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Semper Spero
IMR Corporation
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Posted - 2008.11.03 07:30:00 -
[1]
Any industrial peep will know the chore of loading tens of invention/manufacturing jobs each week in a fury of numerous mouse clicks. Has there been any roll out (announced or already on SIS) of improvements to the way we load invention/manufacturing jobs?
Thanks guys and sorry if I miss any similar threads earlier.
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Solar Ray
Vanishing Point
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Posted - 2008.11.03 07:59:00 -
[2]
In fact, the game is desperate for a high class usability expert, Nielsen style. The amount of unnecessary effort throughout UI is extraordinary. If a dev would do some serious t2 manufacturing on a POS for a couple of month, I bet that problem would get a higher priority on the list :D
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Elhina Novae
Sky's Edge
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Posted - 2008.11.03 08:03:00 -
[3]
Edited by: Elhina Novae on 03/11/2008 08:03:32
Originally by: Semper Spero Any industrial peep will know the chore of loading tens of invention/manufacturing jobs each week in a fury of numerous mouse clicks. Has there been any roll out (announced or already on SIS) of improvements to the way we load invention/manufacturing jobs?
Thanks guys and sorry if I miss any similar threads earlier.
Indeed there are plans to make macroing more viable, as in less clicking and less programing for the people farming this game for isk, in which they will get money in real life ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Lord Fitz
Project Amargosa
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Posted - 2008.11.03 10:30:00 -
[4]
Originally by: Elhina Novae Thanks guys and sorry if I miss any similar threads earlier.
Indeed there are plans to make macroing more viable, as in less clicking and less programing for the people farming this game for isk, in which they will get money in real life
This makes no sense whatsoever. A macro writer can write a program to perform the same functions just once, and no matter how many there are it requires 0 effort to re-run.
A human being has to go through every step every time. So allowing humans to do things with less effort would make macro's less viable as more people doing it means less profit.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Tasko Pal
Heron Corporation
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Posted - 2008.11.03 11:01:00 -
[5]
Originally by: Elhina Novae
Indeed there are plans to make macroing more viable, as in less clicking and less programing for the people farming this game for isk, in which they will get money in real life
Another "my job only exists because of bad UI" post.
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Semper Spero
IMR Corporation
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Posted - 2008.11.03 15:28:00 -
[6]
OK, just heard LaVistaVista mention on the Titan Weekly Podcast that Batch Jobs will not be implemented in Quantum Rise.
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DukeJoost1
The Last Solution Inc
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Posted - 2008.11.03 19:09:00 -
[7]
Indeed. At least make it so those corp hangar locations are remembered per character for each type of industry and research jobs. And thanks for the recent change where the hangar location were not reset when selecting a facility :-) Fly safe.
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Ray McCormack
hirr
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Posted - 2008.11.04 15:14:00 -
[8]
Originally by: Semper Spero OK, just heard LaVistaVista mention on the Titan Weekly Podcast that Batch Jobs will not be implemented in Quantum Rise.
This is unacceptable. I demand an inquest.
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Solar Ray
Vanishing Point
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Posted - 2008.11.05 11:29:00 -
[9]
derailed thread detected.
anyway, just been on sisi, did not notice any changes with assembly arrays.
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