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Aviane
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Posted - 2008.10.27 20:10:00 -
[1]
Yeah, there, I said it. If BS becomes obsolete as a solo-pwn-mobile in low sec at least let us be able to engage on gates in smaller ships!
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.27 20:12:00 -
[2]
Originally by: Aviane Yeah, there, I said it. If BS becomes obsolete as a solo-pwn-mobile in low sec at least let us be able to engage on gates in smaller ships!
BCs and CS work just fine. FFS a Drake can passive tank gate guns 100%. 
Heck, I even use plate Zealots and Sacs around gates. I even have a tanked Rapier that can last a good minute and a half... 
Bellum Eternus
Inveniam viam aut faciam. [Vid] I M M O R T A L
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Jethro Jechonias
Ki Tech Industries
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Posted - 2008.10.27 20:13:00 -
[3]
Originally by: Aviane If BS becomes obsolete as a solo-pwn-mobile in low sec...
Your starting on the false assumption that a BS is currently (or even should be) solo-pwn-mobile.
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.27 20:13:00 -
[4]
When was a BS a solo pwn mobile then? i think i missed that in the patch notes.
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Furb Killer
Gallente The Scope
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Posted - 2008.10.27 20:13:00 -
[5]
Edited by: Furb Killer on 27/10/2008 20:14:13 Ah obviously this week we are whining about useless BS, last week we were whining about the only viable option being RR BS, what we going to whine about next week? Falcons?
I still dont get why people think a BS should easily take on all smaller ships. And even when it cant hit with its main guns it still has a far larger drone bay and heavy neuts.
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Jethro Jechonias
Ki Tech Industries
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Posted - 2008.10.27 20:15:00 -
[6]
Originally by: Furb Killer what we going to whine about next week? Falcons?
Isn't that always on the menu. 
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Aviane
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Posted - 2008.10.27 20:27:00 -
[7]
Yes, currently I see the BS (and CS but I never did train for those) as one of the most viable options for (semi)-soloing. I guess the gate guns aren't the only problem. It's just that BS is pretty much the only shipclass you can go out and expect to give a decent fight to anyone even if outnumbered. The next shiptype to try and still pose a threat (without totally suiciding yourself) would be something like nano-ships. Hence, I'd like to engage in faster lighter vessels too.
Not that I expect any changes, I rather believe I'm among a very small group in the player base that wants this sort of pvp. Just wanted to voice my opinion on it.
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Baldour Ngarr
Aliastra
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Posted - 2008.10.27 20:36:00 -
[8]
Originally by: Rhatar Khurin When was a BS a solo pwn mobile then?
Early 2003; but not since, so far as I'm aware. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.27 20:37:00 -
[9]
CCP is determined to kill solo PVP. All I do is pirate in low sec, usually while getting shot by sentries. It sucks, and yeah, after the patch, it's going to suck worse.
Just look at it this way: if you still pirate on gates solo after the patch... you're just that much more of a die hard pirate. All the sissys will fall off and you'll be left. Just like the blaster pilots.
Bellum Eternus
Inveniam viam aut faciam. [Vid] I M M O R T A L
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.10.27 20:49:00 -
[10]
I think sentry guns shoudl be changed so that their damage is proportional to the threat. How so?
make their dps (example numbers) 100 if one ship is makign ilegal agro isnide its range. Make 200 if 2 ships, 400 if 3 etc.. That makes LARGE low sec gate camps not pratical. But helps solo pirating. When doing that the dps of sentries can be reduced so that solo pirates have an easier time than now. Whiel large blockades become near impossible to do due to damage escalation.
That would make pirates happy, because they can solo pirate more easily, that woudl make inicent traveler more happy since they now have to worry with 1 or 2 pirates, not 15.
Would create more chance for piracy and keep low sec routes unobstructed. |

ThaMa Gebir
Gallente Raddick Explorations BlackWater.
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Posted - 2008.10.27 20:53:00 -
[11]
Originally by: Kagura Nikon I think sentry guns shoudl be changed so that their damage is proportional to the threat. How so?
make their dps (example numbers) 100 if one ship is makign ilegal agro isnide its range. Make 200 if 2 ships, 400 if 3 etc.. That makes LARGE low sec gate camps not pratical. But helps solo pirating. When doing that the dps of sentries can be reduced so that solo pirates have an easier time than now. Whiel large blockades become near impossible to do due to damage escalation.
That would make pirates happy, because they can solo pirate more easily, that woudl make inicent traveler more happy since they now have to worry with 1 or 2 pirates, not 15.
Would create more chance for piracy and keep low sec routes unobstructed.
You know. As silly as that initially sounds it actually with more thoughts on it, sounds like a good idea.
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Skywalker
Minmatar Darkness and Chaos
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Posted - 2008.10.27 20:55:00 -
[12]
Did i miss something ?
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DreadedHunter
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Posted - 2008.10.27 21:07:00 -
[13]
Originally by: Skywalker Did i miss something ?
If you didnt I did... whats changing?
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Malka Badi'a
Suffoco Noctis
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Posted - 2008.10.27 21:21:00 -
[14]
Originally by: Kagura Nikon I think sentry guns shoudl be changed so that their damage is proportional to the threat. How so?
make their dps (example numbers) 100 if one ship is makign ilegal agro isnide its range. Make 200 if 2 ships, 400 if 3 etc.. That makes LARGE low sec gate camps not pratical. But helps solo pirating. When doing that the dps of sentries can be reduced so that solo pirates have an easier time than now. Whiel large blockades become near impossible to do due to damage escalation.
That would make pirates happy, because they can solo pirate more easily, that woudl make inicent traveler more happy since they now have to worry with 1 or 2 pirates, not 15.
Would create more chance for piracy and keep low sec routes unobstructed.
I like this. I don't know how it works lore-wise, but technically it's nice. I don't understand why, after so many years, CONCORD and military forces wouldn't put better hardware on areas that have been quite commonly the source of gate attacks. |

Le Skunk
Low Sec Liberators
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Posted - 2008.10.27 21:37:00 -
[15]
Edited by: Le Skunk on 27/10/2008 21:42:13 Edited by: Le Skunk on 27/10/2008 21:41:16
Originally by: Kagura Nikon I think sentry guns shoudl be changed so that their damage is proportional to the threat. How so?
make their dps (example numbers) 100 if one ship is makign ilegal agro isnide its range. Make 200 if 2 ships, 400 if 3 etc.. That makes LARGE low sec gate camps not pratical. But helps solo pirating. When doing that the dps of sentries can be reduced so that solo pirates have an easier time than now. Whiel large blockades become near impossible to do due to damage escalation.
That would make pirates happy, because they can solo pirate more easily, that woudl make inicent traveler more happy since they now have to worry with 1 or 2 pirates, not 15.
Would create more chance for piracy and keep low sec routes unobstructed.
So your basically asking for outlaws to be unable to fight any medium sized gangs that come into their systems.
Your saying that if an enemy bring 10 ships into your system, which would require 10 pirate ships to fight, the pirates would have to deal with 2000dps sentry guns AS WELL.
How much of an advantage do you want?
Outlaw characters ALREADY receive no protection from sentry's which dictate what ships they can fly (basically only Battleships and HICS tbh) what fittings they can use (no nanos, heavy tank mandatory)and act as an relentless, infinite tracking, indestructible, unjammable, drone bashing 350dps BS on the enemies side.
Sentry guns are top damage on 8 out of 10 of my lossmails.
Outlaws are also denied much of the equipment routinely used by 0.0 alliance drones (i.e everyone in an alliance but the FC)so have to depend on more expensive equipment, better tactics and cooperation and higher pilot skill to achieve the kill.
Outlaws already have to deal with CCP refusing to fix Logofski WHICH IS ONE OF THE BLOODY REASONS YOU NEED SO MANY PEEPS ON THE GATE IN THE FIRST PLACE. To try to bbq a logging freighter/BS before it disappears into thin air.
Outlaws fight with the biggest handicaps for any pvp player in the game. And divvies who have never pirated in their entire life WANT MORE.
Jesus christ,.
Outlaws can be ganked and camped just like anyone else.
WHY DONT YOU STOP asking for CCP to lean in to save you with NPC guns, get some mates together, AND GO DO IT
SKUNK
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.27 22:13:00 -
[16]
Originally by: Le Skunk Edited by: Le Skunk on 27/10/2008 21:42:13 Edited by: Le Skunk on 27/10/2008 21:41:16
Originally by: Kagura Nikon I think sentry guns shoudl be changed so that their damage is proportional to the threat. How so?
make their dps (example numbers) 100 if one ship is makign ilegal agro isnide its range. Make 200 if 2 ships, 400 if 3 etc.. That makes LARGE low sec gate camps not pratical. But helps solo pirating. When doing that the dps of sentries can be reduced so that solo pirates have an easier time than now. Whiel large blockades become near impossible to do due to damage escalation.
That would make pirates happy, because they can solo pirate more easily, that woudl make inicent traveler more happy since they now have to worry with 1 or 2 pirates, not 15.
Would create more chance for piracy and keep low sec routes unobstructed.
So your basically asking for outlaws to be unable to fight any medium sized gangs that come into their systems.
Your saying that if an enemy bring 10 ships into your system, which would require 10 pirate ships to fight, the pirates would have to deal with 2000dps sentry guns AS WELL.
How much of an advantage do you want?
Outlaw characters ALREADY receive no protection from sentry's which dictate what ships they can fly (basically only Battleships and HICS tbh) what fittings they can use (no nanos, heavy tank mandatory)and act as an relentless, infinite tracking, indestructible, unjammable, drone bashing 350dps BS on the enemies side.
Sentry guns are top damage on 8 out of 10 of my lossmails.
Outlaws are also denied much of the equipment routinely used by 0.0 alliance drones (i.e everyone in an alliance but the FC)so have to depend on more expensive equipment, better tactics and cooperation and higher pilot skill to achieve the kill.
Outlaws already have to deal with CCP refusing to fix Logofski WHICH IS ONE OF THE BLOODY REASONS YOU NEED SO MANY PEEPS ON THE GATE IN THE FIRST PLACE. To try to bbq a logging freighter/BS before it disappears into thin air.
Outlaws fight with the biggest handicaps for any pvp player in the game. And divvies who have never pirated in their entire life WANT MORE.
Jesus christ,.
Outlaws can be ganked and camped just like anyone else.
WHY DONT YOU STOP asking for CCP to lean in to save you with NPC guns, get some mates together, AND GO DO IT
SKUNK
but all I do is run level 4 missions why would I need friends? Concord should come save me from griefers in low-sec!!!! |

Furb Killer
Gallente The Scope
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Posted - 2008.10.27 22:25:00 -
[17]
Edited by: Furb Killer on 27/10/2008 22:25:47 Would be nice if pirating would mean more then camping gates and outnumbering that industrial at least 10 to 1 (please dont tell me you are the nice pirate and you dont do that stuff, i dont care, many do). However when the others make it 100 vs 10 they are suddenly blobbing and all you want is small gang pvp. Which of course includes 10 vs 1...
Quote: but all I do is run level 4 missions why would I need friends? Concord should come save me from griefers in low-sec!!!!
But then again it should be viable to be a solo pirate, but being solo in low sec as non-pirate should be a bad idea. |

Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.10.27 23:38:00 -
[18]
Originally by: Le Skunk Edited by: Le Skunk on 27/10/2008 21:42:13 Edited by: Le Skunk on 27/10/2008 21:41:16
Originally by: Kagura Nikon I think sentry guns shoudl be changed so that their damage is proportional to the threat. How so?
make their dps (example numbers) 100 if one ship is makign ilegal agro isnide its range. Make 200 if 2 ships, 400 if 3 etc.. That makes LARGE low sec gate camps not pratical. But helps solo pirating. When doing that the dps of sentries can be reduced so that solo pirates have an easier time than now. Whiel large blockades become near impossible to do due to damage escalation.
That would make pirates happy, because they can solo pirate more easily, that woudl make inicent traveler more happy since they now have to worry with 1 or 2 pirates, not 15.
Would create more chance for piracy and keep low sec routes unobstructed.
So your basically asking for outlaws to be unable to fight any medium sized gangs that come into their systems.
Your saying that if an enemy bring 10 ships into your system, which would require 10 pirate ships to fight, the pirates would have to deal with 2000dps sentry guns AS WELL.
How much of an advantage do you want?
Outlaw characters ALREADY receive no protection from sentry's which dictate what ships they can fly (basically only Battleships and HICS tbh) what fittings they can use (no nanos, heavy tank mandatory)and act as an relentless, infinite tracking, indestructible, unjammable, drone bashing 350dps BS on the enemies side.
Sentry guns are top damage on 8 out of 10 of my lossmails.
Outlaws are also denied much of the equipment routinely used by 0.0 alliance drones (i.e everyone in an alliance but the FC)so have to depend on more expensive equipment, better tactics and cooperation and higher pilot skill to achieve the kill.
Outlaws already have to deal with CCP refusing to fix Logofski WHICH IS ONE OF THE BLOODY REASONS YOU NEED SO MANY PEEPS ON THE GATE IN THE FIRST PLACE. To try to bbq a logging freighter/BS before it disappears into thin air.
Outlaws fight with the biggest handicaps for any pvp player in the game. And divvies who have never pirated in their entire life WANT MORE.
Jesus christ,.
Outlaws can be ganked and camped just like anyone else.
WHY DONT YOU STOP asking for CCP to lean in to save you with NPC guns, get some mates together, AND GO DO IT
SKUNK
Don't think you got the idea. By doing so sentry guns would be almost harmless to SOLO pirates. And solo pirate s are the ones that most complain about not having a viable game. This would HELP most pirates. Make so that 3-4 ships result in about the damage that currently you get from sentries.
10+ people is not a pirate gang, its already a paramilitary force. And place for that is in 0.0. Low sec is a place for a gameplay different from 0.0. Fleet fights is a 0.0 stuff. simple. |

Anile8er
Solstice Systems Development Concourse
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Posted - 2008.10.27 23:41:00 -
[19]
Edited by: Anile8er on 27/10/2008 23:41:50
Originally by: Jethro Jechonias
Originally by: Aviane If BS becomes obsolete as a solo-pwn-mobile in low sec...
Your starting on the false assumption that a BS is currently (or even should be) solo-pwn-mobile.
They will become more so when the speed nerf hits. Amarr for sure.
This refers to them becoming a solo pwn mobile. |

Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.10.27 23:47:00 -
[20]
Originally by: Le Skunk Edited by: Le Skunk on 27/10/2008 21:42:13 Edited by: Le Skunk on 27/10/2008 21:41:16
So your basically asking for outlaws to be unable to fight any medium sized gangs that come into their systems.
Your saying that if an enemy bring 10 ships into your system, which would require 10 pirate ships to fight, the pirates would have to deal with 2000dps sentry guns AS WELL.
How much of an advantage do you want?
Outlaw characters ALREADY receive no protection from sentry's which dictate what ships they can fly (basically only Battleships and HICS tbh) what fittings they can use (no nanos, heavy tank mandatory)and act as an relentless, infinite tracking, indestructible, unjammable, drone bashing 350dps BS on the enemies side.
Sentry guns are top damage on 8 out of 10 of my lossmails.
Outlaws are also denied much of the equipment routinely used by 0.0 alliance drones (i.e everyone in an alliance but the FC)so have to depend on more expensive equipment, better tactics and cooperation and higher pilot skill to achieve the kill.
Outlaws already have to deal with CCP refusing to fix Logofski WHICH IS ONE OF THE BLOODY REASONS YOU NEED SO MANY PEEPS ON THE GATE IN THE FIRST PLACE. To try to bbq a logging freighter/BS before it disappears into thin air.
Outlaws fight with the biggest handicaps for any pvp player in the game. And divvies who have never pirated in their entire life WANT MORE.
Jesus christ,.
Outlaws can be ganked and camped just like anyone else.
WHY DONT YOU STOP asking for CCP to lean in to save you with NPC guns, get some mates together, AND GO DO IT
SKUNK
you know skunk ol mate? you speak the truth..
solo low sec pirates run tuff tanks to do what they do...
over the last 4.5 year i have watched low sec camping slowly die.
Infact my 1st consual pvp was low sec. two bs's vs me in a sacrilege and because of sentry guns i managed to lock one down long enough to have sentry guns take him down.
this was earlyish to mid 2005
long live low sec camping..
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