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Aknot Wat
Gallente Aliastra
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Posted - 2008.10.19 10:27:00 -
[1]
Edited by: Aknot Wat on 19/10/2008 10:31:17 Only in empire space... Dude loots yer can, you get aggro on him...he comes back with big bertha to kill you... You have the choice of blowing your ship up but need to do it before he kills you... Self Destruct kills anything within a 20km radius. So yeah ain't gonna get every one... If you do it you lose yer clone, they're expensive reletively, so you do need to weigh it... The would be killer does get NOTHING though, all yer crap included cans within radius are DESTROYED. (something else for YOU to weigh too) Why it doesn't work in zero space is because [insert story element here] maybe because you have to transmit authorization to Concord to activate your self destruct...
It's just one more cool little element of unknown to play with. Yes ships that do this kind of thing will learn to do it out of range but for a large part of the new player base it's a fun "will he or won't he" moment of game play.
Also the range should be a trainable thing or maybe a rig item to make larger. So you CAN eventually get out to 50km of hell fire. Course the larger the range the longer the destruct takes.
-------------------------------------------------------------------------------------------------- Please let us chose the old ship voice as an option. |

Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.19 10:31:00 -
[2]
Er.. not sure how balanced your idea is hehe.
But.. In the EA novel a Taranis pilot self destructed on purpose to wipe out a dozen infantry dropships that were invading Caldari prime. So it has basis on an RP perspective.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.10.19 10:32:00 -
[3]
The idea of a volatile self-destruct has been around forever, but never implemented.
In real life, scuttling ships simply sank them. It was a tactical maneuver and usually did not happen during the middle of a fight. Thus, it did not cause damage to surrounding ships.
In things such as Star Trek however, self-destructing a ship overloads the warp core, resulting in a warp core breach. This causes an antimatter explosion that is extremely dangerous to any ships in the vicinity.
Dunno how EVE works though, in terms of self-destruct mechanics other than the ship blows up after two minutes, or after a ship with a self-destruct timer activated and expired leaves warp.
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Maria Kalista
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Posted - 2008.10.19 10:33:00 -
[4]
Uhm, don't mine (all alone) with jetcans?
Originally by: CCP Mitnal You put a bear in your tea???
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Sniper Wolf18
Gallente Apocalypse Ponies H E L I C O N
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Posted - 2008.10.19 10:33:00 -
[5]
Sure, give me my new suicide ganking mechanic!
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Aknot Wat
Gallente Aliastra
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Posted - 2008.10.19 10:38:00 -
[6]
Yeah it's a fine line for sure. But...CCP needs to repair lowsec space for the PvE'r.
Lowsec originally was a cool next step in the game play for high sec players to go. It promised scarier yet more loot worthy NPCs. That's gone now. Has been for a long time. Since we know CCP will never do a PvE only server I think it's vital and good business sense to expand that market area.
The big issue with lowsec is all the pirates and killers treat it exactly the same as zero space (I know from...eh'hem...personal experience). So for the lowsec passive (PvE) player there's just no reason to go there. And thus they miss out or get bored and quit.
Just trying to think of ideas that bring balance back to the lowsec. -------------------------------------------------------------------------------------------------- Please let us chose the old ship voice as an option. |

Aknot Wat
Gallente Aliastra
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Posted - 2008.10.19 10:40:00 -
[7]
Originally by: Sniper Wolf18 Sure, give me my new suicide ganking mechanic!
Well it still follows the aggro rules to be activated. You can't use the uber SD on just anyone. Hence the story line element that in order to use it Concord must be notified for it to be activated and that only happens with aggro and only in Empire space. (all the behind the scenes story line RP BS of course) -------------------------------------------------------------------------------------------------- Please let us chose the old ship voice as an option. |

Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.19 10:43:00 -
[8]
Just curious. Did you name yourself after a certain famous Cambodian temple?
This place.
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Sniper Wolf18
Gallente Apocalypse Ponies H E L I C O N
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Posted - 2008.10.19 10:44:00 -
[9]
Originally by: Aknot Wat Well it still follows the aggro rules to be activated. You can't use the uber SD on just anyone. Hence the story line element that in order to use it Concord must be notified for it to be activated and that only happens with aggro and only in Empire space. (all the behind the scenes story line RP BS of course)
Ok, so it has a 20km radius and cannot be fired if somone in that radius dosent have aggro on you?
Simple, i flip ur can, you get angry, i come back and bring my alt, who dosent have aggro. You cant self destruct, thus your idea wont work.
BTW; this should be in features and ideas
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.10.19 12:32:00 -
[10]
Didn't a goon try to self destruct a shuttle against someones ship during one of the alliance tourneys?
Not that that has much to do with anything in this thread. It was just a funny little "WTH is he thinking?" sort of moment at the time.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Julius Rigel
House Rigel
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Posted - 2008.10.19 12:39:00 -
[11]
2/10
Frigate racing is fast and fun! |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.10.19 12:42:00 -
[12]
Secure 3rd party service ■ Veldspar |
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.10.19 12:58:00 -
[13]
Originally by: Aknot Wat Edited by: Aknot Wat on 19/10/2008 10:31:17 Only in empire space... Dude loots yer can, you get aggro on him...he comes back with big bertha to kill you... You have the choice of blowing your ship up but need to do it before he kills you... Self Destruct kills anything within a 20km radius. So yeah ain't gonna get every one... If you do it you lose yer clone, they're expensive reletively, so you do need to weigh it... The would be killer does get NOTHING though, all yer crap included cans within radius are DESTROYED. (something else for YOU to weigh too) Why it doesn't work in zero space is because [insert story element here] maybe because you have to transmit authorization to Concord to activate your self destruct...
It's just one more cool little element of unknown to play with. Yes ships that do this kind of thing will learn to do it out of range but for a large part of the new player base it's a fun "will he or won't he" moment of game play.
Also the range should be a trainable thing or maybe a rig item to make larger. So you CAN eventually get out to 50km of hell fire. Course the larger the range the longer the destruct takes.
You lost the fight: the winner gets your stuff. Suck it up.
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Kransthow
The Scope
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Posted - 2008.10.19 13:03:00 -
[14]
This really is a very terrible idea
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TimMc
Gallente The Motley Crew
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Posted - 2008.10.19 13:13:00 -
[15]
1/10
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Higgs Foton
Scoopex Zenith Affinity
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Posted - 2008.10.19 14:14:00 -
[16]
Originally by: Kransthow This really is a very terrible idea
On the other hand....... screaming BANZAI!! on vent, hitting selfdestruct and plowing your BS into a titan...... Mwoah. :) ___________________________________
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.10.19 14:15:00 -
[17]
There's a great way to detect forum stupidity. Overuse of "..." has in most (95%) of the cases proven to equal with stupid. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Eve Spair
Caldari Black Mesa
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Posted - 2008.10.19 14:22:00 -
[18]
Originally by: Siigari Kitawa The idea of a volatile self-destruct has been around forever, but never implemented.
In real life, scuttling ships simply sank them. It was a tactical maneuver and usually did not happen during the middle of a fight. Thus, it did not cause damage to surrounding ships.
In things such as Star Trek however, self-destructing a ship overloads the warp core, resulting in a warp core breach. This causes an antimatter explosion that is extremely dangerous to any ships in the vicinity.
Dunno how EVE works though, in terms of self-destruct mechanics other than the ship blows up after two minutes, or after a ship with a self-destruct timer activated and expired leaves warp.
Eve ships self destructs by disabling the containment field on the plasma conduits. The resulting plasma leak will obliterate a big part of the ship but not all of it. Don't really know how damaging that would be to nearby ships though.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.10.19 14:53:00 -
[19]
Originally by: MenanceWhite There's a great way to detect forum stupidity. Overuse of "..." has in most (95%) of the cases proven to equal with stupid.
Yep... And made up statistical percentages would likely be a close runner up... At least 75% of the time...
...
...
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

MenanceWhite
Amarr Red Light Navy
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Posted - 2008.10.19 15:02:00 -
[20]
Originally by: Roy Batty68
Originally by: MenanceWhite There's a great way to detect forum stupidity. Overuse of "..." has in most (95%) of the cases proven to equal with stupid.
Yep... And made up statistical percentages would likely be a close runner up... At least 75% of the time...
...
...
Too bad that my statistics are based on my 5 years of internet experience. There's also the fact that your reply is stupid, which only strengthens my post. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Breaker77
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Posted - 2008.10.19 15:35:00 -
[21]
Originally by: MenanceWhite
Originally by: Roy Batty68
Originally by: MenanceWhite There's a great way to detect forum stupidity. Overuse of "..." has in most (95%) of the cases proven to equal with stupid.
Yep... And made up statistical percentages would likely be a close runner up... At least 75% of the time...
...
...
Too bad that my statistics are based on my 5 years of internet experience. There's also the fact that your reply is stupid, which only strengthens my post.
5 years of interenet experience... Wow thats a lot... My kids have more internet experience than you do, not to mention the fact that 95% of all statistics are made up...
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Monkey Saturday
Unknown Soldiers Soldiers Of New Eve
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Posted - 2008.10.19 15:38:00 -
[22]
Quick men! To your noobships! Trust me, this'll be great!
/undocks from Jita IV-4 and activates self destruct
Thanks for the Maulus BPO nerf! :D |

Tzar'rim
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Posted - 2008.10.19 16:00:00 -
[23]
Why would a game mechanic have to make up for someone's choice of not bothering to learn or pay attention?
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.19 16:09:00 -
[24]
Originally by: Sniper Wolf18 Sure, give me my new suicide ganking mechanic!
This. Carebears won't use it, they have implants. Pirates will use it because it'd be damn funny and/or awesome __________
Originally by: Tortun Nahme nah, that is the true badge of a forum warrior, to draw the humorous ire of the devs
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mentalmonkey
Gallente Mixed Metaphor
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Posted - 2008.10.19 16:17:00 -
[25]
I would have said 1/10, but you managed to troll quite a few people so 4/10 seem fair?
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Pasha Cracken
Caldari Thanos and Killjoy Productions
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Posted - 2008.10.19 17:55:00 -
[26]
1/10 cause it mad me laugh reading other posts. -----
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Zeromentor
High Flyers StarFleet Federation
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Posted - 2008.10.20 02:40:00 -
[27]
Well, if the range was more like 5km, and the damage was only as much as your hull's max HP (meaning a fleet of Ibis's or similar would be needed to kill a lone Battleship). This would help newbs that want to help kill bigger people, and CCP could add a feature that slows or blocks self-destruct, much like webs and warp scrams.
This would also mean pirates would get a few giggles, but otherwise only make larger ships need to pack a Afterburner to reach its range-o-death to deliver the payload. That would also mean extra damage and allow people to go crazy defending POS's...
I support this ONLY if the range isn't very large and the damage if fairly minimal.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.10.21 05:17:00 -
[28]
Originally by: Siigari Kitawa The idea of a volatile self-destruct has been around forever, but never implemented.
In real life, scuttling ships simply sank them. It was a tactical maneuver and usually did not happen during the middle of a fight. Thus, it did not cause damage to surrounding ships.
In things such as Star Trek however, self-destructing a ship overloads the warp core, resulting in a warp core breach. This causes an antimatter explosion that is extremely dangerous to any ships in the vicinity.
Dunno how EVE works though, in terms of self-destruct mechanics other than the ship blows up after two minutes, or after a ship with a self-destruct timer activated and expired leaves warp.
Ship explosions used to create an area of effect damage. The amount of damage, however was negligible and the range was very short. It was removed around the time mines were made un-deployable, if I recall correctly.
Ris Dnalor
--
Quote: "Those who profess to favor freedom and yet depreciate agitation, are people who want crops without ploughing the ground; they want rain without thunder and lightning; they want the ocean without the roar of its many waters. The struggle may be a moral one, or it may be a physical one, or it may be both. But it must be a struggle. Power concedes nothing without a demand; it never has and it never will." -- FREDERICK DOUGLASS
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fightingblind
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Posted - 2008.10.24 08:08:00 -
[29]
Originally by: Aknot Wat
Originally by: Sniper Wolf18 Sure, give me my new suicide ganking mechanic!
Well it still follows the aggro rules to be activated. You can't use the uber SD on just anyone. Hence the story line element that in order to use it Concord must be notified for it to be activated and that only happens with aggro and only in Empire space. (all the behind the scenes story line RP BS of course)
/has friend exchange cans and put one shot into each... both fly to belt where a group of hulks are, and approach and self destruct killing everything and all cans withen the range (hey if concord's gonna blow u up anyway why not take some hulks with you? better than smartbombing BS) |

Mithfindel
Gallente Gariushi Foundation
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Posted - 2008.10.24 09:56:00 -
[30]
While fireships are a historical tactic (set a ships on fire and let them drift on the hostile fleet), I'm not exactly sure how this would fit in the big picture in EVE. Unless you want to make an option for Stealth Bombers to detonate their bombs on a short fuse, effectively committing suicide but being more likely to catch their targets with the blast.
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