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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.06 16:25:00 -
[1]
Edited by: Salmack on 06/11/2008 16:25:50 I think it would be great if Super Capitals could Dock at a station equipped with a Mooring Buoy/Docking Ring.
This could be strictly 0.0
1. Pilot approaches the buoy or marker
2. The pilot selects dock
3. An auto pilot would maneuver the ship to position and dock it. This will take time, it should not be instant. Its a hugh ship and should take time.
4. The ship would remain outside in space at the docking Buoy/Ring A. The ship would become NON-TARGETABLE B. The ship would remain docked until undocked OR the station is captured.
5. The Pilot is then placed in the station but NO ship is displayed as if you just cloned.
Note: 1. There should only be x number of Docking Slots by default. 2. Additional slots could be added with a Station Upgrade. 3. Docking Permittions are controlled with the station services and can be assigned by character/corp/alliance. 4. Permittions on a slots can not be changed while in use. 5. Permittions are revoked on all slots if the station is captured. |

Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 14:47:00 -
[2]
Originally by: Ocih I /signed but isn't it possible to put a super cap in a POS hangar? It's still a good idea. Even if you can put a Titan in a POS hangar, you can't get it out when it goes in to reinforce, or can you? I assume the hangar goes off line and the ship is locked in there.. The point, I don't think you are truly doomed to Titan or Mothership prison. I'd be very stingy with my POS access..
It is possible to put a super cap into a Capital Ship Maintance Array, however that is not a secure way to store Billions of isk. Anyone in corp with the proper roles or the POS password can access it and with all the spys and meta gaming you may as well leave it outside a station and eject. Leaving your capital ship in a POS is like keeping all your money in your kitchen drawer.
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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 14:54:00 -
[3]
Edited by: Salmack on 10/11/2008 15:09:33
Originally by: Janaga This is a great idea. I only see a couple of problems. First, how do you plan to keep anyone from stealing the docked supercap? Would it have some sort of key spawn in your hangar? Second, if you were to sell supercaps this way, what is to keep someone from just bubbling your supercap once you take ownership?
The ships docked would basicly become part of the station. You can see them but no one can target them. Your hanger will show the ship as yours just like any other ship so you are the only one that has access to get in it. I did not plan this out for the sale of Super Capitals, with my plan as is you would loose docking rights and your ship would be rejected from the port if the ship is not owned by the pilot/corp/alliance given permittions to that docking port. There are other ways to buy/sell super capitals and I do not think flying into 0.0 would be a smart way to do it.
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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 15:06:00 -
[4]
Originally by: Cheekything Nice idea however a few things to think about.
1) What happens if the module is destroyed would you lose the titan? 2) Imagine the titan's bump 3) If sov changed hands and you haven't moved do you lose your titan? 4) If you don't lose it does this mean you can undock in a hostile system?
I think it should happen but be dangerous to dock one then it'd be reserved for sov 4 systems :)
All of this was answered in the original post. 1. The ships will be anchored/sieged unlockable until undocked. The only way to undock it is: A. The pilot physicly clicks undock B. The station is taken over by another corp. This automaticly resets the permittions so your rejected from the port. Note: Once a ship is docked permittions can not be changed to the port. A reset via capture would be the only way. 2. Capital Ship Bumpage is the reason for the "Auto Docking" Placing you in the correct spot/alignment to prevent bumpage. and once they are docked bump all you want they will not move. 3. Answered above 1-B 4. Answered above 1-B if your foolish enough to leave it docked during the weeks of Sov fighting then you should loose it to the enemy. If your foolish enough to leave it docked and go offline for weeks then you should not be in one. (purly my opion)
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 15:22:00 -
[5]
Originally by: Sokratesz How would you get back into the ship?
I like the idea but it would just make them more like any other ship. Wanna fly supercaps? dedicate a char to it ffs.
I do not see how it would make them seem like anyother ship? You would still need the skills to fly them its just going to make my character the same as yours and free to go about eve and enjoy the game and not be stuck in an end game. You would not be happy if you reached say 80 million skillpoints and got a message " Congradulations with all your skill points and the years it took you to get here your now limited to sitting in a station to manage the corp hangers. If you want to leave the station and enjoy the rest of the game buy another account."
That is the only difference. And the only reason you do not see supercapitals docking is because CCP did not like the looks of them undocking and the unrealistic look that it gave you when the station was smaller than the ship undocking. Not that they felt supercap pilots should be at an end game. I am sure the idea of all supercap pilots having to pay for multi accounts played a part. :)
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 15:58:00 -
[6]
Originally by: Mikal Drey hey hey
what mechanic would you propose to stop a Titan DD'ing on the station then simply docking up ?
the titan could DD then await the agro then dock effectivly making it even more overpowered.
you could dock a titan at your outpost and when the hostile fleet wants to come in and try to shoot services or try to take the outpost then the titan undocks DD's then docks.
This would not be possible if #3 of my suggetion worked. 3. An auto pilot would maneuver the ship to position and dock it. This will take time, it should not be instant. Its a hugh ship and should take time.
This would also be the same when undocking. The ship would need to undock and move away from the station befor the pilot gets control back.
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 17:34:00 -
[7]
Originally by: Mikal Drey so during the AP phase of the dock the supercap can be targetted, bumped, bubbled, etc. . if not then you still have the same problem as it only takes a click to activate a DD.
While the auto pilot is docking or undocking you would be untargetable. Much the same way you are when you undock from any station. For a few second or until you take control of your ship you can not be targeted. However with this I do not think that you should have the ablility to do anything with your ship until the docking or undocking cycle is compleated. So if your attacking a station and it has a Titan docked you would see it undocking and have time to do react. You can wait for it to undock and attack it. Or run away knowing he could DD when he is done undocking. So in my eyes its not a problem if you wait around for him to DD so be it. Not like he can wait safe docked and then instantly undock and DD. There would be time involved. And just like any other ship I do not see a problem with him docking while not aggressed and being attacked.
Originally by: Mikal Drey
Can it redock or does the cycle need to complete then restart ?
Once undock or dock is hit there is nothing you can do until the cycle is compleated.
Originally by: Mikal Drey
you would need to find the balance between undocking in AP mode and actually having control of the ship. if you undock and have no control until the cycle ends then your a sitting duck and are a wreck waiting to happen. if you undock and are able to fire back, assign drones etc ten you would be able to undock then DD then before the bright light clears then you would be in the docking cycle again.
You wuld not be a sitting duck as you are being undocked via auto pilot. Because just like any other ship undocking your not targetable until your cycle is compleat or you take control of your ship. In this case you would not have the ability to do anything until the cycle is compleate, so no one can do anything to you until the cycle ends.
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 17:38:00 -
[8]
Originally by: Delc Why not just make a structure for the pos. Docking ring with an Entership passcode to access it / board. So if the pos is destroyed you must destroy the ring to freely board the ships. But when reinforced they have time to board there ships and escape.
My opinion is that POSs are not large enough and with all the ballance issues with them they are not secure enough for this. Also these ships are many more times the price of a POS. Perhaps if they make some good changes to POSs it would be an option but atm I think that Concorable stations are better suited for this. |

Salmack
Shiva Morsus Mihi
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Posted - 2009.02.17 19:49:00 -
[9]
Come on CCP how about some love. Could you atlease discuss this with us
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Salmack
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.20 14:00:00 -
[10]
Reply to Iron Haynes
This is kind of what I have asked for but your version is odd. 1. Different Size Ships? We are talking Supercaps ONLY. At this time there are only 2 types/sizes 2. Your Mooring yard would allow the caps to be killed without the pilot knowing this and very quickly. :( Bad Idea! I do not understand your mid-grade mooring siege. What recharge rates are you going to boost? There would need to be a pilot in the ship to activate the module. Other wise its the same concept I have talked about.
You need to remember that these ships cost billions to trillions depending on the modules fit. It took the pilots years of spec training to get into them and able to use ALL there features/abilities. Why would you want to allow them to be distroyed without a pilot in them? We cant come kill your prize ships hidden in your hanger, so why should anyone be allowed to kill ours?
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Salmack
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.08.11 14:11:00 -
[11]
Obviously you dont have the skills, time and isk invested into the game as much as Super Capital Pilots. When your a player from the start of Eve and one of your most skilled characters is STUCK in one ship and you have billions invested into a ship and modules that atm is the most expensive in Eve then please come back and post. Until then please take your most expensive ship and do not leave it and do not dock it. Then try to change some fittings, go to a market, buy insurance, take vacation and browse around EVE, go help a friend or two, build a few ships that you cant fly, buy a few more that you cant fly, all without being foruced to have multi accounts/alts.
Now back to this topic. Come on Devs please show us some love and respect.
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