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Sinist
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Posted - 2004.07.03 00:18:00 -
[1]
Right it doesnt make sense to beging with in the first place to allow people to log off unless 100% unequivocable in a safe environment. What logic is behind letting people forcibly shut down their game or logofff and then be warped away to a safespot? Why cant people just sit where they are for 30 seconds until they are logged off? Becuase people want to exploit it in battle or tense situations like nPC hunting to save ship.
FIx your game CCP. I am honestly losing patience since well I had to take a 6 month break. I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone. And It will take me 1 month at least just to get level 3 research agents. Its aggravating right now. And choices in the logout system just adds to me wanting to flame.
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Sinist
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Posted - 2004.07.03 00:18:00 -
[2]
Right it doesnt make sense to beging with in the first place to allow people to log off unless 100% unequivocable in a safe environment. What logic is behind letting people forcibly shut down their game or logofff and then be warped away to a safespot? Why cant people just sit where they are for 30 seconds until they are logged off? Becuase people want to exploit it in battle or tense situations like nPC hunting to save ship.
FIx your game CCP. I am honestly losing patience since well I had to take a 6 month break. I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone. And It will take me 1 month at least just to get level 3 research agents. Its aggravating right now. And choices in the logout system just adds to me wanting to flame.
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Sinist
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Posted - 2004.07.03 04:07:00 -
[3]
No im saying on a PvP centric game why would you design a system where people can forcibly close or logout of their client to even have a remote chance of saving your ship? The same with dead space bookmarks.
I was just saying I am mad that I couldnt log in to do skill training for 6-8 months to keep on par with everyone. But that is my own fault. But it bring up another point. I liked the idea the dev talked about that would accelerate or decelerate your skill points based on how many you had. I dont care if im never caught up, but I would at least like some way possibly to catch up.
Regardless the two problems mentioned in my first paragraph, logging out and safespots are an inexcusable design flaw. The new logout system is even new and it is still idiotic in my opinion. I like the game and 98% of it is awesome. But there are some things I obviously dont agree with.
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Sinist
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Posted - 2004.07.03 04:07:00 -
[4]
No im saying on a PvP centric game why would you design a system where people can forcibly close or logout of their client to even have a remote chance of saving your ship? The same with dead space bookmarks.
I was just saying I am mad that I couldnt log in to do skill training for 6-8 months to keep on par with everyone. But that is my own fault. But it bring up another point. I liked the idea the dev talked about that would accelerate or decelerate your skill points based on how many you had. I dont care if im never caught up, but I would at least like some way possibly to catch up.
Regardless the two problems mentioned in my first paragraph, logging out and safespots are an inexcusable design flaw. The new logout system is even new and it is still idiotic in my opinion. I like the game and 98% of it is awesome. But there are some things I obviously dont agree with.
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Sinist
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Posted - 2004.07.03 06:38:00 -
[5]
that even adds fuel to the fire. logging off so you dont get podded.
i just want to see warfare as good as it can be in eve. let people logoff in space. let people warp to safespots. and you get lousy pvp.
im not against logging off in space, but in a way that would under no circumstances allow me to escape a battle or avoid being podded.
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Sinist
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Posted - 2004.07.03 06:38:00 -
[6]
that even adds fuel to the fire. logging off so you dont get podded.
i just want to see warfare as good as it can be in eve. let people logoff in space. let people warp to safespots. and you get lousy pvp.
im not against logging off in space, but in a way that would under no circumstances allow me to escape a battle or avoid being podded.
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Sinist
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Posted - 2004.07.03 08:14:00 -
[7]
Umm well #1 shrittak you have no logical sense.
And Rim Ra girl you seem to think I am agreeing with a logout system I havent even said yet. CTD's happen. CTD's can be player generated. Now lets think about it. A player created CTD is 100% of the time. A normal CTD that is CCP's fault is not 100%. You base your logoff system not factoring in CTD's. It is the only fair way. Else it is exploited. Much like we see now. Much like I can do now.
You need to base your logoff system as if the game was reliable and around the mechanics of the game. Since you have PvP and fighting, you need a logoff system that people arent going to exploit it to gain an advantage.
To me the only safe way to logout should be 1)docked 2)At a safe place in space. I dont think ships should be persistant obviously becuase of npc pirated, player pirates, and corp wars. I think there should be a timer though that would HIGHLY discourage anyone from logging off in the middle of a battle. It should mean almost automatic death.
My proposal:
When logging off a timer begins to count down for 60 seconds. AS long as you dont press anything or navigate your ship or are jumping or anything else you logoff and your ship dissapears. If you are in autopilot or somehting and you jump or you activate a module or beging to navigate in any way or perform any action the timer stops and the game is as it is normally. So in order to logoff you have to not perform any actions for 60 seconds and then both you and your ship is removed from the world and your logged off. There is no way to exploit this. There are no disadvanatges.
Now what happens if people forcibly close their client? If they were in space their ship stays for 60 seconds. THen it is removed.
People will be able to logoff safely. If trouble comes they can then just begin playing eve normally just resetting their logoff timer. So if you get jumped or have to warp or something you can.
The current system is bad becuase you have no control over your ship once you logoff. It can be warp jammed and there wouldnt be a hting you could do about it. Under my proposal you would still have control over your ship at least if you wanted it.
Now can you argue with this idea? Not in my opinion.
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Sinist
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Posted - 2004.07.03 08:14:00 -
[8]
Umm well #1 shrittak you have no logical sense.
And Rim Ra girl you seem to think I am agreeing with a logout system I havent even said yet. CTD's happen. CTD's can be player generated. Now lets think about it. A player created CTD is 100% of the time. A normal CTD that is CCP's fault is not 100%. You base your logoff system not factoring in CTD's. It is the only fair way. Else it is exploited. Much like we see now. Much like I can do now.
You need to base your logoff system as if the game was reliable and around the mechanics of the game. Since you have PvP and fighting, you need a logoff system that people arent going to exploit it to gain an advantage.
To me the only safe way to logout should be 1)docked 2)At a safe place in space. I dont think ships should be persistant obviously becuase of npc pirated, player pirates, and corp wars. I think there should be a timer though that would HIGHLY discourage anyone from logging off in the middle of a battle. It should mean almost automatic death.
My proposal:
When logging off a timer begins to count down for 60 seconds. AS long as you dont press anything or navigate your ship or are jumping or anything else you logoff and your ship dissapears. If you are in autopilot or somehting and you jump or you activate a module or beging to navigate in any way or perform any action the timer stops and the game is as it is normally. So in order to logoff you have to not perform any actions for 60 seconds and then both you and your ship is removed from the world and your logged off. There is no way to exploit this. There are no disadvanatges.
Now what happens if people forcibly close their client? If they were in space their ship stays for 60 seconds. THen it is removed.
People will be able to logoff safely. If trouble comes they can then just begin playing eve normally just resetting their logoff timer. So if you get jumped or have to warp or something you can.
The current system is bad becuase you have no control over your ship once you logoff. It can be warp jammed and there wouldnt be a hting you could do about it. Under my proposal you would still have control over your ship at least if you wanted it.
Now can you argue with this idea? Not in my opinion.
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Sinist
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Posted - 2004.07.03 08:19:00 -
[9]
I am not new btw. 100% this character is older then yours. Last 8 months I have not been present acept on the forums periodically. I know what is new and how everything was. Even the stuff I wasnt privelaged to play.
If 60 seconds is too short make it 120 seconds. Or make it based on what ship your in. Battleship is 2 minutes. Cruiser is 60 seconds. Frigate is 30 seconds. Shuttle is 15 seconds. Industrial is 60 seconds.
There is always a solution and changes besides calling epople newbies or slandering people. Molly you have been flame quenn since you started to be a pirate like 8 months ago. How many times have you been banned? better yet how many times have you should of been banned? Maybe you need to get laid. You probably couldnt. And I think the world is better like that.
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Sinist
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Posted - 2004.07.03 08:19:00 -
[10]
I am not new btw. 100% this character is older then yours. Last 8 months I have not been present acept on the forums periodically. I know what is new and how everything was. Even the stuff I wasnt privelaged to play.
If 60 seconds is too short make it 120 seconds. Or make it based on what ship your in. Battleship is 2 minutes. Cruiser is 60 seconds. Frigate is 30 seconds. Shuttle is 15 seconds. Industrial is 60 seconds.
There is always a solution and changes besides calling epople newbies or slandering people. Molly you have been flame quenn since you started to be a pirate like 8 months ago. How many times have you been banned? better yet how many times have you should of been banned? Maybe you need to get laid. You probably couldnt. And I think the world is better like that.
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Sinist
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Posted - 2004.07.03 09:36:00 -
[11]
OK what about telling NPCs not to attack people who are link dead to the server. Other then that I think in PvP you have to run the risk of CTD and getting killed.
If CCP wants to take the side of allowing people to logoff in mid battle to save ship thats fine but it ruins PvP.
How do you reduce the chance of being killed in a CTD? Dont think you should be able to. It ruins combat because anybody can alt taba nd close down eve manually in windows. Or anybody can make their client CTD on purpose.
Besides if people honestly CTD they should send in the log. I mean they should make logserver mandatory. I dont notice any performance issues running logserver while I play Eve. And then the CTDs should be addressed.
Moral of the story is that it is wrong to allow safety in CTD'ing or by the act of logging off normally. People should have to avoid combat before logging off and to find a nice quiet safe spot while they do so. I would still stand by my idea. CTD's happen. It sucks. But you shoudlnt ruin PvP and combat because of it. AS it is right now with insurance this game reminds me of like any spawn based game where it never ends and there is no risk in loss. Especially when you can logoff if you get jumped 2v1 or warp to safespot etc.
Molly I dont know what I heard about you I know what you have posted on these forums. And you werent even around in the beginning beginning. You popped up like 3-6 months after release causing forum wars and im pretty sure you were banned at least once. Disagreeing with me is ok though I just think you need to get some sunlight or something. Step away from Eve forums for a day. Listen to the radio. and !@#$#$ relax.
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Sinist
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Posted - 2004.07.03 09:36:00 -
[12]
OK what about telling NPCs not to attack people who are link dead to the server. Other then that I think in PvP you have to run the risk of CTD and getting killed.
If CCP wants to take the side of allowing people to logoff in mid battle to save ship thats fine but it ruins PvP.
How do you reduce the chance of being killed in a CTD? Dont think you should be able to. It ruins combat because anybody can alt taba nd close down eve manually in windows. Or anybody can make their client CTD on purpose.
Besides if people honestly CTD they should send in the log. I mean they should make logserver mandatory. I dont notice any performance issues running logserver while I play Eve. And then the CTDs should be addressed.
Moral of the story is that it is wrong to allow safety in CTD'ing or by the act of logging off normally. People should have to avoid combat before logging off and to find a nice quiet safe spot while they do so. I would still stand by my idea. CTD's happen. It sucks. But you shoudlnt ruin PvP and combat because of it. AS it is right now with insurance this game reminds me of like any spawn based game where it never ends and there is no risk in loss. Especially when you can logoff if you get jumped 2v1 or warp to safespot etc.
Molly I dont know what I heard about you I know what you have posted on these forums. And you werent even around in the beginning beginning. You popped up like 3-6 months after release causing forum wars and im pretty sure you were banned at least once. Disagreeing with me is ok though I just think you need to get some sunlight or something. Step away from Eve forums for a day. Listen to the radio. and !@#$#$ relax.
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Sinist
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Posted - 2004.07.03 10:34:00 -
[13]
I would put money on that you have. Or at least the forums. Or maybe just got sick of forum trolling for awhile. Maybe the GM team or ISD finally put you in your place...
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Sinist
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Posted - 2004.07.03 10:34:00 -
[14]
I would put money on that you have. Or at least the forums. Or maybe just got sick of forum trolling for awhile. Maybe the GM team or ISD finally put you in your place...
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