| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jonnifree
|
Posted - 2004.07.01 22:33:00 -
[1]
Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
|

Jonnifree
|
Posted - 2004.07.01 22:33:00 -
[2]
Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
|

Scorpyn
|
Posted - 2004.07.01 22:40:00 -
[3]
Edited by: Scorpyn on 01/07/2004 22:46:41 Why not simply just post it in the idea lab?
I disagree btw...
|

Scorpyn
|
Posted - 2004.07.01 22:40:00 -
[4]
Edited by: Scorpyn on 01/07/2004 22:46:41 Why not simply just post it in the idea lab?
I disagree btw...
|

BobGhengisKhan
|
Posted - 2004.07.01 23:02:00 -
[5]
Edited by: BobGhengisKhan on 01/07/2004 23:06:17 If you really want it to be realistic, why should you get insurance for going against a well known combat corp in lawless 0.0 space?
However selfless and helpful your intentions may be, no insurance corp in the real world would subsidize certain failure
In real life, American maritime insurance companies didn't blindly keep throwing away money to people that insisted on delivering expensive cargoes to North Africa in the time of the Barbary pirates
The lame ass NPC insurance corp loses billions funding the useless and incompetant. It's lame and detracts from the setting 0.0 space was supposed to be, a lawless, high-risk high-profit wasteland
|

BobGhengisKhan
|
Posted - 2004.07.01 23:02:00 -
[6]
Edited by: BobGhengisKhan on 01/07/2004 23:06:17 If you really want it to be realistic, why should you get insurance for going against a well known combat corp in lawless 0.0 space?
However selfless and helpful your intentions may be, no insurance corp in the real world would subsidize certain failure
In real life, American maritime insurance companies didn't blindly keep throwing away money to people that insisted on delivering expensive cargoes to North Africa in the time of the Barbary pirates
The lame ass NPC insurance corp loses billions funding the useless and incompetant. It's lame and detracts from the setting 0.0 space was supposed to be, a lawless, high-risk high-profit wasteland
|

Nafri
|
Posted - 2004.07.01 23:04:00 -
[7]
my cow makes m0o Wanna fly with me?
|

Nafri
|
Posted - 2004.07.01 23:04:00 -
[8]
my cow makes m0o Wanna fly with me?
|

Traquis Marman
|
Posted - 2004.07.01 23:06:00 -
[9]
Bad idea! <Insert flame here> |

Traquis Marman
|
Posted - 2004.07.01 23:06:00 -
[10]
Bad idea! <Insert flame here> |

ZURAN 666
|
Posted - 2004.07.01 23:25:00 -
[11]
Did someone's hard work get set back by a little ole pirate *snicker snicker* Kein Mehrheit F³r Die Mitleid |

ZURAN 666
|
Posted - 2004.07.01 23:25:00 -
[12]
Did someone's hard work get set back by a little ole pirate *snicker snicker* Kein Mehrheit F³r Die Mitleid |

Elphaba
|
Posted - 2004.07.01 23:28:00 -
[13]
allow me to paraphrase:
"Dear CCP:
It has come to my attention that there are certain people who have decided to treat EVE as a GAME instead of a JOB. Please take steps to ensure that they have to spend more time mining -- It makes me angry to see people enjoying themselves while I suck on rocks.
Thank you for writing such a great Mining Simulator! [random alt]"
Security Status has little or nothing to do with Criminal activity. A successful ore thief will alost always be 0.0 or above. Kestralkazi alts are also generally replaced when their status gets too low.
The only people your proposal would hurt are legit bounty hunters, misguided carebears who try to "get back" at ore thieves, and anyone who ever podded someone in empire space for any reason whatsoever -- seeing as how it is almost impossible to raise security status anymore.
Criminal flagging MIGHT "help" that situation once it's implemented... but I somehow doubt it. You are proposing a completely random and inappropriate "solution" to something that isn't a problem.
Elph.
"my englisch is wicked" |

Elphaba
|
Posted - 2004.07.01 23:28:00 -
[14]
allow me to paraphrase:
"Dear CCP:
It has come to my attention that there are certain people who have decided to treat EVE as a GAME instead of a JOB. Please take steps to ensure that they have to spend more time mining -- It makes me angry to see people enjoying themselves while I suck on rocks.
Thank you for writing such a great Mining Simulator! [random alt]"
Security Status has little or nothing to do with Criminal activity. A successful ore thief will alost always be 0.0 or above. Kestralkazi alts are also generally replaced when their status gets too low.
The only people your proposal would hurt are legit bounty hunters, misguided carebears who try to "get back" at ore thieves, and anyone who ever podded someone in empire space for any reason whatsoever -- seeing as how it is almost impossible to raise security status anymore.
Criminal flagging MIGHT "help" that situation once it's implemented... but I somehow doubt it. You are proposing a completely random and inappropriate "solution" to something that isn't a problem.
Elph.
"my englisch is wicked" |

Sally
|
Posted - 2004.07.01 23:32:00 -
[15]
Originally by: Jonnifree Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
Your choice:
[ ] Carebear [ ] Alt [ ] Is comparing video games to real life [ ] Is trying to apply morals to a video game [ ] Feels important and E-Mails the developers of a MMORPG corp directly with his ideas -- Stories: #1 --
|

Sally
|
Posted - 2004.07.01 23:32:00 -
[16]
Originally by: Jonnifree Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
Your choice:
[ ] Carebear [ ] Alt [ ] Is comparing video games to real life [ ] Is trying to apply morals to a video game [ ] Feels important and E-Mails the developers of a MMORPG corp directly with his ideas -- Stories: #1 --
|

AwiL
|
Posted - 2004.07.02 00:02:00 -
[17]
Edited by: AwiL on 02/07/2004 00:03:59
Originally by: Jonnifree
when they steal hours of labor that honest players have put into the game?
hahaha if eve is labor...i wouldn't be playing this GAME! what makes you so high and mighty, just cause i like seeing ships explode and you like watching rocks decay? go watch paint dry fool.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

AwiL
|
Posted - 2004.07.02 00:02:00 -
[18]
Edited by: AwiL on 02/07/2004 00:03:59
Originally by: Jonnifree
when they steal hours of labor that honest players have put into the game?
hahaha if eve is labor...i wouldn't be playing this GAME! what makes you so high and mighty, just cause i like seeing ships explode and you like watching rocks decay? go watch paint dry fool.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

Kel Shek
|
Posted - 2004.07.02 00:33:00 -
[19]
what gives you the idea anyone is "entitled" to insurance?
yeah.... I wanna see someone whos known as a habitual arsonist get home insurance...
seriously though... some sort of maybe ramped insurance... so if you blow up a ship say... once a week, or maybe every 3 days... whatever, then you get no escalation, but if you blow up 3 ships in a day, the newest ships insurance be a bit more than it normally would.
but then after a period of time it go back down...
my idea:
like you get one "insurance claim" credit per, say 3 days, or maybe a week... getting the insurance for blowing a ship consumes 1 credit, but blowing up ANOTHER within 1 period costs 2, a third cost 4... a 5th cost 8... so on,(newb ships don't count) and if you have a negative credit balance, you get increase in insurance premium, and every positive credit accumulated, you get .01% insurance premium reduction or something... but insuring a new ship "consumes" half of your accumulated credits..
the idea being that if you almost never blow up ships, you get slightly cheaper rates, and if you blow up ships daily, you get worse ones.
:shrug: I doubt the insurance system will be changed much any time soon anyway.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Kel Shek
|
Posted - 2004.07.02 00:33:00 -
[20]
what gives you the idea anyone is "entitled" to insurance?
yeah.... I wanna see someone whos known as a habitual arsonist get home insurance...
seriously though... some sort of maybe ramped insurance... so if you blow up a ship say... once a week, or maybe every 3 days... whatever, then you get no escalation, but if you blow up 3 ships in a day, the newest ships insurance be a bit more than it normally would.
but then after a period of time it go back down...
my idea:
like you get one "insurance claim" credit per, say 3 days, or maybe a week... getting the insurance for blowing a ship consumes 1 credit, but blowing up ANOTHER within 1 period costs 2, a third cost 4... a 5th cost 8... so on,(newb ships don't count) and if you have a negative credit balance, you get increase in insurance premium, and every positive credit accumulated, you get .01% insurance premium reduction or something... but insuring a new ship "consumes" half of your accumulated credits..
the idea being that if you almost never blow up ships, you get slightly cheaper rates, and if you blow up ships daily, you get worse ones.
:shrug: I doubt the insurance system will be changed much any time soon anyway.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Korben Allahn
|
Posted - 2004.07.02 01:08:00 -
[21]
Oh horse****.
1. Posting with an alt is cowardice. You can hardly call anyone juvenile when you aren't even willing to take credit and responsibility for your own words and ideas. It's people like you that vote for mandatory prozac in schools IRL.
2. If you RTFFAQ, you'll see that piracy is a normal part of the game. If you're that f'ing upset because you got your rig ganked, get some guns and get some vengeance. If you're so hell-bent on comparing this game to IRL, I'd like to point out that if you go into Harlem unarmed and yell "Hey! Look at me! I've got silk clothes and a wallet full of money!" you're ass is going to get mugged. SO if piracy is ****ing you off, stay the bloody hell out of .4 and below, where they thrive.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
|
Posted - 2004.07.02 01:08:00 -
[22]
Oh horse****.
1. Posting with an alt is cowardice. You can hardly call anyone juvenile when you aren't even willing to take credit and responsibility for your own words and ideas. It's people like you that vote for mandatory prozac in schools IRL.
2. If you RTFFAQ, you'll see that piracy is a normal part of the game. If you're that f'ing upset because you got your rig ganked, get some guns and get some vengeance. If you're so hell-bent on comparing this game to IRL, I'd like to point out that if you go into Harlem unarmed and yell "Hey! Look at me! I've got silk clothes and a wallet full of money!" you're ass is going to get mugged. SO if piracy is ****ing you off, stay the bloody hell out of .4 and below, where they thrive.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

ZURAN 666
|
Posted - 2004.07.02 01:09:00 -
[23]
Admitting that you have those qualities is the first step to learning more about you lol. Kein Mehrheit F³r Die Mitleid |

ZURAN 666
|
Posted - 2004.07.02 01:09:00 -
[24]
Admitting that you have those qualities is the first step to learning more about you lol. Kein Mehrheit F³r Die Mitleid |

FoRGyL
|
Posted - 2004.07.02 08:02:00 -
[25]
Edited by: FoRGyL on 02/07/2004 12:54:39 Edited by: FoRGyL on 02/07/2004 08:04:04 What r u really thinking by this letter?
Need the attention?
Bored at work?
Seems to me u sit in your own box and don't see much else.
Don't mean to be rude but this was thin very thin!

Would be another view if u would say : Take away the 40% basic ....coz that's an insane one! -out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

FoRGyL
|
Posted - 2004.07.02 08:02:00 -
[26]
Edited by: FoRGyL on 02/07/2004 12:54:39 Edited by: FoRGyL on 02/07/2004 08:04:04 What r u really thinking by this letter?
Need the attention?
Bored at work?
Seems to me u sit in your own box and don't see much else.
Don't mean to be rude but this was thin very thin!

Would be another view if u would say : Take away the 40% basic ....coz that's an insane one! -out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

ClarCE
|
Posted - 2004.07.02 08:27:00 -
[27]
Edited by: ClarCE on 02/07/2004 08:29:08
Originally by: Jonnifree Thanks for your many varied and interesting responses....it just goes to show that just about anyone can obtain a credit/debit card and a computer.
Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
I should have known better, I mean after all...look at what internet chat rooms have turned into???
Well, I don't think psychologically challenged was the right way to put that...coz now you've just made this post a rant about people who enjoy playing this game from the darker side.
I think that perhaps the more you lose a ship, the more your insurance should increase, that would go someway to stop people doing stupid things like going afk in 0.4>0.1, and that does happen in real life, what you said does not.
Apart from that I couldn't disagree more with you, and why the hell are you posting with an alt? You got no right to come here and start moaning at people if they can't even talk back to your real character mate. 
Edit: Sorting out the quote.
--'The Way is Shut'--
----------------------- Jenny...Get to the Chopper---Stick Around -----------------------
|

ClarCE
|
Posted - 2004.07.02 08:27:00 -
[28]
Edited by: ClarCE on 02/07/2004 08:29:08
Originally by: Jonnifree Thanks for your many varied and interesting responses....it just goes to show that just about anyone can obtain a credit/debit card and a computer.
Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
I should have known better, I mean after all...look at what internet chat rooms have turned into???
Well, I don't think psychologically challenged was the right way to put that...coz now you've just made this post a rant about people who enjoy playing this game from the darker side.
I think that perhaps the more you lose a ship, the more your insurance should increase, that would go someway to stop people doing stupid things like going afk in 0.4>0.1, and that does happen in real life, what you said does not.
Apart from that I couldn't disagree more with you, and why the hell are you posting with an alt? You got no right to come here and start moaning at people if they can't even talk back to your real character mate. 
Edit: Sorting out the quote.
--'The Way is Shut'--
----------------------- Jenny...Get to the Chopper---Stick Around -----------------------
|

Del Narveux
|
Posted - 2004.07.02 08:59:00 -
[29]
Originally by: Jonnifree Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
And how exactly does this unlike real life? 
For the record, I would like to see some sort of system implemented whereby insurance doesnt fully cover each and every single ship you buy, so theres a bit more risk put into flying a cruiser or especially a BS. The idea of the credits might work, actually, or something similar maybe as it doesnt penalize the person who gets occasionally ganked but makes it riskier for those who live by the sword (be they pirates or corporate soldiers/enforcers). _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
|
Posted - 2004.07.02 08:59:00 -
[30]
Originally by: Jonnifree Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
And how exactly does this unlike real life? 
For the record, I would like to see some sort of system implemented whereby insurance doesnt fully cover each and every single ship you buy, so theres a bit more risk put into flying a cruiser or especially a BS. The idea of the credits might work, actually, or something similar maybe as it doesnt penalize the person who gets occasionally ganked but makes it riskier for those who live by the sword (be they pirates or corporate soldiers/enforcers). _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

xOm3gAx
|
Posted - 2004.07.02 10:42:00 -
[31]
Originally by: Del Narveux
Originally by: Jonnifree Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
And how exactly does this unlike real life? 
For the record, I would like to see some sort of system implemented whereby insurance doesnt fully cover each and every single ship you buy, so theres a bit more risk put into flying a cruiser or especially a BS. The idea of the credits might work, actually, or something similar maybe as it doesnt penalize the person who gets occasionally ganked but makes it riskier for those who live by the sword (be they pirates or corporate soldiers/enforcers).
Um i have no idea what you equip your ship with but my insurance doesnt fully cover my mods and ship when its platinum and ALL of the people i play with it doesnt cover either my bud lost a raven with platinum insurance and it still put him quite a bit in the hole... so if i wanted to eq junk to my ship sure insurance MIGHT cover it depending if i got it from teh market or built it myself... otherwise not a chance ;) And for people who have no idea who EVE is unlike real life... this is how... its a massively multiplayer online.. are you ready...? GAME thats G A M E any questions? sure alot of eve was based on RL situations but thats exactly how it is.. and for the record ive been in tons of car accidents... u know how many times my insurance went up? never did.. it keeps going down though =) if you dotn get caught there is no crime... in .4 and lower concord MIGHT be looking but they sure as hell dont care =) just like those ppl across the street from me they were looking but apparently they were more worried about their beer then the van that just ran into a car right across the street =) so0o0o here inlines my question how the frillin he11 does say the insurace on a 100m isk ship (raven on market) cover the raven and the oh say.. by some chance htey have 30m in mods it DOESNT so who cares its a game... anyone who spends 40hours plus on here needs a life get a girlfriend go get married hell go buy a dog ya need to do something more then sit in front of FAKE universe... oh and if you want to apply real life to eve lets just ditcht eh space idea and move it to a planet iwth cars and such...
-xOm
(flames)Insert Flames Here(/flames) ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
~~~My Banner got nerfed~~~ But I still love the mods anyway
Succumb to your nightmares Darkness shall embrace you |

xOm3gAx
|
Posted - 2004.07.02 10:42:00 -
[32]
Originally by: Del Narveux
Originally by: Jonnifree Actually I'm coming to the conclusion that playing against/with real people is a major disappointment....too many flakes, anarchists, and adolescents and those who are psychologically challenged here.
And how exactly does this unlike real life? 
For the record, I would like to see some sort of system implemented whereby insurance doesnt fully cover each and every single ship you buy, so theres a bit more risk put into flying a cruiser or especially a BS. The idea of the credits might work, actually, or something similar maybe as it doesnt penalize the person who gets occasionally ganked but makes it riskier for those who live by the sword (be they pirates or corporate soldiers/enforcers).
Um i have no idea what you equip your ship with but my insurance doesnt fully cover my mods and ship when its platinum and ALL of the people i play with it doesnt cover either my bud lost a raven with platinum insurance and it still put him quite a bit in the hole... so if i wanted to eq junk to my ship sure insurance MIGHT cover it depending if i got it from teh market or built it myself... otherwise not a chance ;) And for people who have no idea who EVE is unlike real life... this is how... its a massively multiplayer online.. are you ready...? GAME thats G A M E any questions? sure alot of eve was based on RL situations but thats exactly how it is.. and for the record ive been in tons of car accidents... u know how many times my insurance went up? never did.. it keeps going down though =) if you dotn get caught there is no crime... in .4 and lower concord MIGHT be looking but they sure as hell dont care =) just like those ppl across the street from me they were looking but apparently they were more worried about their beer then the van that just ran into a car right across the street =) so0o0o here inlines my question how the frillin he11 does say the insurace on a 100m isk ship (raven on market) cover the raven and the oh say.. by some chance htey have 30m in mods it DOESNT so who cares its a game... anyone who spends 40hours plus on here needs a life get a girlfriend go get married hell go buy a dog ya need to do something more then sit in front of FAKE universe... oh and if you want to apply real life to eve lets just ditcht eh space idea and move it to a planet iwth cars and such...
-xOm
(flames)Insert Flames Here(/flames) ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
~~~My Banner got nerfed~~~ But I still love the mods anyway
Succumb to your nightmares Darkness shall embrace you |

Dr Smith
|
Posted - 2004.07.02 11:30:00 -
[33]
Originally by: Traquis Marman Bad idea! <Insert flame here>
i didnt expect anything less It could be YOU! -> |

Dr Smith
|
Posted - 2004.07.02 11:30:00 -
[34]
Originally by: Traquis Marman Bad idea! <Insert flame here>
i didnt expect anything less It could be YOU! -> |

Lord banks
|
Posted - 2004.07.02 11:40:00 -
[35]
Originally by: Jonnifree Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
Thats the dumest thing ive ever heard 
|

Lord banks
|
Posted - 2004.07.02 11:40:00 -
[36]
Originally by: Jonnifree Edited by: Jonnifree on 01/07/2004 22:38:28 Subject: EVE Insurance
To: Reynir Hardarson; Hilmar V. Petursson; Kjartan Pierre Emilsson Ph.D.; Fridrik Orn Haraldsson; Ivar Kristjansson; Sigurdur Olafsson
IÆve been playing EVE now for almost 4 months and I spend from 20-40 hours a week plugging along trying to make an honest ISK. (This is posted by my alt)
I think itÆs obvious that there are many parallels in EVE to real life and I believe this is a part of the magic and ôdrawö of the game. IÆve also noticed that there are some disparities between real life and the fantasy and playability of the game.
Via the purchase of Insurance and clones most players are able to recoup 80-90 percent of losses that occur as a result of criminal activityà.and so it should be. But why are PC Pirates subsidized by the ôstateö and their criminal behaviors rationalized as ôFunö when they steal hours of labor that honest players have put into the game?
I propose that insurance not be available to players whose sec status has dropped below a certain level. In real life, criminals are not able to purchase insurance so why should it be so in a game that has so many parallels to real life?
(Cut and paste of an actual email sent to CCP)
Thats the dumest thing ive ever heard 
|

Beelzbub
|
Posted - 2004.07.02 12:10:00 -
[37]
This seems like a good place to pitch a b**ch.
When you are about to sell something below the avg. market value, you get a "Are you sure?" screen.
If you are about to purchase something for well above the market value, no such confirm screen!
I complain because due to a keyboard mis-stroke (a boo-boo) I added an extra 0 to 500,000. ISK offer and ended up paying 5,000,000. ISK for a half a mil item!!
FIVE MILLION! I cursed and ranted and threw my monitor in the general direction of the CCP headquarters.
"You are about to pay 5,000,000 for (insert item here) which is well above the average price of 500,000. Are you sure you want to do this?"
Why didn't they implement this into the game? Why?! oh why ?!?
|

Beelzbub
|
Posted - 2004.07.02 12:10:00 -
[38]
This seems like a good place to pitch a b**ch.
When you are about to sell something below the avg. market value, you get a "Are you sure?" screen.
If you are about to purchase something for well above the market value, no such confirm screen!
I complain because due to a keyboard mis-stroke (a boo-boo) I added an extra 0 to 500,000. ISK offer and ended up paying 5,000,000. ISK for a half a mil item!!
FIVE MILLION! I cursed and ranted and threw my monitor in the general direction of the CCP headquarters.
"You are about to pay 5,000,000 for (insert item here) which is well above the average price of 500,000. Are you sure you want to do this?"
Why didn't they implement this into the game? Why?! oh why ?!?
|

Von Schnopp
|
Posted - 2004.07.02 12:22:00 -
[39]
Edited by: Von Schnopp on 02/07/2004 12:24:52 Jonnifree has a point with his post, there's not much logic in providing insurances that return 80-90% of the loss if:
1. The ship operates within 0.0 space 2. The ship is owned by a criminal (Isn't the EVE insurance company organized under CONCORD?, or is it independent?)
It doesn't makes sense, BUT, implementing realistic insurance policies would definetly ruin the game and playability so we can't apply IRL rules 
Besides, one day BPO's will be restricted to a limited number of licenses and ship pricing will rocket - as will modules. More people will think twice about entering non empire space but when they do we need insurances, regardless of sec standings etc or PvP as we now it will become a rare occasional phenomena, exclusive to those with wallets the size of a bible.
My 2 cents....
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Von Schnopp
|
Posted - 2004.07.02 12:22:00 -
[40]
Edited by: Von Schnopp on 02/07/2004 12:24:52 Jonnifree has a point with his post, there's not much logic in providing insurances that return 80-90% of the loss if:
1. The ship operates within 0.0 space 2. The ship is owned by a criminal (Isn't the EVE insurance company organized under CONCORD?, or is it independent?)
It doesn't makes sense, BUT, implementing realistic insurance policies would definetly ruin the game and playability so we can't apply IRL rules 
Besides, one day BPO's will be restricted to a limited number of licenses and ship pricing will rocket - as will modules. More people will think twice about entering non empire space but when they do we need insurances, regardless of sec standings etc or PvP as we now it will become a rare occasional phenomena, exclusive to those with wallets the size of a bible.
My 2 cents....
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Feta Solamnia
|
Posted - 2004.07.02 12:44:00 -
[41]
Well, It is a b0rked insurance system. CCP has created the first insurance corporation that actually gives free ISK to players  It should at least make even instead of loosing money => loose many ships, pay dear insurance.
It really needs to be balanced, but this was discussed enough in other forums/threads.
I don't think sec status should have anything to do with it.
|

Feta Solamnia
|
Posted - 2004.07.02 12:44:00 -
[42]
Well, It is a b0rked insurance system. CCP has created the first insurance corporation that actually gives free ISK to players  It should at least make even instead of loosing money => loose many ships, pay dear insurance.
It really needs to be balanced, but this was discussed enough in other forums/threads.
I don't think sec status should have anything to do with it.
|

juduzz
|
Posted - 2004.07.02 13:00:00 -
[43]
yes its silly also podding should be more like real life and there should be no clones and once your dead your dead for ever amen......................can ya smell the sarcasm.
You dont want to be shot by pirates stay in safe space they add fun to this game weather your hunting them or being hunted by them otherwise we would have had an earth and beyond clone. ----------------------------------------------
|

juduzz
|
Posted - 2004.07.02 13:00:00 -
[44]
yes its silly also podding should be more like real life and there should be no clones and once your dead your dead for ever amen......................can ya smell the sarcasm.
You dont want to be shot by pirates stay in safe space they add fun to this game weather your hunting them or being hunted by them otherwise we would have had an earth and beyond clone. ----------------------------------------------
|

Von Schnopp
|
Posted - 2004.07.02 13:26:00 -
[45]
*Produces the punctuation-bat out of his bag*
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Von Schnopp
|
Posted - 2004.07.02 13:26:00 -
[46]
*Produces the punctuation-bat out of his bag*
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

VinkNut
|
Posted - 2004.07.02 13:27:00 -
[47]
lol, please try and obtain a life from somewhere.
I hear you can get them on eBay.
|

VinkNut
|
Posted - 2004.07.02 13:27:00 -
[48]
lol, please try and obtain a life from somewhere.
I hear you can get them on eBay.
|

Von Schnopp
|
Posted - 2004.07.02 14:15:00 -
[49]
Edited by: Von Schnopp on 02/07/2004 14:16:51 How can one EVE nutter suggest to another EVE nutter to "get a life"? LOL 
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Von Schnopp
|
Posted - 2004.07.02 14:15:00 -
[50]
Edited by: Von Schnopp on 02/07/2004 14:16:51 How can one EVE nutter suggest to another EVE nutter to "get a life"? LOL 
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

VinkNut
|
Posted - 2004.07.02 14:59:00 -
[51]
I play perhaps 1 - 2 hours a week, at most.
I certainly don't think about writing to the authors everytime they make a change that I'm not 100% happy with.
I think I'm qualified to give the above advice.
:)
|

VinkNut
|
Posted - 2004.07.02 14:59:00 -
[52]
I play perhaps 1 - 2 hours a week, at most.
I certainly don't think about writing to the authors everytime they make a change that I'm not 100% happy with.
I think I'm qualified to give the above advice.
:)
|

Liu Kaskakka
|
Posted - 2004.07.02 15:16:00 -
[53]
pffffffffft.. I actually paid almost 700k to insure one of my crows and when it blew up, I got 300k back.. Should I petition? - Can't be arsed ..
|

Liu Kaskakka
|
Posted - 2004.07.02 15:16:00 -
[54]
pffffffffft.. I actually paid almost 700k to insure one of my crows and when it blew up, I got 300k back.. Should I petition? - Can't be arsed ..
|

Issle
|
Posted - 2004.07.02 15:22:00 -
[55]
Yeah, since the latest "patch", I noticed that my 5mil cost interceptor, previously getting a 2.2mil payout upon detonation (so I had an accident, it happens!) leaves me at less than half what I paid. Ok, that doesn't phase me, they've got that charm that jacks prices. No, what gets me is that NOW, I can't get higher than a 400k isk payout. WTF happened to bork my payout rates? less than 1/10th the ship cost? Hell, its not even 1/4 the actual ship VALUE.
Methinks we need to get that fixed.
|

Issle
|
Posted - 2004.07.02 15:22:00 -
[56]
Yeah, since the latest "patch", I noticed that my 5mil cost interceptor, previously getting a 2.2mil payout upon detonation (so I had an accident, it happens!) leaves me at less than half what I paid. Ok, that doesn't phase me, they've got that charm that jacks prices. No, what gets me is that NOW, I can't get higher than a 400k isk payout. WTF happened to bork my payout rates? less than 1/10th the ship cost? Hell, its not even 1/4 the actual ship VALUE.
Methinks we need to get that fixed.
|

Wild Rho
|
Posted - 2004.07.02 15:27:00 -
[57]
Maybe base the amount you pay on the insurance with a points based modifer that is based on how many times you've claimed insurance, the amount thats been claimed each time and so on.
For example, if you lose battleships on a regular basis your insurance payments are going to grow very quickly. If you regularly lose a small cheaper ship like a frigate then your insurance payments will go up but by nearly as much.
By the same token if you rarely have to make an insurance claim or never make one within that week/month then your payments drop.
Over time the pilots that dont lose ships get rewarded with cheaper insurance and the ones that cant stop losing them end up paying more.
Could also base the calulcations on the sec rating of the system at the time the ship was destroyed. Losing your ship in 1.0 space will make next to no difference in your payments where as losing it in high risk areas such as 0.0 space would put it up even faster.
Addiotnal penalites could be incurred for self destructing your ship, ejecting and destroying it with another ship, having a corp or gang mate destroy it and so on.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.07.02 15:27:00 -
[58]
Maybe base the amount you pay on the insurance with a points based modifer that is based on how many times you've claimed insurance, the amount thats been claimed each time and so on.
For example, if you lose battleships on a regular basis your insurance payments are going to grow very quickly. If you regularly lose a small cheaper ship like a frigate then your insurance payments will go up but by nearly as much.
By the same token if you rarely have to make an insurance claim or never make one within that week/month then your payments drop.
Over time the pilots that dont lose ships get rewarded with cheaper insurance and the ones that cant stop losing them end up paying more.
Could also base the calulcations on the sec rating of the system at the time the ship was destroyed. Losing your ship in 1.0 space will make next to no difference in your payments where as losing it in high risk areas such as 0.0 space would put it up even faster.
Addiotnal penalites could be incurred for self destructing your ship, ejecting and destroying it with another ship, having a corp or gang mate destroy it and so on.
I have the body of a supermodel. I just can't remember where I left it... |

Bhal'rog
|
Posted - 2004.07.02 15:40:00 -
[59]
There is a bigger problem at the moment.
If you purchased Platinum Insurance on an Interceptor prior to last patch it cost approx 600K with a 2 mil payout.
Well, surprise, surprise, if your inty happens to pop, your payout will be approx. 300K. , they are renegging on the 2 mil payout.
I have petitioned but haven't heard anything back yet.
I bet you RL Insurance Companies would love to be able to change the death benefits on their policies. 
|

Bhal'rog
|
Posted - 2004.07.02 15:40:00 -
[60]
There is a bigger problem at the moment.
If you purchased Platinum Insurance on an Interceptor prior to last patch it cost approx 600K with a 2 mil payout.
Well, surprise, surprise, if your inty happens to pop, your payout will be approx. 300K. , they are renegging on the 2 mil payout.
I have petitioned but haven't heard anything back yet.
I bet you RL Insurance Companies would love to be able to change the death benefits on their policies. 
|

Shia Dai
|
Posted - 2004.07.02 18:38:00 -
[61]
Insurance should be based on how many times you've lost a ship, and go up in price accordingly. Once you've lost a few ships you should get ZERO in insurance payback, just like you can't get collision insurance if you're a shyttay driver.
Of course criminals can get insurance for their belongings. THey do it all the time in the real world, why not here? But it should be subject to the same rules - if you lose ships it should take in-game time to "work off" the losses and get back down to normal insurance rates.
Shia
|

Shia Dai
|
Posted - 2004.07.02 18:38:00 -
[62]
Insurance should be based on how many times you've lost a ship, and go up in price accordingly. Once you've lost a few ships you should get ZERO in insurance payback, just like you can't get collision insurance if you're a shyttay driver.
Of course criminals can get insurance for their belongings. THey do it all the time in the real world, why not here? But it should be subject to the same rules - if you lose ships it should take in-game time to "work off" the losses and get back down to normal insurance rates.
Shia
|

Dirtball
|
Posted - 2004.07.02 18:45:00 -
[63]
I say get rid of insurance all together. That would make it more beneficial for the miners and producers. Certain mega corps that have fighting, mining and production in house could benefit from this greater too, which I think is more of the goal in this game. But in any case, I guess I'm glad for insurance because then I can fight more than mine and if there weren't any insurance it would just make the corps I despise the most even more powerful.
|

Dirtball
|
Posted - 2004.07.02 18:45:00 -
[64]
I say get rid of insurance all together. That would make it more beneficial for the miners and producers. Certain mega corps that have fighting, mining and production in house could benefit from this greater too, which I think is more of the goal in this game. But in any case, I guess I'm glad for insurance because then I can fight more than mine and if there weren't any insurance it would just make the corps I despise the most even more powerful.
|
| |
|
| Pages: 1 2 3 :: [one page] |