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Trucal Ware
Dragon's Rage
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Posted - 2008.10.26 14:39:00 -
[1]
I have seen a couple of threads on here complaining about cloakers. I will be honest I havent read much of the previous threads on this topic so excuse me if this has already been suggested.
Leave all the cov ops cloaks alone. Any ship that doesnt give some kind of bonus to a cloak will be affected by this. make cloaks over heat so you get x amount of cycles out of the claok until it overheats then it de-activates but dont use the current overheating mechanic on it make it so that the heat subsides when the cloak in inactive and then it can be used again after a certain amount of time, and the longer you dont use it the more it charges up (just like shield and cap)
/flameproof suit on and zipped up |
ShadowandLight
Amarr Hammer Of Light Libertas Fidelitas
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Posted - 2008.10.26 14:51:00 -
[2]
My only comment is that missioners / capital pilots use cloaks to protect there ships if they jumped in systems..
as many people who run missions do it solo in low sec systems, having a cloak fitted really might save your butt....
so i guess im in favor of having some kinda of defense against people ganking mission runners |
Trucal Ware
Dragon's Rage
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Posted - 2008.10.26 14:59:00 -
[3]
hmm, maybe i was thinking the cloaks would perhaps overheat after about 5 or 10 minutes of constantly being on. So you cant afk cloak but if you sit there at your pc you can be moving between safe spots etc and not using it. |
MasterEnt
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Posted - 2008.10.26 15:07:00 -
[4]
No one as of yet has been able to prove when a particular cloaker is AFK as opposed to being patient... which is what is a scout is supposed to be.
How can they report on enemy action if they are not observing? And if they are AFK... even worse for them. |
Julius Rigel
House Rigel
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Posted - 2008.10.26 20:15:00 -
[5]
If you're jealous of people who have cloaks fitted, then fit one yourself. And presto! Same advantages and disadvantages as whoever you're trying to kill. |
Blastil
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Posted - 2008.10.26 20:23:00 -
[6]
Originally by: ShadowandLight My only comment is that missioners / capital pilots use cloaks to protect there ships if they jumped in systems..
as many people who run missions do it solo in low sec systems, having a cloak fitted really might save your butt....
so i guess im in favor of having some kinda of defense against people ganking mission runners
**** you. You get to risk your ships just like the rest of us, PVPers and Carebears alike. Work in groups. Play smart, don't do something stupid.
I aprove the message of the OP |
Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.10.26 20:29:00 -
[7]
Well I've always thought... basically, a cloak shields you from being scanned down / seen on the screen. IRL this would involve hiding the EM radiation and heat from the vessel, right?
So... if you're cloaked, all your modules start to overheat (since the heat can't escape anywhere!). Slowly, of course, not like overloading... but over time it'd damage modules or something. |
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.10.26 20:29:00 -
[8]
Originally by: Blastil Work in groups. Play smart, don't do something stupid.
Incidentally, doing the above means you're safe from those nasty horrid AFK cloakers… |
RedSplat
Suddenly Ninjas
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Posted - 2008.10.26 20:43:00 -
[9]
Every ship bar Blackops, Cov-ops, SB's and Recons now has to use large amounts of cap to maintain cloak; amount scaling on ship size.
The idea being a non-cloaky style ship wont be able to maintain cloak for any real length of time and then warp away from hostiles.
Cap boosters you say. I say that the special cloaky field generator(t.m pending) gets disrupted by cap boosters.
eh...ideas |
Mika Meroko
Minmatar Crayon Posting Inc
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Posted - 2008.10.26 20:53:00 -
[10]
Originally by: Tippia
Originally by: Blastil Work in groups. Play smart, don't do something stupid.
Incidentally, doing the above means you're safe from those nasty horrid AFK cloakersą
QFE!
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
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emf
Amarr Knights Of the Black Sun
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Posted - 2008.10.26 20:57:00 -
[11]
Why so drastic, I think what most people want is just a possibility to scan down a cloaked ship. A new probe type for cloaked ships only usable by the exploration probe launcher and isn't all that accurate would make most people happy. Excessive use of the nerf bat should be avoided IMO.
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The Mute
Minmatar Einherjar Rising Cry Havoc.
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Posted - 2008.10.26 20:57:00 -
[12]
Cloaking isn't broken.
What eve needs is afk logout timer to fix people sitting afk in stations and POS --------------------------------------------------
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you wo |
Mika Meroko
Minmatar Crayon Posting Inc
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Posted - 2008.10.26 20:59:00 -
[13]
Edited by: Mika Meroko on 26/10/2008 21:00:01 hmmmm, for the record:
I THOUGHT scan probes can find where cloaked ships are....
is just that.. you wont see them there...
I mean.. I thought if you get like less than 1500 meters deviation and do a warp to zero.. theres a good chance to find the target?
(havnt probed anything since december last year...)
edit: granted, the deviation has to be .. TINY.. which most of the time you dont get...
but yeah, someone tell me if that works, I am at work atm.
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
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Elendor Xanadaph
Amarr Redwind Trading Facility
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Posted - 2008.10.26 21:02:00 -
[14]
It will get interesting with the removal of local in 0.0 (mabye). Were scouts will be used to survey enemy fleets... or not when they have a 50 man fleet with cloaks.
Right now local is the only tool against cloaking, without it choke systems will be camped 24/7 with cloaked ships.
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NuklearWinter
Land Pirates IN SPACE Inc.
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Posted - 2008.10.26 21:04:00 -
[15]
Personally I dont really see why the cloak modules need to be nerfed for the larger ships. They give people who are solo a chance to avoid enemy groups that are trying to gank them.
I think that the use of probes would be the best solution. It makes use of the current system and doesnt break the way that cloaks currently work. It would be a new probe that has X range, with an X amount of chance to reveal the cloaked ship. Maybe make a series of the probes that have different ranges with differing chances for the ship to be found.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.10.26 21:11:00 -
[16]
Originally by: Mika Meroko I mean.. I thought if you get like less than 1500 meters deviation and do a warp to zero.. theres a good chance to find the target? […] edit: granted, the deviation has to be .. TINY.. which most of the time you dont get...
Doesn't work, nor would it be of any use if it did. Just point your cloaked ship in some random direction and keep moving. By the time they've warped to you, you're long gone from the spot the scanner said you were in.
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.10.26 21:12:00 -
[17]
I've yet to see how cloaking is broken, far as most are concenered its working 100% as intended. -----------------
My EvE Comic
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The Tzar
Malicious Intentions
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Posted - 2008.10.26 22:04:00 -
[18]
Cloaking is one of the few powerful modules that is perfectly balanced in my opinion.
You have specialist ships which not only can warp cloaked but also do not suffer and external electronic deficiency.
You can then choose between a brace of devices designed for unspecialised ships that gimp pvp just enough to make the negatives equal the positives. Immunity whilst not fighting vs slower lock time.
Nerf local not cloaking.
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Haakelen
Gallente Fire Mandrill
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Posted - 2008.10.26 23:14:00 -
[19]
Cloaking is broken? Huh. You learn something new everyday on these forums.
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Davina Braben
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Posted - 2008.10.26 23:15:00 -
[20]
With local gone you'd a) have no more QQing about that pesky name on local that you just can't track down (I suspect most of these people are flying ships that wouldn't get nerfed anyway) and b) no local = no more insta-safing/cloaking gold farmer Ravens.
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Cyb3r Thr3at
Intrepid Crossing
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Posted - 2008.10.26 23:23:00 -
[21]
Whine.. "I cant gank a defenseless noob!"
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Orion Supernova
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Posted - 2008.10.26 23:29:00 -
[22]
ok, i agree with the new probe idea, it's a great idea it'll stop those pesky isk farmer in their tracks and that's my main concern with it.
Another option is to up the scan res reduction from 40% to around 95% or more.
atm a cloak's scan res reduction can be countered quite easily by a single sensor booster with a scan res script in, and as i know ppl who rat no problems without a sensor booster fitted, i really don't see an problems for people who rat fitting cloaks, imho we need to make it so that people do not fit cloaks long term on ships that they are not designed for, but still not make them a problem for ppl who only want to fit them for short term use. |
baltec1
Antares Shipyards Vanguard.
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Posted - 2008.10.26 23:30:00 -
[23]
Originally by: Tippia
Originally by: Blastil Work in groups. Play smart, don't do something stupid.
Incidentally, doing the above means you're safe from those nasty horrid AFK cloakersą
You wish. I still lock down systems for hours at a time.
But the real question is, am I afk or quietly watching you mine that rock... |
Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.27 00:56:00 -
[24]
I think we should fix cloaking as soon as an AFK cloaker kills you.....while cloaked and AFK.
Until then, think really careful why you are scared of a player completely incapable of harming you? |
Neyro7830
Gallente Stormfront A.W. Stormfront J.U.N.T.A.
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Posted - 2008.10.27 01:06:00 -
[25]
Originally by: baltec1
Originally by: Tippia
Originally by: Blastil Work in groups. Play smart, don't do something stupid.
Incidentally, doing the above means you're safe from those nasty horrid AFK cloakersą
You wish. I still lock down systems for hours at a time.
But the real question is, am I afk or quietly watching you mine that rock...
AHHH!!!!!!! |
Alex Salas
BROTHERHOOD OF SPARTA Pupule 'Ohana
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Posted - 2008.10.27 01:28:00 -
[26]
CCP should add a decloak timer (no loggoff).
5mins = prototype cloak 10mins = improved cloak 15mins = covops cloak
There is no real advantage to stay cloaked more than a few minutes besides trying to grief miners imo. And I speak as a recon pilot myself.
If I am gonna scout it will not take me more than 5 mins to get passed a gaecamp. ___ EVE lies...rotating FTL!!!
http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=99
On the Serenity server, skills no longer train when the owning account is deactivated. Tranqu |
Niram Tar
Minmatar Republic Military School
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Posted - 2008.10.27 01:59:00 -
[27]
Originally by: Ralara Well I've always thought... basically, a cloak shields you from being scanned down / seen on the screen. IRL this would involve hiding the EM radiation and heat from the vessel, right?
So... if you're cloaked, all your modules start to overheat (since the heat can't escape anywhere!). Slowly, of course, not like overloading... but over time it'd damage modules or something.
Hence the inability to activate modules under cloak
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Dictum Factum
Gemini Sun Violent-Tendencies
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Posted - 2008.10.27 03:01:00 -
[28]
Perhaps if the mechanic gets changed so that I cannot lock a target or fire weapons until I decloak, that would be enough. |
Grath Telkin
Amarr The Illuminati. Pandemic Legion
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Posted - 2008.10.27 06:29:00 -
[29]
Originally by: Alex Salas
If I am gonna scout it will not take me more than 5 mins to get passed a gaecamp.
completely ignoring its possible use for scouting an enemy fleet in system over the course of several hours..but i guess in your recon wisdom you would in that 5 minutes be able to extrapolate their plans from just a short stay watching them..
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E Vile
Caldari Provisions
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Posted - 2008.10.27 06:40:00 -
[30]
Originally by: Trucal Ware I have seen a couple of threads on here complaining about cloakers. I will be honest I havent read much of the previous threads on this topic so excuse me if this has already been suggested.
Leave all the cov ops cloaks alone. Any ship that doesnt give some kind of bonus to a cloak will be affected by this. make cloaks over heat so you get x amount of cycles out of the claok until it overheats then it de-activates but dont use the current overheating mechanic on it make it so that the heat subsides when the cloak in inactive and then it can be used again after a certain amount of time, and the longer you dont use it the more it charges up (just like shield and cap)
/flameproof suit on and zipped up
I would rather them get rid of the cheeseball ability to instantly see who is in system with local chat.. I vote to make people use scanners if they want to see who is in system, not some insta ability to check local chat channel.
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UGLYUGLY
Minmatar Brutor tribe
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Posted - 2008.10.27 06:55:00 -
[31]
Edited by: UGLYUGLY on 27/10/2008 06:56:17 Keep them as they are but make them burn liquid ozone as a fuel. Except for covert ops/force recons/stealth bombers these ships get a bonus that allows the ships internal reactors to power their cloak fields (or spin some better mumbo jumbo).
I would also like to see the mass of the ship be taken into account when calculating how much fuel is required. So regardless of ship class you are looking at maybe 30mins to 45 mins if you dedicate your whole cargo bay to cloak fuel. Better grade of cloak better fuel economy, might even add a new skill book that will reduce the fuel cost.
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Taradis
Amarr The Imperial Assassins
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Posted - 2008.10.27 06:58:00 -
[32]
cloaking is not broke, only people's tactics which CCP cannot fix
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.10.27 07:01:00 -
[33]
Here's one important thing:
Will a titan be able to use them for more than 10 minutes? --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |
Sharingla
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Posted - 2008.10.27 12:25:00 -
[34]
you've gotten it compleatelly wrong, you need to boost cloaking so that all ships can maintain cloaks indefinatelly even in warp or when colliding with others. |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.10.27 12:47:00 -
[35]
Cloaking does not need any more drawbacks. It has plenty already. It does not need fuel, it does not need cap usage, it does not need heat. Cloaks are the counter to probes.
First, ask yourself the question 'why do I care about this person who is cloaked?'. If your goal is to kill some mission-runner in your 0.0 space, work harder on your gatecamps. If your concern is a cloaked ship interrupting ratting or mining, then stop ratting and mining without escort. If you're wishing to interdict the intel abilities of your enemy, well then we're into tactics - how about showing them false intel which will make them rely less on their scouts?
Secondly, the real core of the issue about cloaking is that it's an all-or-nothing endeavour. Probes find you unless you're cloaked. End of story. So, what could be reasonably entertained is a proper rebalance to both probing and cloaking such that probes don't find you in seconds, cloaks don't render you totally immune to probes, but rather we have a continuum of modules and skills.
For example, a new skill Signature Stealthing or somesuch - cloaks work just the way they do now, but depending on your level in the above skill, you may or may not be detectable to someone who has trained another new skill Recon Probing, which determines their ability to analyse probe data and penetrate cloaks. After that, it's just balancing to determine who has the favourable outcome and precisely how detection is fashioned - could be chance-based, could be a linear scale, etc.
I'd personally want it such that if I've fitted T2 cloak of invisibility improved plus (remember I'm proposing more new cloaks and perhaps even probes, beyond the two we have now) and trained Stealthing to 5, I should be just as impossible to find now except to a dedicated hunter who has equally trained Recon Probing to 5, fitted T2 gear etc. You could even up the ante by giving the ships intended for recon work a bonus to stealth, and give some ship, perhaps even the recon ships themselves, a bonus to probing cloaked ships. This would give us dedicated subs & sub-hunters, and a more suitable range of options for both sides to play with.
Given the chance, I'd probably take the entire thing further and have scanners as well as probes and a proper intel gathering system instead of 'look at local, maybe drop a probe or two', but that's me. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Tac Ginaz
The Righteous Few
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Posted - 2008.10.27 18:40:00 -
[36]
Here's a simple solution:
Cloaks OVERHEAT when activated.
Covop ships have mitigation bonus to this overheat damage..say 80% mitigation.
Hence, a normal ship with a cloak could probably have it active for about 15 minutes before the cloaking device module burns out and stops working.
A covop ship can have it activated for 2 hours before it burns out.
Nanite paste can repair the device heat damage .. making the covop ships and even normal ships have a way of staying in space cloaked but.. with intervals in between that they have to be de-cloaked to fix their stuff.
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Spike Hellthrod
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Posted - 2008.10.27 20:07:00 -
[37]
Originally by: Tac Ginaz Here's a simple solution:
Cloaks OVERHEAT when activated.
Covop ships have mitigation bonus to this overheat damage..say 80% mitigation.
Hence, a normal ship with a cloak could probably have it active for about 15 minutes before the cloaking device module burns out and stops working.
A covop ship can have it activated for 2 hours before it burns out.
Nanite paste can repair the device heat damage .. making the covop ships and even normal ships have a way of staying in space cloaked but.. with intervals in between that they have to be de-cloaked to fix their stuff.
Why nerf the cloaks?? Leave them be. All ships but covet ops must uncloak to warp, so what's the issue??? A cloaked ship can't do anything to you. A cloaking covert ops ship is a must for all Fleet warfare. The ability to stay cloaked behind enemy lines for an indefinite period of time is needed. Intel on enemy numbers and movement is critical, and you better believe that your enemy is doing it as well.
As for everyone wining about AFK cloakers, deal with it! They are AFK, they can't do anything to you or your friends. As for the psychological warfare aspect of it, i'm for it! Psychological warfare is still warfare
Don't nerf something because it interferes with your style of game play. |
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