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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.18 16:51:00 -
[61]
Originally by: mr dragothur i wonder if you guys switch to newly advanced 64bit stuf you know about the direct x 10 problems and all the older harwareissues it might give? old stuf dont work well with new stuf allso shaders will cause allot of problems i think...
As far as I know, they are working on putting 64-bit on the server, not the client. And there are no shaders/directx on the server...
POS Personal Storage |
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CCP Tanis.
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Posted - 2008.10.19 10:49:00 -
[62]
Originally by: Clansworth
Originally by: mr dragothur i wonder if you guys switch to newly advanced 64bit stuf you know about the direct x 10 problems and all the older harwareissues it might give? old stuf dont work well with new stuf allso shaders will cause allot of problems i think...
As far as I know, they are working on putting 64-bit on the server, not the client. And there are no shaders/directx on the server...
That is correct. The change to 64bit was a server-side only change so anything in the client would remain unchanged. Currently our graphics engine, even the premium version is compatible with Direct X 9c rather than DX 10, so DX 10 compatibility issues would not affect EVE unless it is also an issue with DX9.
As for your previous question about corp standings.. yes a corp's standings would decrease the during the DT immediately after a person leaves your corp. If you think about it, when the person who caused the standings to be a certain way leaves, the standings would need to adjust as a result. This works both ways too, meaning that when people with negative standing leave, it updates after the next DT, otherwise a corporation would be getting a unfair boost or hit to their standings. ____________________________ I break things.
Tanis. Testing Lead EVE Online CCP Games
"GM Voodoo > That plan really straddles the fine line between genius and idiocy." "CCP Tanis. > And that differs from everything else I do how?" |
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.19 16:59:00 -
[63]
Originally by: CCP Tanis. If you think about it, when the person who caused the standings to be a certain way leaves, the standings would need to adjust as a result. This works both ways too, meaning that when people with negative standing leave, it updates after the next DT, otherwise a corporation would be getting a unfair boost or hit to their standings.
I was just verifying that tha is how the new scheme will work (as the old one, the standings would still have to do the slow adjust over time thing). Basically, now, bad standing corp members only have to be out of the corp for a single downtime, and the corp would have 7 days to anchor the towers they want?
Bad characters leave on Day 1, Day 2 DT corp standings reflect those that remain, bad standing characters can rejoin, and the corp standings will not reflect their rejoining for 7 days, giving plenty of time to anchor towers, without the need to keep people out of the corp. Convenient, though, IMO, too easy.
POS Personal Storage |
Bahagan
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.10.19 23:49:00 -
[64]
Originally by: CCP Tanis. Edited by: CCP Tanis. on 17/10/2008 11:36:33 [Edit:Updated info below]
Rest assured that characters with neutral (zero) standings will NOT factor into the mix. The formula is still counting the same members it was counting before, we've just cut out a lot of fluff. If you were to think of your corporation standings like a bucket of water the old system filled that bucket one cup at a time where as the new system fills it all in one go.
Example: You have a corporation with 1 member, who is neutral to everyone. You then have someone join who is at +9 to Caldari state.
Old system: * Only standings that have changed within the last ten days are counted Your corporations standings would update slowly, after 1 week and 1 day they might be +1, after another day +1.5, then +2, and so on until it finally catches up with what the average value actually is.
New system: * ALL non-neutral standings are counted (This might be changed back) After the new member has been in corp for 7 days or more your corporation standings would now be +9 for Caldari state.
As you can see; with the new system you get the full benefits of your standings immediately after the waiting period rather than it slowly changing over a long period of time as it does on TQ right now. Hopefully you guys share our opinion that the new way is clearly better.
NOTE: In either case it takes 7 days before any new members standings are counted into the average, but with the new system you get the full benefit immediately after the 7 days is up rather than it slowly trickling in over a long period of time.
I hope this alleviates any worries you guys may have had.
In the old way, the higher your standings are, the faster they move. I know for a fact that with 9.2 faction standing, a 7 to the corp is acheived in 4 days. So the new way is going to take almost twice as long. From our FAQ about standings, they generally follow this word problem;
Q: How are a player corporation's standings towards a given faction determined? A: A corporation's standings towards a given faction will trend towards the average of all corp members standings to that faction. At each downtime, if the corp's current standing to said faction is not equal to the member's average standing, it will drift by an amount equal to 25% of the difference between the current and destination standing. One exception to this is if the corp has a neutral standing toward said faction at downtime then the standing will do a one-time jump of 44%. Each downtime after that will be the usual 25% drift. Also note that corp members who have truly neutral faction standings have no effect on a corp's faction standings.
The new change will make it to where there is no reason to raise faction standings in order to make corps faster. We will all be limited to 1 a week, no matter what the desired standing is. The nerf bat hurts.
Amarr/Caldari Corp Standings by The Underpants Gnomes |
Bahagan
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.10.20 01:41:00 -
[65]
Had another thought, and why the tweaking to faction standing gains? I was under the impression that they changed at downtime. The changes do nothing for lag or speed of play. Will downtime be shorter from this change? I'm still trying to find the benefit.
Now it seems there is no competition, and the playing feild is leveled - from a supplier's standpoint. And from a buyer's standpoint, the 4+ standings that could be had in 1 day(downtime) for a relatively cheap price will now take 7 days(downtimes), and price... who knows what the day rate will be now.
Now, your note at the end of that quote,
Quote: "NOTE: In either case it takes 7 days before any new members standings are counted into the average, but with the new system you get the full benefit immediately after the 7 days is up rather than it slowly trickling in over a long period of time."
, makes more sense changing it to the "old" (but wrong) system. 7 days for the standings to start to take effect, but working off the same timers keeps the market alive. Less corps with high sec access will be produced each month, keeping the entry into high sec pos production high, and might even drive more people to low sec POSs out of convience.
One more comparison, you might as well take level 5 skills out of the game, and after anyone trains up to have the level 1 in the skill, they have access to all the benefits of the skill immediately. Or, even better, take all the levels out and everybody just trains at the level 5 training times. That will cut down on all those short skills that are sure to create lag when they finish. Sorry to bust your balls CCP, I'll keep playing even if you do mess up my buisness, but I won't be very happy.
Amarr/Caldari Corp Standings by The Underpants Gnomes |
Lazuran
Gallente Aliastra
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Posted - 2008.10.20 14:49:00 -
[66]
Edited by: Lazuran on 20/10/2008 14:49:05 Nice, but a little late. Seems like the "EVE Performance Group" was started or became effective after about 2 years of screaming that lag was unbearable.
Let's hope it continues to be more than just some meaningless meme like "need for speed".
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Bahagan
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.10.20 17:47:00 -
[67]
The standing trickle could possibly be from the bug about looking at your own standings. This bug does indeed make it look like it takes forever for the standings to raise. The work around is too look at the standings with another character outside the corporation being built. We'd be happy to help answer any other faction standing questions, and would even be willing to create a corporation at a special CCP rate. Just let us know.
Amarr/Caldari Corp Standings by The Underpants Gnomes |
Miscellaneous Agent
Caldari
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Posted - 2008.10.21 06:49:00 -
[68]
Edited by: Miscellaneous Agent on 21/10/2008 06:53:22
Originally by: CCP Tanis. Edited by: CCP Tanis. on 17/10/2008 11:36:33 [Edit:Updated info below]
Isn't this something you felt you should announce or at least think about a little bit? A non-announced change to a mechanic that certain players rely on in the game? Talk about a nerf -- those people selling their services as "standings-raisers" are SOL. No longer will they just be able to join a corp that the owner has left a 0-standings alt in, run a storyline and wait a couple of days -- they're completely unable to do their job unless their client completely leaves the corp (as the 0-standings alt will apparently count in the standings now), which means that they now have to build up trust where previously game mechanics protected their client (the standings-raiser needed no rights under the old system, and now has to be basically the only character in the corp).
Any other game mechanics that are being changed without bothering to tell us in the name of "performance"? I'm not saying it's a bad thing, but being mentioned as a specific example in a performance blog isn't exactly an announcment...
Rest assured that characters with neutral (zero) standings will NOT factor into the mix. The formula is still counting the same members it was counting before, we've just cut out a lot of fluff. If you were to think of your corporation standings like a bucket of water the old system filled that bucket one cup at a time where as the new system fills it all in one go.
Example: You have a corporation with 1 member, who is neutral to everyone. You then have someone join who is at +9 to Caldari state.
Old system: * Only standings that have changed within the last ten days are counted Your corporations standings would update slowly, after 1 week and 1 day they might be +1, after another day +1.5, then +2, and so on until it finally catches up with what the average value actually is.
New system: * ALL non-neutral standings are counted (This might be changed back) After the new member has been in corp for 7 days or more your corporation standings would now be +9 for Caldari state.
As you can see; with the new system you get the full benefits of your standings immediately after the waiting period rather than it slowly changing over a long period of time as it does on TQ right now. Hopefully you guys share our opinion that the new way is clearly better.
NOTE: In either case it takes 7 days before any new members standings are counted into the average, but with the new system you get the full benefit immediately after the 7 days is up rather than it slowly trickling in over a long period of time.
I hope this alleviates any worries you guys may have had.
CCP Tanis and CCP Lingorm, I'm afraid I'm going to have to respectfully disagree with your reasoning.
I am one of those who make a living in Eve by offering my services to increase corp standings. I've worked quite hard on my standings and can enable a corp to anchor a POS in .5 space in 2 days, .6 in 3 days and .7 in 4 days. You can't anchor a POS in .8 or higher space, so in your example, how is it useful for a Corp CEO to have standings of 9+?
I fail to see how "the new way is clearly better" for people in my industry, or people hiring us to perform this task.
Regards, Miscellaneous Agent
(sorry about the yellow text, the quote somehow got messed up and I wanted to separate my comments from others)
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Cowboy Spurs
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Posted - 2008.10.21 06:59:00 -
[69]
This may be the wrong place, but I have a few suggestions on things that seem to lag the game.
* Better item storage so less item loading needed at stations. This hopefully will put less strain on the server. * Graphics option to disable display picture generation. This lags the client.
Displaying inventory at stations probably puts load on the server whenever someone docks and they have 600+ items not in cans. Either they're mission runners, traders or industrialists. I think all those items don't need to be loaded if there was better item storage solutions.
One solution is to provide multiple item tabs in stations. Then default the display to the first item tab. Players will probably put the majority of the items in the 2nd or 3rd item tab which won't get loaded most of the time since it's mainly storage.
Now when players dock it will only load 20 items rather than 600+.
Adding station containers without locking and an audit log will encourage players to use them. The item locking is a painful feature. Items will sometimes randomly lock when you put them into the container too fast even when the container is set to not lock items. Once I accidentally forgot to turn locking off and had to spend 10 minutes unlocking 600+ items. Also the audit log of station containers prevents you from repackaging/trashing the container which is an annoying feature.
Having station containers without audit logs/locking won't solve the problem of remote sellers being unable to sell items from containers.
Another thing is having to open containers before being able to drop items in. Regularly I have to open the container wait 5 seconds for the container to load then drop items in then close it. Adding the ability to drop items in a container (or item tab if implemented) without opening it will reduce the need to load all the items.
There's a client side lag issue with display portraits. My client will lock up for a few seconds when generating character/agent portraits. Also it will lock up sometimes when generating the display pictures of ships or wrecks. It would be much appreciated if there was an option to disable those display pictures in the graphic settings.
When running multiple clients the game works better when setting cache size to low. However, there's more display picture regeneration that occurs with a small cache. For the people that go to the effort of having multiple accounts being able to run more of them with less client lag would be appreciated and hopefully will encourage people to keep more accounts.
Thanks for listening.
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.21 08:07:00 -
[70]
Originally by: Miscellaneous Agent CCP Tanis and CCP Lingorm, I'm afraid I'm going to have to respectfully disagree with your reasoning.
I am one of those who make a living in Eve by offering my services to increase corp standings. I've worked quite hard on my standings and can enable a corp to anchor a POS in .5 space in 2 days, .6 in 3 days and .7 in 4 days. You can't anchor a POS in .8 or higher space, so in your example, how is it useful for a Corp CEO to have standings of 9+?
I fail to see how "the new way is clearly better" for people in my industry, or people hiring us to perform this task.
Regards, Miscellaneous Agent
(sorry about the yellow text, the quote somehow got messed up and I wanted to separate my comments from others)
I'm sorry that your profession has been hurt by this upcoming change, but I still feel this is a good change. It makes it easier for a corp to take care of it's own standings, as a single REAL corp member can get just high enough standings for what they need for the system they want to anchor in, and then the others just have to leave the corp for just over a day.
My guess is, CCP, as well as myself, believe that there are too many empire POS's. They engineered the standings requirement system as a method of making it harder to anchor the things, and the current player driven solution is not what they had in mind. That doesn't invalidate your profession, just that you have to realize that depending on providing a work-around is not going to yield long-term benefits.
POS Personal Storage |
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Katana Seiko
Gallente
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Posted - 2008.10.21 11:17:00 -
[71]
I like the need for speed - as long as it doesn't break game mechanics... You should add a few team members to assure that whatever you change doesn't need a patch to patch the patch that patched a patch. So far I can tell that your Need for Speed thingy broke the adress book (Group windows are not updating anymore)... More to be uncovered soonÖ. --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Bahagan
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.10.21 12:03:00 -
[72]
Since standing change happens at downtime, where is the improvement to game play? This just seems like change just to change, not change to fix anything.
Also this could end up with more empire POSs since it will be possible to easily cycle out active characters to keep the standing high enough to be able to anchor indefinately.
There is nothing keeping one character in a corporation from doing his own corporation's standings - he just needs to get everyone to leave - just like he'll have to do in the new way. Brilliant! People love to make their employment history long.
Amarr/Caldari Corp Standings by The Underpants Gnomes |
Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.21 21:19:00 -
[73]
Originally by: Bahagan Since standing change happens at downtime, where is the improvement to game play? This just seems like change just to change, not change to fix anything.
Also this could end up with more empire POSs since it will be possible to easily cycle out active characters to keep the standing high enough to be able to anchor indefinately.
There is nothing keeping one character in a corporation from doing his own corporation's standings - he just needs to get everyone to leave - just like he'll have to do in the new way. Brilliant! People love to make their employment history long.
This may be true, but I feel it at leat makes more sense to have the standing kept in house, so at least SOMEONE in the corp has to earn the standings.
Ultimately, what would make me happy (though I imagine I'm in a minority), would be to punish tower holders that don't maintain the standings required. Perhaps a penalty on fuel usage, or charter usage to keep the tower online.
POS Personal Storage |
Androvar Drake
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Posted - 2008.10.21 22:16:00 -
[74]
Edited by: Androvar Drake on 21/10/2008 22:18:22
Originally by: CCP Tanis. * ALL non-neutral standings are counted
Originally by: CCP Tanis. Because the corporation standings would always follow the average of it's current members' standings; once a pilot leaves the corporation, the corporation's standings would be lowered if his standings were higher than the average.
My biggest concern with this right now is the effect this will have on a corp in which:- ALL it's members have neutral standings across the board.
- The corp's standings are currently high (6+) with a faction due to the services of a standings-boosting pilot used in the past (and that pilot has long since left the corp). Since none of the members have done anything to affect their personal standings, keeping them all neutral, the corp's standings are still 6+.
In this case, will this change to the standings calculation result in the 6+ standings dropping to 0?
To put it another way: You've said that the average standing is only based on corp members that have NON-neutral standings. In the case I've stated above, none of this corp's pilots would be included in the average. With no non-neutral pilots to calculate the average from, would the standings default to 0, or do the corp standings maintain their previous values?
Thanks -Androvar Drake
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.22 00:25:00 -
[75]
Originally by: Androvar Drake My biggest concern with this right now is the effect this will have on a corp in which:- ALL it's members have neutral standings across the board.
- The corp's standings are currently high (6+) with a faction due to the services of a standings-boosting pilot used in the past (and that pilot has long since left the corp). Since none of the members have done anything to affect their personal standings, keeping them all neutral, the corp's standings are still 6+.
In this case, will this change to the standings calculation result in the 6+ standings dropping to 0?
To put it another way: You've said that the average standing is only based on corp members that have NON-neutral standings. In the case I've stated above, none of this corp's pilots would be included in the average. With no non-neutral pilots to calculate the average from, would the standings default to 0, or do the corp standings maintain their previous values?
It would seem that a corp with all 0 standing members, would have a 0 standing itself, regardless of whatever their previous standing WAS due to someone who is no longer there. This is the way that it makes sense to work anyways, isn't it?
Originally by: Amarr License Office Well, to be perfectly honest, I don't know anything about ANYONE in your corporation to make a decision on your anchoring rights... however, records show that you did have a guy working with you for about 11 days, over a year and a half ago, and he was an upstanding chap, so I'll just stamp this here permit approved.
Really doesn't make a lot of sense to me.
POS Personal Storage |
Bahagan
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.10.22 19:01:00 -
[76]
That's called a grandfather clause. It's why my classic car doesn't need to pass emissions, or more relevant, it's why the guardian vexor can field so many drones.
Amarr/Caldari Corp Standings by The Underpants Gnomes |
Furion Riddick
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Posted - 2008.10.22 21:35:00 -
[77]
As an Oracle Database expert, you may want to consider using a RAC Oracle database with the configuration of SAN that you have. With a RAC system you'll be able to handle around 20k concurrent connectsion with transactions around 450m+ and adding nodes will increase scalability and access time.
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.11.02 10:20:00 -
[78]
hey hey
I read somewhere that you guys have been looking at the way items are stacked and coded into the DB and the way the server handles them.
out of interest have you looked into ship fitting ?
if i have a stack of 8 425mm II's and want to fit them to my ship. i have to right click fit to ship for each turret slot :/ if there was an option to "fit all to ship" would this be helpfull in reducing server loads ?
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Vorte X
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Posted - 2008.11.02 11:30:00 -
[79]
Originally by: CCP Lingorm
I will double check, but 0 standings characters are not counted in the calculation. And this will make it quicker for the Standings Merc, as after 7 days the increase will be applied completely rather than slowly, taking up to 14 days with the previous trending.
The calculation goes like this ... get me all the none 0 standings of all members of the corp that have been in the corp 7 days or more. Now calculate the average and set the corp standing to this.
Hope this makes it clearer.
I personally agree with some other comments on this thread, it is possible to raise standings for a corp under the current process within 4 DTs (for those who have earned their high faction standings in order to provide this service). This means high standings are rewarded in some way. The current method helps to distinguish the service providers by high standings and hence by the time it takes to deliver. I also fail to see how the proposed changes speed things up, as it seems calculations and checks (for who is included and not included) still occur daily (maybe i am wrong or missing something).
Therefore if we had a vote on this i would vote against this particular change. Is there a measure for how things will be better? Statisitics etc. At this stage I am considering most comments as conjecture.
My2c
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Lawbringer Qtzr
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Posted - 2008.11.08 00:38:00 -
[80]
Edited by: Lawbringer Qtzr on 08/11/2008 00:40:08
Originally by: Vorte X
I personally agree with some other comments on this thread, it is possible to raise standings for a corp under the current process within 4 DTs (for those who have earned their high faction standings in order to provide this service). This means high standings are rewarded in some way. The current method helps to distinguish the service providers by high standings and hence by the time it takes to deliver. I also fail to see how the proposed changes speed things up, as it seems calculations and checks (for who is included and not included) still occur daily (maybe i am wrong or missing something).
Therefore if we had a vote on this i would vote against this particular change. Is there a measure for how things will be better? Statisitics etc. At this stage I am considering most comments as conjecture.
My2c
Ill have to agree as well. I know for a fact that 7+ standings can be achieved in 4 days as I provide and have provided such services to multiple clients. This change is going to cripple this industry. Not to mention screw over those of us who have worked hard to get up standings up very high.
I also don't see how this has anything to do with server load as the changes don't post tillafter downtime. Which I would then have to deduce that the calculations are done during downtime.
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jatkot
Caldari North Star Networks Executive Outcomes
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Posted - 2008.11.12 12:52:00 -
[81]
Originally by: CCP Tanis.
Originally by: Clansworth
Originally by: mr dragothur i wonder if you guys switch to newly advanced 64bit stuf you know about the direct x 10 problems and all the older harwareissues it might give? old stuf dont work well with new stuf allso shaders will cause allot of problems i think...
As far as I know, they are working on putting 64-bit on the server, not the client. And there are no shaders/directx on the server...
That is correct. The change to 64bit was a server-side only change so anything in the client would remain unchanged. Currently our graphics engine, even the premium version is compatible with Direct X 9c rather than DX 10, so DX 10 compatibility issues would not affect EVE unless it is also an issue with DX9.
As for your previous question about corp standings.. yes a corp's standings would decrease the during the DT immediately after a person leaves your corp. If you think about it, when the person who caused the standings to be a certain way leaves, the standings would need to adjust as a result. This works both ways too, meaning that when people with negative standing leave, it updates after the next DT, otherwise a corporation would be getting a unfair boost or hit to their standings.
Are you thinking of making a 64-bit client? who can spread the threads on more than one cpu?
That would give us more "need for speed".
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Braaage
Ministry of Craft
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Posted - 2008.11.16 13:52:00 -
[82]
Edited by: Braaage on 16/11/2008 13:52:49 Tanis is this implemented in Quantum Rise as I cannot find anything in the patch notes about it and second question is do you still need to do a storyline mission for the standings to go in after 7 days?
Edit - actually is this it?
Quote: Various database improvements have been added to allow for optimization of the game engine. These improvements will allow the client to provide a smoother gaming experience for players. This includes changes to Corporation standings which are calculated during downtime.
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BATMorpheous
Caldari The Bat Empire
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Posted - 2008.11.18 16:34:00 -
[83]
the 'new' standings system is worse than the old one i have personal standings of 7.34 to amarr under the old system i would of been ready to plant pos on saturday (just gone) in a 0.5 system but now after the patch the standings have updated to 2.81 to amarr and have refused to budge since, no matter what i do. the new system is a fail imo put it back how it was at least then we didnt have to wait 7 days to see any progress and im now getting greif from the corp that employed me to do this thank you ccp for making my pleasurable gaming life into a now living nightmare : /
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Reemai
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Posted - 2008.11.18 20:15:00 -
[84]
I have the exact same problem. My standings with Gallente: 6.75 My new one man corp standings with Gallente after 9 days: 2.70 Here is the answer from Support:
Hello Reemai,
In Quantum Rise there were changes made in the game engine, which includes Corporation standings, which are calculated during downtime. You may see a change in how your corporation's standings update, as well as a delay, but they should update after a few days. The corporation's standings will still end up being the average of all corporation member base standings with that NPC. Currently there is an issue with the standings updating properly that is being worked on at this time. I apologize for the inconvenience.
Best regards,
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Genji Ancient
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Posted - 2008.11.19 02:49:00 -
[85]
Even after 7,8,9 days the standings for the corp are not adjusting. I've done storylines also. I've confirmed with other characters who are knowledgeable about standings and they are experiencing the same result.
There's nothing funny: 1 char in a corp for more than 7 days and the standings are not changing.
I've petitioned this with no response or result.
So: Can you tell me when it will work as the blog stated or will it work as the blog stated?
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Mik Nostrebor
Minmatar CEO Alliance Reserve Bank 24 Coalition of the ExtraOrdinary
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Posted - 2008.11.19 06:12:00 -
[86]
Ditto to what Genji said.
Can we have acknowledgement that there is an issue and, if possible, some indication of when it will be rectified. I have taken deposits from a couple of people who are getting concerned that I have ripped them off! My character's reputation is at stake. A statement from you guys would be really helpful!
Thanks, Mik Minmatar/Gallente POS Anchoring Service
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Vorte X
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Posted - 2008.11.19 12:12:00 -
[87]
Well I thought i should comment here to say after this DT I found that my clients corp standings had adjusted. |
Reemai
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Posted - 2008.11.19 13:37:00 -
[88]
Solved here as well :)
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Mik Nostrebor
Minmatar CEO Alliance Reserve Bank 24
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Posted - 2008.11.20 00:38:00 -
[89]
I got this reply from the BugHunters.
Quote:
Thank you for your bugreport - ID:65538 Title: Corp Standing Raise is not working since recent update This problem has already been fixed on internal CCP test servers. When this fix will reach Tranquility is dependant on whether it can be hotfixed, or requires a larger patch.Your bugreport has been filtered.
The BugHunter Team
They must have done something as the standings havce raised on my current corp!
--------------------------------------------------- Minmatar/Gallente POS Anchoring Standing Raise Service |
Fergus Runkle
Minmatar Truth and Reconciliation Council
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Posted - 2008.11.24 14:52:00 -
[90]
My corps standings have altered today. And try as I might I am unable to work out just what values are being used in the new calculation.
The old system was easy "average of all members standings", however the new system doesn't seem to be including any long term inactive characters. If I average those that have logged in sometime in the last seven days then I can match the numbers I see in game.
Anyone else noticing something like this ?
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