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Miss Peaches
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Posted - 2008.10.23 04:02:00 -
[1]
Can someone explain why there is a 25 second timer to switch ships after I dock. Or when I log in. Or when I buy a ship. Or when I Want to do anything? Why? Why must you frustrate us so much CCP with all these timers? Can you turn them off forver plz?
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Khemul Zula
Amarr Black Plague.
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Posted - 2008.10.23 04:03:00 -
[2]
Edited by: Khemul Zula on 23/10/2008 04:02:59 The devs are a bunch of griefers. Seriously.
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.10.23 04:04:00 -
[3]
way back in the day they were put in to help reduce lag, im sure now with the upgrades it could be reduced to 5
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Miss Peaches
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Posted - 2008.10.23 04:05:00 -
[4]
Is it just me, or do any of you feel like pulling your hair our when you forget a mod on 1 ship, and want to put it on another ship that you just activated, and then to switch back and forth you need to waste 1 minute of your life to get that mod.
arrrrrrrrrrrrrrrrr
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Khemul Zula
Amarr Black Plague.
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Posted - 2008.10.23 04:06:00 -
[5]
Originally by: Miss Peaches Is it just me, or do any of you feel like pulling your hair our when you forget a mod on 1 ship, and want to put it on another ship that you just activated, and then to switch back and forth you need to waste 1 minute of your life to get that mod.
arrrrrrrrrrrrrrrrr
Just proves my point.
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.10.23 04:08:00 -
[6]
Originally by: Khemul Zula
Originally by: Miss Peaches Is it just me, or do any of you feel like pulling your hair our when you forget a mod on 1 ship, and want to put it on another ship that you just activated, and then to switch back and forth you need to waste 1 minute of your life to get that mod.
arrrrrrrrrrrrrrrrr
Just proves my point.
i say we all get naked and party
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.10.23 04:12:00 -
[7]
Those dam timers make me not want to log in some times, in fact all the time. -----------------
My EvE Comic
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Letouk Mernel
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Posted - 2008.10.23 04:13:00 -
[8]
The process of adding all those timers in went something like this:
CCP: lalala
CCP: Oh crap, 50% of the player base is docking, insta-switching ships, and undocking, which let's categorize it as an exploit. How to nerf... oh, we know! Add a timer!
CCP: DAMN, now they're hitting ctrl-q to kill the client, and re-logging right back in, to get out of bad situations, which let's categorize as an exploit. How to nerf... oh, we know! Add a timer!
CCP: People are shooting at people and then evading Concord or angry mob pursuit. Exploit! Timer!
CCP: Undock from station, person gets insta-destroyed by waiting gang, before he can even load the screens! Exploit! Timer!
CCP: Too many people rushing to log on just after server downtime (cause that's when everything's fresh and cool)... Server can't handle it... Login queue timer!
And so on. Over 5 years of this game being picked at by enterprising players, lots of timers got put in place.
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Flamewave
Crimson Moon Society
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Posted - 2008.10.23 05:13:00 -
[9]
Originally by: Letouk Mernel CCP: Oh crap, 50% of the player base is docking, insta-switching ships, and undocking, which let's categorize it as an exploit. How to nerf... oh, we know! Add a timer!
As far as I recall from a dev post, the reason this timer is in place is because of issues with the database when ships were able to be switched between instantly. The database didn't like it or something and afaik weird things happened. __________
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Andrue
Amarr
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Posted - 2008.10.23 06:53:00 -
[10]
Edited by: Andrue on 23/10/2008 06:53:23 The timers were put in to prevent various issues. Basically there are some operations which can take a long time on the server. Originally the client assumed they would be successful and just showed them as complete. Unfortunately if they took too long on the server end the result was problematic.
The timers ensure that the client doesn't let you do anything until it's sure that the server is ready for it. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.23 06:55:00 -
[11]
Edited by: Sheriff Jones on 23/10/2008 06:55:41 If anyone is that bothered by 25 seconds, you need to take a breath, calm down and stop playing MMOs 
And the answer is "Scotty doesn't know!"
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Marus Safeld
Caldari Trojans
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Posted - 2008.10.23 07:00:00 -
[12]
Originally by: Andrue Edited by: Andrue on 23/10/2008 06:53:23 The timers were put in to prevent various issues. Basically there are some operations which can take a long time on the server. Originally the client assumed they would be successful and just showed them as complete. Unfortunately if they took too long on the server end the result was problematic.
The timers ensure that the client doesn't let you do anything until it's sure that the server is ready for it.
Yupp, that's exactly the kind of bull**** I'd expect to hear from CCP... If it's true thou then I suggest they go fetch a good book on software engineering and stop all coding until they're done readining it.
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Illedara
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Posted - 2008.10.23 07:13:00 -
[13]
Originally by: Marus Safeld
Originally by: Andrue Edited by: Andrue on 23/10/2008 06:53:23 The timers were put in to prevent various issues. Basically there are some operations which can take a long time on the server. Originally the client assumed they would be successful and just showed them as complete. Unfortunately if they took too long on the server end the result was problematic.
The timers ensure that the client doesn't let you do anything until it's sure that the server is ready for it.
Yupp, that's exactly the kind of bull**** I'd expect to hear from CCP... If it's true thou then I suggest they go fetch a good book on software engineering and stop all coding until they're done readining it.
That kind of thinking just proves peoples point about fools. With anything eletronic there is a finite time it takes to do anything, you would all soon be moaning and groaning if you got ganked as you left the station or a warp gate due to you pc taking a few seconds to laod the screen. You have to remember that the data IS NOT travelling from its home server to your PC in an instant, IT TAKES TIME. So whats the big deal. if you dont like it LEAVE! |

Aziz Hekato
Native Freshfood
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Posted - 2008.10.23 07:17:00 -
[14]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 23/10/2008 06:55:41 If anyone is that bothered by 25 seconds, you need to take a breath, calm down and stop playing MMOs 
This.
I'm too casual to get bothered by the timers. The only timer I dislike is when you can't jump through a gate when you shot someone and really really need to GTFO pretty fricking fast. _____________________________ Entering the Intergalactic Summit forum is like walking into a Startrek convention; All you'll see is a bunch of nerds and you'll go "WTF?" |

Khemul Zula
Amarr Black Plague.
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Posted - 2008.10.23 07:19:00 -
[15]
That's just plain silly,information traveling. Everyone knows it magically appears on the screen already processed and ready to go nanoseconds before you even take the action. Next you'll be saying the internet isn't a series of tubes connecting the world together through magic.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.10.23 07:23:00 -
[16]
EVE has timers?  And here I though they had been unusually clever in adding fetch-another-beer breaks into the game. 
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Marus Safeld
Caldari Trojans
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Posted - 2008.10.23 07:26:00 -
[17]
Originally by: Illedara That kind of thinking just proves peoples point about fools. With anything eletronic there is a finite time it takes to do anything, you would all soon be moaning and groaning if you got ganked as you left the station or a warp gate due to you pc taking a few seconds to laod the screen. You have to remember that the data IS NOT travelling from its home server to your PC in an instant, IT TAKES TIME. So whats the big deal. if you dont like it LEAVE!
Dude, I think you're mistaking me.
I am not complaining about the timers... I am merly argueing about the way CCP reasons with people.
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5yndr0m3
Caldari Ninjas N Pirates
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Posted - 2008.10.23 08:14:00 -
[18]
Originally by: Sheriff Jones
And the answer is "Scotty doesn't know!"
he is to busy with the exotic dancers and all the drugs confiscated by the costumes agents to really care.
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Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.10.23 08:17:00 -
[19]
I support removing the ship-changing timer and killing Scotty for being a failure of a docking manager. I hereby put fourth for election, Malcolm "Mal" Reynolds.
*** ~Solo Hoist The Colors. (CEO) Pirate Coalition (Yar?) |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.23 08:19:00 -
[20]
Originally by: Solomon XI I support removing the ship-changing timer and killing Scotty for being a failure of a docking manager. I hereby put fourth for election, Malcolm "Mal" Reynolds.
Yeah, one guy who manages all ships in all stations simultatina...simulitan...simultantia...at same time can't be given any slack! 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Erim Kaluk
Minmatar Valklear Guard
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Posted - 2008.10.23 11:50:00 -
[21]
Before the timers were introduced there were alot of cases of characters getting "stuck". Whether this was by jumping through a gate after gang changes, or changing ships to quickly in stations.
I'd take timers over a 2 hour wait to get un "stuck" any day.
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Wet Ferret
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Posted - 2008.10.23 12:55:00 -
[22]
Makes me wonder what is different about CCPs computers compared to every other game company's computers since I can't think of any other game that's made me wait 30 seconds to switch a character etc... but in EVE, there are timers for doing (apparently) much simpler things.
At any rate, the timers shouldn't be as long as they are. At least for swapping ships in station... or just let us refit an inactive ship.
It may not be a big deal it's just kind of annoying after a few thousand times. |

Winterblink
Body Count Inc.
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Posted - 2008.10.23 13:00:00 -
[23]
Maybe it's on someone's to-do list to investigate whether we need them anymore once the infiniband supercluster goes live.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 13:08:00 -
[24]
Originally by: Winterblink Maybe it's on someone's to-do list to investigate whether we need them anymore once the infiniband supercluster goes live.
We'll see...I think that unless lag is pretty much fully eliminated and never heard from again, CCP are going to be cautious about any quality-of-life features that could cause more of it _____________________
The unofficial faceless Achura alt of EVE Online
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DrAtomic
Atomic Heroes Resurgency
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Posted - 2008.10.23 14:21:00 -
[25]
Oveur has a clock fetish imho - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Maxpie
Carrion Crows
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Posted - 2008.10.23 14:24:00 -
[26]
IIRC, it was put in place to stop insta-swapping of ships for tactical advantage.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.10.23 14:58:00 -
[27]
I'd tell you why there are so many timers, but if I post here I'll miss any opportunities for particularly witty posts in the next 30 seconds.
Oh, too late. -
DesuSigs |

Faife
Noctiscion
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Posted - 2008.10.23 15:00:00 -
[28]
it's there to prevent desynch issues as to what ship you're in and where you are.
hth. --

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Wet Ferret
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Posted - 2008.10.23 19:00:00 -
[29]
Originally by: Maxpie IIRC, it was put in place to stop insta-swapping of ships for tactical advantage.
That makes sense for the undocking timer, but not for the actual ship swapping.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Lustralis
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Posted - 2008.10.23 21:29:00 -
[30]
Edited by: Lustralis on 23/10/2008 21:30:39 Actually I believe the timers were introduced because of concurrency issues between client and server (state change). In beta and into gold and beyond, state changes often caused client crash, presumably because players tried to do something before the relevant state had been loaded in the middle layer, or something. I think. No in fact I'm sure. I remember all the CTD fun!
Edit: Faife kind-of said in a single sentence what I attempted to say in a whole paragraph! |
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