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Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.10.22 21:44:00 -
[1]
FW is all but dead now. People have finally figured out there is no incentive to keep going. Numbers for all militias are dropping every day. Will you entice people back into it CCP? Or just let it die a slow and horrible death?
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Lepidius
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Posted - 2008.10.22 21:48:00 -
[2]
they have big things coming. They just can't tell you want they are or when they are coming so stick in there, this is after all the centerpin of the EVE game and future development.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.22 21:56:00 -
[3]
Add a few conquerable stations with 6 gate guns in strategic systems that fire on and deny docking rights to whatever faction is the opponent of the faction in control of the station. You now have pos warfare lite added to fw so the carebear newbs a get a bit moar experience. Would be much moar satisfiying than the 'bunker' mechanics we have now.
Zing. 
inappropriate signature. ~WeatherMan |

Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.10.22 21:56:00 -
[4]
It was bound to happen, people joined because it was something new they could do, the novelty of it is gone now.
Join New Eden Research today and never worry about queues again!
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Drima Veeshaub
Stellar Solutions
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Posted - 2008.10.22 21:59:00 -
[5]
Originally by: Jana Clant It was bound to happen, people joined because it was something new they could do, the novelty of it is gone now.
Not to mention all the lamers have now gotten their alts into the opposite sides fleets to make sure nothing exciting happens.
Delenda est achura. |

Sniper Wolf18
Gallente Apocalypse Ponies H E L I C O N
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Posted - 2008.10.22 21:59:00 -
[6]
If CCP just make up some story about a horde of ogres and goblins and that they must be stopped at all costs.....  
On a serious note, the reward for fw needs to be > than it alredy is.
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Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.10.22 22:01:00 -
[7]
Originally by: Sniper Wolf18 If CCP just make up some story about a horde of ogres and goblins and that they must be stopped at all costs.....  
On a serious note, the reward for fw needs to be > than it alredy is.
Ha, I remember you from Ours local D:
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Pesky LaRue
Minmatar
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Posted - 2008.10.22 22:07:00 -
[8]
100% agree
++ ++ ++ ++ ++ ++ ++
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.22 22:08:00 -
[9]
Originally by: Drima Veeshaub
Originally by: Jana Clant It was bound to happen, people joined because it was something new they could do, the novelty of it is gone now.
Not to mention all the lamers have now gotten their alts into the opposite sides fleets to make sure nothing exciting happens.
If they can tighten up the aggro mechanics to keep the moar annoying sploits from happening on a gate then you might see more people coming back. Being in a corp belonging to fw and then having a corp outside of fw wardec you then aggro you at a gate whilst the rest of your gang shuffles about unable to help due to the gate guns and security hits is one of the bigger turnoffs. If you wardec someone in fw and then attack them you should be killable by any fw member for the duration of the 15 minute aggro timer.
inappropriate signature. ~WeatherMan |

Rodj Blake
Amarr PIE Inc.
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Posted - 2008.10.23 07:31:00 -
[10]
The numbers were always going to drop, it's just the nature of these things.
How many people do COSMOS missions now compared to how many did them when they were brand new? I'm guessing it's only a small fraction. But are COSMOS missions any less fun because of that?
Dulce et decorum est pro imperium mori.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.23 07:46:00 -
[11]
Edited by: Sheriff Jones on 23/10/2008 07:49:19 I shall now make an "RP" based statement that will make pirates wet their pants, carebears go in a tiny rage, industrials to wake up from a coma and go "dinner done yet?" and rabble to ensue:
*ahehem*
Make FW, as it is an all out war, forced 
Aka, you're amarr, you fight for amarr or you're a traitor 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Zephyr Rengate
Caldari dearg doom
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Posted - 2008.10.23 09:04:00 -
[12]
Make FW actually seem like a war, atm its just sidelined, i thought it was meant to be the biggest conflict in decades. I dont want stupid rewards which will only turn it into wow bg grind fest. I would like to be able to invade high sec space. No safety, make Fw a bit more hardcore.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.10.23 09:10:00 -
[13]
I still get to kill things pretty much on demand. The numbers are just dropping down from those who were there for the novelty value to those who actual have a desire for no-commitment PvP-lite in their gameplay.
The people leaving either want real PvP, which FW is not meant to provide, or want a reward, which PvP as a whole in not meant to provide (except in as much as PvP can be a means to an end, but in FW the PvP is the end so that doesn't apply). -
DesuSigs |

Rod Blaine
Evolution Band of Brothers
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Posted - 2008.10.23 09:56:00 -
[14]
I could point to this post made about two-three years ago about factional warfare, standings, factional economical competition etc. etc. now, but i wonŠt, since nooneŠs interested here, and CCP somehow persist in reinventing the wheel all the ****ing time when thereŠs solutions in plain sight.
[center] Old blog |

Ankhesentapemkah
Gallente Aliastra
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Posted - 2008.10.23 10:19:00 -
[15]
Assembly Hall Topic
Factional Warfare improvements are what I strive to discuss at fanfest and continue working on during my second term as CSM.
This is my initial document regarding FW, but in the past month of hardcore Factional Warfare playing, I found even more things that need improvements, such as the complex spawning mechanics.
Feel free to contribute to the assembly hall thread, or contact me with concrete suggestions, and I'll see what I can do.
---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.23 10:21:00 -
[16]
if the way systems are taken was put back top the original way , then that would be better as you could actually see more system changing hands thus it would feel like you're actually doing more.
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NeoTheo
Dark Materials
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Posted - 2008.10.23 10:51:00 -
[17]
PvP is the reward, interestingly the reason its falling flat on its ar5e is that in general carebears joined FW, then realised that they might die and left.
pvp'ers joined it and realised flying with milita was lames as most of them didnt want to loose ships or face dangerious situations.
leaving, just the few who use it now.
rewards ? honestly!? PvP and the thrill of the chase is the reward if you want something else, your only going to quit the PvP once you have the rewards anyhow, then youll moan again.
if pvp isnt the reward go back to missioning.
Dark Materials
Linkage
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Cpt Branko
Surge.
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Posted - 2008.10.23 11:42:00 -
[18]
Edited by: Cpt Branko on 23/10/2008 11:43:15 Edited by: Cpt Branko on 23/10/2008 11:42:31
Originally by: NeoTheo PvP is the reward
I don't know. ISK is the reward for the sort of PvP I do. Shooting people without making a profit is fun but senseless (and means you have to go do PvE, and EVE has such awesome PvE content).
I'll always take a ransom rather then a killmail... but with the FW blobs people do, it's impossible to make a profit doing FW.
It's mostly the fault of the people doing it too, if you blob + fight blobs, you don't make ISK, period - loot goes towards reimbursement, and even when it doesn't you end up having to split with your gang, and I'll be damned if I saw FW gangs (heh) without 15 people.
Furthermore, unlike 0.0 wars, FW does not secure any resources whatsoever, so there isn't even a indirect gain from it.
That said, I hope it dies. It has turned large parts of low-sec into a boring blobfest instead of the small gang / solo playground we used to have.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

midge Mo'yb
Antares Shipyards Vanguard.
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Posted - 2008.10.23 11:50:00 -
[19]
Originally by: Cpt Branko Edited by: Cpt Branko on 23/10/2008 11:43:15 Edited by: Cpt Branko on 23/10/2008 11:42:31
Originally by: NeoTheo PvP is the reward
I don't know. ISK is the reward for the sort of PvP I do. Shooting people without making a profit is fun but senseless (and means you have to go do PvE, and EVE has such awesome PvE content).
I'll always take a ransom rather then a killmail... but with the FW blobs people do, it's impossible to make a profit doing FW.
It's mostly the fault of the people doing it too, if you blob + fight blobs, you don't make ISK, period - loot goes towards reimbursement, and even when it doesn't you end up having to split with your gang, and I'll be damned if I saw FW gangs (heh) without 15 people.
Furthermore, unlike 0.0 wars, FW does not secure any resources whatsoever, so there isn't even a indirect gain from it.
That said, I hope it dies. It has turned large parts of low-sec into a boring blobfest instead of the small gang / solo playground we used to have.
yup, my corp joined when it first launched, expecting lots af little roaming gangs... just turned into 0.0 blobs of ravens :/
was just another iteration of 0.0 so we left and went back to 0.0 -----------------------------------------------
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Cat Molina
Minmatar Psychotic Inc.
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Posted - 2008.10.23 15:17:00 -
[20]
Edited by: Cat Molina on 23/10/2008 15:18:32
Originally by: midge Mo'yb yup, my corp joined when it first launched, expecting lots af little roaming gangs... just turned into 0.0 blobs of ravens :/
was just another iteration of 0.0 so we left and went back to 0.0
CCP is helpless to restrict pilots from taking the 'easy way' of combat (i.e., greater numbers). Pilots who seek challenging combat (instead of easy ganks) cannot be engineered into the software.
Therefore 0.0 and FW cannot be fixed... at least by CCP. The root cause of the problem is the value system of the players, who place more importance on winning than personal combat evolution.
Everyone points their finger at CCP... but it was never CCP who blobbed. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.10.23 15:28:00 -
[21]
Eventually there will be too few people left in FW for them to be able to blob, or for them to need to blob.
Then all that will be left is small gangs of people who genuinely want to fight, win or lose.
Gee, that'll be awful. |

Megan Maynard
Minmatar Out of Order
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Posted - 2008.10.23 15:48:00 -
[22]
Saying, "Oh the numbers were bound to drop" is utter bull****.
The entire taking system mechanic is CRAP CRAP CRAP CRAP CRAP CRAP.
There is no proper word for the stupidity of system taking as is now.
Not that I'd ever be welcomed back to the minny militia.  |

Ankhesentapemkah
Gallente Aliastra
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Posted - 2008.10.23 17:28:00 -
[23]
Originally by: Cat Molina Edited by: Cat Molina on 23/10/2008 15:18:32
Originally by: midge Mo'yb yup, my corp joined when it first launched, expecting lots af little roaming gangs... just turned into 0.0 blobs of ravens :/
was just another iteration of 0.0 so we left and went back to 0.0
CCP is helpless to restrict pilots from taking the 'easy way' of combat (i.e., greater numbers). Pilots who seek challenging combat (instead of easy ganks) cannot be engineered into the software.
Therefore 0.0 and FW cannot be fixed... at least by CCP. The root cause of the problem is the value system of the players, who place more importance on winning than personal combat evolution.
Everyone points their finger at CCP... but it was never CCP who blobbed.
They should have rewards for capturing those complexes - then people are immediately encouraged to spread out as well as picking targets in the same class of ships. |

RedSplat
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Posted - 2008.10.23 17:50:00 -
[24]
CCP cap fleet sizes in FW areas to 10 and change capture mechanics such that they deny station or service acess to hostile factions.
Suddenly FW is a lot better.
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SuckySycky5dolla
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Posted - 2008.10.23 18:04:00 -
[25]
Only by introducing isk-reward via LP or rank-based can you revive the corpse. Having more storylines to fuel the hate would also help
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.10.23 18:11:00 -
[26]
Originally by: Zeba Add a few conquerable stations with 6 gate guns in strategic systems that fire on and deny docking rights to whatever faction is the opponent of the faction in control of the station. You now have pos warfare lite added to fw so the carebear newbs a get a bit moar experience. Would be much moar satisfiying than the 'bunker' mechanics we have now.
This post is wrong on so many levels, I don't even know where to start.
I have no idea what you guys are talking about with the blobs. Maybe it's different in the Gall/Cal theater, but we rarely get more than 20 ships on either side in Amarr/Min and if you want to avoid said engagements, you certainly can. Having come from null, I think our definitions of 'blob' may differ; I was used to seeing hundreds of ships in fleet battles.
95% of the fights we get in FW are in solo and small gangs of less than 10 ships. It's a blast and I hope I never go back to 0.0 aka Bubbles, Blobs and POSs Online. That is, unless they change the system sov mechanics to the FW style - which is what they indicated were the long-term plans, anyway.
Oh, and yes, we do need a few tangible rewards for plexing and getting kills. Nothing imbalanced, but just enough incentive to keep poorer pilots in the fight. -- Meridius Dex --
Amarr = EVE on Hard setting |

Avel Kereka
Amarr Manu Dei
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Posted - 2008.10.23 18:14:00 -
[27]
Originally by: Zephyr Rengate Make FW actually seem like a war, atm its just sidelined, i thought it was meant to be the biggest conflict in decades. I dont want stupid rewards which will only turn it into wow bg grind fest. I would like to be able to invade high sec space. No safety, make Fw a bit more hardcore.
This. Of course, it'll never happen because you'll have people screaming about having their favourite missioning system conquered or some other crap. Make all systems conquerable (even 0.0--faction navies could move in and sec increase the longer it is held). ------
Originally by: CCP Mitnal And I lube you guys too.
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D'ceet
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.23 18:59:00 -
[28]
its that damn Daniel Jackson!
what with him constantly running those plexes in his Crow, ninja-ing the caldari all those plex points :fist shake: |

Jiss Katcher
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Posted - 2008.10.23 19:00:00 -
[29]
Originally by: NeoTheo PvP is the reward, interestingly the reason its falling flat on its ar5e is that in general carebears joined FW, then realised that they might die and left.
pvp'ers joined it and realised flying with milita was lames as most of them didnt want to loose ships or face dangerious situations.
leaving, just the few who use it now.
rewards ? honestly!? PvP and the thrill of the chase is the reward if you want something else, your only going to quit the PvP once you have the rewards anyhow, then youll moan again.
if pvp isnt the reward go back to missioning.
not true, you're just being negative for the sake of feeling superior.
what's so awful about giving rewards (or incentives) for this, so long as they're not unbalanced? Sure PvP is awesome but it's not like you can't get PvP anywhere else EXCEPT FW.
I took advantage of Power of 2 because I wanted to PvP and the guys in my corp aren't interested (mostly industrial/missioners) so in the last month or so i've had an awful lot of fun on my new char, but it's basically been a money sink for my main - fight, die, fight, die, fight win, die, fight.
now, i'm not asking to get rich through FW, but explain to me exactly how it would be terrible or game-breaking if i could, at the very least, break even from just taking part in FW? |

D'ceet
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.23 19:14:00 -
[30]
Originally by: Jiss Katcher if i could, at the very least, break even from just taking part in FW?
i may suggest looting ALOT faster, i have a alt in the Gallente Militia, and ive been making some badass isk on him via looting, people who cant fit t2 usually go for best named, and a raven with a full rack of Arbalest launchers and those Pandemonium BCU's make for a *very* nice payday, and flying the biggest ship you can just because you can may or may not be a good thing, i fly Vexors and Thorax's because i can fit them better than i can Megathrons or Dominix's
just food for thought. |
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