| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jonnifree
|
Posted - 2004.07.01 22:33:00 -
[1]
Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
|

Jonnifree
|
Posted - 2004.07.01 22:33:00 -
[2]
Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
|

Scorpyn
|
Posted - 2004.07.01 22:40:00 -
[3]
Edited by: Scorpyn on 01/07/2004 22:46:41 Why not simply just post it in the idea lab?
I disagree btw...
|

Scorpyn
|
Posted - 2004.07.01 22:40:00 -
[4]
Edited by: Scorpyn on 01/07/2004 22:46:41 Why not simply just post it in the idea lab?
I disagree btw...
|

BobGhengisKhan
|
Posted - 2004.07.01 23:02:00 -
[5]
Edited by: BobGhengisKhan on 01/07/2004 23:06:17 If you really want it to be realistic, why should you get insurance for going against a well known combat corp in lawless 0.0 space?
However selfless and helpful your intentions may be, no insurance corp in the real world would subsidize certain failure
In real life, American maritime insurance companies didn't blindly keep throwing away money to people that insisted on delivering expensive cargoes to North Africa in the time of the Barbary pirates
The lame ass NPC insurance corp loses billions funding the useless and incompetant. It's lame and detracts from the setting 0.0 space was supposed to be, a lawless, high-risk high-profit wasteland
|

BobGhengisKhan
|
Posted - 2004.07.01 23:02:00 -
[6]
Edited by: BobGhengisKhan on 01/07/2004 23:06:17 If you really want it to be realistic, why should you get insurance for going against a well known combat corp in lawless 0.0 space?
However selfless and helpful your intentions may be, no insurance corp in the real world would subsidize certain failure
In real life, American maritime insurance companies didn't blindly keep throwing away money to people that insisted on delivering expensive cargoes to North Africa in the time of the Barbary pirates
The lame ass NPC insurance corp loses billions funding the useless and incompetant. It's lame and detracts from the setting 0.0 space was supposed to be, a lawless, high-risk high-profit wasteland
|

Nafri
|
Posted - 2004.07.01 23:04:00 -
[7]
my cow makes m0o Wanna fly with me?
|

Nafri
|
Posted - 2004.07.01 23:04:00 -
[8]
my cow makes m0o Wanna fly with me?
|

Traquis Marman
|
Posted - 2004.07.01 23:06:00 -
[9]
Bad idea! <Insert flame here> |

Traquis Marman
|
Posted - 2004.07.01 23:06:00 -
[10]
Bad idea! <Insert flame here> |

ZURAN 666
|
Posted - 2004.07.01 23:25:00 -
[11]
Did someone's hard work get set back by a little ole pirate *snicker snicker* Kein Mehrheit F³r Die Mitleid |

ZURAN 666
|
Posted - 2004.07.01 23:25:00 -
[12]
Did someone's hard work get set back by a little ole pirate *snicker snicker* Kein Mehrheit F³r Die Mitleid |

Elphaba
|
Posted - 2004.07.01 23:28:00 -
[13]
allow me to paraphrase:
"Dear CCP:
It has come to my attention that there are certain people who have decided to treat EVE as a GAME instead of a JOB. Please take steps to ensure that they have to spend more time mining -- It makes me angry to see people enjoying themselves while I suck on rocks.
Thank you for writing such a great Mining Simulator! [random alt]"
Security Status has little or nothing to do with Criminal activity. A successful ore thief will alost always be 0.0 or above. Kestralkazi alts are also generally replaced when their status gets too low.
The only people your proposal would hurt are legit bounty hunters, misguided carebears who try to "get back" at ore thieves, and anyone who ever podded someone in empire space for any reason whatsoever -- seeing as how it is almost impossible to raise security status anymore.
Criminal flagging MIGHT "help" that situation once it's implemented... but I somehow doubt it. You are proposing a completely random and inappropriate "solution" to something that isn't a problem.
Elph.
"my englisch is wicked" |

Elphaba
|
Posted - 2004.07.01 23:28:00 -
[14]
allow me to paraphrase:
"Dear CCP:
It has come to my attention that there are certain people who have decided to treat EVE as a GAME instead of a JOB. Please take steps to ensure that they have to spend more time mining -- It makes me angry to see people enjoying themselves while I suck on rocks.
Thank you for writing such a great Mining Simulator! [random alt]"
Security Status has little or nothing to do with Criminal activity. A successful ore thief will alost always be 0.0 or above. Kestralkazi alts are also generally replaced when their status gets too low.
The only people your proposal would hurt are legit bounty hunters, misguided carebears who try to "get back" at ore thieves, and anyone who ever podded someone in empire space for any reason whatsoever -- seeing as how it is almost impossible to raise security status anymore.
Criminal flagging MIGHT "help" that situation once it's implemented... but I somehow doubt it. You are proposing a completely random and inappropriate "solution" to something that isn't a problem.
Elph.
"my englisch is wicked" |

Sally
|
Posted - 2004.07.01 23:32:00 -
[15]
Originally by: Jonnifree Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
Your choice:
[ ] Carebear [ ] Alt [ ] Is comparing video games to real life [ ] Is trying to apply morals to a video game [ ] Feels important and E-Mails the developers of a MMORPG corp directly with his ideas -- Stories: #1 --
|

Sally
|
Posted - 2004.07.01 23:32:00 -
[16]
Originally by: Jonnifree Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
Your choice:
[ ] Carebear [ ] Alt [ ] Is comparing video games to real life [ ] Is trying to apply morals to a video game [ ] Feels important and E-Mails the developers of a MMORPG corp directly with his ideas -- Stories: #1 --
|

AwiL
|
Posted - 2004.07.02 00:02:00 -
[17]
Edited by: AwiL on 02/07/2004 00:03:59
Originally by: Jonnifree
when they steal hours of labor that honest players have put into the game?
hahaha if eve is labor...i wouldn't be playing this GAME! what makes you so high and mighty, just cause i like seeing ships explode and you like watching rocks decay? go watch paint dry fool.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

AwiL
|
Posted - 2004.07.02 00:02:00 -
[18]
Edited by: AwiL on 02/07/2004 00:03:59
Originally by: Jonnifree
when they steal hours of labor that honest players have put into the game?
hahaha if eve is labor...i wouldn't be playing this GAME! what makes you so high and mighty, just cause i like seeing ships explode and you like watching rocks decay? go watch paint dry fool.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

Kel Shek
|
Posted - 2004.07.02 00:33:00 -
[19]
what gives you the idea anyone is "entitled" to insurance?
yeah.... I wanna see someone whos known as a habitual arsonist get home insurance...
seriously though... some sort of maybe ramped insurance... so if you blow up a ship say... once a week, or maybe every 3 days... whatever, then you get no escalation, but if you blow up 3 ships in a day, the newest ships insurance be a bit more than it normally would.
but then after a period of time it go back down...
my idea:
like you get one "insurance claim" credit per, say 3 days, or maybe a week... getting the insurance for blowing a ship consumes 1 credit, but blowing up ANOTHER within 1 period costs 2, a third cost 4... a 5th cost 8... so on,(newb ships don't count) and if you have a negative credit balance, you get increase in insurance premium, and every positive credit accumulated, you get .01% insurance premium reduction or something... but insuring a new ship "consumes" half of your accumulated credits..
the idea being that if you almost never blow up ships, you get slightly cheaper rates, and if you blow up ships daily, you get worse ones.
:shrug: I doubt the insurance system will be changed much any time soon anyway.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Kel Shek
|
Posted - 2004.07.02 00:33:00 -
[20]
what gives you the idea anyone is "entitled" to insurance?
yeah.... I wanna see someone whos known as a habitual arsonist get home insurance...
seriously though... some sort of maybe ramped insurance... so if you blow up a ship say... once a week, or maybe every 3 days... whatever, then you get no escalation, but if you blow up 3 ships in a day, the newest ships insurance be a bit more than it normally would.
but then after a period of time it go back down...
my idea:
like you get one "insurance claim" credit per, say 3 days, or maybe a week... getting the insurance for blowing a ship consumes 1 credit, but blowing up ANOTHER within 1 period costs 2, a third cost 4... a 5th cost 8... so on,(newb ships don't count) and if you have a negative credit balance, you get increase in insurance premium, and every positive credit accumulated, you get .01% insurance premium reduction or something... but insuring a new ship "consumes" half of your accumulated credits..
the idea being that if you almost never blow up ships, you get slightly cheaper rates, and if you blow up ships daily, you get worse ones.
:shrug: I doubt the insurance system will be changed much any time soon anyway.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Korben Allahn
|
Posted - 2004.07.02 01:08:00 -
[21]
Oh horse****.
1. Posting with an alt is cowardice. You can hardly call anyone juvenile when you aren't even willing to take credit and responsibility for your own words and ideas. It's people like you that vote for mandatory prozac in schools IRL.
2. If you RTFFAQ, you'll see that piracy is a normal part of the game. If you're that f'ing upset because you got your rig ganked, get some guns and get some vengeance. If you're so hell-bent on comparing this game to IRL, I'd like to point out that if you go into Harlem unarmed and yell "Hey! Look at me! I've got silk clothes and a wallet full of money!" you're ass is going to get mugged. SO if piracy is ****ing you off, stay the bloody hell out of .4 and below, where they thrive.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
|
Posted - 2004.07.02 01:08:00 -
[22]
Oh horse****.
1. Posting with an alt is cowardice. You can hardly call anyone juvenile when you aren't even willing to take credit and responsibility for your own words and ideas. It's people like you that vote for mandatory prozac in schools IRL.
2. If you RTFFAQ, you'll see that piracy is a normal part of the game. If you're that f'ing upset because you got your rig ganked, get some guns and get some vengeance. If you're so hell-bent on comparing this game to IRL, I'd like to point out that if you go into Harlem unarmed and yell "Hey! Look at me! I've got silk clothes and a wallet full of money!" you're ass is going to get mugged. SO if piracy is ****ing you off, stay the bloody hell out of .4 and below, where they thrive.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

ZURAN 666
|
Posted - 2004.07.02 01:09:00 -
[23]
Admitting that you have those qualities is the first step to learning more about you lol. Kein Mehrheit F³r Die Mitleid |

ZURAN 666
|
Posted - 2004.07.02 01:09:00 -
[24]
Admitting that you have those qualities is the first step to learning more about you lol. Kein Mehrheit F³r Die Mitleid |

FoRGyL
|
Posted - 2004.07.02 08:02:00 -
[25]
Edited by: FoRGyL on 02/07/2004 12:54:39 Edited by: FoRGyL on 02/07/2004 08:04:04 What r u really thinking by this letter?
Need the attention?
Bored at work?
Seems to me u sit in your own box and don't see much else.
Don't mean to be rude but this was thin very thin!

Would be another view if u would say : Take away the 40% basic ....coz that's an insane one! -out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

FoRGyL
|
Posted - 2004.07.02 08:02:00 -
[26]
Edited by: FoRGyL on 02/07/2004 12:54:39 Edited by: FoRGyL on 02/07/2004 08:04:04 What r u really thinking by this letter?
Need the attention?
Bored at work?
Seems to me u sit in your own box and don't see much else.
Don't mean to be rude but this was thin very thin!

Would be another view if u would say : Take away the 40% basic ....coz that's an insane one! -out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

ClarCE
|
Posted - 2004.07.02 08:27:00 -
[27]
Edited by: ClarCE on 02/07/2004 08:29:08
Originally by: Jonnifree Thanks for your many varied and interesting responses....it just goes to show that just about anyone can obtain a credit/debit card and a computer.
Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
I should have known better, I mean after all...look at what internet chat rooms have turned into???
Well, I don't think psychologically challenged was the right way to put that...coz now you've just made this post a rant about people who enjoy playing this game from the darker side.
I think that perhaps the more you lose a ship, the more your insurance should increase, that would go someway to stop people doing stupid things like going afk in 0.4>0.1, and that does happen in real life, what you said does not.
Apart from that I couldn't disagree more with you, and why the hell are you posting with an alt? You got no right to come here and start moaning at people if they can't even talk back to your real character mate. 
Edit: Sorting out the quote.
--'The Way is Shut'--
----------------------- Jenny...Get to the Chopper---Stick Around -----------------------
|

ClarCE
|
Posted - 2004.07.02 08:27:00 -
[28]
Edited by: ClarCE on 02/07/2004 08:29:08
Originally by: Jonnifree Thanks for your many varied and interesting responses....it just goes to show that just about anyone can obtain a credit/debit card and a computer.
Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
I should have known better, I mean after all...look at what internet chat rooms have turned into???
Well, I don't think psychologically challenged was the right way to put that...coz now you've just made this post a rant about people who enjoy playing this game from the darker side.
I think that perhaps the more you lose a ship, the more your insurance should increase, that would go someway to stop people doing stupid things like going afk in 0.4>0.1, and that does happen in real life, what you said does not.
Apart from that I couldn't disagree more with you, and why the hell are you posting with an alt? You got no right to come here and start moaning at people if they can't even talk back to your real character mate. 
Edit: Sorting out the quote.
--'The Way is Shut'--
----------------------- Jenny...Get to the Chopper---Stick Around -----------------------
|

Del Narveux
|
Posted - 2004.07.02 08:59:00 -
[29]
Originally by: Jonnifree Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
And how exactly does this unlike real life? 
For the record, I would like to see some sort of system implemented whereby insurance doesnt fully cover each and every single ship you buy, so theres a bit more risk put into flying a cruiser or especially a BS. The idea of the credits might work, actually, or something similar maybe as it doesnt penalize the person who gets occasionally ganked but makes it riskier for those who live by the sword (be they pirates or corporate soldiers/enforcers). _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
|
Posted - 2004.07.02 08:59:00 -
[30]
Originally by: Jonnifree Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
And how exactly does this unlike real life? 
For the record, I would like to see some sort of system implemented whereby insurance doesnt fully cover each and every single ship you buy, so theres a bit more risk put into flying a cruiser or especially a BS. The idea of the credits might work, actually, or something similar maybe as it doesnt penalize the person who gets occasionally ganked but makes it riskier for those who live by the sword (be they pirates or corporate soldiers/enforcers). _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |