Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Matthew
Caldari BloodStar Technologies
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Posted - 2008.10.23 18:27:00 -
[1]
Originally by: Aarin Wrath Its:
1. Fire turret x 8 -> calculate hits for eight distinct guns -> calculate damage for eight distinct guns
At least that is my understanding.
They are grouping the function calls on the server to increase performance. Make Sense?
I would expect there is a further performance increase beyond that. With the un-grouped method, each turret's damage would actually be applied to the target ship separately, requiring 8x resistance calculations, attribute modifications, damage notifications to the target client etc.
With grouping, I would assume that they would aggregate up the damage from each individual gun in the group, and apply the total as a single hit to the target, requiring only 1x resistance calculation etc. |

Matthew
Caldari BloodStar Technologies
|
Posted - 2008.10.24 07:46:00 -
[2]
One potential mega-missile concern that I didn't see addressed is how the NPC logic for defender missiles will handle it. As I understand it, NPCs that have defenders use a simple % chance of launching a defender per missile fired at it.
If the mega-missile only counts as one missile fired, this is going to give a clear advantage to the mega-missile over individual launchers when fighting defender-equipped NPCs. Presumably the NPCs will be able to know how many normal missiles a mega-missile is equivalent to, and make the appropriate number of "launch defender" rolls. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Matthew
Caldari BloodStar Technologies
|
Posted - 2008.10.24 11:58:00 -
[3]
Originally by: Moraguth What is the 1 grouped module going to do when half the guns get turned off because of outside interference (someone nossing my cap for example)? Will I have to ungroup my modules during combat to make sure I can see which ones are still firing and to spam the buttons to try to make the others fire as soon as I get more cap?
I would expect that when the modules are grouped, the group will be treated as a single activation for these purposes. i.e. you will need enough capacitor to be able to fire the whole group at once. If you don't, then none of the group will fire.
You would have to ungroup your weapons in this situation if you wanted to try and maintain fire from a smaller number of them. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Matthew
Caldari BloodStar Technologies
|
Posted - 2008.10.28 19:02:00 -
[4]
Edited by: Matthew on 28/10/2008 19:02:06
Originally by: Tonto Auri
Display it in column link... (That is, scale stacked modules upward) Right now, <-- this is BAD. For people who are color- (red-) blind, it reads as "880 ammo". Please consider more clear indication of grouped weapon.
Column link would still eat up a lot of screen real-estate.
For this particular gripe, surely just right-aligning the ammo count and left-aligning the stack count would put enough space between the two for it to read as two different numbers? |
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