
shortattenionsp
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Posted - 2008.11.01 22:57:00 -
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I don't know if it is truly possible.
People are carebears because they want low risk, and often want to be able to spend all their isk on a big ship they know they're not going to lose. Players have already balanced and adjusted the way they play the game to fit the sort of risks they want to take. You cannot adjust the magnitude of risks player's are going to take because it is inherent in their personality / playstyle.
Personally, I think the biggest hassle with 0.0 and low sec is logistics. The proposed changes to blockade runners might actually mean we have stronger markets in risky space, which would deffinitely make it easier for everyone to exist out there. Playing in 0.0 and low sec to an extent is annoying simply because you pay more for modules or spend time organising corp carrier runs etc
Theres lots of flaws and holes but this is the only thing I can really think could work in getting players into riskier space:
Having NPC corps that players can join (without being wardecced in empire) that have a weak support network leading out to 0.0.
What I mean is - the ability to get an npc corp to move some stuff and provide a few services for you, as if you were in a corp with some logistics of its own. It would only be a small amount, maybe 1 ship + its cargo (or a certain amount of m3) every week or 10 days. You could leave it in a station and it would turn up in a 0.0 station 3 days later maybe. The solar system these stations were in could maybe have a faction concord equivalent that stopped piracy / agression actually in those systems, but none of the higher rewards of 0.0/low sec would be in those systems - you have to actually jump out of them to get to 0.0 proper to gain any of the better rewards.
You wouldn't be able to send stuff back the other way, so loot / goods have to be tranported back to high sec normally. Maybe you only get 25,000m3 of hangar space, to stop people building up lots of stuff. Also you'd have to go to 0.0 and actually take your stuff off the conveyor belt at the other end before being able to send any more, so yuo can't build up stuff without going out there. This is an odd idea but maybe you can even spend factions points to give you for example a fitted ship of your choice (something fairly rubbish) out in the 0.0 station, and get tranported there to fly it. This would be great for surrounding pirates - a bunch of carebears getting free ships which the pirates can blow up all day long, and the carebears get the opportunity to do some risky stuff. This would REALLY encourage people to go out into 0.0 and taste it, if npcs corps gave you a free ships (which they can't sell) and a free ride out there once every 2 weeks. Carebear daytrips to 0.0 basically.
So basically - high sec outpost systems in the middle of some 0.0 space, that act as staging posts. The npc corps that govern them give a small amount of support to the the players in the corps (but nothing like you could get from a proper 0.0 player corp) so they can actually get into 0.0 without too much hassle. Once they jump out of the system, they're the same as any other player however. Maybe these frontier systems could have loads of jump gates in them, to make sure not all of the gates on the other side are camped constantly, or some other mechanism to give people a chance to get into 0.0 without dying on the first gate. Maybe players with negative sec status could go into thee systems - but would be popped if they did anything illegal, meaning they get better trade hubs as well as more targets (in the surrounding space)?
Lots of flaws, but a few ideas that might be workable. Giving carebears (fairly rubbish) free stuff to use in 0.0 would be great imo, more players might pick up a taste for 0.0/low sec life that way too through their experiences, and more people to shoot for those already there.
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