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Thread Statistics | Show CCP posts - 0 post(s) |

Ghoest
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Posted - 2008.10.31 13:27:00 -
[1]
50 million points in combat is no more likely to win a fight than 20 million in combat.
50 million in a trading focus isnt going to earn more than 20 million in trading.
All it does is unfairly punish long term players who want to PVP. 5 million isk clones are annoying but ok. 8 Million ik clones are more annoying but you put up with it. 10 million plus for a clone isnt fun it just a stick in the eye at the most faithful customers.
If you think corp is different than a guild or clan you have some insecurity issues.
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Ghoest
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Posted - 2008.10.31 13:50:00 -
[2]
No one has good given a good reason and a few response are just wrong.
I know it gets exponentially worse.
Why should long term players have to avoid 0.0 or beforced to frind more isk?
Im guess most if not all the people relying have no intention of staying with the game long term.
If you think corp is different than a guild or clan you have some insecurity issues.
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Ghoest
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Posted - 2008.10.31 14:05:00 -
[3]
Seriously some of these response are stupid.
1 50 mill sp doesnt help you make any more isk than 20 mill sp. Once you hit 15 or 20 mill sp earning money depends on the time you spend earning money not you skill points.
2 The need to avoid PVP is why this is stupid game design. Yes you can safely sit in high sec - thats not what the game is suposed to be about.
By design CCP has made it so adding SP broadens your character with out making you much better. Thats fine, but if high SP doesnt make you richer or tougher you shouldnt have to pay for it.
If you think corp is different than a guild or clan you have some insecurity issues.
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Ghoest
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Posted - 2008.10.31 16:11:00 -
[4]
Originally by: Kuar Z'thain
Originally by: Ghoest Seriously some of these response are stupid.
1 50 mill sp doesnt help you make any more isk than 20 mill sp. Once you hit 15 or 20 mill sp earning money depends on the time you spend earning money not you skill points.
2 The need to avoid PVP is why this is stupid game design. Yes you can safely sit in high sec - thats not what the game is suposed to be about.
By design CCP has made it so adding SP broadens your character with out making you much better. Thats fine, but if high SP doesnt make you richer or tougher you shouldnt have to pay for it.
You know that character you bought with mommies credit card? Give it to me, cause it's obvious you don't know how to play this game.
Someone that has invested the time to get to 50m sp knows plenty of ways to earn passive income to offset the cost of that clone and a full set of +5s with plenty of hardwirings.
You know what I do sometimes? I fly in a clone worth 500m in a ship worth less than 1/10th that.
Man up nancyboy.
lolz at the bob newb
If you think corp is different than a guild or clan you have some insecurity issues.
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Ghoest
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Posted - 2008.10.31 17:56:00 -
[5]
Edited by: Ghoest on 31/10/2008 17:56:30 It would be cool if you could cancel out skills you dont want(of course you couldnt cancel out something that was required for a skill you had kept.)
If you think corp is different than a guild or clan you have some insecurity issues.
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Ghoest
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Posted - 2008.11.03 04:54:00 -
[6]
As the last poster pointed out the game clone cost structure encourages you to have a separate PVP character and a separate industry character(and possibly a separate trader characters depending on play style.)
This really makes no sense. Its fine if you like having a bunch of characters and switch your training betwen them, but you shouldnt have a penalty for deciding to play just one character.
If you think corp is different than a guild or clan you have some insecurity issues.
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