Elvarien
Caldari Darkness Of Absolution OWN Alliance
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Posted - 2008.10.25 22:10:00 -
[1]
I would like to ask a few things about the stealthbomber to see if its being looked at, as currently it has some issues.
It seems like the idea behind the ship, one embraced by a lot of pilots who fly it. Is to wield massive firepower at the consequence of any personal safety except for your player skill, wits, and cloak. Great to fly alone or in a gang, however due to its poor defences. If you properly counter it its yours to spit on and it pops neatly.
Now a stealthbomber as a platform currently has several issues wich I`l try to put down below.
-No stealth,it pops up in local. Everyone sees a dedicated cloaking ship before its own screen even loads at a jump in making it hard to surprise anyone.
Local`s double edge as if 20 ships can enter local without being detected it would make bombers into I win fleets however currently they have little surprise left ___________________________________
-Decloaks to fire.
Ofcourse you cant have a ship spamming cruise missiles without decloaking. Now yes it can cloak up again after releasing its payload but there is a delay and if we consider the ship classes t1 and t2 frig/destroyer/cruiser. Their lock time is with ease fast enough to catch it before its timer runs out and it can cloak again. If you do shoot a battleship yeah it`l be to slow to catch you but then again your not hurting it unless your in that 20 man gang.
- cloaking cancels missile damage. The current bomber tactic is based on glitching the system. A player seeks out a frigate or interceptor minding its own buisiness , aproaches it cloaked and decloaks, passive targets it, shoots its missiles, and at the glitch point just before they impact re-cloaks to disapear again and try it again for a second volley. If the main methof of combat for a shiptype is based on glitching I believe there is something that should be looked at.
- Bombs and price Bombs are expensive, naturaly as their supposed to break up blobs of ships and should be put to use in daring alliance ops trying to break a gatecamp or something similar.
However currently its damage output is so low you will waste more isk on bombs then your opponent loses on ships if you manage to catch them.
- bombs and deployment as it stands deploying a set of bombs is for al intent and purposes a suicide act as you are almost guaranteed to lose your ship wich adds to the cost of deploying one. It requires the ship to already head for the fleet to deploy its bomb wich means that it will then need to re-align before warping out. Something it will need to do without the cover of a cloak and with its low agility will cause it to crash and burn.
- bombs and, well. Other bombs
If you are faced with such a massive fleet that the use of bombs is sanctioned you would want to deploy those 20 stealthbombers to pop that fleet at a gate you expect it to pass trough before it reaches your pos for example. The problem there is though that if you manage to time and plan this op out you will drop your bombs as the fleet enters, warp out and watch as the first few bombs go off doing a little bit of damage on the fleet and pop the other bombs in the process. making it impossible to properly "bomb" a fleet.
So, take these issues and add in the large amount of player skill, and skill points required to fly this boat and you see why it is flown rarely as a serious pvp option anymore. Is the stealthbomber going to be looked at in the future and what does ccp think its role should be. We the players have given it a role and place in the universe but what do you guys intend for its role to be and what will you do to let it fill that role properly?
>--- Boost steamth bombers. They truly need it as they could use some frig popping love. |