
Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2008.10.29 11:39:00 -
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Edited by: Thargat on 29/10/2008 11:46:36 Edited by: Thargat on 29/10/2008 11:39:04 Jeebus, some of the best ideas discussed during the years all concentrated on 3 pages so far. AWESOME. =) Though there's some crappy ones here too. ;p
My 0.2 isk: 1* Warp scattering. Increase the warpscattering from 1500 to 15 000 or more (would make instas null and void). Something would have to be done with stations though (to prevent bumping). Skills could be added that lowered the ammount of warpscattering down to 10k and gangwarp would use the SQ/WC/FCs warpskills.
2* Limited planetary interaction, give us planets to govern. UI doesn't need to be more fancy than POSs, but actual Stations achored at a planet would give more options and some flashy graphics through the station windows (pure immersion).
3* Less Lag (this would have been point 1 but I know how hard it is to monitor and fine tune very large and complex systems so I'm a bit chill about it).
4* Better UI. First and foremost a UI that doesn't lag just cus the server to client communication is doing so. Secondly it should be more customizable.
5* Prefabed ships. By removing the option to fit different modules to a ship but instead build it (with guns and all) from start sihould enable more hardcore fits (like a megathron with 8 guns but no option to remove or replace them. Would be a pain in the ass DB problem to solve tho.
6* Special environments. People have already put the finger on the spot in this thread, but yeah. DIVERSE star systems with local and system wide phenomenon, like broken up planets and gigantic asteroidfields with collition and/or constant kinetic damage and so forth.
Personally I'm hoping for a large (10x10 grid) deadspace area to wich you cannot warp to OR from. Hide something exotic (like a massive conquerable station in the midst with lots of production slots and some good high end moons) in the middle. Have some asteroidfields (advantage to close range), gasclouds (with limited visibility, good for blasters, bad for lasers, snipers and cloakers ie. No cloak). Small fast ships could harass and lead the way, large missile volleys from 250km would actually work and battles could be drawn out and epic.
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