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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.11.05 22:10:00 -
[1]
Edited by: Fennicus on 05/11/2008 22:10:50 There is of course a way to explain the max velocities and why space feels like a fluid in a sci-fi way, and throw away the need for fuel in the process
If you've ever read any Stephen Baxter, you should full well know the Xeelee's displacement drive (is supposed to) work by 'pushing' against the underlying space-time.
If you haven't read any of his books, well, the Xeelee sequence is pretty good. Avoid the weird monkey-sex ones though.
I don't think it would be ridiculous to surmise that the spaceships of EVE move through a similar method, and that this a) removes the need for refueling in some weird fashion, b) it explains why space feels 'sticky' (i.e. has viscosity) and has the maximum speed limits that it does. Though I don't think there's any theoretical basis for such a drive.
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.11.06 11:29:00 -
[2]
Originally by: Oreo Mon - Tell me the laws of physics, when you can actually get to 250km/s speed. In theory you will go beyond it if you continue to exert force in paralel and hence accelerate. That may not be how. May be we dont know something that will contradict the idea.
Funny you give that figure, seeing as our Solar System is moving around the Milky Way at a relative speed of 220 km/s.
Perhaps we're going so fast there are Bad Radiations that make crankpots/trolls such as yourself?
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.11.07 15:00:00 -
[3]
Originally by: Mecinia Lua Keep in mind EVE physics is not Newtonian, it is based off of Fluid Dynamics
I see what you're trying to say but you're spreading some confusion about the words involved.
"Newtonian" usually refers to anything not relativistic; thus, you can have Newtonian fluid dynamics and relativistic fluid dynamics (usually reserved for studying various astrophysical events, such as supernovae).
I think you meant to say that, instead of space being a perfect vacuum, it's more of a viscous fluid. And we're all well aware of this by now.
I really don't think the game engine actually works using the Navier Stokes equations, it's not necessary for a single particle (and I should know, I'm doing a PhD based around solving the fluid equations numerically) but rather a simple mechanism involving thrust and a speed-dependent resistance.
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