| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

RedSplat
Suddenly Ninjas
|
Posted - 2008.11.01 11:26:00 -
[1]
Edited by: RedSplat on 01/11/2008 11:26:36 Having concord in Lowsec is pure fail.
Having a roaming empire navy patrol turn up on a LOW percentile chance, at a strength determined at random, isn't.
Imagine you get engaged on a gatecamp, suddenly a roaming naval patrol warps in. They aren't concord, they are killable- but they do put the hurt on the aggressors.
Also, there would be a higher % chance of a pirate faction spawn being triggered by aggression in the same manner as above within the gate or station area- they detect weaponsfire on long range scans and warp in to see if there is profit to be made.
Further: what if large scale conflicts were flagged on the starmap in realtime? 20 guys on gate ambush a hauler and suddenly that haulers 'distress signal' flags that system or gate on the system map as a danger area. Other people may turn up to see what the fuss is about- carnage ensues.
The above would also help break up the static gatecamps.
|

RedSplat
Suddenly Ninjas
|
Posted - 2008.11.01 11:49:00 -
[2]
Originally by: PeHD0M for all: 1. no gate\station camps 2. scan probes spawn a beacon in overview (so you know, that you are being scanned)
Ugh.
|

RedSplat
Suddenly Ninjas
|
Posted - 2008.11.01 15:57:00 -
[3]
Originally by: Rawr Cristina If you put CONCORD in low-sec and 0.0, that would make carebears go there.
Then it would be highsec.
Oh wait 
|

RedSplat
Suddenly Ninjas
|
Posted - 2008.11.02 12:05:00 -
[4]
Originally by: Roy Batty68
The real question should be, "What are you willing to sacrifice to restore game balance"?
I'm sure the mature eve-o readers will line up by the thousands to answer that one. 
Alliances
|

RedSplat
Suddenly Ninjas
|
Posted - 2008.11.19 16:49:00 -
[5]
Edited by: RedSplat on 19/11/2008 16:49:53
Originally by: H Lecter This is probably a crazy idea:
What if Concord puts bounties on every player with negative sec status? Bounties should vary automatically according to ship value so that the pirate has no gain from killing himself with an alt (reward < value of ship and fittings after insurance). And of course such bounties would only be paid to players with positive sec status.
Imagine you get 120M ISK for blowing up my battleship - wouldn't that be sufficient motivation to venture into losec?
Discuss...
I like this idea
EDIT: Unfortunately the definition of 'Carebear' makes it rather unlikely they would ever be in a position to pod you, let alone risk you, the ebil pirate, killing them I don't want to set the world on fire |

RedSplat
Suddenly Ninjas
|
Posted - 2008.11.19 20:30:00 -
[6]
What about having jumpgates dump people randomly within 1 AU of the gate; the cosmological constant changed or something...
Gatecamps are stupid as hell, only benefit lazy wannabe pirates and alliance tht just want to maintain a stranglehold on space. I don't want to set the world on fire |
| |
|