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Mister Kwong
State War Academy Caldari State
6
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Posted - 2012.04.03 20:39:00 -
[1] - Quote
I see these running around alot now. What is a good counter to these types of gangs? |

Five Thirty
School of Applied Knowledge Caldari State
0
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Posted - 2012.04.03 21:08:00 -
[2] - Quote
Overwhelming force usually works.
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ROXGenghis
Agony Unleashed Agony Empire
18
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Posted - 2012.04.03 21:45:00 -
[3] - Quote
Blap Titans? |

Tekitha
Shadows Of The Federation Drunk 'n' Disorderly
9
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Posted - 2012.04.03 22:03:00 -
[4] - Quote
Mister Kwong wrote:I see these running around alot now. What is a good counter to these types of gangs?
same as any other fleet comp, find out how they are fit and counter accordingly.
blaster talo's - kite them with canes / drakes + lach arty nado's - get under their guns and kill them at close range while sig tanking
Tier 3's are basically BS's with terrible tank so anything that won't get hit too hard by large guns is pretty much win. A friagte fleet would be ideal if gate guns arent involved.
Oracle's are the biggest problem when fit with pulse since they can be effective out to 60km with scorch or equally at point blank with INMF, they are also fairly fast so you need to be nano'd up and able to kill them at 70km+
|

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
101
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Posted - 2012.04.03 22:05:00 -
[5] - Quote
Don't listen to the guy "at work" above me....
What he means to say is 1000 dual prop vigils....  |

Noisrevbus
109
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Posted - 2012.04.03 23:35:00 -
[6] - Quote
Mister Kwong wrote:I see these running around alot now. What is a good counter to these types of gangs?
Anything with sig-projection or sig-speed, ideally everything: sig-speed-projection.
That means 100mn (oversized afterburners), DP (dualprop: mwd and afterburner) or AB (afterburner) with long reach.
You could also consider a more tanky version (BS) with similar reach and damage-output coupled with LR support.
Some of those counters rest on the Tier 3 BC gang's ability to min-max their tracking and range-control (skillpoints, bonuses, how much they invest in their secondary-tackle support), while others beat them without contest.
The ever popular Tengu comps obviously stand out as an example, but there are many means to the same end. Not quite as powerful, yet viable all the same.
|

Gerrick Palivorn
Caldari Provisions Caldari State
208
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Posted - 2012.04.04 07:51:00 -
[7] - Quote
4 bombers and a good warp in... |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
97
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Posted - 2012.04.04 08:04:00 -
[8] - Quote
Just remember that the ISK to effectiveness ratio of T3 cruisers is tiny. They are a little bit more effective for ten times the cost.
Take a BC fleet, so long as you kill one of them you could probably loose your whole fleet and still win isk for isk. |

Roime
Shiva Furnace
407
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Posted - 2012.04.04 09:07:00 -
[9] - Quote
Tekitha wrote: blaster talo's - kite them with canes / drakes + lach
Shield Blastos is rather untypical for a Gallente blaster boat. With 1 nano it goes 1755 m/s, cold, so kiting those in a nanocane can be challenging.
Uppsy Daisy, Tier 3, not tech 3.
|

Tinu Moorhsum
Royal Scientific Research Enterprise
89
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Posted - 2012.04.04 11:18:00 -
[10] - Quote
Mister Kwong wrote:I see these running around alot now. What is a good counter to these types of gangs?
Bomber gangs. Get a good warp in, hero bubble (or catch them in a drag bubble) and you can BLAP them all with 4 or 5 guys.
T- |

Mr Bigwinky
4U Services Inc. Talocan United
194
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Posted - 2012.04.13 09:17:00 -
[11] - Quote
Just to clarify for the third time, bombers.
You don't even need bombs (though they're pretty cool :D)
Use AB and keep transversal up whilst smashing the **** out of them with torps. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Denuo Secus
43
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Posted - 2012.04.13 15:53:00 -
[12] - Quote
http://eve-kill.net/?a=kill_related&kll_id=12972304
 |

churrros
Ministry of War Amarr Empire
7
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Posted - 2012.04.13 16:13:00 -
[13] - Quote
Denuo Secus wrote:http://eve-kill.net/?a=kill_related&kll_id=12972304 
Holy ****.
Thats all I can say. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
215
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Posted - 2012.04.14 01:26:00 -
[14] - Quote
Denuo Secus wrote:http://eve-kill.net/?a=kill_related&kll_id=12972304 
dafuk Sa souvraya niende misain ye. |

Mfume Apocal
Origin. Black Legion.
398
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Posted - 2012.04.14 05:02:00 -
[15] - Quote
Vordak Kallager wrote:Denuo Secus wrote:http://eve-kill.net/?a=kill_related&kll_id=12972304  dafuk
lol |

lanyaie
34
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Posted - 2012.04.14 10:02:00 -
[16] - Quote
You could use 30 rr archons, 500 sniper maels. Titan blob, sc blob, or eventually 5 sb's its up to you. I dont post often, but when I do i'm probably trolling you |

Mfume Apocal
Origin. Black Legion.
398
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Posted - 2012.04.14 10:49:00 -
[17] - Quote
lanyaie wrote:You could use 30 rr archons, 500 sniper maels. Titan blob, sc blob, or eventually 5 sb's its up to you.
believe me, you don't need 500 sniper maels. you don't even need 50.
|

Deen Wispa
Screaming War Eagles Incorporated
226
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Posted - 2012.04.15 21:42:00 -
[18] - Quote
Tier 3 gangs seems to be the new Nano BC fleet comps. I personally think they should nerf the speed a bit.
Countering a Tier 3 requires
a) Lach or Arazus for sensor dampening b) Inties
The inties need to zigzag around on grid providing a warp in for your gang. They don't always need to try to scram down the Tier 3s especially if the Tier 3 gang has good anti-support to avoid getting pinned down. I've seen a few pie gangs who run Tier 3s with solid anti support.
The inties simply get behind the hostiles and give your gang a warp in on grid. They do so by zig zagging around the fleet. Or warp to a celestial that the hostile fleet is burning towards and warp back at a distance on your friendly fleet.
:) |

Eternum Praetorian
Brutor Tribe Minmatar Republic
614
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Posted - 2012.04.16 02:47:00 -
[19] - Quote
The counter is the same as it always has been, for every class of ship since the beginning of EVE...
Bring the exact same stuff to the fight and trade ships, and have fun while doing it. You don't ask "how do I counter a RR battleship fleet" you just go and bring another one to the field. Get into some Tier 3's, fly strait towards them and start calling primaries.
|

Hrett
Quantum Cats Syndicate Villore Accords
54
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Posted - 2012.04.16 05:40:00 -
[20] - Quote
Eternum Praetorian wrote:The counter is the same as it always has been, for every class of ship since the beginning of EVE...
Bring the exact same stuff to the fight and trade ships, and have fun while doing it. You don't ask "how do I counter a RR battleship fleet" you just bring another one to the field. Get into some Tier 3's, fly strait towards them and start calling primaries. You strait up win only if you have logistics and they don't.
I think this is right actually. You cant catch a T3 ranged fleet unless it wants to be caught because they are so damn fast, and they can out-range anything but battleships if they fit for it - and battleships cant catch them. The best you can hope to do get lucky catching one or two, or just chase them off. You just have to fit in similar ships and trade alpha volleys until someone is out of ships.
IMHO of course. |

Cherry Nobyl
Shadow Strike Syndicate
56
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Posted - 2012.04.16 08:27:00 -
[21] - Quote
Ab fit assault frigs and a good warpin. spread points/scrams. Their losses will far outstrip yours. |

Daniel L'Siata
Echelon Conflict Resolution. Psychotic Tendencies.
102
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Posted - 2012.04.16 09:09:00 -
[22] - Quote
Neuts. Hurricanes, Curses, Bhaalgorns, Pilgrims, Legions, Tempests will all ruin a T3's day. Remember, T3's have BS level tanks and DPS at Cruiser speed with nowhere near the capacitor of a BS.
If you have a numerical advantage, simply being able to project damage effectively (Rapier/Drake combination for example) will usually drive them off at the very least. I don't want to set the world on fire... Just you.
Psychotic Tendencies is now recruiting skilled PvP pilots of all TZ's. |

churrros
Ministry of War Amarr Empire
12
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Posted - 2012.04.16 10:11:00 -
[23] - Quote
Daniel L'Siata wrote:Neuts. Hurricanes, Curses, Bhaalgorns, Pilgrims, Legions, Tempests will all ruin a T3's day. Remember, T3's have BS level tanks and DPS at Cruiser speed with nowhere near the capacitor of a BS.
If you have a numerical advantage, simply being able to project damage effectively (Rapier/Drake combination for example) will usually drive them off at the very least.
read the thread again. |

Hidden Snake
Inglorious-Basterds
98
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Posted - 2012.04.16 10:13:00 -
[24] - Quote
as with many things in eve ...depends on critical mass ... u can kill 3 of them with 3 assault frigs. but it is hard to kill 30 of them with 30 frigs.
Or u can bomb them ... however that bomb run of goon wafe was very very very lyucky. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Perihelion Olenard
Federal Navy Academy Gallente Federation
19
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Posted - 2012.04.16 10:46:00 -
[25] - Quote
Mister Kwong wrote:I see these running around alot now. What is a good counter to these types of gangs? Just throw a bunch of drakes at them. They are the ultimate win machines, right?  |

FloppieTheBanjoClown
The Skunkworks
1307
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Posted - 2012.04.16 14:35:00 -
[26] - Quote
Gerrick Palivorn wrote:4 bombers and a good warp in... This. I saw a battlereport the other day where six goon bombers wiped a fleet of them. It must have been an epic bombing run to watch.
edit: yeah, that one that got posted already. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Tabernack en Chasteaux
Red Federation RvB - RED Federation
51
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Posted - 2012.04.16 15:51:00 -
[27] - Quote
Kill everything... kill everything... Bomb the living bejeepers out of those forces. |

Deen Wispa
Screaming War Eagles Incorporated
227
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Posted - 2012.04.16 16:17:00 -
[28] - Quote
At what distance does an inty need to be in for it to be killed by a Tier 3? Will the mwd increase its sig radius large enough for it be alphaed by a Tier 3? I'm just wondering if the inty can get into range with multiple snipers on the field
:) |

Tabernack en Chasteaux
Red Federation RvB - RED Federation
51
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Posted - 2012.04.16 17:13:00 -
[29] - Quote
Deen Wispa wrote:At what distance does an inty need to be in for it to be killed by a Tier 3? It depends. The range and tracking are different for each of the T3s -- your approach to a rail Naga will be much different than a blaster Talos. If you're in range of the guns and your transversal isn't high enough, you're gonna have a bad time.
Deen Wispa wrote:Will the mwd increase its sig radius large enough for it be alphaed by a Tier 3? It depends. If you burn straight at them, you're gonna have a bad time. However, since interceptors all get a reduction to their MWD sig bloom, you should be OK if you maintain a decent transversal.
Deen Wispa wrote:I'm just wondering if the inty can get into range with multiple snipers on the field It depends. It shouldn't be hard to close on a single ship, but the more ships you're up against, the harder it's going to be to keep your transversal up on all of them. Sooner or later an obvservant and skilled pilot will be able to get a good shot off while you are focused elsewhere.
It's worth noting that a solo sniper will be aligned out if they have any brains at all, and will peace out as soon as you get anywhere near them. |

Katalci
Creative Cookie Procuring Veto Corp
51
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Posted - 2012.04.16 20:04:00 -
[30] - Quote
If you use inties then you're going to die in one shot to the Muninn/Zealot support.
Assuming you mean a sniper gang, probe them out, bubble them down, and own them all at close range. Don't let your Rapiers and Lachesises die or you'll have to leave.
If you don't feel like that, 100MN Tengus are a hard counter. |
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