Author |
Thread Statistics | Show CCP posts - 0 post(s) |

IonKnight
|
Posted - 2008.10.17 12:23:00 -
[1]
whining little *****es all of you. Go play hello kitty island. Also if u don't know how to counter a cloaker ur an idiot FULL STOP!.
Now if u have a brain a cloaker is no problem cause either hes giving intel (which means he has to see u therefore limiting ur area u have to find him in). If hes afk it is actually better so what hes there for 4 hours waiting im waiting just outside the system waiting for the noob to jump to the next system. So please all you whining *****es that say cloakers need a counter should get a life.
E.g. Whats the point in cloaking if u can be found just as quick by a recon ship when ur cloaked then when ur not. Simply put Cloaking should make u invisible and very very hard to find thats the point otherwise there is no point
|

IonKnight
|
Posted - 2008.10.17 13:04:00 -
[2]
Edited by: IonKnight on 17/10/2008 13:06:35
Originally by: Fresky Smooovh Its amazing how many people can completely miss the point of what the OP is trying to say. A red in your system will always make you more cautious about what you do,you dont know if he is AFK or has friends that are waiting for him to call them in. So it is psychological warfare, great, no problem, but I do want to have an option of doing something to drive him away from the system so that I can carry on with whatever I want to do.
Whether he is AFK or not is irrelevant because I have no way to tell so I have to assume that he is not AFK and behave accordingly.
He on the other hand is completely free to go make a sandwich in the knowledge that there is nothing i can do. So CCP give me a way to find him, make it as complicated, skill intensive, time intensive as you like but give me an option to find him.
Well u can still find them (mate of mine found me when i was cloaked but that's happened once in my life of eve). But thats not the point ur not using ur brain. If a flashy comes into system align if he jumps into ur belt insta warp off. Ur just not thinking about this. To put it simply u obviously are quite new and have no idea of how to counter a cloaker. Cloakers are one of the easiest thing to deal with. Yes there is no counter because if there was there would be no point in cloaking. Atm i uncloak about half of the cloakers that come into system (most of the others are in safe spots so im not bothered by them).
Also yes its annoying seeing a red in system that u can't find but shit happens and anyone who says cloaking should only last 10 minutes or so is an idiot. Whats the point in cloaking if u can't scout for longer than 10 minutes. Please all carebares who have no idea how to counter a cloaker use UR BRAINS u don't have to counter a cloaker just go about ur day just be that little bit more on edge.
|

IonKnight
|
Posted - 2008.10.17 13:34:00 -
[3]
sadly couldn't work what would be the point in an arazu if u can't sneak up on ppl and warp scram them.
|

IonKnight
|
Posted - 2008.10.17 14:05:00 -
[4]
Yea ill agree with u there if any ship should it should only be recon ships and then i would still think it would be game breaking (well make it alot less fun). Sorry but i can't think of anything more fun than finding a cloaking and watching him shit himself as i uncloak him. But u know if recon ships could find cloaked ships noone would cloak pretty much everyone i know has a recon ship and giving them the ability to find cloaked ships would mean the end for actual intelligence. Creating an item to counter cloakers is also crazy all it would mean is that u get a guy to go into the system before u uncloak everyone at gate. Put it simply would make fitting a cloaking device to any ship that couldnt use a covert cloak would get owned.
E.g. guy warps into system uncloaks the guys warps scrams them. Then simply its over for that ship. Also i love the fact that ppl think cloakers = griefers. A griefer is someone who kills u multiple times without even giving u a chance. Not a person who is AFk with a cloak on.
|

IonKnight
|
Posted - 2008.10.17 14:15:00 -
[5]
Originally by: Imhotep Khem My solution is;
1. Add a POS module that can launch probes capable of tracking cloaked ships.
2. These probes are only useable by certain ships. Perhaps black OPs.
3. The POS module can only be mounted with a certain sovereignty.
4. Probes can only be launched like 1 per hour or something.
The idea is you can break a cloak if you have enough players and infrastructure. It will still be very hard, but opening the door to breaking the cloak will allow to be some balance there. Tying it to a POS and sovereignty means you cant break cloak in just any system.
Also, I support gas clouds around manufacturing stations like in the stinky Amarr system.
Now thats a system that could work without breaking cloaking.
|
|
|