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Thread Statistics | Show CCP posts - 15 post(s) |
KingCappo
Seigers of Doom
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Posted - 2008.10.22 21:01:00 -
[1]
Edited by: KingCappo on 22/10/2008 21:06:13
Originally by: CCP Fendahl Javelin has -10% damage compared to normal T1 missiles, but a 50% range bonus. They have a penalty to the ship's speed (as before).
Based on EFT (don't have eve on this computer), this is the current relationship for javelin torpedoes on TQ currently:
t1 torpedo base: 9km range, 450 dmg t2 javelin torpedo base: 13.5km range, 380 dmg t2 javelin difference: +50% range, -16% dmg
Unless my info is totally wrong, my torp Golem thanks you for the damage buff.
edit: also, the change to rage torpedoes should be a boon to Golem pilots as well. It will be interesting to see the different impacts upon tanking by replaceing the cap recharge penalty with a signature radius increase. But when combined with a bonused TP, rage torpedoes could make mission running quite fun.
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KingCappo
Seigers of Doom
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Posted - 2008.10.23 02:06:00 -
[2]
Originally by: Kayosoni
Just go back to javelins being precision torps and delete the range bonus. Range bonus on close range weapon is completely useless, kind of like an oxymoron isn't it?
I think that this is a very bad idea. Torp range is already very low, getting rid of javelins in their current form would really limit their usefulness.
Besides, precision version of big, dumb, weapon is kind of like an oxymoron, isn't it?
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KingCappo
Seigers of Doom
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Posted - 2008.10.23 22:19:00 -
[3]
Originally by: CCP Fendahl
- Golem: explosion velocity bonus changed to +5% per level.
Will the attributes of NPC mission rats be re-considered to take into account the reduction in the explosion velocity bonus on the Golem? Its hard to compare Sisi and TQ due to all the other changes taking place, but I hope the intention is not to nerf mission runners. |
KingCappo
Seigers of Doom
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Posted - 2008.10.27 19:32:00 -
[4]
Originally by: Opertone results of testing on sisi
Thanks for the hard work in testing this. Based on your results, it looks like torps should work pretty well following the patch, maybe even getting a boost with the new rage torpedos. |
KingCappo
Seigers of Doom
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Posted - 2008.10.30 16:01:00 -
[5]
Originally by: Sylthi stuff about WC
Not to derail this thread too much into a discussion of WC aggro mechanics, but your drones will not draw aggro from the entire pocket so long as you don't use them to attack the two frigates that you get initial aggro from. You can use them attack the other three groups independently and they will not draw aggro from the other groups. Just kill those first two frigs last and you will be fine.
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