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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.21 20:33:00 -
[1]
Watching the first CSM session with great interest the most glaring problem to me was the lack of representation for the 0.0 side of EVE. I consider the 0.0 'endgame' and warfare in it to be the 'real' EVE. Empire space serves some essential services to this endgame, but it's primary role should be to get players adjusted to EVE before they head out to 0.0 and enjoy the greatest player versus player combat available anywhere, in any game.
If elected I will represent not only existing 0.0 players but more importantly those who aspire to play in 0.0 but find the barriers to entry too high, or would like to play in 0.0 if only it wasn't plagued by lag, blobs, powerblocks, doomsdays, mind-numbing starbase warfare mechanics, and insensitive GMs who can't find their logs.
Specifically I identify four main problem areas:
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.21 20:34:00 -
[2]
1. Customer Support
Petitions are still too slow. It often takes 3-4 replies before you get a 'real' answer from a human being. When you're seeking reimbursement the logs are usually claimed to show nothing at first but if you persist and escalate a senior GM often finds the evidence. Players feel like they're being deceived and their time is being wasted. Many petitions become closed because the player gives up, not because their problem has been fully investigated, and some of those players eventually leave EVE.
Important bugs which cause regular loss of in-game assets do not get the attention they deserve. (It will soon be four years since the Exodus UI overhaul and the overview background color bug introduced then still exists and still causes newer players to shoot the wrong targets. For the last 12 months more capital ships seem to be lost due to desyncs than real combat, yet that bug is neither fixed nor detected for reimbursement purposes. It's client-side and GMs frequently blame the player's computer for the problem, forgetting perhaps that CCP wrote the client software.) Loss of assets representing hundreds of hours of game-time to unpredictable bugs causes dissatisfaction and leads to petitions, the replies to which which cause further dissatisfaction.
Players naturally talk to each other so even a relatively low number of such cases has left a very deep level of dissatisfaction within the whole player-base. It's clear CCP recognises a problem with their customer support, but they lack a player perspective when it comes to solving it.
Mass-hiring more GMs who don't understand EVE's complex game mechanics but are supplied with a set of generic replies is not the answer. Instead critical bugs need fixing, faster, no matter how intractable they appear. Better item tracking, event logging and associated GM tools are needed. Core policies on reimbursement and other GMs interventions need to be reviewed with input from players.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.21 20:36:00 -
[3]
2. 0.0 Warfare Problems
The problems with territorial warfare, starbases and sovereignty are well documented and, to a surprising extent, agreement on what is wrong has been reached. Unfortunately every player seems to have their own ideas on how to revamp the system. Some are wishful 'silver bullet' suggestions ("If only local didn't exist all would be well"), many are extremely detailed and well thought out suggestions but nothing sets them apart from other, completely different extremely detailed and well thought out suggestions. CCP is understandably left confused, tries something and then finds that huge sections of the player-base rebel against the proposed change.
CCP's professional game designers have shown incredible talent and foresight time and again when coming up with innovate, well balanced and fun game-play. They don't always get it right but I believe they're in a much better position than players to design the necessary game-play changes.
What's needed is for players to reach consensus on what the long-term goals should be for evolving 0.0 warfare. CCP can then design in the details, incrementally, and players can be confident that things are headed in the right direction even if they don't agree with every individual change.
In my view we need to work on lengthening and slowing combat.
Multi-hour long continuous battles (which would have seemed fanciful when EVE was first released) are now a reality and are a lot of fun for both sides, win or lose. The longest battles typically involve a carrier group tied down by a larger attacking sub-capital fleet in a cyno-jammed system and not in immediate danger, with both sides reinforcing with extra ships and sub-battles occasionally erupting along supply lines or at other points in the same system. This is a fairly specific situation but it could serve to inspire game-play changes in similar situations where one side has significant assets (titan, capital fleet, starbases and other infrastructure) on a battlefield and another force is attacking them. The current mechanism for killing starbases seems almost to discourage ongoing combat as an effective timeout is called for a day or two while both sides gather a blob. The introduction last summer of the ability to incapacitate and repair starbase modules did help a bit, but some more fundamental redesign is clearly needed.
Doomsdays and dreadnoughts unfortunately tend to shorten combat by providing quick death to sub-capital and capital ships respectively. They also provide powerful disincentives to combat even beginning in the first place. They hurt smaller alliances who consistently get whacked by rich alliance's titans and massive dreadnought fleets with neither side experiencing much fun. And they encourage power-blocking as alliance leaders seek to pull together the biggest dreadnought fleet possible.
Wars should be battles of mental and financial attrition, not wholly dependent on set piece engagements (or frequently non-engagements) where the side that brings the most people takes the trophy by default.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.21 20:37:00 -
[4]
3. Super-Capitals
EVE has a complex, well balanced and extremely enjoyable core combat engine. Adding doomsdays to that engine was pure vandalism and they need to be removed or severely limited. I have doomsdayed several hundred ships and it's not fun for me either. Titans need a new defensive, logistical or tactical battlefield role to replace the doomsday.
Motherships lack a significant unique role that justifies their build cost and their status as super-capitals.
Both super-capital classes are too 'gankable'. The fun they provide (to both sides) during their death throws should reflect their build cost. They should die because one side made a series of sound tactical decisions on the battlefield and the other side consistently got it wrong. Not because they suffer a bit of lag at a critical moment. It's a paradox that by making capital ships harder to destroy we would probably see a lot more deployed and in turn a lot more would actually be destroyed.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.21 20:37:00 -
[5]
My name is Vuk Lau, the same name as my main in-game character. I m 30 years old and live in Belgrade, in Serbia. I m blessed with the best wife on Earth who totally understands my passion for EVE and even wakes me up to doomsday bad-guys: http://oldforums.eveonline.com/?a=topic&threadID=760048&page=2#33 . I m the owner of two of the largest net-cafes in Belgrade and have organized e-sport events for [url=http://www.eswc.com/]ESWC, [url=http://en.wikipedia.org/wiki/Cyberathlete_Professional_League]CPLhttp://www.vuklau.org/ will be fully operational within the next few days so feel free to drop by and visit (especially my Press Clipping section)
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NokNok
D00M. Triumvirate.
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Posted - 2008.10.21 20:47:00 -
[6]
You got my 7 votes
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Tusko Hopkins
HUN Corp. HUN Reloaded
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Posted - 2008.10.21 22:25:00 -
[7]
Good to see another known face on the elections. Good luck and all. I hope we will meet in the council.
First alternate to CSM.
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Ignition SemperFi
Private Nuisance
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Posted - 2008.10.21 22:29:00 -
[8]
o/ Vuk.
Trying to be impartial:
Since the CSM is all encompassing of issues dealing with EVE.
What are your views on highsec/lowsec piracy?
You talk about a few bugs that have never been touched years after they still exsist. Besides the color background overview, what other bugs would you be actively seeking to have removed from the game.
What are you views on the arguements: "for/against modifying local chat", "changing cloaking to be probable", "falcons need nerfd to hell"
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I <3 ya vuk btw but these are some issues that can be a deal breaker for my votes
------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |
Matata Hakuna
4S Corporation
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Posted - 2008.10.22 08:42:00 -
[9]
A personal friend I would trust my savings and kids with. Evene my wife. Also a man who's ego does not shadow his intelligence, someone who will give good proposals instead of promote himself.
You got my vote. All of them.
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.10.22 09:33:00 -
[10]
your points are good i would vote for you indeed IF you give what you think about low sec piracy and all the other low sec contents and high sec contents
but sounds good up to now just looking for an answer about houghs as well ;)
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Don ZOLA
Caldari Omniscient Order Pandemic Legion
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Posted - 2008.10.22 14:50:00 -
[11]
we cant see titan pilots speaking about nerf needed for titans often. Good post, would read again :) will get my vote :)
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Otto Grunf
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Posted - 2008.10.22 15:45:00 -
[12]
RL friend and decent guy in general. Knows a lot about game mechanic and have a brain thrust around him that anyone can envy.
Vote for Vuk = vote for a bright Eve future. Imho.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.22 21:12:00 -
[13]
Edited by: Vuk Lau on 22/10/2008 21:13:54
Originally by: Ignition SemperFi What are your views on highsec/lowsec piracy?
"Concord provides consequences not protection" :) The balance is pretty good at the moment, especially now with higher security status hits. If players are rich enough that they become targets then they should be thinking about 0.0 and seperating them from their assets probably helps them because they end up with less to lose.
Allowing wardecs against individuals even when in NPC corps is something I think needs considering as a point of principle, but practically it's not important currently alongside other issues.
Originally by: Ignition SemperFi You talk about a few bugs that have never been touched years after they still exsist. Besides the color background overview, what other bugs would you be actively seeking to have removed from the game.
I consider the existence of session change timers the oldest bug that should be fixed. It's true removing them challenges EVE's core architecture, but they aren't fundamentally impossible to remove, they were not intended, and their enforcement is client-side which goes against CCP's policy of the client being a 'dumb-terminal' where no advantage can be gained by modding it. We've all lost pods due to not being able to jump or dock following a ship loss, and other similar session change conditions. Recently a mothership theft was perpetrated as a result of a session change timer on joining gang. While I have nothing against the very harshest of thefts being possible in EVE I do feel uncomfortable when unpredictable 'technicalities' have such a huge effect on EVE. Younger, less experienced players are hurt by a learning curve that is more treacherous than it needs to be.
Ships remaining in space long after the pvp timer has ended following log-off when lag is bad is a very old critical bug.
Not being able to warp to gang members randomly is common and old.
Collision detection seems to be fundamentally flawed. Lag affects bumping and always has. Colliding capital ships cause desyncs. And CCP acknowleged in their first devblog on speed nerfs (http://myeve.eve-online.com/devblog.asp?a=blog&bid=574 ) that their physics engine has problems at high velocities. Lag and high velocity seem to me like two sides of a very similar coin, so these issues deserve close inspection.
The bug where seige modules set red went back green persisted for a long time with serious consequences. I've not experienced it lately so it may have been silently fixed (another more minor problem is patch notes not reflecting some important bug fixes) but capital FCs still need to tell everyone to split strontium stacks in case.
People reconnecting to the cluster after DT has begun. Surely we can stop that.
Originally by: Ignition SemperFi What are you views on the arguements:"for/against modifying local chat", "changing cloaking to be probable","falcons need nerfd to hell"
If it's removed local chat needs replacing with an intelligence gathering mechanism that's almost as powerful. I think many people underestimate the changes it would bring to high level capital warfare if it were suddenly removed. Without anything similar even smallscale pvp will be seriously affected.
Cloaking needs a nerf, but I'd rather see it in conjunction with covert ships being able to deploy to and withdraw from hostile systems properly. Obviously Black Ops need a rethink.
As Gallente/Caldari pilot (mainly) I think that falcons are cool, they prolong combat but you'll never win with them alone. Time was jamming didn't get you on killmails, now let's see the other great force-multiplier (logistics ships) represented on killmails :)
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.10.23 05:40:00 -
[14]
My name is QwaarJet, and I support this candidate
Good luck mate.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.23 07:34:00 -
[15]
Thanks everyone for support.
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Itukki
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Posted - 2008.10.23 17:00:00 -
[16]
You say:
"Allowing wardecs against individuals even when in NPC corps is something I think needs considering as a point of principle, but practically it's not important currently alongside other issues."
Do I understand you correctly that you are for the idea of allowing players or corporation to wardec a pilot that is in a npc corp?
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.24 23:31:00 -
[17]
Originally by: Itukki You say:
"Allowing wardecs against individuals even when in NPC corps is something I think needs considering as a point of principle, but practically it's not important currently alongside other issues."
Do I understand you correctly that you are for the idea of allowing players or corporation to wardec a pilot that is in a npc corp?
Yup, NPC corps shouldnt be hideout from wardecs. I did not think much about that, but there are ways to solve this issue. |
Goose Hypocrisy
The Illuminati. Pandemic Legion
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Posted - 2008.10.25 13:46:00 -
[18]
Also endorsing this candidate. -clp sig updated yo
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Geralt Rivia
Xanadu
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Posted - 2008.10.25 20:30:00 -
[19]
endorsing this candidate aswell |
Ignition SemperFi
Private Nuisance
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Posted - 2008.10.25 23:54:00 -
[20]
awesome to hear your viewpoints Vuk
Good to see people who agree local if removed needs another good information gather tool/complete reworking of scanning system
But imo why fix something that isnt broken. In the end CCP usually farks it up anyways.
But yah support this guy. |
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RealJames
Deep Core Mining Inc.
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Posted - 2008.10.26 01:01:00 -
[21]
Endorsed here, I've had experiences of a number of the issues that you bring to light. |
QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.10.26 03:10:00 -
[22]
I agree with Ignition. I happen to think altering local would be a big mistake as it works fine. It's hard to find candidates that support this stance.
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Alex SOKOLOFF
4S Corporation Morsus Mihi
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Posted - 2008.10.26 15:13:00 -
[23]
I vote for this man not only because he is my alliance leader and CEOI like his program. Hope his knowledge of game will be determining factor to enter CSM. |
Darkmist Starpain
The Serpent Isle
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Posted - 2008.10.26 15:23:00 -
[24]
Why do you bother with the whole CSM hulabaloo ? You know you can't force CCP to do or not to do something. They won't listen - well they pretend to listen but they just don't care. So why bother ? ------------------------ Don't you see the bodies burning, Desolate and full of yearning, Dying of anticipation, Choking from intoxication!
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Gull De'Kuntos
4S Corporation Morsus Mihi
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Posted - 2008.10.26 15:55:00 -
[25]
Been flying with Vuk on and off for 4 years. gets my vote every time.
GL m8 |
Mysthique
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Posted - 2008.10.26 16:24:00 -
[26]
You can count on my vote as i know i can count on your wisdom
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Claekine
Gallente Free-Space-Ranger Morsus Mihi
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Posted - 2008.10.26 18:26:00 -
[27]
Thanks for doing this Vuk. Definitly the best choice for a CSM. |
White Paladin
Morsus Mihi
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Posted - 2008.10.26 19:10:00 -
[28]
Originally by: Darkmist Starpain Why do you bother with the whole CSM hulabaloo ? You know you can't force CCP to do or not to do something. They won't listen - well they pretend to listen but they just don't care. So why bother ?
"The great things in history were achieved by optimists only, not pessimists!" great Jacques Custou said once...
So, my votes to the optimistic approach of Vuk ... Go get 'em tiger !!!
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Shinma Apollo
The Graduates Morsus Mihi
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Posted - 2008.10.26 19:27:00 -
[29]
What's your thoughts on the risk vs. reward of Level 4 missions in highsec?
and a huge bump to a stand up candidate and the best writer of battlereports.
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Cpt Iwan
4S Corporation Morsus Mihi
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Posted - 2008.10.26 19:30:00 -
[30]
Excelent player who knows how eve works. Have my vote.
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