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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 02:59:00 -
[1]
Edited by: Vigilant on 28/10/2008 03:00:05 Can I get some moon mining beams for my Hulk now 
Edit: That I can use in High Sec too would be nice 
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 13:42:00 -
[2]
There is easier solution, add more moons to the existing systems. Make it some cosmic evevt or somthing !
Or, a bit mor controversial, let high security moons be mined by ships or POS's at reduced rate.
I know both ideas are just to logical/ crazy :P
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 13:55:00 -
[3]
Originally by: Evil Zeb is there a plan to add more minerials to all the empty moon out there?
Good question also...too many dead moons out there, with limited amount of scanning I have done it silly to have so many non-performing moons.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 18:00:00 -
[4]
Add more moons
Add moon mineral to existing moons that do not have them now
Add ability to harvest high security moon minerals (obviously at some slower, more painful rate)
Problem will be less significant.
My 2 isk
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 14:44:00 -
[5]
Vio, anybet that every prom and dispo moon has a tower on it ?
Also, if bump the alchemy ratio in the process, you will need more moon minerals. A slower high security moon miner would help this grind.
Assuming you don't let high security mining or moon minin ship happen, then you need to populate dead moons and /or add moons to less populated planets. This solves the issue of the server pop increase. Maybe !!! Or at least a partial solution.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 16:17:00 -
[6]
Here's a crazy thought, allow two towers per moon if the same corp / alliance owns them.
Yeah I know, that is logical. Output would double and prices might drop.
: /
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 19:19:00 -
[7]
CCP likes to "band aid" stuff instead of just perma fixing it. More than likely we will get just that.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.30 18:21:00 -
[8]
That will upset the dispo "cartel" :p
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.11.04 14:59:00 -
[9]
Originally by: Vio Geraci Edited by: Vio Geraci on 03/11/2008 05:16:45
Originally by: Vengal Seyhan I've been watching the moon mineral market lately and it's been pretty fail. For example : Solerium in Jita currently costs less than the underlying ingredients. There is no point in making it vs selling the components. Caesium, an R32 mineral, is significantly cheaper than Chromium or Cadmium. Caesium seems to be the next Thulium.
A lot of the moon mineral and component market is going to be screwed up because of speculation having to do with this next patch. A few months from now it will settle down, but in the meantime people will get confused and think that the weird prices are the problem CCP is trying to fix, or that the moons being profitable or too controlled by a cartel. None of these is the problem, the problem is that the moon mineral mechanic does not scale well with the increasing size of the game. Only a method to transform labor into moon minerals will do that.
Quote: - 20 : 1 is excessive. It means your fixed cost of production on a medium POS goes from about 375ISK per unit to about 7500 ISK / unit for the reactions (these costs drawn from our own simple POS operations). 10:1 is
They probably want to not influence the market too much at first, but see if it affects it or not. I bet the ratios will get better over the next six months, so long as there isn't a huge enough price spike to make the 20:1 ratio profitable.
Quote: - Introducing even small amounts of moon minerals to be found in Magnetometric sites would break the monopoly market to some extent, and would be dynamic and reactive to player effort. It'd also buff exploration, and mag sites, which have always been sub-par in my opinion. It would also create a global buying market for moon minerals, so that other market hubs might start seeing some minerals buy orders, other than just Jita. (I think this is an awesome idea TBH!)
Thanks!
I would hope that CCP had those sites be more prominent in "good moon space" and not just smeared all over the map, though. As you may be aware, some regions have better moons than others, just like some have better minerals or rats. Or perhaps only have them in COSMOS constellation gravimetric sites, at first, to test their impact on the market.
Quote: - Introduce reaction schemes that use the two under-valued R64 materials! [/
It would be neat if we could devise something for them to be good for, even if it wasn't as chokingly overvalued as Dysp and Prom.
Quote: - Introduce 6 new moon minerals for these reactions and bias them to spawning on moons that have have NO valuable minerals on them.
That wouldn't make as much difference as you think. The new moons would probably be divided among 0.0 alliances in roughly the proportions that the old moons are.
Quote: - Allowing people to moon mine in high sec with an extremely high sec status. Tax this heavily (eg 90% tax), to control abundance. I foresee people will control supply by war deccing 1 player corps to smash their POS operations because they're valuable and vulnerable.
I hope they never do this, because it would be a complete gimme for empire people, one could not use capitals against the easily fueled POS, and moon minerals are one of the very few areas in which empire depends on 0.0.
WellVio I guess we will see what happens patch drops on the 11th without any of our input being well received :(
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