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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Navigator
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Posted - 2008.11.08 11:41:00 -
[1]
The EVE Online: Quantum Rise patch will be deployed this Tuesday, 11th November. Tranquility will be down from 02.00 to 20.00 GMT. The downtime will affect the forums which will be unavailable for part of the time. It is advisable that all players set a long skill in training prior to the patch deployment.
Quantum Rise consists of hundreds of fixes and changes to all aspects of the game and it also includes new content, changes to speed, Certificates and Medals and much more.
Patch Notes are now available. Patch Notes and all changes are also currently deployed on Singularity. Updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.
Due to Fanfest 2008, some queries may not be answered until Sunday 09th November or Monday 10th November .
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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CCP Navigator
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Posted - 2008.11.08 11:55:00 -
[2]
Sorry about that, folks. Link has now been updated correctly!
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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CCP Explorer

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Posted - 2008.11.09 11:07:00 -
[3]
Originally by: Doonoo Boonoo I don't see anything about the selling of GTCs on the market.
It's missing from the release notes. Please note that this feature may be deployed a week later.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Chronotis

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Posted - 2008.11.09 15:51:00 -
[4]
Originally by: Zaiyo Modi Edited by: Zaiyo Modi on 09/11/2008 14:20:40
Q: If a character has a medal given to him by the corp, does the medal stay stuck onto the character when/if he/she leaves the corp and start working for any other corp? (I hope so)
yes, any medals you are awarded are yours and will stay with you when changing corps.
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CCP Explorer

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Posted - 2008.11.09 18:42:00 -
[5]
Originally by: Gaius Sejanus I'd appreciate an official dev response (or a link to an explicit dev response) regarding implants being shoved into conflicting slots.
It would also be nice to know what will happen to inactive jump clones who have implants that will conflict after the patch. Will those implants show up in the hangar where the clone is located?
The implants will be unplugged from the character and the clones. The character's implants will be put into its home station but the clones implant into the hangar where they are located.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.11.09 18:44:00 -
[6]
Originally by: Lord Zarcam Can anybody explain this from the patch notes:
Quote: Miscellaneous
Players will now receive a warning when taking more than one item from another player's wreck.
Currently you receive a warning before taking an item from another player's wreck (but no warning if you take more than one item at the same time). Now you will receive a warning before taking one or more items from another player's wreck.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.11.09 22:37:00 -
[7]
Originally by: Lord Zarcam
Originally by: CCP Explorer
Originally by: Lord Zarcam Can anybody explain this from the patch notes:
Quote: Miscellaneous
Players will now receive a warning when taking more than one item from another player's wreck.
Currently you receive a warning before taking an item from another player's wreck (but no warning if you take more than one item at the same time). Now you will receive a warning before taking one or more items from another player's wreck.
Thank you for responding to my question. I understand the purpose of the message, but if someone has already taken one piece of loot from a wreck, I second message will not deter them from taking additional pieces. The damage is done and the agro timer has already started.
At a time when we CCP it trying to lighten the server loads and improve performance, why create additional loads with un-needed pop-ups?
No, the issue was that if you took just one item you got a warning but if you took many items in one go (multi-move) then you got no warning and an agression timer straigt-away. These warnings are client-side, have no impact on server performance.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.11.09 23:06:00 -
[8]
Originally by: RedSplat
Originally by: CCP Explorer
No, the issue was that if you took just one item you got a warning but if you took many items in one go (multi-move) then you got no warning and an agression timer straigt-away. These warnings are client-side, have no impact on server performance.
Can we disable this message?
It's the same message as is currently on TQ. It was simply not triggered in all cases. It is suppressible.
Originally by: RedSplat If not, as its a client side matter i am guessing it will be easy for someone to setup a fix that prevents it or automatically says 'yes'?
It is a violation of the EULA to modify the client.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.11.10 14:56:00 -
[9]
Originally by: Khanto Thor On Sisi at the moment, priming weapons only lasts about 20s, then the weapons stop flashing.
Is this mechanism change by design, will it be implemented with QR, or is it a bug?
You mean when you click a module and then target? That's a bug, being fixed.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.11.10 14:59:00 -
[10]
Edited by: CCP Explorer on 10/11/2008 14:58:53
Originally by: Plutonias I noticed that the times are very misleading, is it 24 hours? Only usually 0200 to 0200 gmt is 24 hours, did you mean 0200hrs to 1400 hrs gmt?
It's 11 Nov 02:00 GMT until 12 Nov 02:00 GMT.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.11.10 22:15:00 -
[11]
This way to discuss Tranquility issues - November 10, 2008. |
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CCP Navigator
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Posted - 2008.11.10 23:35:00 -
[12]
List of additions, clarifications and changes.
Critical:
The 30-day renewable license pioneered by CONCORD is an alternative to its pod pilot contract license. Pilots on this new renewal scheme can purchase license extensions for ISK and thereby forgo the need for a contract altogether. Full details can be found in Oveurs Blog I can resist anything but temptation
Major world shaping events have occured in the Constellation of Santenpaa. Caldari Corporations, especially the Caldari Navy, have relocated several Agents to other areas of the state to improve efficency. This will mainly affect the systems of Isenarios and Aramachi. In addition the Caldari State have relocated jump gates from this area.
World Shaping
The following stargate routes have been removed:
Komo <-> Motsu Saila <-> Oichiya Saila <-> Motsu Saila <-> Laah The following stargate routes have been added: Komo <-> Oichiya Oichiya <-> Laah The following stations belonging to the Caldari Navy have been deployed: Ichoriya V Caldari Navy Logistic Support. Tintoh VIII Caldari Navy Testing Facilities.
Features
Ships
The Orca changes clarified:
Industrial Command Ships Bonus: 3% bonus to effectiveness of mining foreman gang links per level and 5% bonus to cargo capacity per level
* Slots: 3/4/2 * Turret hard points: 0 * Launcher slots: 0 * Fitting: 430cpu, 960pg * Drones: 75m3/50 Mbit/sec bandwidth
Need for Speed
Thousands of NPC's have been affected by changes to rate of fire. Various NPC's with a high rate of fire were modified, their RoF reduced and the damage increased, keeping the DPS the same. Less number of shots means less load on the server. Various database improvements have been added to allow for optimization of the game engine. These improvements will allow the client to provide a smoother gaming experience for players. This includes changes to Corporation standings which are calculated during downtime. It also affects how characters are loaded into and unloaded from solar systems.The biggest benefit will be when a large fleet is jumping simultaneously and how the server manages and tracks engagements. We have made improvements to the contract system on a DB level and we also refactored and optimised how a large number of items are moved between a station hangar and ship cargo hold.
Agents & Missions
54 new missions have been added for Level 1 through to Level 5. These missions are primarily for Empire based factions.
Graphics General
Gates which are currently Smuggler stargates will remain so. Gates between systems in the same constellation will use Small gates. Gates between systems in different constellations in the same region will use Medium gates. Gates between systems in different regions will use Large gates. Gates between two major hisec empires have border gates of the appropriate faction on each side. Gates between a major hisec empire (as defined above) and 0.0 space have border gates on both sides; on both sides the gate type is determined by the asteroid pirates present as usual. Gates in systems with Blood Raider or Sansha asteroid pirates will use Amarr gates. Gates in systems with Guristas asteroid pirates will use Caldari Gates. Gates in systems with Serpentis or Rogue Drone asteroid pirates will use Gallente gates. Gates in systems with Angel asteroid pirates will use Minmatar gates.
Graphics Premium
There is now a Premium version of the CONCORD station in Yulai. Until now this station has only been available as a Classic model (in both the Classic and Premium clients).
User Interface Double clicking on a character icon in chat will now display "Show info" rather than starting a conversation. This is the default setting. Module recharge timers allow players to gauge how long before the next activation. The movable HUD gives players even more control over their UI layout. |
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CCP Navigator
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Posted - 2008.11.10 23:35:00 -
[13]
EVE API and Static Data Dump
The EVE API will provide extensions for both Medals and Certificates. Database extensions for Certificates will be added to the Static Data Dump.
Changes
Weapons & Ammunition
The cost of producing all types of bombs has been reduced by 33%. This change will affect the Concussion, Electron. Lockbreaker, Scorch, Shrapnel and Void bombs.
Boosters & Implants
The following implants have been unplugged and will be deposited in the players hangar. Please note that the implants can be plugged back in:
* Hardwiring - Eifyr and Co. 'Rogue' AY-0 * Hardwiring - Eifyr and Co. 'Rogue' AY-1 * Hardwiring - Eifyr and Co. 'Rogue' AY-2 * Hardwiring - Eifyr and Co. 'Rogue' CY-0 * Hardwiring - Eifyr and Co. 'Rogue' CY-1 * Hardwiring - Eifyr and Co. 'Rogue' CY-2 * Hardwiring - Eifyr and Co. 'Rogue' MY-0 * Hardwiring - Eifyr and Co. 'Rogue' MY-1 * Hardwiring - Eifyr and Co. 'Rogue' MY-2 * Shaqil's Speed Enhancer * Low-grade Snake Alpha * Low-grade Snake Beta * Low-grade Snake Delta * Low-grade Snake Epsilon * Low-grade Snake Gamma * Low-grade Snake Omega * Snake Alpha * Snake Beta * Snake Delta * Snake Epsilon * Snake Gamma * Snake Omega
The following Hardwiring implants will be removed from players heads and placed in their hangars until the implants are fixed:
* Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1 * Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2
User Interface
You can now set a destination on the map screen to an avoided system and get there without turning off the avoidance feature. |
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CCP Fallout

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Posted - 2008.11.12 11:29:00 -
[14]
Originally by: Dracorimus /me cant find weapon grouping 
click the little arrow menu below the ship management panel. full details can be found here.
Fallout Associate Community Manager CCP Hf, EVE Online
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