harb pretty much wins, gun-wise, regardless of whether or not the vaga is MWDing about at 6km/s
A vaga with one TD (optimal script) will have lots of fun with a harby and some decent ECM skills.
I haven't had the opportunity to shoot a MWDing vagabond in a harb lately. The last one i shot had snakes, and it still couldn't beat my harb.
The NEW M.Corp Data Hub - Check it out! |

Jason Edwards
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Posted - 2008.10.15 03:10:00 -
[25]
I think you are being a little too offensive with that setup. Use AB and let them come to you.
Speed nerf means everyone is slower. People will come to you. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Cpt Branko
Surge.
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Posted - 2008.10.15 03:29:00 -
[26]
Originally by: Jason Edwards I think you are being a little too offensive with that setup. Use AB and let them come to you.
Speed nerf means everyone is slower. People will come to you.
Please, do provide us with free comedy killmails of T2 ships  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lithalnas
Amarr Headcrabs
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Posted - 2008.10.15 03:30:00 -
[27]
[Curse, lulz] Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN MicroWarpdrive II
Dark Blood Heavy Energy Neutralizer Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Ancillary Current Router I Ancillary Current Router I
Hammerhead II x5
optimal on the newt is 88k and its cap stable!
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fixed for greater eve content |

Rajere
Vicious Inc
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Posted - 2008.10.15 07:23:00 -
[28]
Quote: Please, do provide us with free comedy killmails of T2 ships
waiting on them to unbreak turrets on sisi, but it's looking more and more like this will not be a comedy killmail afterall. People keep saying "oh you'll still need to be able to burn back to gates or burn out of bubbles," but the devs have already stated that burning back to the gate was a side effect of speed getting as overpowered as it did, and they don't want players to be able to evade gate camps so trivially.
The other day was in a 10man gang and we got jumped by a 30-40man tri nano fleet while we were in the middle of busting through a 3rd gangs gate camp that was set up on the l4x/skarkon gate. When they started landing we'd just finished off the last of the initial gate camp, but were off the gate. I overloaded mwd and burned back to the skarkon gate then orbited it at 500 so I wouldn't get bumped off of it while deagressing. I held so the rest of my gang could jump through and was the last ship to jump, meanwhile 95% of the tri gang also had deagressed and jumped in with me. When I loaded I was surrounded by nanoships, rapiers, huginns, ishtars zealots etc. I then overloaded mwd and burned right back to the l4x gate, I must of had 15x webs on me by the time I hit 6km from it. It was close, but my inertia carried me and I drifted into jump range and jumped yet again, and was able to warp off before their tacklers could get me scrammed.
Oh yeah, I was in a dual 1600mm RT plated, triple trimarked Armageddon o.O
It is too easy for ships to burn back to gates currently, and since they've said as much already, I wouldn't assume that anything past frigates will be able to reliably do so after the speed changes. Bubbles are the same thing. Do you really think they would have made it take 8 minutes to anchor a 36km T1 large bubble if they intended for even battleships to be able to burn out of them in 20seconds? Hell I've seen dreadnaughts and carriers fittign bs mwd drives and burn out of anchored bubbles at npc 0.0 stations in 30-45 seconds at most. I think the MWD is going to be less required than we all suspect, I don't think it will be M for mandatory any longer. How to Fail at Eve
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2008.10.15 07:28:00 -
[29]
Originally by: Lithalnas [Curse, lulz] Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN MicroWarpdrive II
Dark Blood Heavy Energy Neutralizer Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Ancillary Current Router I Ancillary Current Router I
Hammerhead II x5
optimal on the newt is 88k and its cap stable!
Haha!
Oh wow.  _______
◕◡◕
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.10.15 07:46:00 -
[30]
Originally by: Great Artista
Originally by: Lithalnas [Curse, lulz] Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN MicroWarpdrive II
Dark Blood Heavy Energy Neutralizer Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Ancillary Current Router I Ancillary Current Router I
Hammerhead II x5
optimal on the newt is 88k and its cap stable!
Haha!
Oh wow. 
I can actually see some use forthis... specially now. Damned nano ishtars!
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