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Thread Statistics | Show CCP posts - 15 post(s) |

GateScout
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Posted - 2008.11.03 17:23:00 -
[1]
It's quite clear that, regardless of the final changes, signature radius is going to be far more critical than before.
Shield tanks, which produce very large increases in sig radius, will be a bit more vulnerable.
Target painters will become mandatory in nearly all scenarios.
Personally, I'd like to see a high-slot target painter. 
As for Stealth Bombers....well, I believe they will become extremely rare with the decrease in effectiveness of cruise missiles. Perhaps, CCP will add a bonus to SB's cruise missile usage? If not, I predict we'll see a large drop off in SB usage....as it will be nearly pointless to engage anything smaller than a BS.
This will change the dynamics of fleet fights and may bring in a era of mandatory / dedicated frig/cruiser sized support.
Interesting changes...it'll be fun to watch head's explode, forum rants...and the eventual adaptation of the EVE population.
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GateScout
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Posted - 2008.11.03 19:04:00 -
[2]
Originally by: Cpt Branko
Look. Try tanking 50 Hobgoblin IIs when you have 5 webs on you + random BS in a 5km sphere firing at you. Just try. Report how many seconds you lived afterwards. Then tell me about fleets.
I merely said the combined changes may affect fleet dynamics. What's your point?
Originally by: Cpt Branko 1v1 outcomes != fleets.
I neither said nor implied this.
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GateScout
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Posted - 2008.11.03 21:54:00 -
[3]
Originally by: Cpt Branko My point is, implying that somehow small ships will become any more important in fleets then now is silly.
I disagree. I think this may cause a change in fleet dynamics. You're certainly going to see different fittings on missile boats. This patch almost requires it. We'll see once the final patch comes out.
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GateScout
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Posted - 2008.11.06 19:49:00 -
[4]
Originally by: Gypsio III HM vs. Thorax at max base speed of 213 m/s, I show 85% damage. At max AB speed of 543 m/s I show 45% damage.
I'm going to have to go check that as those don't seem correct unless the target was painted...and...I don't see how you can get that kind of damage at 543 m/s? 
The default explosion velocity for Heavies on SiSi now is 81 m/s. With great skills that goes to 145m/s. Also, the explosion radius has doubled to 150m (up from 75m). The Thorax has a sig radius of 140m so you're losing damage there too.
I'm not saying you're wrong....as I cannot test it right now, but getting 45% damage from Heavies on a thorax traveling at more than 500m/s seems really high.
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GateScout
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Posted - 2008.11.06 22:02:00 -
[5]
Originally by: Gypsio III But HM explosion radius hasn't changed or doubled (last time I checked anyway!), it's still at 125 base, 93.75 skills.
Yes it has.
SiSi Heavy Missile explosion velocity is 81m/s. On TQ, it's 750m/s. It's a GIGANTIC change. Go check it yourself.
Image of TQ heavy missile attributes can be found here.
Image of SiSi heavy attributes can be found here.
I'll run around on SiSi tonight and see if I can reproduct the 45% damage number...which just seems a bit high to me for a ship going 500m/s or more.
Cheers.
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GateScout
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Posted - 2008.11.06 22:35:00 -
[6]
Originally by: Gypsio III Edited by: Gypsio III on 06/11/2008 22:27:11
Under Stafen's missile damage formula, velocity is much less important than before, with sig effects being more important now. So a target moving faster than a missile's explosion velocity can still take full damage if its sig is sufficiently greater than the missile's explosion radius.
<snip>
Again, if you can find a mistake in Stafen's missile damage formula, I'd love to know... 
Like I said...the damage numbers seemed rather odd, and I wasn't specifically stating that these numbers were incorrect. ...and I need to get on SiSi before I can make and definitive statements. I sincerely hope I'm the one that is incorrect.
Cheers.
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GateScout
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Posted - 2008.11.07 21:58:00 -
[7]
Originally by: Gypsio III What? Cerberus is getting massively boosted. 
Boosted? In what way?
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