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Jiss Katcher
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Posted - 2008.10.23 19:37:00 -
[31]
Originally by: D'ceet
Originally by: Jiss Katcher if i could, at the very least, break even from just taking part in FW?
i may suggest looting ALOT faster, i have a alt in the Gallente Militia, and ive been making some badass isk on him via looting, people who cant fit t2 usually go for best named, and a raven with a full rack of Arbalest launchers and those Pandemonium BCU's make for a *very* nice payday, and flying the biggest ship you can just because you can may or may not be a good thing, i fly Vexors and Thorax's because i can fit them better than i can Megathrons or Dominix's
just food for thought.
i see what you're saying about looting but your solution to my question is basically "look out for number one!" which just moves my concern to the next player and doesn't resolve it.
and i play within my limits - i fly mostly rifters (due to sp's on that account) and i don't die each and every time i fight, my point is that if i wasn't running missions with my corp-mates, i would have an extremely hard time continuing on with FW without taking elongated breaks to run missions
once again - i'm not asking to get rich out of this, but my choices are either 'loot before anyone else can, haha!' or take breaks from doing what i really want to do, in order to do things i don't really want to do.
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.10.23 19:49:00 -
[32]
Edited by: Jacque Custeau on 23/10/2008 19:50:35 I could consider a return to FW if they made the smallest of changes. I would like the complexes to be completely ship restricted. The way it is right now the complexes that allow the larger ships also allow every ship class smaller than them in. This lets a solo pilot in an afterburner claw or stiletto accomplish too much. As such, militias that avoid combat will just spread across the combat zone in frigates trying to contest as many systems as possible.
The way it should be is that each complex is restricted to a specific ship class and nothing else. That way battleship-only plexes could not be captured by solo-frigate pilots and so on. -------------------
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.23 20:25:00 -
[33]
Originally by: Meridius Dex
Originally by: Zeba Add a few conquerable stations with 6 gate guns in strategic systems that fire on and deny docking rights to whatever faction is the opponent of the faction in control of the station. You now have pos warfare lite added to fw so the carebear newbs a get a bit moar experience. Would be much moar satisfiying than the 'bunker' mechanics we have now.
This post is wrong on so many levels, I don't even know where to start.
I have no idea what you guys are talking about with the blobs. Maybe it's different in the Gall/Cal theater, but we rarely get more than 20 ships on either side in Amarr/Min and if you want to avoid said engagements, you certainly can. Having come from null, I think our definitions of 'blob' may differ; I was used to seeing hundreds of ships in fleet battles.
95% of the fights we get in FW are in solo and small gangs of less than 10 ships. It's a blast and I hope I never go back to 0.0 aka Bubbles, Blobs and POSs Online. That is, unless they change the system sov mechanics to the FW style - which is what they indicated were the long-term plans, anyway.
Oh, and yes, we do need a few tangible rewards for plexing and getting kills. Nothing imbalanced, but just enough incentive to keep poorer pilots in the fight.
Wha? Where in my post did I even remotely mention any of the stuff in your post? People want moar rewards in FW and the devs have stated its supposed to serve the function of getting the primarily carebear players used to organized pvp so they will have a greater incentive to move out to 0.0. So how exactly does adding a few strategically placed conquerable stations instead of the lame comsmetic bunker we have now make it so wrong you that don't know were to start? 
inappropriate signature. ~WeatherMan |

Letrange
Minmatar Valklear Guard
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Posted - 2008.10.23 20:39:00 -
[34]
humm the OP must be a fan of big fleet battles. An interesting thing happend when various pirate factions that had joined the milita suddenly left. Now we see a lot more small gang warfare around the plexes instead of large fleets trying to squash each other. I'm noticing a lot more fluidity in the engagements recently.
What we really need is a much more dynamic fleeting structure. It would be more interesting for us to be able to fly around in independent squadrons then have a wing leader pull us together into wings when needed but then allow us to split off in squadrons again as needed. It's awkward atm the way we need to have a bunch drop and then reform when people need to split off - and we need to be able to do this as having 2 FC's in the same fleet does not work too well and when you need to break down into smaller components to pursue different objectives things are tougher to work with atm.
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.10.23 21:03:00 -
[35]
Originally by: Zeba
Originally by: Meridius Dex
Originally by: Zeba Add a few conquerable stations with 6 gate guns in strategic systems that fire on and deny docking rights to whatever faction is the opponent of the faction in control of the station. You now have pos warfare lite added to fw so the carebear newbs a get a bit moar experience. Would be much moar satisfiying than the 'bunker' mechanics we have now.
This post is wrong on so many levels, I don't even know where to start.
I have no idea what you guys are talking about with the blobs. Maybe it's different in the Gall/Cal theater, but we rarely get more than 20 ships on either side in Amarr/Min and if you want to avoid said engagements, you certainly can. Having come from null, I think our definitions of 'blob' may differ; I was used to seeing hundreds of ships in fleet battles.
95% of the fights we get in FW are in solo and small gangs of less than 10 ships. It's a blast and I hope I never go back to 0.0 aka Bubbles, Blobs and POSs Online. That is, unless they change the system sov mechanics to the FW style - which is what they indicated were the long-term plans, anyway.
Oh, and yes, we do need a few tangible rewards for plexing and getting kills. Nothing imbalanced, but just enough incentive to keep poorer pilots in the fight.
Wha? Where in my post did I even remotely mention any of the stuff in your post? People want moar rewards in FW and the devs have stated its supposed to serve the function of getting the primarily carebear players used to organized pvp so they will have a greater incentive to move out to 0.0. So how exactly does adding a few strategically placed conquerable stations instead of the lame comsmetic bunker we have now make it so wrong you that don't know were to start? 
What I referenced was your statement that FW sov changes via plexing should be altered to more resemble the ponderous and miserable POS warfare of null. In fact, I feel (and so does CCP apparently) that just the opposite should occur.
Plexing can be a bit tiresome as it is now, but the timers involved are a necessary element. And they're still nothing compared to the eye-bleeding insanity of POS-based sov mechanics in 0.0. -- Meridius Dex --
Amarr = EVE on Hard setting |

iudex
Caldari State Protectorate
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Posted - 2008.10.23 21:06:00 -
[36]
I asked in the question threads of the 2 last live devblogs, including the one just finished, about if there will be a content injection for FW anytime soon. This questions have not been answered, which is a strong indication that nothing new is going to come, otherwise the devs would have mentioned it. Looks like they lost interest on this issue. The OP is right, we hardly make any fleets anymore since there are no targets. The last few times we made a fleet (no, that were not 50 man blobs) there simply wasn't an enemy to fight, only caught a lonely thorax here and there after hours of roaming. Sometimes people even got bored to much and shot netral targets. The only reason why i don't quit FW is because there's no diffrence in being in FW or another NPC corp, and i seriously doubt that the other 5k players in our militia do many FW related things aswell. Looks like the era of faction warfare is over.
_________________________________________ Faction Standings: Serpentis +7.60 // Angel Cartel +7.31 // Minmatar Republic -8.56 // Gallente Federation -9.71
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Grim Asse
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Posted - 2008.10.23 22:55:00 -
[37]
Edited by: Grim Asse on 23/10/2008 23:05:43 Well
- Those who wanted to take part in FW and actually did so have been bled dry of isk...
- Those who would want to take part in FW and still could afford to (RP aliances) have been locked out by CCP.
- Everyone with a brain was disgusted with nanoing around some static point being shot at by mindless NPC's that can't hit you - just to cap a system which in itself doesn't bear the slightest benefit at all...
- Now that FW is dead, Pirates finally had the courage to move back in - just to find out everyone else has left...
It's been 4 months since deploymet - people have been asking for any kind of reward or at least some kind of tactical advantage for capping a system since the very beginning - nothing happened except for some "it's not a bug - it's intentional for ssurvey reasons" posts by devs.
War between the factions has begun after 100 years of peace - history in Eve is written - yet noone notices due to ccp deciding to make it some pointless isk-burning mechanism to keep inflation at bay, whilst it was supposed to be WW X.
FW was created a nerfed niche within a niche game... - Now we have quantum rise announced - move on - nothing to see here anymore CCP obviously found a new toy to pull peoples legs with...
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Ace Secunda
Haiduken
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Posted - 2008.10.24 18:41:00 -
[38]
For me an LP and/or ISK reward for the capture of plexs and killing of enemy faction members would make it a lot more fun! This might have already been said but I hate f**kin' reading! 
'If I can't blow it up It don't exsist'
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Zephyr Rengate
Caldari dearg doom
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Posted - 2008.10.24 19:11:00 -
[39]
No to FW rewards. But yes to it having major impacts on trade in enemy high sec areas, actually making it seem like a war, not just a minor battle.
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Fejo
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Posted - 2008.10.25 14:44:00 -
[40]
CCP if you want to make FW better just make the Militias the same as an alliance. That takes care of all the war dec problems that has driven a lot of players out of FW |

Julius Rigel
House Rigel
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Posted - 2008.10.25 14:48:00 -
[41]
Haha! Take that, FW! /me kicks the dying horse! |
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