
sg3s
Battlestars GoonSwarm
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Posted - 2008.11.05 15:27:00 -
[1]
Originally by: Baal Aristaeus Hi my fellow podders and podd..ed?
I am currently working on a quite extensive report regarding physics in EVE Online.
So far I believe I've been able to sum up the biggest ballbusters, so to speak; the max velocity, faster than light speeds and all that. However, there are a few things that I need some help with, and could use some input!
First of all, please remember that this is eve, and not real life... And you can find 'scientific' articles about how stuff works within eve in the back story section of this site. They explain it some detail how faster than light works and how stargates suposedly work etc...
Originally by: Baal Aristaeus 1. ON the topic of max velocity, why did CCP put it in at all? Other than the fact that it would ruin game balance. There has to be some other reason as well?
This is most likely a pure practical desision having to do both with gameplay and simply limitations to coding languages...
In almost all 3d engines you will notice severe problems when things go too fast, glitches will start apearing etc... For example one of the first 'fixes' of missiles was trying to speed them up but that made their system do 'weird stuff' so basically they slowed everything else down :p
From a gameplay point of view, it's way easier to design a game and it's 'rules' arround static figures rather than something that could virtually go on forever... and it would really be hard to balance anything in an environment like that... It would be interesting to see how one would handle the realistic physics in space but it is simply too hard to make 'fair' I'd say...
Originally by: Baal Aristaeus 2. Moving planets and moons in solar systems. Why does not planets, moons, stations, asteroid belts and rotate around their respective pivot point? What I mean is; for example planets rotate around their own axis, but not around the sun. Why is this?
Would appriciate any and all (serious? :P) answers!
Thank you all!
PS. Random comments are also cool...
I think they did actually have this however I'm not so sure.. Just read this somewhere myself and I cannot remember where... What I do remember is that I've never seen a clear answer to this... I've seen speculation about how it would be unnecessary load on the system and you would hardly notice it happening. An other argument was that it would technically be too hard to implement dynamic warp in points (planets, moons, stations etc)...
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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sg3s
Battlestars GoonSwarm
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Posted - 2008.11.05 15:33:00 -
[2]
Originally by: Chaos Incarnate You mean to say my internet spaceships are really internet submarines?!
Aww 
Holy crap, you didn't notice the water like features of eve?... Man you're horrible.
You're also beating a dead horse here, the joke isn't funny anymore.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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