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Arm Hilitari
Rocket Surgeons
0
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Posted - 2012.04.04 07:34:00 -
[1] - Quote
i'm about 2 days away training wise from a being able to fly minmatar BC's, about 4 or 5 days from amar..... only have like 650k sp all spent into gunnery, mechanics, engineering, targeting etc. basically anything that pertains to ship piloting. what do you guys recommend i do once i get the standing to do lvl 3 missions? jump into a bc and start grinding away? am i too new to be able to pilot a BC well and solo level 3s? amarr or minmatar? |

Malcanis
Vanishing Point. The Initiative.
3232
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Posted - 2012.04.04 07:38:00 -
[2] - Quote
Without knowing who you run missions for... yeah I'd say an Autocannon fitted Hurricane. Selectable ammo type, lends itself well to shield tank, good vs frigate rats. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Arrigo Glokta
14
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Posted - 2012.04.04 07:42:00 -
[3] - Quote
Arm Hilitari wrote:i'm about 2 days away training wise from a being able to fly minmatar BC's, about 4 or 5 days from amar..... only have like 650k sp all spent into gunnery, mechanics, engineering, targeting etc. basically anything that pertains to ship piloting. what do you guys recommend i do once i get the standing to do lvl 3 missions? jump into a bc and start grinding away? am i too new to be able to pilot a BC well and solo level 3s? amarr or minmatar?
Hi,
I recommend that you stay along the Minmatar course for now, and fly a Hurricaine. A very versatile ship that can be fitted armour or shield tanked. Autocannons use no cap, are very accurate, and have good damage type selection.
If you decide to fly Ammarian ships - then the Harbinger is also a very good choice, but has drawbacks. Laser turrets are only capable of doing EM (and to a lesser extent - Thermal damage) which will reduce your damage considerably against some ships you will come across in missions.
I also recommend, that once you are in BC sized ships - you stay there for a good number of months to hone your skills to fly them better. Nothing in this game trumps skills - and advancing too quickly to Battleship will not be beneficial at all. Bigger is not always better! You have probably advanced to BC's too quick to be honest, but they are probably the most versatile ship class for PvE, so not such a bad thing.
Have fun! |

Kraschyn Thek'athor
Marquie-X Corp Ewoks
0
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Posted - 2012.04.04 11:46:00 -
[4] - Quote
Since you are lacking drone skills, skill in general...
Buy a Cyclone, fit 5x Artillery, 3x Assault launcher against frigs (not Heavy Assault)
and... fly Level 2 Missions!
A Cyclone is cheaper to replace and more versatile then the Hurricane for low skill point.
For level 3 Missions, I recommend Tech 2 Drones, better shield skills and guns.
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Daniel Plain
Science and Trade Institute Caldari State
29
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Posted - 2012.04.04 12:06:00 -
[5] - Quote
Kraschyn Thek'athor wrote:Since you are lacking drone skills, skill in general...
Buy a Cyclone, fit 5x Artillery, 3x Assault launcher against frigs (not Heavy Assault)
and... fly Level 2 Missions!
A Cyclone is cheaper to replace and more versatile then the Hurricane for low skill point.
For level 3 Missions, I recommend Tech 2 Drones, better shield skills and guns.
this. for level 3 missions, you should be able to use Hobgoblin II or some other T2 drones as well as Adaptive Invulnerability Field II, as well as have most gunnery skills up to at least level 3 (better 4). as a rule of tumb, i would advise you to have at least about 3mil skill points in the right places before you start with level 3s. |

Gorki Andropov
Kerensky Initiatives
284
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Posted - 2012.04.04 12:43:00 -
[6] - Quote
At the stage in your EVE career that you're currently at, I'd highly recommend the good ship Friendship :) |

Joyelle
State War Academy Caldari State
10
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Posted - 2012.04.04 15:13:00 -
[7] - Quote
drake/ferox. |

Arm Hilitari
Rocket Surgeons
0
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Posted - 2012.04.04 22:08:00 -
[8] - Quote
Thanks for the replies! Right now I'm doing level 2 missions in a passive shield tanked arty fitted rupture and just blowing thru them very easily. Only reason I was looking for lvl 3 missions was for a bit more challenge. Does the difficulty ramp up that much going from lvl 2 to 3? |

Daniel Plain
Science and Trade Institute Caldari State
32
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Posted - 2012.04.04 22:35:00 -
[9] - Quote
not per se. some lvl3s are doable in a rupture but for most of them, you will need a more beefy tank than the one a cruiser can offer. you also really want good drone dps, especially in a ship with artillery. edit: you can accept one or two easier lvl3s and try it out. just be sure to read up on them on eve-survival.com so that you know what to do. |

Lili Lu
194
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Posted - 2012.04.05 03:32:00 -
[10] - Quote
Level 3s doable in a Rupture? If you have a good deal of sp, not a new character. You can't beat having 6 bonused guns slots and 2 launchers over what a rupture provides you. More importantly, the much beefier hp of a BC is something a new character will be thankful for in a level 3.
I suggest an arty cane. You can kill frigs at range, and as the heavier ships close on you you can switch to higher damage closer range ammo. Kiting is quite doable with an afterburner. If any frigs do get inside your tracking you can kill them fine with your launchers and drones. Train drone skills to use tech II light drones. At any level of missioning these are your necessary frig tackler killers.
If you are getting almost all angel mission then even put purgers on the cane and passive shield regen tank it. two LSE, invuln, and ab in mids, three purger rigs. You'll be able to fit heavys and 650s witha PDU or two even with low skills. In fact get two canes and armor tank the other and you can do any level 3 mission. Use the armor one for sansha and blood raider missions. I've done level 3s in both canes with a noob alt that had quite a lot less than 5mil sp.
Until the tiericide comes and op'd BC shield regen is nerfed, the Cyclone (who wants to worry about cap when you don't have to) is simply sub optimal to a passive gank Hurricane. |

FT Diomedes
Factio Paucorum
28
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Posted - 2012.04.05 04:09:00 -
[11] - Quote
If you do decide to go the Hurricane route, I recommend something like this as a goal to train towards. I used something a lot like this for the Caldari Cosmos missions and some Level 3 missions (just different drones/ammo for Caldari space than Minmatar space). It works very well: decent damage projection, good mobility, and good tank.
[Hurricane, Hurricane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Shield Power Relay II Damage Control II
10MN Afterburner II Large Shield Extender II Explosion Dampening Field II Invulnerability Field II
720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 'Arbalest' Assault Missile Launcher, Nova Light Missile 'Arbalest' Assault Missile Launcher, Nova Light Missile
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Warrior II x5
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Dawkins00
Lost.Found
0
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Posted - 2012.04.05 04:45:00 -
[12] - Quote
All t2 for a 10 day old character, brilliant. |

FT Diomedes
Factio Paucorum
28
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Posted - 2012.04.05 05:28:00 -
[13] - Quote
Dawkins00 wrote:All t2 for a 10 day old character, brilliant.
Yes, that's why I said it is something he can train towards. In the meantime, he can fit Meta 4. Of course, by the time he trains to fly a nice T2 Hurricane, he'll hopefully have progressed right on through Level 3s, Level 4s, and discovered the joys of PvP.
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Rashpla Bastanold
Keep It Burning Stupid
1
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Posted - 2012.04.05 07:03:00 -
[14] - Quote
To be honest 10 days old toon is to young to fly a cane, really. If you have to fit mods helping with PG you are crippling tank/gank abilities of any ship which is ok if your skills compensate lack of dmg/tank mod in this slot but 10 days old toon most definitely needs every little shred of percent of bonus that gyro or SPR is giving.
I currently fly AC ruppie in L2s and they are easy, too easy sometimes. I have L3 agents available and I tried one mission, it happen to be Portal To War (5 parts mission). 1st part was relatively easy for a ruppie and my skills but 2nd got me into structure in less than 30 seconds and I am lucky I managed to warp out.
I would say stick to L2s while training for T2 tank, dmg mods, drones and gunz, and I would say train them in this order. DC II and gyro II make big difference for such young toons, more agile and damaging and tanked drones will greatly compensate your T1 guns damage.
L3s are more profitable than L2s but only if you can finish them in similar time. If L3 is taking you 5 times longer than L2 you are in fact losing money because L3 rewards are only what, 2 or 3 times bigger than in L2s? |

Kimmiy Kimasre
University of Caille Gallente Federation
29
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Posted - 2012.04.05 07:18:00 -
[15] - Quote
Have you done the Sisters of Eve Epic Arc yet? If not, locate the starting agent, Sister Alitura I believe is her name.
After you're done with that, you'll have lots more isk, and have spent some time getting more skills up.
For level 3s, you're going to want a lot more sp, or be prepared to lose a lot of ships to some missions, while breezing through others.
Shield Hurricane is your best bet for lvl3s, and lvl4s when you can fit tech ii defensive modules. |

Crellion
Parental Control
8
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Posted - 2012.04.05 07:38:00 -
[16] - Quote
Arm Hilitari wrote:Thanks for the replies! Right now I'm doing level 2 missions in a passive shield tanked arty fitted rupture and just blowing thru them very easily. Only reason I was looking for lvl 3 missions was for a bit more challenge. Does the difficulty ramp up that much going from lvl 2 to 3?
You have the first instances of missions where a techII npc frig may scramble making you unable to warp at the most incovenient moment (i.e. just about the same time as your tank is failing). This is why they suggest getting t2 light drones first.
I think you should be fine with autos and t1 light drones but I havent been doing lvl3s with a low skill char since... February 2005 so I might be off the mark... |

Tenga Halaris
Exit Strategies Mordus Angels
25
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Posted - 2012.04.05 10:45:00 -
[17] - Quote
You guys suggesting to train for Missiles, Drones and Arties? Really? Three weaponsystems at once? You will need small T2 drones later in level 3 missions, nothing more. You can train for arties, but only for the Cane.
Rupture -> Cane-> Mael-> Macha
You need to train autocannons and drones. Don't start training missiles, you won't need it. Also, you will need at least 6-10 Months to fly a battleship the way it was meant to, with maybe 90% of its maximum capability, but only if you stay with one race and one weapon system. |

Hakkon Oskold
ZC Industries Dark Stripes
0
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Posted - 2012.04.05 10:51:00 -
[18] - Quote
as you ain't got good fitting skills on that new of a pilot I urge you to consider the Cyclone before the Hurricane. its a bit slower but have a better tank (with cap boosters)
[Cyclone, Noobfit]
5x 425mm Medium 'Scout' Autocannon I (EMP M) 3x Prototype 'Arbalest' Rapid Light Missile Launcher (Nova Light Missile)
Large C5-L Emergency Shield Overload I Medium Tapered Capacitor Infusion I (Cap Booster 800) EM Ward Field I Thermic Dissipation Field I Optical Tracking Computer I (Optimal Range Script)
3x Gyrostabilizer I Damage Control I
Medium Projectile Collision Accelerator I Medium Core Defense Field Extender I Medium Capacitor Control Circuit I
5x hobgoblin drones
the Midslots is interchangable for example
3x Harderns (Missions specific) 2x Hardners (Mission specific) + TC (Spec for range there is somtimes rats that like to linger 20km + from you ... you need to hit them hard as you ain't got a AB.
2x Harderns (Mission specific) + AB ( for thoes long travel missions)
its remarkable sturdy its not fast but it can take alot of beating you should cycle your shield booster so the Cap booster is just there for emergency power needs
its alot less skill intense then the Cane is ... I still love my cane now later on but the Cyclone is far from a bad ship early in the game. |

Chav Queen
whips chains and ballgags Care Factor
12
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Posted - 2012.04.05 11:14:00 -
[19] - Quote
If your restricted too mini ships. I think Cyclone is much better suited to a young mission runner than a Cain. Its so much easier for a new player to fit and is ideal for an active shield tank.
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Tenga Halaris
Exit Strategies Mordus Angels
25
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Posted - 2012.04.05 12:06:00 -
[20] - Quote
Until you can't fit a T2 module Tank, you should't fly a BC.
Here is what I used, when I was a young Pilot:
Example is Serpentis tank:
[Hurricane, Cane PvE low SP] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
Large Shield Extender II Kinetic Deflection Amplifier II Heat Dissipation Field II Invulnerability Field II
650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M Drone Link Augmentor I Small Tractor Beam I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin II x5
400 DPS 360 Tank capstable
This should work even with low skills. If it doesn't, you main train it better. |

TuxedoMask
The Riot Formation Get Off My Lawn
12
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Posted - 2012.04.05 12:41:00 -
[21] - Quote
Use a Cyclone. Its a very underrated ship.
While not as offensive minded as the Hurricane, you'll want the bonuses she gives to shield boost during tougher missions |

Daphny Naarma
Imperial Academy Amarr Empire
4
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Posted - 2012.04.05 17:04:00 -
[22] - Quote
You got the advice to read up on the missions beforehand earlier in the thread - this is really helpful - just one thing: it is eve-survival.org, not .com.
Go there, find your mission and read up on what kind of resists and dps you need to be efficient against the enemies of that mission. In some cases, its literally a ship-saver. |

Devan Reale
Border Zone Combat 1121 Ventures
3
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Posted - 2012.04.05 18:03:00 -
[23] - Quote
Malcanis wrote:Without knowing who you run missions for... yeah I'd say an Autocannon fitted Hurricane. Selectable ammo type, lends itself well to shield tank, good vs frigate rats.
This (for where the OP is training-wide). |

I Accidentally YourShip
Amarrian Parasylum Brushie Brushie Brushie
160
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Posted - 2012.04.05 18:36:00 -
[24] - Quote
Personally I'd drop the minmatar progression path and go into amarr for missioning. The Nightmare is a beast of a missioning ship, something great to aim for. Both the Minmatar and Amarr paths will not be very quick into L4s. If you want to jump into L4s fastest, your best progression path is Caldari. Get into a Drake, and then a Raven. After that I'd cross train into beam lasers for Tachyons, grab Amarr battleship IV and jump into a Nightmare. That's how I would do it if I could do it again, the Machariel is fun to fly but I think the Nightmare is a more efficient missioning ship in the majority of situations due to superior dps at almost all ranges and isk efficient faction ammo use.
If you do as I suggest, you'd want to grab your fitting skills first, then your tank skills which would be shield. So electronics and engineering 4, get 5 asap, then grab heavy missile launchers and heavy missiles skills to like 3 or 4. Then shield upgrades, shield management, shield operation and tactical shield manipulation 4. Maxing those out would be nice, but not necessary at this stage of the game. Then grab cruise missile launcher and cruise missiles, that will allow you to run L4s with a Raven. That'll keep you busy while you cross train beam lasers, gunnery skills that you didn't need for missiles, and amarr battleships.
This progression path I believe is optimal because it's the fastest way to get into an L4 capable ship (the drake can even start L4s, but the dps is pretty pathetic), and then it's probably the best to transition to a Nightmare due to already grabbing shield skills as it's pretty much the only shield tanked laser boat and Caldari battleships which it also requires to fly. Pirate faction ships typically require two battleship faction skills to fly, the Nightmare is Caldari and Amarr. They are well worth it, something great to aim for later.
People may disagree with my progression path, but remembering back to missioning in a Maelstrom with 1200mm artillery (1400s didn't even fit, not enough advanced weapon upgrades = / ) and how long it even took to get from Hurricane to Maelstrom level, running all those useless L3s I would never recommend that path to anyone. It's much better to go with Caldari and get into L4s sooner via the Drake. |
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