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Antilla
Antilla

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Posted - 2004.06.28 10:57:00 - [1]

I only started out yesterday but already have some experience with online economies from other games. The inflation in this game really seems to be holding new players back. When browsing through the market I saw ridiculous prices for everyday items.

Was there some credits duping spree when the game started out or have the long time players really amassed so much wealth to justify these high priecs ?
Antilla
Antilla

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Posted - 2004.06.28 10:57:00 - [2]

I only started out yesterday but already have some experience with online economies from other games. The inflation in this game really seems to be holding new players back. When browsing through the market I saw ridiculous prices for everyday items.

Was there some credits duping spree when the game started out or have the long time players really amassed so much wealth to justify these high priecs ?
GenocidalSpliff
GenocidalSpliff

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Posted - 2004.06.28 11:04:00 - [3]

Your probably seeing custom sell orders from people hoping that some rich retard is going to buy things without looking at the price. (my corp mate paid around 24million for 3 shuttles for example -_- )

I only started a few months ago, i havent seen any major price rises, other than the recent one since the patch, now that its harder to mine rare ore. Even that wasnt a major rise. Things are very much affordable, but if people are too lazy to earn money and sit in the trade channel like some *****head screaming "yo can i get 10isk man?" they will soon get bored and realise you have to work for your money (to a certain extent ;) )


2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage.
GenocidalSpliff
GenocidalSpliff
Imperium Technologies

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Posted - 2004.06.28 11:04:00 - [4]

Your probably seeing custom sell orders from people hoping that some rich ****** is going to buy things without looking at the price. (my corp mate paid around 24million for 3 shuttles for example -_- )

I only started a few months ago, i havent seen any major price rises, other than the recent one since the patch, now that its harder to mine rare ore. Even that wasnt a major rise. Things are very much affordable, but if people are too lazy to earn money and sit in the trade channel like some *****head screaming "yo can i get 10isk man?" they will soon get bored and realise you have to work for your money (to a certain extent ;) )


2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage.
Valan
Valan

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Posted - 2004.06.28 12:14:00 - [5]

Prices now are lower than they've ever been. So it should be easier for new players to get started. Watch out for scams and make sure you're not caught out by Shiva. If it mirrors Castor, prices will go through the roof for about 2 months.
Valan
Valan

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Posted - 2004.06.28 12:14:00 - [6]

Prices now are lower than they've ever been. So it should be easier for new players to get started. Watch out for scams and make sure you're not caught out by Shiva. If it mirrors Castor, prices will go through the roof for about 2 months.
/start sig
I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on.
/end sig
Feronia
Feronia

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Posted - 2004.06.28 14:33:00 - [7]

I'd rather talk of deflation instead of inflation. Everything is cheaper now then it was a year ago, except the new stuff (tech 2) or the rare items (like implants).

Most everyday items are being sold just above mineral value, so they won't get any cheaper.

Make sure you check a few regions before buying anything. There are a lot of scammers around trying to block normal market prices.

Feronia
Feronia
Gallente
Magma Industries

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Posted - 2004.06.28 14:33:00 - [8]

I'd rather talk of deflation instead of inflation. Everything is cheaper now then it was a year ago, except the new stuff (tech 2) or the rare items (like implants).

Most everyday items are being sold just above mineral value, so they won't get any cheaper.

Make sure you check a few regions before buying anything. There are a lot of scammers around trying to block normal market prices.

Korben Allahn
Korben Allahn

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Posted - 2004.06.28 16:02:00 - [9]

Edited by: Korben Allahn on 28/06/2004 16:05:39
The nice thing about a Player-Driven economy is the fact that the Citizens of Eve can actually alter and control said economy.

That said, prices are inflated but in reality that's just because the buying power of the ISK is very low. That's because every day, new ISK is being introduced into the market by mission players.

How is that possible, considering ISK is used by players only? Simple. When you complete a mission or gain a bounty, it introduces new ISK to the market, further lowering the value of the ISK. Even though there are no "stores" persay, there are plenty of NPC sources of ISK.

Other things that effect the economy are Piracy, which actually IMPROVES it by taking ISK from the mainstream trade lines, and n00b trading.

Noobs, myself included, often QuickSell because they want to grab that extra ISK for their new Frigate or the Learning skill or something equally important. For me, it was my indie so I could AFK mine in 1.0. Quickselling automatically sells to the person who made a bid, no matter how low. Often, 65k worth of ore will sell for 20k because the n00b just wanted fast money.

Hopefully, this will be a sticky, because there's some things here that is VERY important for newbie players that I'm just now discovering that should be communicated to them.

1. Don't just QuickSell. Money, in EVE, is much like the training system. Use the QuickSell option TO SEE WHAT THE MARKET VALUE OF THE ITEM IS. When you attempt to quicksell, if it's under the average (Fair Market Value) then it will give you a warning, with the actual value of the piece. If you get this warning, click 'Place Sell Order' and whip out the calculator to find the real value of your ore based on what the per-item FMV was. It might take a couple of hours, or maybe a day, to sell the item, but a little time is worth an extra 200/300k ISK per hour.

Not only will it help the n00bs get more money, but it also puts a regulation on the economy. With new players and old both using this system, you have a standard. Rediculously expensive sell orders will vanish, and buy orders might raise up to become more reasonable (which would allow for profitable QuickSelling later).

2. Use Buy Orders. If you quickpurchase, you're likely to pay someone's inflated pricing. If you place low Buy Orders, it applies a balance to the Sell Order theory above and forces the value of the ISK to rise (and the cost of common items to lower).

Something else that might help new players stick around, AND bolster the forces of your Corp, is to actively recruit new players and give them Skills (and Implants, if your Corp is particularly rich). Many uber-expensive skills would drop in price drastically if they became common and free for certain Corp members. Same goes for implants; I think we'd all like to see those drop from being a luxury for the uber-rich battleship captains to commonplace character alteration tools.




I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy".
Korben Allahn
Korben Allahn
Gallente
Doomheim

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Posted - 2004.06.28 16:02:00 - [10]

Edited by: Korben Allahn on 28/06/2004 16:05:39
The nice thing about a Player-Driven economy is the fact that the Citizens of Eve can actually alter and control said economy.

That said, prices are inflated but in reality that's just because the buying power of the ISK is very low. That's because every day, new ISK is being introduced into the market by mission players.

How is that possible, considering ISK is used by players only? Simple. When you complete a mission or gain a bounty, it introduces new ISK to the market, further lowering the value of the ISK. Even though there are no "stores" persay, there are plenty of NPC sources of ISK.

Other things that effect the economy are Piracy, which actually IMPROVES it by taking ISK from the mainstream trade lines, and n00b trading.

Noobs, myself included, often QuickSell because they want to grab that extra ISK for their new Frigate or the Learning skill or something equally important. For me, it was my indie so I could AFK mine in 1.0. Quickselling automatically sells to the person who made a bid, no matter how low. Often, 65k worth of ore will sell for 20k because the n00b just wanted fast money.

Hopefully, this will be a sticky, because there's some things here that is VERY important for newbie players that I'm just now discovering that should be communicated to them.

1. Don't just QuickSell. Money, in EVE, is much like the training system. Use the QuickSell option TO SEE WHAT THE MARKET VALUE OF THE ITEM IS. When you attempt to quicksell, if it's under the average (Fair Market Value) then it will give you a warning, with the actual value of the piece. If you get this warning, click 'Place Sell Order' and whip out the calculator to find the real value of your ore based on what the per-item FMV was. It might take a couple of hours, or maybe a day, to sell the item, but a little time is worth an extra 200/300k ISK per hour.

Not only will it help the n00bs get more money, but it also puts a regulation on the economy. With new players and old both using this system, you have a standard. Rediculously expensive sell orders will vanish, and buy orders might raise up to become more reasonable (which would allow for profitable QuickSelling later).

2. Use Buy Orders. If you quickpurchase, you're likely to pay someone's inflated pricing. If you place low Buy Orders, it applies a balance to the Sell Order theory above and forces the value of the ISK to rise (and the cost of common items to lower).

Something else that might help new players stick around, AND bolster the forces of your Corp, is to actively recruit new players and give them Skills (and Implants, if your Corp is particularly rich). Many uber-expensive skills would drop in price drastically if they became common and free for certain Corp members. Same goes for implants; I think we'd all like to see those drop from being a luxury for the uber-rich battleship captains to commonplace character alteration tools.




I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy".
Eli Whitney
Eli Whitney

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Posted - 2004.06.28 19:25:00 - [11]

Originally by: Antilla
I only started out yesterday but already have some experience with online economies from other games. The inflation in this game really seems to be holding new players back. When browsing through the market I saw ridiculous prices for everyday items.


I think your just sufering from newbie syndrome. I have 30mil banked and 9000 megacyte up for sale and I'm only two months old and have 1.9 mil skill points. The curve for gathering isk and power in this game is exponential. Right now you may only be making 100k a day but very soon you'll easily be making 1 mil isk a day and then after that 10mil 100mil and so on..

If you do join a guild make sure it's part of an established alliance with access to 0.0 space. Since that is where the money is.
Eli Whitney
Eli Whitney
Viagra Distribution Corporation

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Posted - 2004.06.28 19:25:00 - [12]

Originally by: Antilla
I only started out yesterday but already have some experience with online economies from other games. The inflation in this game really seems to be holding new players back. When browsing through the market I saw ridiculous prices for everyday items.


I think your just sufering from newbie syndrome. I have 30mil banked and 9000 megacyte up for sale and I'm only two months old and have 1.9 mil skill points. The curve for gathering isk and power in this game is exponential. Right now you may only be making 100k a day but very soon you'll easily be making 1 mil isk a day and then after that 10mil 100mil and so on..

If you do join a guild make sure it's part of an established alliance with access to 0.0 space. Since that is where the money is.
Mattathias
Mattathias

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Posted - 2004.06.29 02:21:00 - [13]

I bought a rifter for 210k. It wasn't that cheap 6 months ago.

Assuming all frigate prices are similar (quick check of market seems to make it so), then I'd say times are great for the newbie.

Oh, that and agent missions are actually worth real cash now.

-Jeff
Mattathias
Mattathias

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Posted - 2004.06.29 02:21:00 - [14]

I bought a rifter for 210k. It wasn't that cheap 6 months ago.

Assuming all frigate prices are similar (quick check of market seems to make it so), then I'd say times are great for the newbie.

Oh, that and agent missions are actually worth real cash now.

-Jeff
Rodge
Rodge

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Posted - 2004.06.29 13:06:00 - [15]

Edited by: Rodge on 29/06/2004 13:08:42
Originally by: Korben Allahn
Many uber-expensive skills would drop in price drastically if they became common and free for certain Corp members. Same goes for implants; I think we'd all like to see those drop from being a luxury for the uber-rich battleship captains to commonplace character alteration tools.


Most of the really expensive skills are that price from the NPC corps. You can't make them, you can only buy them from the NPC market, buy them from players who mark them up, or get them as mission rewards. Since it's NPCs that make them, the price on them is not going to come down unless CCP decides to lower the price. Most of these skills are ok to be expensive. It costs about 4million for a battleship skill. If you've enough money to buy a BS, then 4mil for the skill isn't a big outlay for the skill to learn it.

And as far as implants becoming commonplace or cheap, that will not happen unless the means for acquiring them change. The only way to get a +3 implant is to run agent missions. Lots of them! When I did agent running, I'd maybe see 2 implants on a very good day, usually only 1 or less. I'm quite generous to new guys in our corp, but I'm not going to give all new players a 25million isk implant that takes the better part of a day of boring delivery missions to earn. I can't see anyone else doing so either.


[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
Rodge
Rodge
Black Nova Corp
Band of Brothers

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Posted - 2004.06.29 13:06:00 - [16]

Edited by: Rodge on 29/06/2004 13:08:42
Originally by: Korben Allahn
Many uber-expensive skills would drop in price drastically if they became common and free for certain Corp members. Same goes for implants; I think we'd all like to see those drop from being a luxury for the uber-rich battleship captains to commonplace character alteration tools.


Most of the really expensive skills are that price from the NPC corps. You can't make them, you can only buy them from the NPC market, buy them from players who mark them up, or get them as mission rewards. Since it's NPCs that make them, the price on them is not going to come down unless CCP decides to lower the price. Most of these skills are ok to be expensive. It costs about 4million for a battleship skill. If you've enough money to buy a BS, then 4mil for the skill isn't a big outlay for the skill to learn it.

And as far as implants becoming commonplace or cheap, that will not happen unless the means for acquiring them change. The only way to get a +3 implant is to run agent missions. Lots of them! When I did agent running, I'd maybe see 2 implants on a very good day, usually only 1 or less. I'm quite generous to new guys in our corp, but I'm not going to give all new players a 25million isk implant that takes the better part of a day of boring delivery missions to earn. I can't see anyone else doing so either.
Sig inappropriate-not eve related -Abdalion

[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
Surefoot
Surefoot

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Posted - 2004.07.05 05:10:00 - [17]

Antilla, I don't think a single day of playing warranted you any authority to declare inflation of EVE economy. :P

I think you were looking at the prices at a single station instead of the whole region. You need to actualy know how money is made and travel to different regions before you can start to talk about the economics of this particular game.


Surefoot
Surefoot

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Posted - 2004.07.05 05:10:00 - [18]

Antilla, I don't think a single day of playing warranted you any authority to declare inflation of EVE economy. :P

I think you were looking at the prices at a single station instead of the whole region. You need to actualy know how money is made and travel to different regions before you can start to talk about the economics of this particular game.


Surefoot
Surefoot
Minmatar
Brutor tribe

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Posted - 2004.07.05 05:10:00 - [19]

Antilla, I don't think a single day of playing warranted you any authority to declare inflation of EVE economy. :P

I think you were looking at the prices at a single station instead of the whole region. You need to actualy know how money is made and travel to different regions before you can start to talk about the economics of this particular game.


Exarch
Exarch

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Posted - 2004.07.05 18:06:00 - [20]

My best advice is never ever.. ever.. use quiksell.
Exarch
Exarch

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Posted - 2004.07.05 18:06:00 - [21]

My best advice is never ever.. ever.. use quiksell.
Exarch
Exarch
Defiance Weaponry

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Posted - 2004.07.05 18:06:00 - [22]

My best advice is never ever.. ever.. use quiksell.
Morning Maniac
Morning Maniac

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Posted - 2004.07.05 21:31:00 - [23]

The only items that are consistently overpriced are rare and newly introduced tech2 products. These just work on the supply/demand rule where you should realize that you probably don't have a total overview of the entire market (trade channels, all regions, escrow). This is fair enough, if you think it's too expensive then don't buy it.

Most other standard tech1 items are sold just over the mineral price, they won't get much cheaper unless mineral prices change.

At the moment making ISK is easier then ever for new players. Low end minerals sell for good prices (use advanced market information, not quick sell), npc rats give decent bounties and missions are also ok.

Join a good corp that will help you learn more about the game, have fun :)

MM
EVE University
MM
Channel "EVE University"
www.eve-university.cjb.net (ingame)
EVE University commercial
Morning Maniac
Morning Maniac

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Posted - 2004.07.05 21:31:00 - [24]

The only items that are consistently overpriced are rare and newly introduced tech2 products. These just work on the supply/demand rule where you should realize that you probably don't have a total overview of the entire market (trade channels, all regions, escrow). This is fair enough, if you think it's too expensive then don't buy it.

Most other standard tech1 items are sold just over the mineral price, they won't get much cheaper unless mineral prices change.

At the moment making ISK is easier then ever for new players. Low end minerals sell for good prices (use advanced market information, not quick sell), npc rats give decent bounties and missions are also ok.

Join a good corp that will help you learn more about the game, have fun :)

MM
EVE University
MM
Channel "EVE University"
www.eve-university.cjb.net (ingame)
EVE University commercial
Morning Maniac
Morning Maniac
Eve University
Ivy League

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Posted - 2004.07.05 21:31:00 - [25]

The only items that are consistently overpriced are rare and newly introduced tech2 products. These just work on the supply/demand rule where you should realize that you probably don't have a total overview of the entire market (trade channels, all regions, escrow). This is fair enough, if you think it's too expensive then don't buy it.

Most other standard tech1 items are sold just over the mineral price, they won't get much cheaper unless mineral prices change.

At the moment making ISK is easier then ever for new players. Low end minerals sell for good prices (use advanced market information, not quick sell), npc rats give decent bounties and missions are also ok.

Join a good corp that will help you learn more about the game, have fun :)

MM
EVE University
http://eve-ivy.com
EVE University commercial
Mangold
Mangold

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Posted - 2004.07.05 21:56:00 - [26]

I remember the early days mining in a Probe without a hauler. It took me ages to get a cruiser. I'd say that the price for a cruiser has halved since then. And for all you new players: join a corp. It's much faster to get isk if you work together with a veteran.
Mangold
Mangold

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Posted - 2004.07.05 21:56:00 - [27]

I remember the early days mining in a Probe without a hauler. It took me ages to get a cruiser. I'd say that the price for a cruiser has halved since then. And for all you new players: join a corp. It's much faster to get isk if you work together with a veteran.
Mangold
Mangold
Freelance Unincorporated
Ushra'Khan

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Posted - 2004.07.05 21:56:00 - [28]

I remember the early days mining in a Probe without a hauler. It took me ages to get a cruiser. I'd say that the price for a cruiser has halved since then. And for all you new players: join a corp. It's much faster to get isk if you work together with a veteran.
Gatherer
Gatherer

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Posted - 2004.07.06 14:57:00 - [29]

I was a beta tester who came back for a two week trial (started paying a couple weeks ago) and was astonished at the price of Miner II's. I remembered them being a few thousand back in beta. Wink


Even before I got into the corp, I found making money easier this time around (well, the fact that agents actually worked helped). I hardly ever had any money in beta, now, even without corp help, I could make several hundred thousand mining omber or something.


Gatherer
Gatherer

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Posted - 2004.07.06 14:57:00 - [30]

I was a beta tester who came back for a two week trial (started paying a couple weeks ago) and was astonished at the price of Miner II's. I remembered them being a few thousand back in beta. Wink


Even before I got into the corp, I found making money easier this time around (well, the fact that agents actually worked helped). I hardly ever had any money in beta, now, even without corp help, I could make several hundred thousand mining omber or something.


   
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