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Grim Vandal
Tribal Liberation Force
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Posted - 2008.10.23 08:44:00 -
[1]
half the stats of range and jamming strenght of ecm modules!
ecm optimum range script: +100% optimum range
ecm strengt script: +100% jamming strenght

Greetings Grim |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.23 09:44:00 -
[2]
Originally by: Grim Vandal half the stats of range and jamming strenght of ecm modules!
ecm optimum range script: +100% optimum range
ecm strengt script: +100% jamming strenght

are you sure you want that ? go run the numbers by a properly fit falcon and you'll see something you don't want to ... --- SIG --- CSM: your support is needed ! |

Itukki
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Posted - 2008.10.23 10:15:00 -
[3]
I think ecm are atm a bit too strong at least compared to eccms. Scripts for ecms isnŠt a crazy idea but a 100% boost to range or strength is way too much for ecm as it is today. I think youŠd have to nerf ecm stats before giving players the option of boosting range or strength.
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Adaera
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Posted - 2008.10.23 13:28:00 -
[4]
Edited by: Adaera on 23/10/2008 13:33:07 So basically you want jammer ships to be either ridiculously weak or certain death. /Golfclap and a cookie for you for your amazingly well thought out and written idea. [/sarcasm]
Just buff ECCM, then ECM has a viable counter and will become much less of a must and therefore less common.
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Nnamuachs
Caldari Kiith Paktu Nex Eternus
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Posted - 2008.10.23 13:41:00 -
[5]
Originally by: Adaera Edited by: Adaera on 23/10/2008 13:33:07 So basically you want jammer ships to be either ridiculously weak or certain death. /Golfclap and a cookie for you for your amazingly well thought out and written idea. [/sarcasm]
Just buff ECCM, then ECM has a viable counter and will become much less of a must and therefore less common.
I believe i remember reading somewhere that a dev said if ECM was turned into scripts, if anything it would be racial scripts to effect the particular jammer type, not range or strength.
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Asuka SoryuLangley
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Posted - 2008.10.23 14:49:00 -
[6]
Originally by: Adaera Edited by: Adaera on 23/10/2008 13:33:07 So basically you want jammer ships to be either ridiculously weak or certain death. /Golfclap and a cookie for you for your amazingly well thought out and written idea. [/sarcasm]
Just buff ECCM, then ECM has a viable counter and will become much less of a must and therefore less common.
If that's fine for damps and arazu, then it will be fine for ecm too!  Or boost the arazu 
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Jach Wong
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Posted - 2008.10.23 16:03:00 -
[7]
Originally by: Asuka SoryuLangley If that's fine for damps and arazu, then it will be fine for ecm too!  Or boost the arazu 
Damps work 100% of the time, ECM does not. "This is not the boot you're looking for." |

Ezekiel Sulastin
Gallente Art of War Exalted.
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Posted - 2008.10.23 19:51:00 -
[8]
Originally by: Jach Wong
Originally by: Asuka SoryuLangley If that's fine for damps and arazu, then it will be fine for ecm too!  Or boost the arazu 
Damps work 100% of the time, ECM does not.
And yet somehow you don't see hordes of people clamoring for damps to be nerfed - or hordes of Arazus in every gang ever generally loling things up for the enemy ;) |

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.10.24 03:02:00 -
[9]
Edited by: Tarron Sarek on 24/10/2008 03:01:57
Originally by: Jach Wong
Originally by: Asuka SoryuLangley If that's fine for damps and arazu, then it will be fine for ecm too!  Or boost the arazu 
Damps work 100% of the time, ECM does not.
Granted. Now please point out the other differences. |
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