
xttz
GoonFleet GoonSwarm
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Posted - 2008.11.07 02:58:00 -
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A limit to doomsdays over time is dumb. It will be abused to hell by alliances with multiple titans just firing off DD's to stop the other side doing it.
Making titans into some sort of outpost is dumb. It's a ship to be flown, and while it should provide some form of support role to a fleet thats no reason it should lock 50bn ISK and a character into providing all the functionalty of a POS.
I'm going to post an edited version of this because I still think its the fairest way: http://oldforums.eveonline.com/?a=topic&threadID=834808&page=1#14
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The doomsday needs to be replaced with something that ensures the titan is still deployed onto a battlefield and kept there for more time than it takes to align out, still has a unique and powerful role, but doesn't win a fight solo. Making the doomsday scriptable would also add a new tactical dimension to a fight. It means titans are more flexible and would be used (and therefore destroyed) more often in combat. Here are the ideas I like:
AoE e-war A racial e-war effect that requires the titan to stick around in a fight to work. Ideas that have already been mentioned include: Warp scrambling, MWD inhibition, Webification, ECM pulses, Cap percentage-based energy neutralizing effect, A form of heat damage to modules that disables them over time.
Weakened Doomsday Like a hybrid of current doomsdays and smartbombs. Low damage pulses over a massive range designed to counter drones, fighters, frigates and finish off capsules. A real 'anti-blob' weapon that doesnt require a blob to counter it.
Focused Blast The doomsday acts as a special siege module, immobilising the titan for x amount of time but giving it a massive RoF+damage modifier to its XL weapon modules. Useful to turn the tide in capital battles and actually makes the Racial Titan weapon bonus useful. For obvious reasons this has a much lower cycle time than a siege module, with 60 seconds being realistic. This script will require a cooldown before being used again.
Remote Interference Similar to the siege module effect above, when this script is fired upon a target it does no damage, but prevents all remote assistance modules (armour, shield and energy transfers) being used on it for as long as the titan keeps the script active. Now the titan can be used to help kill other supercaps or finish off strategic starbase targets, but must be committed to a fight to do so.
None of these scripts will wipe out an opposing fleet solo, and require the titan to be used alongside a support fleet to be effective.
Deployment
And as a side note, I would also like to see a new hi-slot 'Deployment Mode' module for motherships and titans. This is activated and burns fuel akin to a Rorqual's industrial core, possibly with some fancy graphical transformation for the ship. Once active it has the following effects: Increases the regular maximum refitting range and maximum users of the ship maintainence bay, Gradually regenerates the shield, armour, hull, drone, capacitor and module HP for all gang members within 5km - provided they are not locked by another entity, Allows use of ammunition-only production lines inside the mothership or titan.
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