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Michael Foreman
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2012.04.03 13:09:00 -
[1] - Quote
I thought let's bring this directly to the attention of CCP by posting my thread here too.
Hi everyone,
Is it possible to get a better feel and look on how big ships in EVE are when docked in a station and while being in Captain's Quarters mode. Very often I don't feel the proportions in relation to the pilot.
I give you following example:
When looking at the Ishtar compared with the Hulk, my first impression is that the Ishtar is bigger than the Hulk but in reality (as EVE IS REAL) the Hulk has a 509m long axis while the Ishtar has a 218m long axis.
http://img827.imageshack.us/img827/1742/2012040309.jpg
http://img152.imageshack.us/img152/6517/201204030944.jpg
Another example:
A Cheetah with a 70m long axis looks as big as a Wreathe with a 409 m long axis.
http://img443.imageshack.us/img443/469/201204031150.jpg
http://img526.imageshack.us/img526/8997/201204030946.jpg
I personally would like to have the same feeling as when looking from up close to the Eiffel Tower in Paris. I really would like to feel that the human body is like 1.8 meter and a Magnate for example is like 26 times bigger.
http://img12.imageshack.us/img12/7408/humanscale.jpg credits Kabukky on youtube
http://img171.imageshack.us/img171/3620/magnetcomapredtohumansc.jpg credits Kabukky on youtube
Kabukky's youtube movie: http://www.youtube.com/watch?v=S0O3Xl6a4wc Another ship size comparison movie: http://www.youtube.com/watch?v=evD5xqIHLmI&feature=relmfu
Thanx alot.
Michael Foreman
PS/ Sorry for the picture links. Didn't find out how to insert them in the thread. I don't think we can on the eve forums tbh. |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
21
|
Posted - 2012.04.03 13:28:00 -
[2] - Quote
I believe that creating more moments that give a feeling of scale like this would have a much greater effect than any graphics update. |

Ch3244
Azule Dragoons Sspectre
10
|
Posted - 2012.04.03 13:29:00 -
[3] - Quote
Great idea, but how would they fit in the station? |

Xander Riggs
EVE University Ivy League
137
|
Posted - 2012.04.03 13:33:00 -
[4] - Quote
Ch3244 wrote:Great idea, but how would they fit in the station?
That's the thing. The ships do look small.
Because they're OVER THERE. That hangar that your frigate is floating in is capable of housing a capital ship. It's really just an issue of where the models are placed in the hangar, not the actual scale of the ship. "A man with a drone-boat has nothing but time on his hands." |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 13:46:00 -
[5] - Quote
Realistic FEELING.......or realistic LOOK ??
The realistic FEELING would be quite a WHALLOP !! Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

ElQuirko
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.04.03 13:49:00 -
[6] - Quote
Frankly, I'd love to see what your hulk looks like after being placed in the centre of a hangar designed for a Moros. You'd barely be able to spot it.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Ciar Meara
Virtus Vindice
576
|
Posted - 2012.04.03 13:50:00 -
[7] - Quote
The Hamilton wrote:I believe that creating more moments that give a feeling of scale like this would have a much greater effect than any graphics update.
While I do seriously want a want a graphics update with visible damage, picture in picture and shields lighting up, this is a good point, scale should be properly conveyed and worked on in place where it is clearly out of tilt.
Ch3244 wrote:Great idea, but how would they fit in the station?
I always felt they should make stations bigger, really, really massive, that would convey scale. On the other hand, stations are rather big when you really zoom in and get very close. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
23
|
Posted - 2012.04.03 13:53:00 -
[8] - Quote
This should also be considered beyond the CQ deck view. EVE needs more tools to give players the feeling of scale that's all around them. |

Adunh Slavy
Ammatar Trade Syndicate
488
|
Posted - 2012.04.03 14:02:00 -
[9] - Quote
I've wished for a sense of scale too. One possible way to do it is have people walking around when in hangar view, just doing ship maintenance, loading and unloading cargo. Granted it is a bit difficult with all sorts of ship sizes, so they could just be walking around under the ship or driving a forklift and such things. No need for these elements to "touch" the ship.
It would also help stations feel more alive, right now you're just kind of there in a big fancy box, only in the Amarrian station is there any sense of life, and that is from the shuttle buses moving around.
I suspect CCP sees no benefit in such things though, so that's why they've never done it. |

Amity Lane
Royal Amarr Institute Amarr Empire
194
|
Posted - 2012.04.03 15:15:00 -
[10] - Quote
While an interesting notion, it presents a bit of a problem.
The size disparity of the ships of EVE is massive. Orders of magnitude in some cases. That hangar you're in has to be able to house everything from tiny shuttles and frigates to giant capital ships. If you set a fixed perspective, you end up with one of two scenarios: either your shuttles and frigates appear as mere specks in the distance somewhere, or your larger ships are so large/close that all you'll be able to see of them is a tiny section of hull plate all up in yo' face.
The current system changes the perspective/scale based on the size of your ship so that it always fits neatly into the screen so you can see it in its entirety. While it may not be the most immersive solution, it makes sense from a gameplay standpoint (being able to quickly and easily identify what your active ship is).
What makes this difficult to do is that our little window into the EVE world isn't three-dimensional. It's a two-dimensional representation of it. It's difficult to give a sense of distance in order to illustrate scale without some kind of size reference for our brain...which is something that would have to change with each size of ship in order to make it look realistic. Otherwise you end up with weird forced perspective stuff:
http://en.wikipedia.org/wiki/Forced_perspective
Personally I think this is one area where there's no ideal solution. A compromise will have to be made one way or another. |

Nikodiemus
Jokulhlaup
20
|
Posted - 2012.04.03 15:21:00 -
[11] - Quote
I submit this video as a first start to better appreciate scale: Scale |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
93
|
Posted - 2012.04.03 15:24:00 -
[12] - Quote
they really should have stuck to a fixed dock area like they had originaly intended to do from the original incarna video posted a good 6 or 7 years ago, insted they have the ship at a fixed distence from your character while in CQ mode.
also while we are at it can we PLEASE move the amarr CQ from the middle of ******* nowhere to the side of the hanger >_> |

Taika U'Irova
Hard Knocks Inc.
0
|
Posted - 2012.04.03 15:28:00 -
[13] - Quote
I like the sense of scale frigates give currently. It would be very nice though to see my Fenrir scaled properly against it (I should have to pan my view to see the whole thing from the station interior), rather than just looking "twice as large" as a frigate.
Hopefully with the new tessellation technology Halldor showed off at Fanfest, they'll be able to bring the bigger ships much closer to the platform to really wow players with their true size. |

Michael Foreman
Enlightened Industries Test Alliance Please Ignore
8
|
Posted - 2012.04.03 15:30:00 -
[14] - Quote
Adunh Slavy wrote:I've wished for a sense of scale too. One possible way to do it is have people walking around when in hangar view, just doing ship maintenance, loading and unloading cargo. Granted it is a bit difficult with all sorts of ship sizes, so they could just be walking around under the ship or driving a forklift and such things. No need for these elements to "touch" the ship.
It would also help stations feel more alive, right now you're just kind of there in a big fancy box, only in the Amarrian station is there any sense of life, and that is from the shuttle buses moving around.
Exactly what I forgot to add to this post. If we would be able to approach closer to the ship and just be able to walk around under the ship combined with zooming out alot more then this would give us the proper sense of scale. That would be fantastic!
|

Petrus Blackshell
Rifterlings
726
|
Posted - 2012.04.03 15:43:00 -
[15] - Quote
Michael Foreman wrote:Adunh Slavy wrote:I've wished for a sense of scale too. One possible way to do it is have people walking around when in hangar view, just doing ship maintenance, loading and unloading cargo. Granted it is a bit difficult with all sorts of ship sizes, so they could just be walking around under the ship or driving a forklift and such things. No need for these elements to "touch" the ship.
It would also help stations feel more alive, right now you're just kind of there in a big fancy box, only in the Amarrian station is there any sense of life, and that is from the shuttle buses moving around. Exactly what I forgot to add to this post. If we would be able to approach closer to the ship and just be able to walk around under the ship combined with zooming out alot more then this would give us the proper sense of scale. That would be fantastic! The ships are a bit big for that. An 1 km long ship would take you about 15 minutes walking from one end to another, and that's just a small battleship.
I support some sort of change to add more perspective to ships. What's happening here is the sort of effect all tourists have fun with when taking photos of themselves and the Eiffel Tower, or the Leaning Tower of Pisa, where, due to lack of depth perception, the sizes of objects appear off -- and people look the size of buildings and vice versa. The Eve hangar has a sort of haze that is supposed to help with the depth perception, but it's not anywhere close to enough. This is the main reason I don't bother with CQ: I like viewing the differences between the ships I fly.
Both of the solutions discussed here would work. I would prefer a fixed distance to the ship in hangar, even if it results in frigates being a speck, or in battleships overflowing the screen. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Allandi
Republic University Minmatar Republic
20
|
Posted - 2012.04.03 15:52:00 -
[16] - Quote
It's a good idea. The scale and positioning of these hugely different sized ships makes no logical sense at all. It was actually set up correctly originally, but unfortunately the forums were flooded with people complaining that they couldnt see their rifters.
I'm afraid we are likely stuck with this nutty perspective. |

Conu Leonida
Ex 24.7 v3
9
|
Posted - 2012.04.03 16:02:00 -
[17] - Quote
Michael Foreman wrote:...snipped...
Space is big... really big.
Every ship in EVE will appear quite small even while in the hangar. Which would make frigate-sized hulls appear as specks of dust in the hangar.
So, it is more than reasonable that small hulls are kept in downsized bays unlike BS-class ships. |

Jason McCoy
Science and Trade Institute Caldari State
29
|
Posted - 2012.04.03 16:25:00 -
[18] - Quote
Fly a noctis up to an orca and look at the disparity. |

Xander Riggs
EVE University Ivy League
146
|
Posted - 2012.04.03 16:37:00 -
[19] - Quote
Jason McCoy wrote:Fly a noctis up to an orca and look at the disparity.
One of the first things I did when I got my first Megathron was to go to a starter system and hang around the undock point. Nothing conveys a sense of awe at the actual scale of the game than to be flying a 747 sized ship, look to your left, and see a ship so large it wont fit on your screen when zoomed in.
Capsuleers really don;t have a sense of scale. I feel like my battleship is small, but the thing can't function without a minimum crew in the hundreds, and it's capable of holding thousands comfortably. Considering what capsuleers are, I LIKE that feeling, because we really are out of touch with the rest of the universe. We deal in monetary amounts that could support whole colonies for hundreds of years, we kill thousands of people a day, and we move from one side of the galaxy to the other the same way an intern moves from office to office.
That lack of scale, I think, is part of being a capsuleer. "A man with a drone-boat has nothing but time on his hands." |

Xuixien
Stoic Assembly Lines Trade Federation Alliance
12
|
Posted - 2012.04.03 16:44:00 -
[20] - Quote
For perspectie: An America mile is roughly 1600 meters. That means 400 meters is 1/4 of a mile. The Myrmidon is 601 meters tall. That means if you stacked 3 of them on top of one another, they would create a tower over a mile high. For some more perspective, compare the height of the Myrmidon to the World Trade Center, which stood at 417 meters, not counting the antenna spire.
It's hard to get a true sense of scale because, well, the human mind just cannot concieve of things so big. Stoic Assembly Lines is looking for new players interested in mining and running missions. Inquire within. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
95
|
Posted - 2012.04.03 16:45:00 -
[21] - Quote
The mechanics for a grander scale are already in place. I use them when doing fraps or taking screenshots. The issue is that they cannot be set in a permanent mode. Current location I am at, I cannot open the photobucket to grab the links of screenies I have taken, but I know what you mean.
What I am refering to, try as follows. There are advanced camera controls in the option menu, want to turn them on I believe. Then what you can do in combat or whatever is change the level of zoom and reduction of size of things based on distance, or the level of reduction you get of the background objects.
Advanced camera controls overview
Right button hold: We all know that this is your pitch and pivot of camera
Right held then left button, allows zoom by moving mouse.
Ctrl+right button: I cannot remember top of head actually. I use these controls so often...
THE BIG ONE
Ctrl+right held then press hold left button.
I hope that is right, again I just do these controls from habit since I have been using them so long. Sliding mouse left and right affects "depth" is the best way to describe it. Slight adjustments to this makes battles feel bigger first off since surrounding ships feel more to your size and closer. If you are a frigate, battleships are huge and capitals are... well head to luminaire and try it out. I do it quite frequently for my screenshots since it makes ships and battles feel so much grander. Speed feels faster. Later if this thread is still front page, I will grab some of them and link for example.
Disadvantage: Camera resets affect this.
CCP: Can we get it so this is in the esc menu as a fixed slider so it doesn't keep undoing while maintaniing the current on the fly ability to set? It really does make eve awesome, it changes the whole feel of the game immensely! In fact, I might later put a new thread in the Features and Idea to suggest this.
For those that cannot wait, head to "photobucket.com" and search user "kwkiller". There I have an eve online album where I put the best of my screenies for sharing. Just reached 200. The best to show perspective is look of a recent one with a damnation flying amongst a hellcat fleet. Green nebula background really shows it off! Another good one is a rokh firing taken during a mass test. They show off the best this effect. |

Vaerah Vahrokha
Vahrokh Consulting
490
|
Posted - 2012.04.03 16:46:00 -
[22] - Quote
Taika U'Irova wrote:I like the sense of scale frigates give currently. It would be very nice though to see my Fenrir scaled properly against it (I should have to pan my view to see the whole thing from the station interior), rather than just looking "twice as large" as a frigate.
Hopefully with the new tessellation technology Halldor showed off at Fanfest, they'll be able to bring the bigger ships much closer to the platform to really wow players with their true size.
I parked a Rifter behind my Fenrir. It fits inside an engine nozzle  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Callic Veratar
Power of the Phoenix
174
|
Posted - 2012.04.03 17:07:00 -
[23] - Quote
Xuixien wrote:For perspectie: An America mile is roughly 1600 meters. That means 400 meters is 1/4 of a mile. The Myrmidon is 601 meters tall. That means if you stacked 3 of them on top of one another, they would create a tower over a mile high. For some more perspective, compare the height of the Myrmidon to the World Trade Center, which stood at 417 meters, not counting the antenna spire. It's hard to get a true sense of scale because, well, the human mind just cannot concieve of things so big.
Humans may not be able to understand the size of things like stars, but the Myrmidon? The myrmidon is bigger than you in a very similar ratio to the size you are larger than a house spider. |

Xlera
Universal Fleet Operations
1
|
Posted - 2012.04.03 17:36:00 -
[24] - Quote
I think ability to see multiple ships in your hangar would provide a good sense of scale. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
95
|
Posted - 2012.04.03 17:39:00 -
[25] - Quote
One issue there is with is large scale is detail It would be nice to get that first person right against the model type of scale, but the texture mess would be ugly in the end. |

Terazul
The Scope Gallente Federation
46
|
Posted - 2012.04.03 18:01:00 -
[26] - Quote
Indeed, I would LOVE to see ships much closer than they are now to really sell the sense of scale, but there is one big problem with that:
Texture resolution. Anything bigger than a frigate turns into an ugly, blurry, pixelated mess up-close. We really need higher-resolution textures before we can do something like that (plus some tessellation would probably help).
Alternatively, I like the proposed solution of having things like loading shuttles and such flying to and from your ship. That could dramatically improve the sense of scale very quickly. |

Nirnias Stirrum
Ore Mongers BricK sQuAD.
57
|
Posted - 2012.04.03 18:05:00 -
[27] - Quote
You could just right click and show info on your ship then click the picutre of the ship... that will tell you exactly how big it is. I.e. the drake is 526 meters.
Or watch this: http://www.youtube.com/watch?v=JPeb547pis0 |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
26
|
Posted - 2012.04.03 18:17:00 -
[28] - Quote
Xlera wrote:I think ability to see multiple ships in your hangar would provide a good sense of scale.
I agree. This and some sort of comparison to people. You could have the frigs close so they can be seen but they are on a bigger scale to the people. For Battle ships, there should be the activity you'd see downtown, but flying and milling about it. Also if you have say 3 rifters, then put one or two closer to the battleship to so the change in size.
But this is all hanger stuff. And as it was mentioned before, the best way to improve your sense of scale is with the advanced camera options. I'd just like to see these improved upon.
As well as that, I'm sure some very very short and quick animations added to the start of a mission (section) that shows the vastness of space and the varying sizes of your enemies would add a lot too. See the start of starwars for ominous entrance ideas.
Just the option to add dynamic cameras into what you do from time to time. Allow people to switch it off of course, in case it gets in the way for serious PvP with serious space ships. But PvE, docking/undocking, initiating warp, could all be good places to start with a better sense of scale and events. |

Rico Minali
Sons Of 0din Fatal Ascension
520
|
Posted - 2012.04.03 18:18:00 -
[29] - Quote
Everything in eve needs rescalign basically, planets and stars are too small, stations too, pretty much everything is too small. If you can put two battleships into a carrier then carriers should be FAR bigger than they currently are too. Loads of scales are way out in game. Trust me, I almost know what I'm doing. |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
26
|
Posted - 2012.04.03 18:24:00 -
[30] - Quote
Nirnias Stirrum wrote:You could just right click and show info on your ship then click the picutre of the ship... that will tell you exactly how big it is. I.e. the drake is 526 meters. Or watch this: http://www.youtube.com/watch?v=JPeb547pis0
This experience should be in Dust! Show the PS3 players who's shooting from space. |

Michael Foreman
Enlightened Industries Test Alliance Please Ignore
10
|
Posted - 2012.04.03 18:39:00 -
[31] - Quote
Rico Minali wrote:Everything in eve needs rescalign basically, planets and stars are too small, stations too, pretty much everything is too small. If you can put two battleships into a carrier then carriers should be FAR bigger than they currently are too. Loads of scales are way out in game.
Totally agree!
|

Ai Shun
572
|
Posted - 2012.04.03 18:51:00 -
[32] - Quote
I agree, it would be great to get that sense of scale. (As an aside, good video series that illustrates the size differences here) |

Zoloft Rx
Forged Prophets
13
|
Posted - 2012.04.03 18:53:00 -
[33] - Quote
Rico Minali wrote:Everything in eve needs rescalign basically, planets and stars are too small, stations too, pretty much everything is too small. If you can put two battleships into a carrier then carriers should be FAR bigger than they currently are too. Loads of scales are way out in game.
Agree |

Lapine Davion
Outer Ring Applied Logistics
151
|
Posted - 2012.04.03 18:59:00 -
[34] - Quote
Ai Shun wrote:I agree, it would be great to get that sense of scale. (As an aside, good video series that illustrates the size differences here)
This video was posted in the OP. |

J3ssica Alba
Federal Navy Academy Gallente Federation
295
|
Posted - 2012.04.03 19:10:00 -
[35] - Quote
One way you could tell the size of our ship is if you actualy see crew members running around behind those lit up portholes most ships have. I always thought they are portholes, they might be something else.... Nothing fancy just a few pixels of vague humanoid forms blocking out the light coming out of the port holes for a few milliseconds To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
|

Terazul
The Scope Gallente Federation
46
|
Posted - 2012.04.03 19:11:00 -
[36] - Quote
Actually, stations and orbital bodies do appear at roughly the correct size if you change the field of view. The default field of view is enormous, making everything appear much smaller than they really are. |

Adacia Calla
The Long Kiss Goodnight Rise Against All
14
|
Posted - 2012.04.03 19:17:00 -
[37] - Quote
A Machariel is nearly the same length and width as a Thanatos, but a Thanatos has 10x the mass.
Yes, we are all aware ship scaling is messed up, no it won't be a priority since it changes nothing in gameplay. Test signature....forum not applying settings :( |

Roll Sizzle Beef
Space Mutiny
161
|
Posted - 2012.04.03 19:22:00 -
[38] - Quote
Ships were centralized in station when CQ was still in duality. Yet frigs were super tiny. Couldn't see jack. It was a design and game centric decision to adjust smaller ships closer to the balcony losing that scale just to enjoy your ships. Would be nice to have that apr 1st joke video "screen saver" effect at the end of the vid to do flybys of all ships within your hanger.
Camera drones ruin the scale yet make the game playable. |

Michael Foreman
Enlightened Industries Test Alliance Please Ignore
10
|
Posted - 2012.04.03 19:24:00 -
[39] - Quote
Adacia Calla wrote:Yes, we are all aware ship scaling is messed up, no it won't be a priority since it changes nothing in gameplay.
It should be a priority as EVE IS REAL!
|

Telegram Sam
The Drones Club
247
|
Posted - 2012.04.03 19:45:00 -
[40] - Quote
Of course everybody has seen this Rifter vs. 747 comparison? |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
103
|
Posted - 2012.04.04 07:24:00 -
[41] - Quote
Alright, update to what I posted earlier about changing the camera perspective to change scale. Here are some of my fav screenies that make use of this. Course some of them don't do it really well for creating individual scale, but they do really change how battles feel and show how some slight perspective change using mechanics already in game really do make a difference
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/TheFleet.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/Death.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/Drone.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/Omnom.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/Reclaimator.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/Markusonlocation.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/20111106182015.jpg
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/20111202202838.jpg
This last one, man do I love this last one. I had the scale just right, was a visual overload. I wish I could have kept it like that, but game settings means any view change or camera reset resets it all
http://i529.photobucket.com/albums/dd332/KwKiller/Eve%20Online%20Screenshots/20111223035407.jpg
|

Ai Shun
579
|
Posted - 2012.04.04 07:36:00 -
[42] - Quote
Lapine Davion wrote:This video was posted in the OP.
Oh dear God no! What have I done! I beg your forgiveness, Lapine. Please. Don't hurt me. No more. Please. Pleaaaaase.
|

Markus Reese
Debitum Naturae ROMANIAN-LEGION
105
|
Posted - 2012.04.04 07:49:00 -
[43] - Quote
Talk of vids reminded me of the best perspective video I have seen. Also why we really couldn't have eve ships in dust.
http://www.youtube.com/watch?v=-ti7mLcIQ1k
not mine. |

Otrebla Utrigas
Space Bastards
2
|
Posted - 2012.04.04 08:00:00 -
[44] - Quote
Ehm... you know what? Stations can have hangars in different sizes, so a frig hangar will be smaller than a BS one.
In the end you see both ships on the same size from the balcony, but just because the frig is way closer to you, than the BS.
|

Michael Foreman
Enlightened Industries Test Alliance Please Ignore
17
|
Posted - 2012.04.04 11:03:00 -
[45] - Quote
The ships don't need to fly that close to earth but wouldn't it be nice to be able to enter the stratosphere with the smaller ships and have fights in the air / attack groundsites. |

Hydroz0rz
The Scope Gallente Federation
2
|
Posted - 2012.04.04 11:15:00 -
[46] - Quote
I have a different thought about ship sizes and that's that they're simply too large.
A frigate being 747 sized..
The materials for a building a ship of this size would indeed be perfectly fine. When we go into something like a Battleship, I think that It wouldn't be possible. The material level would be unimaginable to build one.
It wouldn't be possible to create such scale in CQ, It simply wouldn't work.
When you think the size of a BS and materials required, think onto the sheer size and material level of a station. It would take centuries to build and numerous planets worth of material to build. |

Otrebla Utrigas
Space Bastards
2
|
Posted - 2012.04.04 11:29:00 -
[47] - Quote
Hydroz0rz wrote:I have a different thought about ship sizes and that's that they're simply too large.
A frigate being 747 sized..
The materials for a building a ship of this size would indeed be perfectly fine. When we go into something like a Battleship, I think that It wouldn't be possible. The material level would be unimaginable to build one.
It wouldn't be possible to create such scale in CQ, It simply wouldn't work.
When you think the size of a BS and materials required, think onto the sheer size and material level of a station. It would take centuries to build and numerous planets worth of material to build.
Not really. Manufacturing in Space is way easier once you have the technology to do so. Just build modules across the world / system you are, haul them to orbit and connect them in space.
And about resources take into account than a single starting player can mine in few hours several tons of tritanium with a single badger and 2 mining lasers.
A mining company with hulks, orca support and good skills, can mine an asteroid field in hours.
The scale is OK.
Just think our own Space shuttle is half the size of a 747 (more than that if you account the full shuttle and not just the orbiter)
And a Nuclear carrier weights more than 90.000 tons of steel and aluminium. If a single country in a single planet can do that... I think you get the point
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Ptraci
3 R Corporation The Irukandji
447
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Posted - 2012.04.04 11:37:00 -
[48] - Quote
Seriously it's easy if you want to know how big it is:
Take a ruler and when no one is looking, maneuver it into position and measure its length. Now there are two schools of thought here, those who measure from the engine trail and those who measure from the edge of the engines. Use whichever measurement makes you feel more manly.
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Simetraz
State War Academy Caldari State
183
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Posted - 2012.04.04 11:43:00 -
[49] - Quote
In WIS your ship is floating well to be honest in a spot it shouldn't be.
When you are in your ship you are on the pad.
This was reported a long time ago.
In fact in the Amarr station you are standing on what is open space when you compare the perspectives from in ship and WIS.
It was never fixed, maybe some day. |
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