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Parsee789
Immaterial and Missing Power
77
|
Posted - 2012.04.02 02:55:00 -
[1] - Quote
After speaking with some of the CSM members on skype CCP has 2 big things in plan for High Sec
1. Controlling Economy
2. Combat Mechanics
Here is what CCP is planning for the corresponding points
1. Bounty Rewards from NPC's in Highsec will be reduced(amount has not been decided but a "significant amount").
Incursions will reduce ISK payout while increasing LP payout.
Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.
Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.
Faction store tag requirements are reduced in favor of higher isk redeem payment. Making it easier to obtain certain modules that required a ridiculous amount of tags
New isk sinks are being brainstormed to combat the excess of ISK being generated.
2. Neutral RR, as already announced will have aggression timer as the repped target. But also will now be marked as "suspect" meaning that anyone will have the opportunity to shoot the neutral logistics without fear of concord intervention
Player vs Player Aggression is no longer allowed within docking radius of the station (you must be e.g. 2500-5000m away from the station to initiate combat). This will allow the undocker better opportunity decide whether to engage or redock. Should engagement occur will make it more difficult to retreat.
War Dec cost will be based on the number of players within the target Alliance or Corp.
War Decs against the same alliance or corp can not be re-declared until 2 weeks has passed. This is a fix against war deccers discontinuing war and then re-declaring right after to avoid paying the added cost of prolonging the war
24 Hour timer join/leave timer will be added to fix the various inspace exploits done by aggressors and targets alike.
Aggression timer will be increased as part of a fix to docking/undocking games.
There is a possible idea of making all the ships spawn closer to stargates as a counter to gate-camping.
Overall I can see many of these things making EVE a more efficient game. Some may not like these proposed changes that will be made. |

Psychotic Monk
The Skunkworks
200
|
Posted - 2012.04.02 03:00:00 -
[2] - Quote
WHO IS THIS WIZARD THAT HAS THIS MAGICAL KNOWLEDGE!?
NO AGRESSION POSSIBLE ON STATIONS? HOW WILL WE DENY THE ENEMY FREEDOM OF MOVEMENT!? |

Flurk Hellbron
Science and Trade Institute Caldari State
80
|
Posted - 2012.04.02 03:01:00 -
[3] - Quote
We will see.............. |

Ren Oren
Pator Tech School Minmatar Republic
6
|
Posted - 2012.04.02 03:10:00 -
[4] - Quote
Psychotic Monk wrote:WHO IS THIS WIZARD THAT HAS THIS MAGICAL KNOWLEDGE!?
NO AGRESSION POSSIBLE ON STATIONS? HOW WILL WE DENY THE ENEMY FREEDOM OF MOVEMENT!?
TRANSLATION: HOW WILL WE GET TO USE OUR NON-EXISTENT SKILL TO SHOOT THINGS THAT CAN'T SHOOT BACK, NOR HAVE THE FREEDOM TO MOVE. I SUCK AT REAL PVP SO I HAVE TO GANK PEOPLE WHO DON'T EVEN HAVE GUNS, THEN POST IT ON KILLBOARDS AND CONSIDER MYSELF LEET
Heres a idea, go pvp in null/low/WH.... oh wait those ships shoot back... guess you'll have to quit and send your isk to me |

Parsee789
Immaterial and Missing Power
77
|
Posted - 2012.04.02 03:14:00 -
[5] - Quote
You still fight near a station, but you can not aggress within docking range. You must move some distance off before you can do so. |

Argaral
The Riot Formation Get Off My Lawn
35
|
Posted - 2012.04.02 03:15:00 -
[6] - Quote
Ren Oren wrote:Psychotic Monk wrote:WHO IS THIS WIZARD THAT HAS THIS MAGICAL KNOWLEDGE!?
NO AGRESSION POSSIBLE ON STATIONS? HOW WILL WE DENY THE ENEMY FREEDOM OF MOVEMENT!? TRANSLATION: HOW WILL WE GET TO USE OUR NON-EXISTENT SKILL TO SHOOT THINGS THAT CAN'T SHOOT BACK, NOR HAVE THE FREEDOM TO MOVE. I SUCK AT REAL PVP SO I HAVE TO GANK PEOPLE WHO DON'T EVEN HAVE GUNS, THEN POST IT ON KILLBOARDS AND CONSIDER MYSELF LEET Heres a idea, go pvp in null/low/WH.... oh wait those ships shoot back... guess you'll have to quit and send your isk to me
I'm not entirely sure you understand this game, market griefing is very much an enjoyable pass time.
|

Ren Oren
Pator Tech School Minmatar Republic
7
|
Posted - 2012.04.02 03:22:00 -
[7] - Quote
I understand it quite well... people with no skill want to attack defenseless targets so they can feel "leet"
I support CCP slowly getting rid of them
If was cool, heck it was a moral duty to gank miners cause the bots were messing up everything. Now its devolved into getting "tears" so CCP is gonna slowly kill the monster it created and hopefully take care of the bots that plague the game
Greifers got way out of control and even started boasting about a exploit... idiots |

Psychotic Monk
The Skunkworks
200
|
Posted - 2012.04.02 03:30:00 -
[8] - Quote
Parsee789 wrote:You still fight near a station, but you can not aggress within docking range. You must move some distance off before you can do so.
Which means the person undocking has the freedom to warp anywhere, and subsequently bounce to a gate.
I suppose we could put a character at every single celestial they could possibly bounce to. Unless they use off-grid safes, I suppose. I mean, you could have probes out, but that's not quick enough. So, maybe we'll just put a character at every possible grid location. Should only takes ten or twenty thousand.
All trolling aside, that's fine if dudes make a fight/not-fight decision, but if the dudes in question want to run... not as much.
Ren: Why are pouring molten hot rage all over your keyboard? You're going to melt your desk, dude. Relax.
My question still stands, though:
WHO IS THIS WIZARD AND HOW DID HE GET HIS MAGICAL KNOWLEDGE!? |

Jack Miton
Lapse Of Sanity Exhale.
165
|
Posted - 2012.04.02 03:33:00 -
[9] - Quote
Quote:Incursions will reduce ISK payout while increasing LP payout.
Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.
Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.
I want to have babies with whoever at CCP is responsible for this :) Best news i've heard ever. |

Gerrick Palivorn
Caldari Provisions Caldari State
206
|
Posted - 2012.04.02 03:39:00 -
[10] - Quote
Interesting, even if this was all made up, I could live with most of it. |

Parsee789
Immaterial and Missing Power
77
|
Posted - 2012.04.02 03:47:00 -
[11] - Quote
CCP is currently unhappy with the Highsec War Mechanics and want to completely change it into something new. With a EVE Uni CSM member giving a fair amount of support to these and the majority of the CSM holding a common view that high sec war mechanics are fairly broken, these changes will possibly be the first steps into making High Sec wars less monotonous and ridiculous. |

Aggressive Nutmeg
145
|
Posted - 2012.04.02 05:05:00 -
[12] - Quote
Jack Miton wrote:Quote:Incursions will reduce ISK payout while increasing LP payout.
Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.
Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets. I want to have babies with whoever at CCP is responsible for this :) Best news i've heard ever. Oh yes.
Chances are it's a 20-something male neckbeard but I am still prepared to have his baby.
Although I don't have a womb so I'm not sure where the foetus is going to gestate. Never make eye contact with someone while eating a banana. |

Kristopher Arione
Targaryen Protectorate
16
|
Posted - 2012.04.02 05:16:00 -
[13] - Quote
Yep, if this happens I will unsub all of my accounts, this this bull ^$% |

Astroniomix
EliteTroll
23
|
Posted - 2012.04.02 05:17:00 -
[14] - Quote
Kristopher Arione wrote:Yep, if this happens I will unsub all of my accounts, this this bull ^$% It's that bad? |

Msgerbs
Aliastra Gallente Federation
20
|
Posted - 2012.04.02 05:38:00 -
[15] - Quote
So now not only will missions be boring but the payout will suck. Gogo CCP! Nerf poor players using all their money for pvp! EVE must be turned into VeldSpar Online! |

TriaSsiiCx
Hardly Mischief
0
|
Posted - 2012.04.02 06:23:00 -
[16] - Quote
Not a good thing. Fine reduce VG payouts, increase HQs, but one constellation is madness.Youll haave more ppl competing in a vg system than you have in Jita. EvE suddenly wont be fun for the 1/7 th of player that run incursion ops. A whole society was born out of incursions; its a great way to make isk. Y'all say its too easy for the money, but incursions a re pretty risky. Leave 3 constellations. Otherwise youll most likely see a massive dropout rate, CCP. Bye bye subscribers.
Sincerely, Tria |

Devore Sekk
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.04.02 06:54:00 -
[17] - Quote
TriaSsiiCx wrote:Y'all say its too easy for the money, but incursions a re pretty risky.
April 1st is over. |

Fairhand
Aliastra Gallente Federation
10
|
Posted - 2012.04.02 08:13:00 -
[18] - Quote
Parsee789 wrote:There is a possible idea of making all the ships spawn closer to stargates as a counter to gate-camping.
This is the one which worries me... it could reduce the radius in which clutter-decloakers will need to spam their cans and drag drones in order to decloak covops.
I can see the point... jump through a gate, don't like what you see and possibly have a better chance to get back to the gate and re-jump... but if you intended to run and cloak, there is a MUCH higher change of something being nearby to decloak you.
I hope they think this out carefully. |

Msgerbs
Aliastra Gallente Federation
21
|
Posted - 2012.04.02 08:26:00 -
[19] - Quote
Fairhand wrote:[quote=Parsee789]I hope they think this out carefully. Are we playing the same game?
Also, string me up if you will, but I think giving remote RR a suspect flag for remote repping is a bit much. Giving the people they are RRing against a fair chance to kill them is good. Giving all of EVE a fair chance at killing them is too much, imo. I hate nuetral RR as much as the next guy, but... |

Disturbed Pilot
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.04.02 08:27:00 -
[20] - Quote
8/10 troll meter |

El 1974
Bendebeukers Green Rhino
62
|
Posted - 2012.04.02 08:38:00 -
[21] - Quote
The economic problems are a result of CCP messing with the economy and now they mess with our bounties. First they want to remove drone alloys and Pax Amarria and now they claim they want to fix the economy. Don't break what you want to fix.
The incurions thing sounds like a major nerf. No way I will be able to compete a site when they get more rare than they are now. Incursions will be only for the top few fleets, while they should have tried to make them more new-player friendly. |

Ynot Eyob
Nisroc Angels The Obsidian Front
188
|
Posted - 2012.04.02 08:58:00 -
[22] - Quote
Regardless the changes in incursions and missions, i would love to see CCP change the payment for regular missions, so if fx. your lvl 4 missions have the same payment regardless if you run it solo or have 5 people in fleet.
In the past and if i was in desperate need of ISK i burned lvl 4 missions. I found it hard to accept corporation members to join the fleet as my personal income would be reduced with 50%.
If they reduce the bounties on high sec NPCs then at least put in so you within friends can run incursion like missions with mabe up to 5 people without having to share 100% of the payment. This is ofcause natural but the way incursions work, inspire people to work together, and the teamwork / fun is at a high level. Transfer that for regular missions.
War decs, i look forward for the new setup.
Fights on stations.. I have to disagree and if true, this is a supprise for me as it was not announced in fanfest. Deny of service it often a part of a war tactic. So if this with the 2500m - 5000m fights on a station change will mean 2 things. Industrials can dock and warp as they like. Im not talking about poor PVP'ers who only know how to fight on a station, but wars over all. Deny you enemy access to recources is a very hugh part of a war. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
|

Kmelx
Applied Creations The Fendahlian Collective
35
|
Posted - 2012.04.02 10:16:00 -
[23] - Quote
Ynot Eyob wrote:Fights on stations.. I have to disagree and if true, this is a supprise for me as it was not announced in fanfest. Deny of service it often a part of a war tactic. So if this with the 2500m - 5000m fights on a station change will mean 2 things. Industrials can dock and warp as they like. Im not talking about poor PVP'ers who only know how to fight on a station, but wars over all. Deny you enemy access to recources is a very hugh part of a war.
Agree that this is a bad thing, some outlaws use highsec trade hubs at the moment, if you spot an outlaw you can sit on the undock wait for them to undock and try to kill them as they try to warp off, denying them access to high sec markets or killing them in the new stuff they have just bought.
If the station has a massive undock and most trade hubs do, outlaws will then be able to use high sec trade hubs with impunity regardless of their sec status, in somewhere like Hek they could just undock in any ship they like regardless of the size of the ship and warp to the low sec gate and jump on contact, the same could be said of Stacmon, Teon and many other places I'm sure. This sort of mechanic change would just reduce further the consequences of being an outlaw in high sec space, which is a bad thing, it should be difficult and unsafe for outlaws to use trade hubs in high sec. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
276
|
Posted - 2012.04.02 10:44:00 -
[24] - Quote
Well, I am not really into dock-undock games or wardecs....
I suppose it depends on what they mean by 'cannot initiate combat within 5KM of a station'.
If it means YOU must be 5KM away from a station to attack somebody, i'm not sure it really changes much, just forces the aggressor to move away from the station a bit.
If it means THE TARGET must be at least 5KM away from the station before it can be aggressed? (IE, a ring of safety around the station - that already have a very large footprint...) Suprise, suprise - yet another PVP/ganking nerf.
For ganking: No more instapopping targets before they can hit the 'dock' button. No more hitting Marauders and Tengus with a massive volley, once they break 'invulnerablility'.
For wardecs: it even further reduces the PVP playing field - which is already very small. I mean, where can people fight?
Reality is: High-sec fights occur mostly on stations and gates. Why? Because thats where people are - where they generally need to go. Just really isn't much reason to go anywhere else - if you are PVP fit.
-A Planet? Not much reason to go there, unless you are pre-arranging a duel. And I don't consider that PVP - unless someone breaks the deal and brings in several buddies to help. -A moon? Only if you are attacking a POS....though fights DO occur there. -Mission space/Complexes/Incursions? - only if you are ambushing PVE ships. -Belts? only reason to be there is mining or ganking miners.
So....people generally end up trying to catch targets while undocking or on gates. Gates SHOULD be the primary battlefield, but WTZ means the only place you can realistically catch prey is on alignment. (though, its still the best place - especially since 'local radar' improvements and removal of 'kick-out' stations.)
Still, a lot of fighting and ganking still occurs around stations....at least until these changes are made.
But thats just my take. I don't find wardecs to be particularly useful for killing Hulks/Mack/Haulers because the targets tend to dec-wipe, or simply join NPC corps and keep mining/hauling until the wardec expires. |

Mortis vonShadow
Balanaz Mining and Development Inc.
505
|
Posted - 2012.04.02 11:20:00 -
[25] - Quote
Kristopher Arione wrote:Yep, if this happens I will unsub all of my accounts, this this bull ^$%
Before you unsub, contract all your stuff over to me. Thats Mortis vonShadow. If you can't read, I'll spell it out for you, M. O. R. T. I. S. V. O. N. S. H. A. D. O. W. It's okay. I'll wait here till you're done. Some days you're the bug, and some days your the windscreen. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á And some days, you're just a man with a gun. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
280
|
Posted - 2012.04.02 15:27:00 -
[26] - Quote
Mortis vonShadow wrote:Kristopher Arione wrote:Yep, if this happens I will unsub all of my accounts, this this bull ^$% Before you unsub, contract all your stuff over to me. Thats Mortis vonShadow. If you can't read, I'll spell it out for you, M. O. R. T. I. S. V. O. N. S. H. A. D. O. W. It's okay. I'll wait here till you're done.
You are a dumbass. |

Katja Faith
Republic Military School Minmatar Republic
11
|
Posted - 2012.04.02 15:36:00 -
[27] - Quote
Please cite the relevant Dev Blog.
Thanks. |

FloppieTheBanjoClown
The Skunkworks
1263
|
Posted - 2012.04.02 15:52:00 -
[28] - Quote
Ren Oren wrote:Heres a idea, go pvp in null/low/WH
Uhh...he lives in a wormhole. Got any other strawmen that are less tired? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Ubiquitous Forum Alt
35
|
Posted - 2012.04.02 16:35:00 -
[29] - Quote
Ynot Eyob wrote:Regardless the changes in incursions and missions, i would love to see CCP change the payment for regular missions, so if fx. your lvl 4 missions have the same payment regardless if you run it solo or have 5 people in fleet.
In the past and if i was in desperate need of ISK i burned lvl 4 missions. I found it hard to accept corporation members to join the fleet as my personal income would be reduced with 50%.
If they reduce the bounties on high sec NPCs then at least put in so you within friends can run incursion like missions with mabe up to 5 people without having to share 100% of the payment. This is ofcause natural but the way incursions work, inspire people to work together, and the teamwork / fun is at a high level. Transfer that for regular missions.
War decs, i look forward for the new setup.
Fights on stations.. I have to disagree and if true, this is a supprise for me as it was not announced in fanfest. Deny of service it often a part of a war tactic. So if this with the 2500m - 5000m fights on a station change will mean 2 things. Industrials can dock and warp as they like. Im not talking about poor PVP'ers who only know how to fight on a station, but wars over all. Deny you enemy access to recources is a very hugh part of a war.
Are you seriously recommending that mission rewards simply be multiplied by the number of fleet members so everyone gets the same amount??? 
Even with reduced bounties, that guy with 25 accounts would be pulling in half a plex (at current prices) for EVERY SINGLE MISSION in BOUNTIES ALONE......
L4 missions aren't designed to be fleet events....and thus there are penalties for doing them as such....Deal with it.  I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you? |

DarthNefarius
Minmatar Heavy Industries
123
|
Posted - 2012.04.02 18:13:00 -
[30] - Quote
Parsee789 wrote:After speaking with some of the CSM members on skype CCP has 2 big things in plan for High Sec
1. Controlling Economy
2. Combat Mechanics
Here is what CCP is planning for the corresponding points
1. Bounty Rewards from NPC's in Highsec will be reduced(amount has not been decided but a "significant amount").
Incursions will reduce ISK payout while increasing LP payout.
Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.
Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.
.
lol bad troll 0/10
Stopping spawns after the MOM appears will cause the Incursions to last only 4 hours.
The following sentence BTW contradicts itself: "Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec" How can there be 3 different hi sec incursions when only 1 can exist in hi sec ? Or are you saying in all of HI sec there will be only 3 systems that will have incursions? lol
And Caesar's spirit, raging for revenge, With Ate by his side come hot from hell, Shall in these confines with a monarch's voice Cry "Havoc!" and let slip the dogs of war,That this foul deed... -á |
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