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Tsual
Minmatar Iikhelahii khulemah'lal
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Posted - 2008.11.03 18:43:00 -
[1]
Originally by: Cat Molina
Low-sec is for pirates/non-conformist/misfit PvP'ers. Many in gangs, some solo, some just trying out combat because they've run missions for a year and are bored. Keep it that way. Miners need not apply; our belts aren't really real... just cardboard backdrops in a place where frigates, dessies, and cruisers fight.
Once in a while it is worth the adventure for a lone miner, put together a scythe, seek a nice 0.2 system ninja mine a bit high end and enjoy the momentary illusion of having balls made out of alloyed tritanium.
******************** Moral is only usefull so far as society demands it from one to accept his presence.
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Tsual
Minmatar Iikhelahii khulemah'lal
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Posted - 2008.11.05 19:33:00 -
[2]
Originally by: Highwind Cid Simply put nothing. It's about as hard coded as the number of most available module slots being 8.
Also why do you want them in lowsec? What would this accomplish other than more war targets. Seems like a one way conversation.
It's been beaten to death. So why is this thread still going.
Again the game just so evolved in such a way that high secers will stay where they are.
Also why don't the low sec people just go to 0.0? Oh that's right you'll get blown up.
Perhaps it is related to the fact that the simple discussion risk versus reward overlooks that controll and ammount of work or hassle play a very vital role when making decission in an open pvp or maybe any pvp environment.
In so far terms get confused what the one pvp means with risk is more a complaint of having too much controll while the pve oriented player moans about low-sec being too much hassle or ammount of work to actually acomplish anything there and yet again a pirate like Cpt. Branko is happy with how much controll and thus power he has in low sec.
While others wonder why the stepstone to null-sec is not becoming more then a workhouse/poor house - thus working as intendet - and due to the low controll industrialists have over their environment and high risks it eventually just lowers the controll of any serious alliance when inviting industrialists thus the high fees and the talk of getting a 0.0 system as place bheing an honour. It isn't not from a industrialists point of view it is a lot of social, organisatorical, and logistical work. Not to mention the hassle due to the one or other gank squads comming through. Very stalemate situation and a very borked discussion if you ask me.
Want a beer or popcorn?
******************** Moral is only usefull so far as society demands it from one to accept his presence.
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Tsual
Minmatar Iikhelahii khulemah'lal
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Posted - 2008.11.19 18:13:00 -
[3]
Well lone miners and industrials don't have that much problem most things in low sec can be dealt with in one way or the other. However neither kernite or omber are worth the increased logistical ammount and jaspet, hedbergite, and hemorphite can be substituted by pyroxeresl, reprocessing the correct loot and pressing the buy button on the market - speaking about the small yield of zydrin.
One way I could see more industrials or at least miners eventually venturing out into low sec would be to make hemorphite and hedbergite in some way special, not by increasing their yield but something else.
One idea that is bouncing around in my head is the introduction of some kind of catalysators that increase the refining yield yet are optionally (usefull for stations where the base yield is 30% or 35%) and which can only be refined from hem and hed ores. A new column had to be introduced into the refining window and specific ammounts be assigned to different ores. Well it would be a start to get a slight complexity into the industrial basis of eve and additionally make empire 0.0 to 0.2 more intersting. This might eventually also help neglected 0.0 systems where no a-b-c-do-s spawns and be a very small step in detatching refining ores from reprocessing loot.
Just 2cent from a lone miner. |
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