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Thread Statistics | Show CCP posts - 4 post(s) |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.11.09 13:02:00 -
[31]
Originally by: Deva Blackfire Nonono - in this game raven must kill everything. Even in npcing setup.
I've always wondered why the tractor beam doesn't work on nano ships! If it did then noone would whine about them and we'd still have them.
Tractor beam the vagabond pointing you down, fire up the salvage module and instant destruction! Boink! |
Kweel Nakashyn
Minmatar Aeden
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Posted - 2008.11.09 15:56:00 -
[32]
Originally by: Chribba What about ORE ships, faction ships?
I saw what you did there, Chribba :) Fetchez la vache !
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Avalira
Caldari Tau Ceti Green Card Free Trade Zone.
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Posted - 2008.11.09 16:40:00 -
[33]
Originally by: Chribba What about ORE ships, faction ships?
Knowing CCP they'll probably only release for the 4 main factions then say "hey, it would be a good idea to add even MOAR... for the next expansion". But seriously, I truly hope that they will think about other factions too... would be awesome.
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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Illwill Bill
Genos Occidere
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Posted - 2008.11.09 16:49:00 -
[34]
Anyone know if it will be possible to set up POS's in the new systems? And will it be possible to take sovereignty over them?
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CCP Nozh
C C P
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Posted - 2008.11.09 17:20:00 -
[35]
There have been talks about having the "base" ships consists of 5 "tier 0" components. Then having an additional 5 tiers of components resulting in 6^5 = 7776 unique combinations. No joke, just some confusion.
Nozh Game Designer CCP Games |
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StinkFinger
Caldari State War Academy
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Posted - 2008.11.09 17:45:00 -
[36]
will there be any role for t1 or t2 blueprints in the composition of t3 ships/items?
Originally by: Karanth That's like sitting on your hand till it goes numb, so it's like a stranger. It's not as satisfying, and I'LL know the difference.
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Tiuwaz
Minmatar Tribal Liberation Force
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Posted - 2008.11.09 17:52:00 -
[37]
Originally by: CCP Nozh There have been talks about having the "base" ships consists of 5 "tier 0" components. Then having an additional 5 tiers of components resulting in 6^5 = 7776 unique combinations. No joke, just some confusion.
May i hump your leg in anticipation kind sir?
It sounds awesome and i have no doubts it will prove even more depth to Eve. The only thing i am curious about if there will be several sizes available or if there will only be 1 size availabe for the time being (and if which size that would be). Havent found any info about that. Anyone knows something in regard to that?
___________________________________
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.11.09 17:58:00 -
[38]
What I don't understand is this:
Are these 3125 combinations just different graphics of the same ship, or will we able to have some design on the 'inner values' of ships also like different slot layouts, shields, armour, cap, recharge rates, ship bonus etc.?
If these we can only design the hulls but no 'inner' values would be fixed, well then it is a nice graphics thing, but really not that an important change.
If we will be able to design the 'inner' values (slot layouts, tanks etc.) then how will it be balanced? Will there are some calibration points for high slots for example and each missile laucher costs a certain amount of points, each turret costs some points and so on?
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.11.09 18:18:00 -
[39]
Edited by: Neth''Rae on 09/11/2008 18:18:59 Edited by: Neth''Rae on 09/11/2008 18:18:48
Originally by: Gnulpie will we able to have some design on the 'inner values' of ships also like different slot layouts, shields, armour, cap, recharge rates, ship bonus etc.?
Yes. And I guess there will be some popular cookiecutter builds emerging :P
I do Sigs, Banners and other Graphics for ISK. |
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.11.09 18:33:00 -
[40]
Originally by: Illwill Bill Anyone know if it will be possible to set up POS's in the new systems? And will it be possible to take sovereignty over them?
They said POSes would be a possibility — in essence, they're just like any other system (only displaced in space and tiiiiiime), except that they don't have any normal jumpgates leading to them. Instead, you have to rely on the unstable wormholes…
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.11.09 18:57:00 -
[41]
Originally by: Arthur Frayn
Originally by: Dahin
Originally by: Chribba What about ORE ships, faction ships?
We've repeatedly told you. Noone cares about things that don't run missions in empire. When will you ever get it? We don't even care about people running missions outside the empire, so GTFO.
You're new here, aren't you?
haha lawl at someone tellin Chribba to GTFO -----------------
My EvE Comic
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digitalwanderer
Gallente The Scope
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Posted - 2008.11.09 19:03:00 -
[42]
Nice,i'l be able to fly all T3 ships,for all races,by the time they're out....
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Nyphur
Pillowsoft
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Posted - 2008.11.09 19:15:00 -
[43]
Originally by: CCP Nozh There have been talks about having the "base" ships consists of 5 "tier 0" components. Then having an additional 5 tiers of components resulting in 6^5 = 7776 unique combinations. No joke, just some confusion.
How do you plan to avoid "golden pathing"? If you give people thousands of combinations, they'll quickly discover the optimum setups as they've done with ship module layouts and 90% of people will stick to a handful of setups. What's being done to combat this or is it actually seen as a positive aspect of the system?
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royal killer
Amarr Shadows Of The Federation
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Posted - 2008.11.09 19:35:00 -
[44]
Originally by: Dahin
Originally by: Chribba What about ORE ships, faction ships?
We've repeatedly told you. Noone cares about things that don't run missions in empire. When will you ever get it? We don't even care about people running missions outside the empire, so GTFO.
Btw, that "wormhole" thingie kept screaming 'instancing' in my ear. Oh dear god...
Dude stfu, you do not talk like that to Chribba --------------------
*ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners. |
Constantinee
Caldari Sharks With Frickin' Laser Beams
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Posted - 2008.11.09 19:56:00 -
[45]
christ just release the skillset needed already so i can get crackalaken on getting into one of these!!! -------------------- My Videos.
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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.11.09 22:29:00 -
[46]
Originally by: Deva Blackfire
Well destroyers are as big as cruisers and some are even bigger.
Destroyers, for most game purposes, are considered to be most comparable to frigates (i.e. you can fly a destroyer though a acceleration gate that's configured for frigates but you can't fly a cruiser through it). They're just above a frigate's size and durability with 8 weapon slots cramed onto it. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |
Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.11.09 22:51:00 -
[47]
Originally by: Constantinee christ just release the skillset needed already so i can get crackalaken on getting into one of these!!!
this. no... THIS.
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Deva Blackfire
D00M.
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Posted - 2008.11.09 23:03:00 -
[48]
Originally by: Faraelle Brightman
Originally by: Deva Blackfire
Well destroyers are as big as cruisers and some are even bigger.
Destroyers, for most game purposes, are considered to be most comparable to frigates (i.e. you can fly a destroyer though a acceleration gate that's configured for frigates but you can't fly a cruiser through it). They're just above a frigate's size and durability with 8 weapon slots cramed onto it.
OHGOD THANK YOU After 4 years of playing someone at least managed to explain me what they are used for!
/sarcasm
I was talking about ship model ffs. Know well enough what they are supposed to do and why they are bad at their own role...
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Dr Slaughter
Minmatar Rabies Inc.
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Posted - 2008.11.09 23:06:00 -
[49]
Originally by: CCP Mephysto Actually, you have 12k combinations. 5^5x4 races
I pity the authors of EFT ~~~~ There is no parody in this thread. Honest. |
Shard Merchant
Minmatar
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Posted - 2008.11.09 23:10:00 -
[50]
Destroyers are supposed to be extremely anti-frigate, while being vulnerable to cruisers. They suck at that role because cruisers/battlecruisers can do the job pretty well. If EVE ever gets classed warfare, then pretty much every destroyer model gets a boost.
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Elea Electronica
Gallente Dragon Enterprises
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Posted - 2008.11.09 23:45:00 -
[51]
hm did Chribba now getting a Pink Veld Mining Dread :)
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.11.10 02:01:00 -
[52]
Quote: The unnamed expansion will introduce "Tech 3" modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes
man, screw tech 3 ships, i want to know more about THIS
MORE
MOOOOOORE
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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MotherMoon
Huang Yinglong
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Posted - 2008.11.10 03:12:00 -
[53]
Originally by: Shard Merchant Destroyers are supposed to be extremely anti-frigate, while being vulnerable to cruisers. They suck at that role because cruisers/battlecruisers can do the job pretty well. If EVE ever gets classed warfare, then pretty much every destroyer model gets a boost.
have you seen the changes to speed resently?
cruisers are not the anti-frigate any more.
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Daan Sai
Polytrope
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Posted - 2008.11.10 06:56:00 -
[54]
Originally by: Meiyang Lee
Originally by: Glasyra 7776 possable ship types comes from fanfest key note speeker, when asked why that number he said "I like it".
Honestly 7776 was a joke, the final number of custom mods is still up in the air.
3125 was mentioned as the current number of options available, however the number may be reduced for technical and balance reasons before release.
The 7776 was indeed a joke, and as the person explaining all this said "it made no sense".
Could make sense really:
5^5 = 3125 = 5 module types, 5 levels each 6^5 = 7776 = 5 module types, 6 levels each
Probably just decided to drop a level to save complexity a bit, plus they are probably going to have to impose some fitting restrictions so we won't really be able to get nearly this many practical combos.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.11.10 08:01:00 -
[55]
Originally by: sg3s So? If someone makes an overpowered setup, you whine at forums for nerf to counter it...
Fixed it for you.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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sg3s
Battlestars GoonSwarm
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Posted - 2008.11.10 08:05:00 -
[56]
Originally by: Kuolematon
Originally by: sg3s So? If someone makes an overpowered setup, you build one to counter it...
Fixed it for you.
Oh no you didn't. It's about time I put something sensible in here, but I couldn't really come up with something so you'l have to do with this. Are you like really bored, or did you not notice this is my sig? |
Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.11.10 10:38:00 -
[57]
Originally by: sg3s
Originally by: Kuolematon
Originally by: sg3s So? If someone makes an overpowered setup, you whine about it on forums to counter it...
Fixed it for you.
Oh no you didn't.
Oh yes I did. Now stfu.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Pikkuhukka
Caldari Enterprise Estonia
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Posted - 2008.11.10 10:43:00 -
[58]
Edited by: Pikkuhukka on 10/11/2008 10:45:35 Edited by: Pikkuhukka on 10/11/2008 10:44:45 all i want to know is :
WHAT SKILLS DO I NEED TO FLY T3 SHIPS.
not to mention the modules. (no i dont want to know what skills do i need to in order to _fly_ the modules, to use them, for you smartas***)
so i can know what to train, is it so damn hard, frack.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.11.10 11:01:00 -
[59]
I'd say the relevant racial ship skill to level 5, but probably some new skills for assembling the modular sections into a ship you can actually fly. We'll just have to wait for the skills/ships to show up on SiSi to find out.
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Deva Blackfire
D00M.
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Posted - 2008.11.10 11:09:00 -
[60]
I wonder if build skills will be separate from flight skills. So actually there can be "industry boost"...
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