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TGIF
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Posted - 2004.06.28 11:01:00 -
[1]
With skillpoints well over 13mil, with cap skills up to lvl 5, all CPU and powergrid related skills at level 5 and still i am not able to fit anything above a large shield booster, i am _not_ able to tank at all, i run out of cap with 1 large shieldbooster running and so on.
Ravens are no problem to me, so is an Apoc who can tank better, keep cap up forever and so on.
I dont have a megathron, but from my little encounters with them and seeing how suddenly alot of fleets consist about as much megathrons than there are scorpions im sure that ship isnt too bad either. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.28 11:09:00 -
[2]
Originally by: darth solo Well......
my skill base is based on the tempest, with battleship LVL 5.... i know its not easy to fit now after the patch.. but EVERYONE is having fitting probs with all ships... i find it quite challenging now... other than the the raven, everyone is experementing with hi slots... its quite refreshing..
its seems now u can either hit hard with weaker defence, or tanh btr with weaker attack... u can always balance..
tempest with 800s is prob the best choice... but armour tanking a 6 low slot ship isnt too great.. id still prob shield tank it, and fit dmg mods and cap chargers in low.
d solo.
I do not quite agree with you, mainly because of the following reason:
The devs have clearly stated that the tracking is bugz0rd, in practice this equals to a lower damage output since when i use tracking mods in combo with tachyons i get nearly double the damage output. However 800mm with higher tracking than these guns do not seem to be affected by these changes and the tracking can keep up with the fact its bugged and thus tracking computers are not really a necesarry module. However, if the tracking bug is fixed and damage is restored to the large guns making them hard hitters again, this will make the 800mm a gun that is just one of the many. Thus the only advantage a ship will have is damage output in combination with tanking. Tanking will play a larger role after the patch, and since Tempest lacks the cpu to do shield tanking and the powergrid to armor tank, i am afraid that training our skills to level 5 was a waste of time. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.29 11:28:00 -
[3]
Tempest has cap drain, and cannot keep up shield against a megathron. Trust me, i seen enough tempest vanish before my very eyes by Mega's hands.
Personally i would love to see all battleships have enough cap to defend itself, after all they are fighting ships and thus should have the cap to defend itself. If the Dev's would make that more balanced so that cap isnt an issue, i believe most ships would change setups and we would see other load- outs.
Also powergrid for tempest is not enough to keep up shields and midslots are now a little low since we need tracking computers todo any dmg. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 08:55:00 -
[4]
Edited by: TGIF on 30/06/2004 09:00:46
Originally by: Joshua Calvert Bah.
Tempest with 4 800's, 2 energy neutralizers, and 2 launchers will wtfpwn any close-range mwd-equipped blasterthron.
You can't shoot if you have no cap. Tempest pilot just has to be willing to be a little dry himself.....
Those 800 cap boosters you use and many other megathron pilots will mean your victory and the defeat of any tempest for the mere reason that a megathrons damage output defeats a tempest ability to tank. _AS FAR AS IT ABLE TO TANK_
Remember, 800's are closer range guns so tempest pilot needs a mwd too if he got brains (shooting with 800's at 50km to an apoc doesnt hit ****), so they both have the limit.
However due to that the tempest lacks cpu (with your setup) to fit a XLarge booster (any kind, even clarity), thus it cannot keep its shield up.
With your setup a tempest lacks powergrid to armor tank, thus it has to rely on shields. (tested it, without shield booster and ONLY highslots filled with your setup i was 1500 powergrid SHORT for using a large armor repairer.)
The damage output from 6 ionblasters (like many of your megathron pilots like to fit) rips a tempest shields apart. I have seen my corpmate rip a Dominix battleship to debris in less than 50 seconds with blasters. A large CL-5 cannot ever keep up with that. And even 2 capdrainers/nosferatu (even 3) cannot drain your mega fast enough to surfive the insane shredding damage of a megathron.
A slight cpu boost of 40 cpu units would benefit the tempest to give it the ability to make it a second best close range battleship, because with that boost the tempest is able to fit XLarge clarity ward.. _WITH LEVEL5 SKILLS IN EVERY CPU/POWERGRID/WEAPONUPGRADES THERE IS_ So far its the worst ship ingame. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 09:01:00 -
[5]
Originally by: ProphetGuru I don't like presidio at all.
However, he is pretty much right. Tempest is rather gimped atm. It's not quite as bad with 800's but it's still subpar. Count me as another person with minm b ship 5 l proj 5 rapid 5 motion 5 sharpshooter 5 etc etc who is now flying a raven.
Maybe I'll be the 1st fool in game to have 2 bships trained to lvl 5? 
Race you to it.  - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 09:17:00 -
[6]
Edited by: TGIF on 30/06/2004 09:20:31
Originally by: Presidio It took everyone 4 months to realise that projectiles were useless. And only after devs noticed that noone was flying minmatar ships anymore they decided to fix the problem. I see some of you are attacking me with "you don't know how to equip your ship" phrase. I have been flying minmatar ships longer than most of you.
I remember when i was CEO i had a member named Sanguis who i asked, what battleship do you want me to help you with saving for.
He answered (as an RP addict) Tempest, we all had a good chuckle over that. Noone was flying those ships back then because of the ship suck so bad, the only ones who were flying were RP'ers.
Also i have to admit i am not a tempest pilot since the first hour, the change to projectiles and in specific 1400's has finally given me interest in the ship. A long range sniper i saw it to be, a ship able to hit large ammounts of damage over long range at the cost of bad tracking and slow rof. The gun on a tempest, without talking about the ability to hit shortrange was perfect. The only thing that needed tweaking was 1400 not able to hit or hit on very rare occation (hey even a tank can hit a soldier with its artillery if it stands infront of the loop) below 20 - 30 km range.
That long range snipper role was perfect for the tempest since it does not have the ability to last much dmg, so making the ship have the following bonusses:
Long range hitting Long range fights doesnt cause much dmg
thus alot of defence was not needed, but makes the Tempest weak against close range fighters due to its inability to last in shortrange engagements. Long range fighters would eventually mean:
- weak in short range hitting. - Weak in defence.
However with this patch the short range tempest has gained a advantage over the longrange tempest since longrange cannot hit much, but using close range setups does not remove the limitation of what a longrange tempest once has: Its inability to endure much damage.
- - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 09:38:00 -
[7]
If i actually had the ability to get on Entropy then i would, but the servers are never reachable.
The current game is bugged, the tempest sucks and not all changes on Entropy make it to the game. It is a TEST server, meaning that nothing is final and doesnt give gaurantees. I cheer any change in the test servers who come to the game to make the tempest a valid combat vessle again, but i dont put up my hopes because of some changes on a test server - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 09:51:00 -
[8]
Edited by: TGIF on 30/06/2004 09:52:40
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
Very interesting setup, however:
Is a ladar tech2, a single one not enough?
-edit- duh 425 DUALS @_@ not 425 railguns
Why dont you use 800's? - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 09:54:00 -
[9]
Edited by: TGIF on 30/06/2004 09:55:17
Quote:
425mm dual is a PROJECTILE WEAPON.
Why, we didnt stepped out the right side of the bed, did we?  - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 09:44:00 -
[10]
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome. - - -
Absinthe Fueled |
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TGIF
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Posted - 2004.07.01 09:44:00 -
[11]
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 09:45:00 -
[12]
Originally by: Weirda
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL!
Having level 5 skills for it doesn't make me want to sell it for 98 mil only..  - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 09:45:00 -
[13]
Originally by: Weirda
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL!
Having level 5 skills for it doesn't make me want to sell it for 98 mil only..  - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 11:28:00 -
[14]
Originally by: Zansin
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
Fitting 3 tracking modules makes you sacrifice slots that are just as needed as the tracking mods, for instance cap upkeep, shield tanking, and so on and so on.
So the question is, are you willing to sacrifice several mid/lowslots to be able to fight against frigates while its also likely to meet Battleships... I say no. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 11:28:00 -
[15]
Originally by: Zansin
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
Fitting 3 tracking modules makes you sacrifice slots that are just as needed as the tracking mods, for instance cap upkeep, shield tanking, and so on and so on.
So the question is, are you willing to sacrifice several mid/lowslots to be able to fight against frigates while its also likely to meet Battleships... I say no. - - -
Absinthe Fueled |
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