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Thread Statistics | Show CCP posts - 1 post(s) |

GateScout
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Posted - 2008.11.06 19:41:00 -
[1]
Edited by: GateScout on 06/11/2008 19:41:41
Originally by: Lyria Skydancer Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi.
Light missile explosion velocity is somewhere around 250m/s on SiSi right now (w/ decent skills....IIRC).
Max velocity? Less than 5km/sec....with skills...
I think most ceptor pilots will be able to outrun lights....and even if they cannot, they won't take any damage from them.
Below is a screenshot from SiSi. Check out that explosion velocity. 
EDIT: As for Stealth Bombers... Post-patch they will be generally worthless...unless they are buffed some way.
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GateScout
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Posted - 2008.11.06 22:19:00 -
[2]
Originally by: Lyria Skydancer
LIGHT MISSILES HIT FRIGATES. DO NOT LIE. The person I quoted said that missiles are outrun on sisi. It is a blatant lie. End of story. Your explosion velocities have nothing to do with it.
Lie? WTF are you talking about?
First of all, you were talking about interceptors...not frigs.
Let me remind you:
Originally by: Lyria Skydancer Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi.
Secondly, the default max velocity of a light missile is 3,750m/s. Anything that goes faster than that will outrun that missile. Can a ceptor on SiSi exceed 5km/sec? Yep.
Thirdly, explosion velocity is important as it doesn't matter if a ship cannot, in fact, outrun a missile if it doesn't do any damage.
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GateScout
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Posted - 2008.11.07 04:10:00 -
[3]
Edited by: GateScout on 07/11/2008 04:13:33
Originally by: Lyria Skydancer
1. Max velocity of a light missile is modified by skills 2. Orbit speed of an inty realistically (ie, no snakes and comedy pure speed fits) more like 4km/s on sisi and is below max light missile speed 3. The missile damage formula has been altered: read and weep 4. A light missile actually does around 20-30% of its max damage on an average inty in orbit. This can be boosted by ship bonuses and/or rigs also.
SO now we're talking about interceptors that are orbiting? Not Frigs any more? Not just ceptors? Not about out running missiles? Make up your ****ing mind! 
LOL. You keep changing the question.
I'm not whining about anything, you imbecile. Your reading comprehension skills are seriously lacking.
Bottom line: Interceptors can still out run light missiles on SiSi right now. 4km/sec? Easy.
Keep trying though.... At least you're entertaining. 
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GateScout
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Posted - 2008.11.07 21:07:00 -
[4]
Originally by: Straight Chillen Seriously i dont what the hell you lot are going on about, But the stealth bomber is going to be even better after this patch.
Why do you think this is the case? ....unless you're referring to Sb being better targets. 
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GateScout
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Posted - 2008.11.10 17:45:00 -
[5]
Originally by: CCP Nozh In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Torpedo Damage? Are you serious? 
You're going to have a metric a**-load of dead SBs on your hand. The only reason they survive is range....torps negate that.
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