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Thread Statistics | Show CCP posts - 53 post(s) |

Reven Cordelle
Caldari School of Applied Knowledge
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Posted - 2009.02.20 12:13:00 -
[571]
Originally by: CCP Incognito
Soon(tm)...
Always wanted to do that..
Btw, The ALT Code for "Trademark" is ALT+0153.
I'm surprised this isn't hanging from the ceilings at the CCP HQ!
Maybe you should get those SoonGäó.
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Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.20 13:21:00 -
[572]
Quote: You aren't going to see NPC warping away to repair then come back to the fight, they will still fight to the death for the time being. This all can and probably will change again in the future as we see how it plays out.
I really hope you don't decide to make NPC's ever try to warp out. We already have to fit painters now, many of us, due to the lame missile changes. Don't make us lose yet another midslot. Caldari has an extraordinarily difficult time soloing in pvp, don't make us suck at pve too.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.02.20 15:02:00 -
[573]
Originally by: CCP Incognito
Originally by: Pliauga .. snip ...
Ok, now i'm a little perplexed, Corect me if i'm wrong (I hope I am): the sleepers will be as tough as real players, but they might be immune to some of the FW? Dude, if that's the case... this... man that would suck.
That blog better come soon(er).
Were did you see that the sleepers would be immune to anything? As far as I know they will be susceptible to every thing a current NPC is.
We want sleepers to be a bigger challenge, they will never be able to do everything a human player will do. That would be a case of not having AI but intelligence. At that point we would have birthed skynet and we would all be doomed :)
The sleepers will acquire some of the abilities that a player has, in a abstract way. You aren't going to see NPC warping away to repair then come back to the fight, they will still fight to the death for the time being. This all can and probably will change again in the future as we see how it plays out.
The main goal is to have a fun and rewarding experience from encountering NPC in eve.
I think where you where confused is the discussion about the EW, right now some EW effect don't have the same kind of effect on a NPC as they would on a PC ship. For instance you can drain a PC ship of all of it's cap, you can't do that to a NPC as it would make a PvE "I win" button. that doesn't mean that draining cap from a NPC has no effect, it does. It is just no one has ever noticed it, which is a point against the current implementation.
If a player can't decern the cause and effect relation ship of a module then it becomes a module that people don't use, because they believe it has no effect. There fore something must be done to make it. A) The effect more pronounced, B) other feedback into what it does.
Hope that clarifies some of confusion.
Skynet has already arrtive in the form of a pos 6-24 in qy6 shoots anything it feels like all the time.
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CCP Incognito

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Posted - 2009.02.23 12:59:00 -
[574]
Someone said where is the blog!
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.23 13:13:00 -
[575]
Originally by: CCP Incognito Someone said where is the blog!
Nice!
Hoping that these improvements eventually filter through to K-space rats as well.
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CCP Incognito

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Posted - 2009.02.23 13:19:00 -
[576]
Originally by: Bartholomeus Crane The sleeper AI appears to cheat big-time, part of that may be necessary. How are you balancing it?
The npc are not cheating, we had considered giving the AI perfect knowledge of the environment, but chose not to. It would be nice if you could document the instance of cheating that you are seeing. One thing to remember when it comes to the sleeper the players are the ones lagging in the technology curve, the sleepers are MUCH older that the player races. They have been in space a long time, it is reasonable for them to be able to do some things that the player can't. Having said that thought they don't.
The targeting times on secondary targets is based on the fact that a player would lock the target before switching targets. I will look into it, but I am fairly sure the only thing missing here is that you are not seeing the indicator that you are being locked prior to them switching targets.
We are balancing by having play test sessions on sisi, if you are interested in testing, join the channel 'wormholes' and if you have a fleet together one of the QA can spawn/ warp you to the high end wormhole space.
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Admiral IceBlock
Caldari Northern Intelligence Nexus-Alliance
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Posted - 2009.02.23 13:20:00 -
[577]
Edited by: Admiral IceBlock on 23/02/2009 13:23:16 After Castor got patched, I think it was the first patch that included NPC battleships. PvE was difficult. People died and were afraid and it made megacyte prices SKYROCKET because people did not dare to enter the belts to mine and the ratters did not dare to rat alone.
Now theres a whine-campaign going on? Haha, EPIC!
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.23 13:53:00 -
[578]
yeah I would love to see zor gain the 'kite you' ability and make him a real threat. =============
Pre Order your Sisters of Eve ship today
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.23 14:07:00 -
[579]
Originally by: CCP Incognito We are balancing by having play test sessions on sisi, if you are interested in testing, join the channel 'wormholes' and if you have a fleet together one of the QA can spawn/ warp you to the high end wormhole space.
I would, if you'd let me… Now where's that Mac patch again? (Hint, hint. Nudge, nudge).  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in =v=GǪ you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
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CCP Incognito

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Posted - 2009.03.12 09:50:00 -
[580]
So the new AI has been live for 2 days now.
I am interested in your opinion of the AI?
Is it the right level of challenging?
Please try to keep on topic about the AI, I know there is still allot of wild speculation of what they can do. The amount of damage, tanking,... while important is not what I am looking to hear about?
Also if you know of any way to trick the AI into being stupid I would like to here about them. If you have found something and don't want to post here, I can arrange a Email that you can mail it to.
So what you think?
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Billybob Braggins
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Posted - 2009.03.12 10:04:00 -
[581]
Originally by: CCP Incognito So the new AI has been live for 2 days now.
I am interested in your opinion of the AI?
Is it the right level of challenging?
Please try to keep on topic about the AI, I know there is still allot of wild speculation of what they can do. The amount of damage, tanking,... while important is not what I am looking to hear about?
Also if you know of any way to trick the AI into being stupid I would like to here about them. If you have found something and don't want to post here, I can arrange a Email that you can mail it to.
So what you think?
OP was an extremely successfull troll that gets his poast necroed by ccp
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midge Mo'yb
Antares Shipyards Hoodlums Associates
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Posted - 2009.03.12 10:19:00 -
[582]
Edited by: midge Mo''yb on 12/03/2009 10:19:12
Originally by: CCP Incognito So the new AI has been live for 2 days now.
I am interested in your opinion of the AI?
Is it the right level of challenging?
Please try to keep on topic about the AI, I know there is still allot of wild speculation of what they can do. The amount of damage, tanking,... while important is not what I am looking to hear about?
Also if you know of any way to trick the AI into being stupid I would like to here about them. If you have found something and don't want to post here, I can arrange a Email that you can mail it to.
So what you think?
i think its brilliant last night we had a blast, PVE is now a challenge - much fun was had.
although the ai did seem just just play pass the parcel with our logistics ships(which were able to tank with spider tanking) while the gang killed them not always but 70% of the time the logistics ships were being fired upon, i think they may prioritise the logistics ships a bit to high, as when we were just captransfering eachother we were called primary by the sleepers most of the time, not always but we only lost 1 battleship all night to a freedom outpost complex or something somthing or other.
but all in all, it has been the best PVE experience of my eve career :D -----------------------------------------------
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CCP Incognito

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Posted - 2009.03.12 10:46:00 -
[583]
Originally by: Billybob Braggins
OP was an extremely successfull troll that gets his poast necroed by ccp
BRAINS!!!!!!!
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Arestan
Rising Sun Inc.
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Posted - 2009.03.12 11:09:00 -
[584]
Originally by: CCP Incognito So the new AI has been live for 2 days now.
I am interested in your opinion of the AI?
Is it the right level of challenging?
We cleared a wormhole with corpmates yesterday, originating from a 0.6 sec system. Had about 20 anomalies or so with 2 types of settings: one with turrets& ships and other simply a lot of ships. The AI definitely gives a run for its money, when you barely have the tank and gank for the encounter. We had to play tag with each other with three Drakes, where one would tank and focus fire, as aggro is gained real easy with these Sleeper guys. They hit like a truck, fly smart and know how to make you feel the pain. Their movement is real good, avoiding flying in straight line etc, but the BSs that we encountered, were somewhat boring. Although I doubt you could make it any more interesting anyway, they are big lumbering giants after all, that hit for 1600 with their missiles. Drones are a hit and miss, when they get targeted, they pop in a second but I lost only 2 drones for about 6 hours of combat, so it was not that bad. In the end, we got four Drakes and a Tempest and steamrolled the last encounters as we knew the tactics already but even then, Pest almost went belly up and even though we fired all we got at them, Pest had full agro till he had to jump out.
All in all, a really good job from CCP and the fact that I felt uneasy in my Drake, makes it even better. Went down to 10% armor one time - have not been there for a long time 
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Thirzarr
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Posted - 2009.03.12 11:37:00 -
[585]
I'd love to see some "AI Missions".
Few, tough ships, that give you a fight.
I'd love to see a "Me and my comrades here would be available for fixing your problem, sir." option in mission-choices. Or simply agents that just give out missions to Fleet-Commanders.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.12 11:44:00 -
[586]
With the sharp rise of spider tanking as being considered a common tactic to counter the immernse firepower of the sleepers I want to see sleepers 'break' fire, and basically they all pick thier own targets and try to wittle the entire group to hopefully confuse players and panic them as they try to evenly remote rep each other then refocus fire the guy that gets lagged behind on repairs.
Also would love to see a hunter variant that chases people after they warp off and possibly call in reinforcements if it meets a camp at the other location because real players warp too you know.
Aside from that NPCs sleepers are excellent, I wished more can be done to named pilots in missions to make them feel like they 'earned' thier names. Zor for example would nano everything. If this requires rebalancing named peopel ecounters to be more one on one Ill be happy for it. Officers as well need to be more dangerous.
Lastly allied npcs need thier own icon color, like green crosses and yellow for swing neutral hostiles. =============
Pre Order your Sisters of Eve ship today
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Thurken
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Posted - 2009.03.12 11:45:00 -
[587]
Thinking about the small commander spawns, which have been a nice surprise packet to loot in the past, they could be improved in a way that you need to hunt them down.
When such a little commander with his escort shows up, you should have a reason to fly away with your mining barge, when it is not fitted for tanking, before you get scrambled by them (real ranges- no npc cheat ranges). So afk in belts will have it's real risk.
When you want to blow up such a NPC pirate, you will need a scrambler and webber, because he will try to get distance and warp away when he is going to lose. But he stays in system near a planet or belt, so you can nail him again, if he manages to run away.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.03.12 13:15:00 -
[588]
I was soloing sleepers last night in a BC. In general I loved it. One BC against 11 frigates and 1 cruiser was doable but you had to keep on your toes.
I wasn't able to figure out how to use drones effectively. the sleepers are bored with me due to sustained tanking and I only have light drones. I could kill a frigate with them but would get two of them alpha'd in the process.
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Honethite
Gallente
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Posted - 2009.03.12 13:28:00 -
[589]
Trouble with combat missions is, you're mostly always fighting numbers, dozens of frigs and cruisers, with some bigger ships thrown in. I would enjoy it a whole lot more if you could fight a few but tougher NPC's, give them better tanking and damage abilities, bump their armour and shield, make the fights more engaging, simply locking and killing the next target from the list of 20+ NPC's is dull work. Some of the most enjoyable fights in console games were with enemies whose abilities matched your own. Such as fighting fellow bounty hunters in the Metroid games or Shadow Link in Zelda 64 for example.
Weak NPC's are dull things to kill. -----
--> Give Eve Online the score it deserves - Eve Online ftw ! <-- |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.12 13:31:00 -
[590]
the AI is quite good, however its become a very big isk sink with t3 salvage and components hardly appearing.
Halve the tank and dps on sleepers and it will work fine otherwise Jedi SWG moment coming up
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midge Mo'yb
Antares Shipyards Hoodlums Associates
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Posted - 2009.03.12 13:47:00 -
[591]
Originally by: Nova Fox With the sharp rise of spider tanking as being considered a common tactic to counter the immernse firepower of the sleepers I want to see sleepers 'break' fire, and basically they all pick thier own targets and try to wittle the entire group to hopefully confuse players and panic them as they try to evenly remote rep each other then refocus fire the guy that gets lagged behind on repairs.
Also would love to see a hunter variant that chases people after they warp off and possibly call in reinforcements if it meets a camp at the other location because real players warp too you know.
Aside from that NPCs sleepers are excellent, I wished more can be done to named pilots in missions to make them feel like they 'earned' thier names. Zor for example would nano everything. If this requires rebalancing named peopel ecounters to be more one on one Ill be happy for it. Officers as well need to be more dangerous.
Lastly allied npcs need thier own icon color, like green crosses and yellow for swing neutral hostiles.
yeah they do that already... last night i went in dual logged with our alliance fleet - i was with my main in a sacrilage and my alt in a guardian with a corpmate in a Basilisk, we both pretty much has to ditch our mains as keeping the right target repped was so busy retargeting/repping - if you didnt pay attention to who was taking the fire from the sleepers they started to die very fast -----------------------------------------------
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.03.12 13:48:00 -
[592]
Originally by: ollobrains2 the AI is quite good, however its become a very big isk sink with t3 salvage and components hardly appearing.
Halve the tank and dps on sleepers and it will work fine otherwise Jedi SWG moment coming up
Personally I've got quite a haul of T3 salvage and loot so far. the market for the salvage is still forming but that will simply take some time.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.12 13:49:00 -
[593]
2 weeks before the whines about excessive sleeper losses start
then they will become underused and ccp will be forced to scale em back
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midge Mo'yb
Antares Shipyards Hoodlums Associates
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Posted - 2009.03.12 13:51:00 -
[594]
Originally by: ollobrains2 2 weeks before the whines about excessive sleeper losses start
then they will become underused and ccp will be forced to scale em back
i hope not -----------------------------------------------
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.12 13:52:00 -
[595]
if the risk-reward isnt there trust me 4 years playing changes will be made. Balance will be made. Until then im sticking to kspace or low end 2-3 man tough but doable sleeper sites
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Logan Xerxes
Steel Soldier's Stainless St33l
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Posted - 2009.03.12 14:23:00 -
[596]
I feel that the combat is great. It's actually somethign vaugely like PvP now! I'd like to see some more dropped stuff but that's cos i'm not sure of the market prices of stuff that has dropped.
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Gadrin Demarr
Gallente
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Posted - 2009.03.12 14:26:00 -
[597]
Originally by: Honethite Trouble with combat missions is, you're mostly always fighting numbers, dozens of frigs and cruisers, with some bigger ships thrown in. I would enjoy it a whole lot more if you could fight a few but tougher NPC's, give them better tanking and damage abilities, bump their armour and shield, make the fights more engaging, simply locking and killing the next target from the list of 20+ NPC's is dull work. Some of the most enjoyable fights in console games were with enemies whose abilities matched your own. Such as fighting fellow bounty hunters in the Metroid games or Shadow Link in Zelda 64 for example.
Weak NPC's are dull things to kill.
True. It is a bit immersion breaking that you just wiped out what should have been a significant part of the Republic fleet, mowing down battleship after battleship. Not to mention that the excess of T1 loot kills the T1 market and robs newb manufacturers of their business.
Having fewer but more challenging/interesting opponents (in terms of AI) in regular combat missions would help with both of these problems and would also make mission running more balanced in terms of profitability. Nowadays there is not much of an incentive to dabble in other activities (including wormholes) since griding level 4:s is easily the most profitable as well as one of the easiest. AFK domi ftw.
Potential for profit should grow with the risk and effort needed. If something is both straightforward and profitable, no matter how booring, just about everyone will be doing it.
Here is to hoping that the Atlanta teams will be working on revamping/replacing the old mission content (with new AI) now that the first epic mission is in the water.
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CCP Incognito

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Posted - 2009.03.12 14:26:00 -
[598]
Originally by: ollobrains2 2 weeks before the whines about excessive sleeper losses start
then they will become underused and ccp will be forced to scale em back
The amount of whines about them being to hard are balanced with people saying they are great. Have been trolling the forms allot looking for both complaints, possible bugs and such.
So far it has been well received.
We realize it is not for everyone, there are care bears int he game (i'm one) that PvP is not interesting and we still have fun in eve. It is ok if W-Space is not for you, we were not trying to make something that could be done by ever one solo. only the lowest of contents is meant to be soloed the mid to high end stuff is group oriented. So I am totally not surprised that people find the high end stuff to hard solo, or in a 2-3 man gang.
We will of course keeping a eye on it, we need to wait for the next DB backup to the internal DB so that we can data mine the numbers. Would be to much load if we tried to data mine that info on TQ...
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Roemy Schneider
BINFORD
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Posted - 2009.03.12 14:41:00 -
[599]
sleepers do cheat. 36+ km webs on large and medium rats thus far
abnd in systems with the optimal/falloff modifier (black hole...? not sure) BS kept shooting at 250km. advanced? mayhap... but this equals 500km optimal everywhere else -.- - putting the gist back into logistics |

Loki L'Odin
Gallente Asshats and Alcoholics Turbo.
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Posted - 2009.03.12 15:13:00 -
[600]
Edited by: Loki L''Odin on 12/03/2009 15:13:38
Originally by: Roemy Schneider sleepers do cheat. 36+ km webs on large and medium rats thus far
abnd in systems with the optimal/falloff modifier (black hole...? not sure) BS kept shooting at 250km. advanced? mayhap... but this equals 500km optimal everywhere else -.-
thats not cheating, that's called being more advanced and better than you.
I for one love the wormholes and the fact I need my mates to help me with the buggers.
POS is up...we're all living in here now \o/
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