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Otrebla Utrigas
Space Bastards
2
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Posted - 2012.04.09 15:41:00 -
[31] - Quote
Kahega Amielden wrote:Turret ships need to take into account the speed of the target, the size of the target (vs the tracing speed of your guns), the range of the target (both for tracking reasons and for falloff reasons), the angle that the target is moving at and the angle that your ship is moving at.
Missile ships need to take into account the size of the target vs your explosion radius and the speed of your target vs the explosion velocity. There's no falloff to worry about, either the target is within range or it's not. Oh, and even if your missiles have 100km range, you can still hit things up close just fine.
So yeah, way simpler. Not really, missile users have to take into account ammo damage type ( even if most of the time as caldari you want to use kinetic for the bonuses) and also your range is not fixed, but can be larger or shorter depending on (surprise!) The angle that the target is moving, its speed and the angle your ship is moving at.
Also shooting from long range against a turret sniper give you a little disadvantage because you have delayed DPS, while the other guy has reduced DPS due to fall off.
I don't see turrets being more difficult or missiles being easier. Just different with their pros and cons.
But nothing make yourself manlier than shooting big phallic things to **** your enemy :D
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Kahega Amielden
Rifterlings
176
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Posted - 2012.04.09 18:10:00 -
[32] - Quote
Quote:Not really, missile users have to take into account ammo damage type ( even if most of the time as caldari you want to use kinetic for the bonuses) and also your range is not fixed, but can be larger or shorter depending on (surprise!) The angle that the target is moving, its speed and the angle your ship is moving at.
Everyone has to take into account damage types. Missiles just give you the opportunity to do something about it. The range difference is not very pronounced at all unless we're talking about MWDing frigates at long range. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1204
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Posted - 2012.04.10 03:13:00 -
[33] - Quote
Nymph Purchasing wrote:Yes missiles are much easier. They only have explosion velocity, explosion radius, and a slightly variable and not clearly listed anywhere without doing the math yourself range. 
Turn on tactical overlay, mouse-over missile module: oh my! Is that an illuminated sphere showing the maximum range of your missiles? Yes, indeed it is  |

Mike Whiite
Progressive State
36
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Posted - 2012.04.10 13:37:00 -
[34] - Quote
Otrebla Utrigas wrote: Once you get these into account, you will find missiles are better for PvE just because of range and the knowledge of the enemy damage weakness before engaging.
Missiles are just as good for PvP as guns, don't let the EFT warriors fool you.
1) your heavy missiles wil have little to no problem with most frigate's set ups (Battleships get in to trouble true) 2) the abbility to do different kinds of damage is an advantage in steat of a disadvantage, (also most fittings are so common you no upfront which ammo to bring) 3) when someone is at the edge of your range he's no threat to you, he can't tackle you, so either move closer of warp out. (heavy missile reach 70km, when they want to outrun you and only frigates can, you're long way out of their danger range) 4) all caldari top PvP ships with small and medium weaponsystems are missiles ships (Hookbill, Manticore, Drake and Tengu)
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Sin Pew
SWARTA Mostly Clueless
17
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Posted - 2012.04.10 15:15:00 -
[35] - Quote
Kahega Amielden wrote:Quote:Not really, missile users have to take into account ammo damage type ( even if most of the time as caldari you want to use kinetic for the bonuses) and also your range is not fixed, but can be larger or shorter depending on (surprise!) The angle that the target is moving, its speed and the angle your ship is moving at.
Everyone has to take into account damage types. Missiles just give you the opportunity to do something about it. The range difference is not very pronounced at all unless we're talking about MWDing frigates at long range. Except for laser turrets, that only do EM/thermal damage, but feckin cap-hog so I suppose no one uses that in pvp anyway... *mumbles and shrugs* If I had a world of my own, everything would be nonsense. Nothing would be what it is because everything would be what it isn't. And contrary-wise; what it is it wouldn't be, and what it wouldn't be, it would. You see? |

Traejun DiSanctis
School of Applied Knowledge Caldari State
3
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Posted - 2012.04.10 16:44:00 -
[36] - Quote
Haruki Yanumano wrote:Thanks! I figure I'll go for a Caracal and then hop straight to the Tengu when I got the skills. I only played for a few days, but friends sent me 400 million credits, so I'm good ISK-wise:-)
You can certainly do that. But may I suggest going from the Caracal (L2) to a Drake (L3). The Drake is relatively cheap to outfit and does not require significant skill training. In addition, the Drake grants you entry into L3 missions, which pay considerably more than L2 missions do. The very powerful, passive tank of the Drake plus it's very respectable firepower (even with low skills) makes pretty much any L3 mission a joke.
The Tengu, while a MUCH better bird overall, is expensive and VERY skill intensive. You will have a difficult time saving for one with L2 missions in your Caracal - unless you buy PLEX to sell. The Drake is a fraction of the cost and VERY effective - best bang for the buck in the game IMO.
Just my 2 cents. |

Otrebla Utrigas
Space Bastards
2
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Posted - 2012.04.10 21:28:00 -
[37] - Quote
Traejun DiSanctis wrote:Haruki Yanumano wrote:Thanks! I figure I'll go for a Caracal and then hop straight to the Tengu when I got the skills. I only played for a few days, but friends sent me 400 million credits, so I'm good ISK-wise:-) You can certainly do that. But may I suggest going from the Caracal (L2) to a Drake (L3). The Drake is relatively cheap to outfit and does not require significant skill training. In addition, the Drake grants you entry into L3 missions, which pay considerably more than L2 missions do. The very powerful, passive tank of the Drake plus it's very respectable firepower (even with low skills) makes pretty much any L3 mission a joke. The Tengu, while a MUCH better bird overall, is expensive and VERY skill intensive. You will have a difficult time saving for one with L2 missions in your Caracal - unless you buy PLEX to sell. The Drake is a fraction of the cost and VERY effective - best bang for the buck in the game IMO. Just my 2 cents. I agree with that. After 3 weeks playing, I can now fly a drake with buffer shield (Large shield extenders, invul fields) for a total of 12000 SHP and 71% dmg reduction against guristas, and I can fly though most L3 without having to warp off to recharge shields.
Today I made 20 mill so the drake will play itself in 3 days.
And most of the skills and equipment (except for the LSE) were already in my caracal, so I didn't have to buy anything.
Meahwhile my hero merlin tackler keep doing fun in small gangs. YAY!!
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Mike Whiite
Progressive State
36
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Posted - 2012.04.11 09:55:00 -
[38] - Quote
Haruki Yanumano wrote:Thanks! I figure I'll go for a Caracal and then hop straight to the Tengu when I got the skills. I only played for a few days, but friends sent me 400 million credits, so I'm good ISK-wise:-)
No you're not.
400 million buys you a hull and 4 subsystems and nothing to replace it when it get shot down (and it will very fast if you move straight to T3 cruisers.)
EVE rule 1: Don't fly what you can't afford to loose!!!
follow the advice above go for a Drake and train to fly as a master (skill and experience wise) aside from the battlecruiser skill it self all the skills you learn to make your Drake a better ship will make your tengu a better ship and you're able to fly the Drake 2 months earlier than the Tengu.
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