Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.23 22:33:00 -
[1]
Edited by: Zeba on 23/10/2008 22:34:38
Originally by: CCP Chronotis
Originally by: LaVista Vista
I think 90k m3 might be a bit low for a "mini"-freighter. I think you should be able to push it higher without having to nerf the thing completely.
How fast is this thing going to be compared to a freighter?
It goes a little slower and a little less agile than a battleship.
The capacity could go up and will not rule that out yet.
Thread tl;dr so I'll go from the last dev post.
Easy fix from giving too much m3 cargo space would be to include some form of ore compression? It wouldn't have to be as efficient as the rorquals so as to not make the Orca a cheap 0.0 replacement but at least efficient enough to negate the need for a hauler alt. Take your average four man hulk mining op with three hulks and one hauler. If you want to bring in the Orca with its current stats then you will need to add a fifth member in a hauler to keep up with increased yield the Orca will bring to the op. Even with the max 90k m3 (at nearly a billion additional isk for the t2 cargo rigs!) you will need to dock and unload about every 6 cycles. With the Orcas low agility you will then lose out on about 2 or even 3 cycles of command bonus yield. Add in the fact that for a fraction of the cost in isk and skill reqs you could park a bc with the mining links in a belt fitted with miner II and get an additional yield nearly equal to a retreiver. As is the orca without ore compression even with the corp and maint hangers is a poor choice over just adding a bc to your op. 
On a positive note its one sexy ORE ship and looks right at home nest to a flock of hulks. 
Also on an optimistic note I'll take this quote at the end of the dev blog as a ray of hope! 
Originally by: Dev Blog Remember, the stats above are not final and are subject to change!
Ave - Chronotis
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.24 20:56:00 -
[2]
Originally by: CCP Chronotis 3. Why does it not compress ore like the rorqual?
This comes down to balancing of the cost effectiveness. The majority of reasoning behind wanting it to compress is for veldspar specifically and we have plans in motion (which you have read about in the past) which will ease this issue specifically.
This was my only real interest in this ship as a carrier already serves my needs for a maintainace bay and mobile pos in 0.0. Can't you just give it a fraction of the compression values of a rorqual with the ability to only compress high sec ore types and what plans are those for easing the issues of no compression? Must have missed the dev blog about that one. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.25 04:15:00 -
[3]
Originally by: Erosi Wonder why you guys didnt consider doing two types of the industrial command ships (there is two versions of every other commandship), leave the orca the way it is (plus earlier suggested changes) and make another that is 100% for rigged ship transport (no cargohold or module slots) only a ship array.
I know that as a mission runner i would enjoy having a ship that would transfer all my missioning ships around.
Thats my two cents.
Indeed. Make the Orca a dedicated high sec mining command ship then make a new racial mini-freighter with ~300k m3 max cargobay with a 2/2/1 slot 3 rig layout and a maintainence bay that can store 1 rigged bs and enought leftover m3 to pack in an additional amount of rigged ships just short of a second bs.  |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.26 02:24:00 -
[4]
Edited by: Zeba on 26/10/2008 02:31:24
Originally by: Hera Su ah yes, ore compresion, not really needed or justified when u got 99% highsec systems with stations with 50% base refinery efficency.
u dont want to break the bonus while u dock to station to unload cargo?
well build a starbase(pos) at some moon in mining sys u operate, simply warp to hangar bay and unload while miners are in midcycle, once thats done perhaps one big load in freighter and trip to station will do,
or in very least to have a buffer betwen transport ship or industrial one while its on the way to station and can flipers just wait u to get filled in that time, again a buffer that has mining bonuses
tools are out there, i guess we just need to get the hand of it
this game, o man, looking 2 years back and now, i dont see the limit for it, from now on into future, it just smashes bounderys of any game ever and makes u the builder of your destiny in virtual world gameing
Look how stupid you are. So your saying that to use an orca to its fullest potential you not only need to add another member to your mining op but you also need to maintain a high sec pos to use it with all the extra hassle of fuleling it and defending it vs a nub wardec from the privateers? Plz see the first sentence. 
Also:
Originally by: Wadaya So basically this is a really a 400 mil battlecruiser that can't fight or do missions? Without ore compression, just have someone sit in a belt with a Hurricane or a Nighthawk. Thanks for saving me 5+ bil on BPO's.
Wad

inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.28 01:57:00 -
[5]
Originally by: Borgholio
Originally by: CCP Chronotis
This comes down to balancing of the cost effectiveness. The majority of reasoning behind wanting it to compress is for veldspar specifically and we have plans in motion (which you have read about in the past) which will ease this issue specifically.
What are these plans exactly?
Yesplzwnt2know.  |
|
|